To Change the Way of the World: A Better Valcia Begins Today (Inactive)

Game Master Darksmokepuncher

You are members of the Army of the Freeland of Amerys, a newly reformed country and the first to bring Democracy to Valcia. Your missions will involve the safety and protection of Amerys, the expansion of your lands through the conquest of or alliance with new territories, and the abolishment of slavery.


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Shadow Lodge

Sense Motive?


Male Elf Wizard 20

Sense Motive: 1d20 + 1 ⇒ (19) + 1 = 20

Shadow Lodge

Mortimer:

The Admiral does have impressive firepower, and he is certainly confident. There is a good chance, a very good chance, that the man's legend is going to his head though. But, how to bring it up to such a man? Risky indeed...


Male Elf Wizard 20

Mortimer gazes silently at the Admiral for a moment "I am going to suggest to you a very old and tried war method. Put yourself in your enemies position. You are being attacked by what appears to be a single ship with powerful transmutation magic helping its offense. If you vastly outnumber the single vessel, what would you do to bring it down?"


"Academic. I would attempt to swarm the vessle. However, if I do my job right, and you lot do yours. Every ship in the harbor will be disabled and every captain fighting or dead. There will be no order and therefore, no resistance."

"Also, when you question my leadership or ability, I prefer you do it with some gall. I do not approve of tip toeing in any form, Wizard."

The Vice-Admiral is serious. He is clearly displeased to be questioned in this way, but you can tell that he has respect for those who would question him.

Bonus Info: Maybe not wise to make it a habit though :)


Male Elf Wizard 20

Mortimer cocks an eyebrow "Next time I shall be blunt. Forgive my good manners"


The Vice-Admiral nods sharply. "Good. Now, all of you get out. I need to sleep. We should arrive in 2 days with good wind."

Next post is big one. I'll put it together asap.


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

Erasmus salutes and retires.
Ok, I'm back. Glad nothing too crazy happened yet.


Male Elf Wizard 20

Mortimer inclines his head and leaves, having a mental conversation with Biel on his way out No flattery needed here. He won't take s*#! in any way shape or form. Well I suppose I could try that, just being blunt. Since he is also a caster I probably won't confuse him either

Shadow Lodge

Freedom's Eagle slices through the water, her unerring course bringing her ever closer to her destination. As the sun reaches the zenith on the third day, a sailor in the top sails cries out, "Land! Land! Land!"

An island slowly takes shape on the horizon and the Vice-Admiral halts the ship well out of sight from shore.

He gathers his crew and explains their orders quickly and seconds later, the whole ship is alive in motion.

Trintan beckons his fist.

"This is Port Ardus. It is a free isle and so our attack will not start a war with any nation. That being said, some of these men and women are among the most prominent business people in the world. Their demise will be felt and revenge will be sought. That is the hope anyway." He smiles. "We cannot hope to be truly free until the world knows the freedom we have made. These gathered will apose that freedom. Harden your hearts men and do not fear. You do good work today."

"My intelligence speaks of underwater caves on the west side of the island that come up under the keep. This will be your entrance." He produces a scrap of parchment with arcan symbols, latitudes, longitudes, and mathematical equations. "Mortimer, study this carefully for you will direct the teleportation of this team. Make your way into the keep and destroy life and property. Do all you can to cripple this evil trade. Fight your way to the beach, and when you're done, use this to return to the ship."

Trintan hands Mortimer a bronze ring set with a brown stone. He then leads you below decks to a secret closet wherein an arcane circle is drawn on the ground. It glows a light purple.

"Any questions?"


Male Elf Wizard 20

A yellow flag raises in Mortimer's head The high powered dimension door, and now teleportation. He is certainly a more powerful caster than I. Mortimer takes the parchment and nods, looking over it. Do I need to look at anything ooc or make any check? He takes a moment to understand the magic of the bronze ring, followed by the purple circle. "I'm impressed by this, but now's not the time to discuss arcane matters. Is there anybody of note, names or physical descriptions, that we should specifically target, be wary of, or avoid? How powerful are there casters if they have any? And should you be overrun, what is our contingency plan?" As Mortimer speaks he casts mage armor on himself.

I don't believe any of you would benefit from mage armor since you all wear respectable armor already


"I know only who might be present, and I doubt you'd get names from them. The best thing to do would be to take a captive or two as soon as possible and press them for all they know, then eliminate them."

"If Targ the Twice Taken is present, he cannot be allowed to escape."

Trintan lays a hand on Mortimer's shoulder. "I know you worry about the strength of my position. That ring has three charges. Coming to the ship will require little to no effort, but with some skill, you can direct youselves elsewhere if needs be. I know you will do your best whatever the situation."


Male Elf Wizard 20

Mortimer takes in what he said, then nods with conviction "Yes sir" He looks at the others "I am ready whenever you are" He begins double checking his verbal and somatic components.


Ingvar bangs his fist onto his brothers armor making sure it settles before nodding to Mortimer. "Aye. We be ready. "


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

Erasmus grins, cracks his neck to each side, does a few jumping excercises, and nods to the admiral! suddenly regaining his composure.
We are ready at your word, sir.


Male Elf Wizard 20

Comfortable that he understands the magic, Mortimer looks up to the others, then reaches in his haversack and pulls out a few wands "I'm going to give you all some defensive magic against evil. It only lasts a few minutes, but it might serve useful" He takes a moment to cast protection from evil on each party member. "Well let us head out than, no reason to delay" He stands in the middle of the circle, making sure everybody is placed correctly, then waits for the Admirals nod before casting the spell. He tells everybody to hold hands, then instead of the normal complex pattern of hand movements and words he simply begins chanting, eyes closed as he focuses on their target location. The world around them melts away, shifting pigments and changing into other shapes at the same time the temperature, lighting, smells, and sounds around them change.

Mishap Chance: 1d100 ⇒ 50
Fort Save for first time Teleportation: 1d20 + 5 ⇒ (1) + 5 = 6

Do I need to make any sort of spellcraft or knowledge arcana check for using a spell above my level or for the first time?

Shadow Lodge

No check needed here. This spell duplicates Greater Teleport.

Time and space collapses inward on the four companions. For a split second, all four literally feel the weight of existence on their shoulders. The feeling passes as quickly as it came, thankfully, and now you find yourselves standing ankle deep in yellow sea-foam in a dank cavern barely touched by the sun.

Erasmus and Mortimer can barely see while the Stonecast brothers seem unbothered by the dim light. Must be all that time in the slave mines...

The sound of crashing waves is near and jarringly loud. The rock on which you stand is pitted by the incessant waves that beat against them. The Stonecasts spot what could be a passage not 40 paces from your position.

KN: Geo DC 12 or Prof: Sailor DC 15:

The tide is an hour away, and this cave will be underwater until it subsides. 5 hours or so.


Male Elf Wizard 20

Daaaaang, Greater Teleport

Mortimer mumbles Idurni and his cane starts glowing with about as much light as a torch. He looks around, satisfied they landed where they were supposed to.

Knowledge Dungeoneering: 1d20 + 16 ⇒ (17) + 16 = 33

Just to pick up on anything


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

Erasmus blinks, shakes his head and looks unsettled.
Everyone ready? I say we ought to get this plan moving.


Ingvar casts about holding his hammer at the ready. "We should have someone of light foot ahead and the others behind a ways back."


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

Erasmus nods and moves ahead, quietly.

Stealth: 1d20 + 15 ⇒ (19) + 15 = 34


Male Elf Wizard 20
Ingvar Stonecast wrote:
Ingvar casts about holding his hammer at the ready. "We should have someone of light foot ahead and the others behind a ways back."

*Entire party turns to Erasmus expectantly*

Shadow Lodge

How far ahead will you go Erasmus, and what light source will you use?


Male Elf Wizard 20

I'll light something of his choice if he needs it


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

Of course, I'll need a light. Could you maybe make this coin glow?

Erasmus will move to the edge of the passage and stand to the side of the opening, holding the coin so that the light shines toward the ground so he can see where he is walking without sending it down the passage. If nothing happens, he'll tentatively aim the light through his fingers to scan the area from about forty yards into the passage back to the entrance where he is.

Shadow Lodge

Erasamus heads down the passage ahead of the others. For his caution, Erasmus is rewarded with leaping shadows that toy with his mind as his light source struggles against his closed fist.

Before going 80 yards, the swashbuckler sees a weather beaten ladder ascend into the darkness above. Suddenly the soft clink of chain and the low rattle of bristling spines fill Erasmus' ears.

What do you do?


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

Erasmus holds up his hand, trusting the brothers to see it, pulls out a dagger holding the coin in his left hand, and focuses on the sound, trying to determine it's origin.

Perception: 1d20 ⇒ 8

Shadow Lodge

The chain clinks again and Erasmus turns to his left, attempting to meet the source of the sound. On his right a breathy voice speaks, "Ssssavory? Sssssweet? We will sssee."

For the other three, DC 10 perception check to hear the soft voice speak up ahead.


Male Elf Wizard 20

Add 13 to perception

Mortimer's eyes narrow at the sound. He inclines his head to Biel, who flies forward to Erasmus's shoulder


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Stealth: 1d20 + 12 ⇒ (14) + 12 = 26

Biel lands on Erasmus, whispering in his ear "Should you need to tell them anything too complex for hand signals, just tell me"


1d20 + 5 ⇒ (6) + 5 = 11

Perception

Ingvar frowns peering up ahead his hands tightening on the haft of the hammer.


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

Savory? Is it referring to me? Two options, hide or fight. I don't like this darkness, but if it's already seen me, then hiding won't work especially if it can see down here like the brothers.

Erasmus relaxes his shoulders and swings the dagger to his right, letting the light of he coin shine outward, not hiding it like before.

Attack: 1d20 + 10 ⇒ (16) + 10 = 26

Damage: 1d4 + 5 ⇒ (3) + 5 = 8

Sorry, it didn't tell me on my campaigns tab that there was a new post here. :/

Shadow Lodge

Erasmus' dagger strikes a shadowy face in the darkness with a sound like a stick rubbed over a washboard. The spines surrounding the serpentine creature's neck shielded the worst of the blow.

A stinger-tipped tail lashes out and pricks the swashbuckler in the calf and a viscous liquid runs down his leg. A quick check reveals that none of it entered the wound. Quite luckily, that brief duck to look at his injured leg carries Erasmus out of the path as pointed teeth snap the air where his face had moments before been.

Sorry, I posted like 6 hours ago, but it apparently got eaten. Here's the story version without the die rolls. Erasmus take 5 damage. The rest of the group is 60 yards back (180 feet).


Male Noble Elf Wizard 9/Bard 1 | AC 15/10/15 | HP 71/71 | F +4, R +6, W +9 | CMD 12 | Move 30 ft. | Init +6 | Perc +15 (+4 with familiar)

Biel spreads his wings and flies down to harry the creature, nipping at it

Attack: 1d20 + 7 ⇒ (19) + 7 = 26
Damage: 1d3 + 1d6 ⇒ (2) + (4) = 6


Male Elf Wizard 20

Mortimer takes out a small bit of brimstone coated in iron, holding it between two fingers "Ignes muerta!" A globe of fire flickers into existence and rolls towards the creature.

Damage: 3d6 + 4 ⇒ (4, 1, 1) + 4 = 10

DC 17 reflex negates damage

Shadow Lodge

Mortimer, did you see how far away you are? Also, is that flamming sphere? If so, please calculate the number of rounds for it to get there, However, if you are not there too, how will you direct it into the appropriate square?


Male Elf Wizard 20

I was under the impression the sphere appeared wherever you wanted it to within the range

Shadow Lodge

True, but line of sight/effect are still required. Sorry.


Male Elf Wizard 20

Well I suppose I'll run up 30 feet and try that, and if I still don't have sight I'll just move the rest of the way

Shadow Lodge

Where my brothers at? :)


I was operating that we only heard some thing eramus never called for help.

Shadow Lodge

That is true. In future, please just let us know then. I didnt want to move thing along until I had heard from everyone. Also, we are in initiative, so if you want to move, you should say so :)


Ingvar and his brother hurry along after the wizard their eyes drawn upahead where the voice seems to be coming from.

Double move 40 ft unless they run into something

Shadow Lodge

Biel's beak finds purchase and draws some blood from the creature, but not enough to take its attention from the sailor.

Bite 1d20 + 8 ⇒ (1) + 8 = 9 for 1d4 + 2 ⇒ (2) + 2 = 4
Sting 1d20 + 8 ⇒ (14) + 8 = 22 for 2d4 + 2 ⇒ (1, 4) + 2 = 7

Erasmus ducks another bite, but the stinging tail hits him high in the shoulder. Fort Save 1d20 + 4 ⇒ (18) + 4 = 22

Again, the viscous fluid does not enter the wound. Take 7 damage

Mortimer can now see a massive sepentine creature with a humanoid face attacking Erasmus. It is chained to the rock wall and seems to be guarding a ladder. The brothers are still 20ft from line of sight. Mortimer is now 120ft away.


Male Elf Wizard 20

Mortimer runs up then shakes his head "Just back off, it's chained to the wall!"


Male Human Rogue (swashbuckler) 7, HP 47/63, Fort/Ref/Will 6/11/3, AC 22 (+1 per sneak attack die)

Erasmus barks Roger that. and will moves out of range.

Tumble: 1d20 + 17 ⇒ (19) + 17 = 36


Ingvar hurries up in time to see the beast. "Well that do be an ugly beast. Want me to walk up and smash it down for ye? " He asks the wizard hefting his hammer.


Male Elf Wizard 20

"Perhaps in a moment" Mortimer looks at the creature "Were you the one who spoke a moment ago?"

Shadow Lodge

The creature cocks its head.

"Sssso many crisssspiessss. Ssssivhisss mussst thank massster."

The snake-lady turns her gaze on Mortimer. Come clossser and we'll ssssee if it is sssssavory."

A forked tongue flicks out: tasting the air.


Male Elf Wizard 20

Knowledge ((Arcana, Dungeoneering, Nature, Nobility, Planar, Religion): 1d20 + 16 ⇒ (15) + 16 = 31
Do I know anything about this?

Mortimer keeps his arms folded and nods with a stern gaze "I thought so. What are you guarding?"

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