Mortimer Talinth |
"It is much appreciated." Mortimer finds the 3 silvers and hands them over. "Thank you again for all of your kindness. I'm glad such good hearts can still be found in the world."
Mortimer has no more plans for the night. He will help with chores if able and will read late into the night before sleeping for 4 hours with Biel on watch.
GM DSP |
As you lay asleep, your subconscious mind fights off a spell designed to make your rest as deep as the grave. Simultaneously, your body works to fight the paralytic that has somehow worked it's way into your blood.
At this point you hear footsteps in the room. You may act, or roll bluff to "remain asleep".
Mortimer Talinth |
Mortimer sends feeling of calmness to Biel, letting the familiar know that he is awake and aware of the situation. Mortimer remains on the ground, but prepares himself for a fight.
Bluff: 1d20 + 16 ⇒ (20) + 16 = 36
Hold action to cast vanish should anybody approach Mortimer with intent of harm (sword raised, holding ropes to bind him, etc).
Mortimer Talinth |
Interesting that they would combine a sleep spell (I'm guessing Deep Slumber) with Zone of Truth. Perhaps just being cautious.
Mortimer shuts his peeking eyes and plays the part of the victim, acting as if entirely asleep and listening to his assailants while trying to throw off the effects of their spell.
Will: 1d20 + 10 ⇒ (16) + 10 = 26
GM DSP |
Mortimer hears muffled cries and cursing from inside the little farm house. Mere heartbeats later, the band emerges into the yard. Immediately they fan out to begin a thorough search.
The big farmer with the axe at his belt shouts, "Alec! Usha! Scan for magic auras. He's bound to have something on him!"
Two of the company produces small, wooden relics, hold them aloft and start scanning in sweeping arcs.
The others hold long knives braced against bows knocked with arrows; their eyes searching the recesses between tree and wood.
The big man shouts again. "Don't group up! Word is he's a devil with them fireballs!"
You ride until dusk begins to fall and make a tidy camp. The following morning leaves you hale and rested.
I'm updating you all slower since travel scenes assume longer stretches of time than Mortimer currently has :)
Cyrus Darkwater |
Cyrus wakes early and hunts down some food, finding just enough to get him by.
Forgot to bring food so taking 10 on Survival = Good enough.
Mortimer Talinth |
Perception: 1d20 + 13 ⇒ (16) + 13 = 29
Stealth: 1d20 + 21 ⇒ (16) + 21 = 37
Mortimer casts fly on himself and gains altitude, stopping when he is above the range of detect magic. Then he heads back over the house to find the husband who was leading the search for him, still saying invisible and in the sky.
Mortimer Talinth |
Mortimer glances around at the circling men, seeing if they have any magic or bows or other ranged means of combat. "I was sent on a mission of liberation with a special operations team, but the entire mission was a facade. It was a ruse to get us all killed, but I made it back and discovered their true intentions. Since I was alive and aware of the situation they're now trying to pin the deaths of those soldiers on my head and calling me a deserter." He gives a small grin. "Well now at least the second part is right. I'm going to return there in a few years and burn the whole place to the ground."
Bluff: 1d20 + 16 ⇒ (6) + 16 = 22
GM DSP |
"Is that right? And you didn't try to defend your innocence? You just caved to their fraud and turned traitor? Just like that?"
The big man shrugs. "How am I to believe you? Last night, you spoke well of the army in hopes of them removing the bandit threat. Now,you hate them. What am I to think?"
Mortimer Talinth |
"It had little to do with my innocence, it's that they slaughtered my comrades for their own ends. I will not work for anybody that does that."
Mortimer laughs. "So if you run across what you believe to be a random citizen you would tell them your hatred of the army and your plans to overthrow them? I believed if I had said that than you would have thrown me out."