Seoni

Erianna's page

382 posts. Alias of Edeldhur.


Full Name

Erianna

About Erianna

Erianna
Human fighter (unbreakable) 1/monk (sohei) 1/paladin (iroran paladin) 4/sentinel 3
LG Medium humanoid (human)
Init 3; Senses Perception +13
Aura excellence (10 ft.)
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Defense
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AC 28, touch 20, flat-footed 20 (+8 armor, +2 deflection, +7 Dex, +1 dodge)
hp 70 (9 HD; 1d8+8d10+13)
Fort 17, Ref 13, Will 14
Immune disease
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee unarmed strike +13/+8 (1d6+15 B plus 1d6 acid) or
. . unarmed strike flurry of blows +12/+12/+7 (1d6+15 B plus 1d6 acid)
Special Attacks flurry of blows, personal trial
Spell-Like Abilities (CL 9th; concentration +13)
. . 1/day—haste
Paladin (Iroran Paladin) Spells Prepared (CL 1st; concentration +5)
. . 1st—hero's defiance[APG]
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Statistics
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Str 20, Dex 16, Con 12, Int 12, Wis 12, Cha 18
Base Atk +8; CMB 10; CMD 29
Feats Deflect Arrows, Deific Obedience, Diehard, Dodge, Endurance, Extra Lay on Hands, Extra Lay on Hands, Improved Unarmed Strike, Power Attack, Weapon Focus (unarmed strike), Weapon Specialization (unarmed strike)
Skills Acrobatics +12 (+8 to jump), Climb +7, Diplomacy +8, Knowledge (religion) +11, Perception +13, Sense Motive +8, Survival +5, Swim +6, Use Magic Device +13
Languages Common, Draconic
SQ bonus feat, confident defense +4, devoted guardian, ki pool (6 points, magic), lay on hands 10/day (2d6), masterful warrior, mercy (sickened), sense perfection, symbolic weapon
Other Gear +2 mithral agile breastplate[APG], +1 bodywrap of mighty strikes[UE], belt of physical might +2 (Str, Dex), boots of the cat[UE], cloak of resistance +2, handy haversack, headband of alluring charisma +2, mwk corrosive amulet of mighty fists, ring of protection +2, 1,600 gp
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Special Abilities
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Aura of Excellence (10 ft.) (Su) Immune to effects that force rerolls. Allies within 10' can roll 2 or 3 dice when forced to reroll.
Bonus Feat Gain bonus combat feats, and count sentinel level for fighter level pre-reqs.
Confident Defense +4 When lightly armored with no shield add Cha to AC.
Deflect Arrows (1/round) While have an empty hand, negate one ranged weapon hit you are aware of (unless from a massive weapon).
Deific Obedience Purify yourself daily to prove devotion to a deity and gain benefits.
Devoted Guardian +0 (Ex)
Diehard You are stable and can choose how to act when at negative Hp.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Flurry of Blows +7/+7/+2 (Ex) As full-rd action, higher BAB and combo unarmed/monk wep as if two-weapon fighting.
Immunity to Disease
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Ki Pool (6/day) (Su) You have a ki pool equal to 1/2 your monk level + your Charisma modifier.
Lay on Hands (2d6 hit points, 10/day) (Su) As a standard action (swift on self), touch channels positive energy and applies mercies.
Masterful Warrior (Sp)
Mercy (Sickened) (Su)
Personal Trial (2/day) (Su) +2 insight bonus to hit, damage, saves, and AC vs. target.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Sense Perfection (Su) At will, you can detect if a creature has a ki pool.
Symbolic Weapon (Good) (Su) Deities favored weapon counts as a holy symbol when wielded.