GM DSP
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Two days later, you come upon a small spring where you stop to fill your waterskin. As you sit crouched on the bank, you hear heavy, weary, footfalls approaching from the opposite side of the spring.
What do you do?
Two days later, you hear the sound of a fresh spring off in the distance and decide to fill your waterskins there. Cyrus realizes that a source of fresh water would be precious in this enviornment and is likely watched if not defended.
What do you do?
| Cyrus Darkwater |
You two can make water but Mortimer can't.
Cyrus will approach as quietly as possible, keeping an eye out for traps and signs of recent traffic.
Perception: 1d20 + 14 ⇒ (6) + 14 = 20
Stealth: 1d20 + 16 ⇒ (14) + 16 = 30
| Esther Pennycoat |
Pa Longbow: 1d20 + 16 + 1 - 2 ⇒ (14) + 16 + 1 - 2 = 291d8 + 15 ⇒ (2) + 15 = 17
Pa Longbow: 1d20 + 16 + 1 - 2 ⇒ (19) + 16 + 1 - 2 = 341d8 + 15 ⇒ (3) + 15 = 18
Pa Longbow: 1d20 + 11 + 1 - 2 ⇒ (2) + 11 + 1 - 2 = 121d8 + 15 ⇒ (7) + 15 = 22
Esther just imagine pumping the surprised wizard full of arrow.
| Cyrus Darkwater |
Cyrus points his finger at Mortimer then the sisters activating his message spell-like ability.
"It's us." he whispers from afar.
| Esther Pennycoat |
yes, just outside of the city we encountered a men with his two sons, we know that he has talked to you, did you enchant up his chest? And in the forest close by a squad of solider were brutally killed by three people who didn't leave a single tracks as they left the killing field. she whispers back to him
| Cyrus Darkwater |
Stealth: 1d20 + 20 ⇒ (6) + 20 = 26
Cyrus activates his other spell causing him to blend into his surroundings then he quickly climbs the nearest tree.
GM DSP
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A handfull of minutes later, 5 men bearing skins and buckets enter the clearing and begin filling their containers.
The men work efficiently, clearly having done this before.
They are a wirey sort: clearly stron, yet accostomed to a life of hard labor and want. Each carries a number of weapons, most of which seem to have known use as tools as well.
1d20 + 12 ⇒ (17) + 12 = 29
1d20 + 12 ⇒ (6) + 12 = 18
1d20 + 12 ⇒ (8) + 12 = 20
1d20 + 12 ⇒ (3) + 12 = 15
1d20 + 12 ⇒ (1) + 12 = 13
1d20 + 9 ⇒ (4) + 9 = 13
One of the men, one of the older looking ones, obviously spots Cyrus and Erianna, but tries to play it off like he didn't.
What do you do?
| Cyrus Darkwater |
No reason to start anything if they don't. Did you account for distance mod on your perception checks.?
GM DSP
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I did Cyrus, thanks for the reminder though; it is so easy to forget the little things :)
The men continue their work in silence and when the last container is full the make ready to leave. However, the man that spotted two of our heroes makes a curious gesture with his hands: a thumb drawn across the throat followed by two hands pulling down (like a pull-up or donning a shirt).
Instantly, all five reach into the satchels at their hips and slip on fine chain shirts of blood red links. The shirts are finely made and clearly designed to don and doff quickly.
Now armored, the men gather the water and troop off in the way they had come.
Those chain shirts are the signature marker of the Red Shirt Mercenaries from the impenetrable Ledranos Mountain to the north. They are fantastic warriors and even the very worst of them is said to have the skill of 2 or three Amerysi soldiers.
Anyone retaining even one such fighter is considered very well protected indeed. To see five at once should cause concern at the very least...
| Cyrus Darkwater |
K. Local: Take 10 = 20
Once far out of eat shot Cyrus speaks up. "Red Shirt Mercenaries, they're kind of badass so I wouldn't recommend scraping with them. Ever."
| Cyrus Darkwater |
"It's the kind of plan you don't half-ass can't exactly turn back now with half the country looking for him. Might as well follow through and hope for the best at this point."
| Cyrus Darkwater |
Still not overly sure what the 3 of us are supposed to do now while mort is off on his own.
| Cyrus Darkwater |
Cyrus shrugs and tries his best to locate the wizards trail.
Survival: 1d20 + 1 ⇒ (10) + 1 = 11
"I don't think he'll be as easy to find a second time." he comments.
GM DSP
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Erianna stands and adjusts the weapons on her belt. "As long as it looks like we're tracking that 'scoundrel', we're fine. Anything else is gravy."
The three wander about, following the "tracks" Cyrus finds. By the end of the day, the three are good and lost, knowing only that the road lies to the west.
What are you up to sir?
GM DSP
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After an hour or two, Mortimer's pursuit of the Red Shirts leads him down an embankment and into the root system of a massive oak tree. Once through, the ground opens up into a wide hollow with massive roots closing in two sides and a rock face closing in the last.
This place would only be visible from the sky, and with only one entrance, easily defended...
What is odd, is that there a wooden posts littering the landscap in here, and men walk along wooden boardwalks between the posts.