Thron's Rise of the Runelords Campaign

Game Master Thron

RotR Roll20 Campaign Link


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Lurkey Lurkey don't shoot the turkey.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

Joinin in the fun till the end of the sun.


Lurkin once again.


Male Chelish Human Ftr1/Wiz1/Ek3/Signifier2
Stats:
HP 55/59; AC 23, FF 12, Touch 12; CMD 20; Fort +8, Ref +4, Will +6; Perception +0; Initiative +6

Houstin.. we have a problem.

Dismissing a spell is a standard action that requires me to speak a modified version of the verbal component of a spell (or just a gesture if it had no verbal components).

Luckly Gaseous Form does not have a verbal component, as I just confirmed. I really really need to pay better attention to the components of spells instead of assuming they all have V and S.


Lurkin'


Back into the work fray, will post as I am able.


1 person marked this as a favorite.

8 Wisdom, so Setsuna has no idea that Mory is half undead. I have no intention of actually belting him with any Cure spells. Just thought it would be funny.


Lurking


DM Thron wrote:

+1 Longspear

+1 Ogre Hook x2
+1 Leather Armor
+1 Rapier
+1 Battleaxe
+1 Handaxe
+1 Hide Armor
Small Leather Gloves studded with pearls = Gloves of Arrow Snaring
Amulet of Natural Armor +1 x2
Ring of Protection +1
Potion of Cure Serious Wounds x2
Potion of Cure Moderate Wounds
Composite Longbow (+4 Str)
Composite Longbow (0 Str...really???)
Belt of Giant Strength +2
+1 Shocking Composite Longbow (+1 Str)

[dice=Setsuna ID Belt]1d20 + 12
[dice=Setsuna ID Elf Bow]1d20 + 12

5 minutes or so of time passes.

Mory, no argument from Zoli on that belt.

There are (at least) two things there that I'd be interested in: the ring of protection and one of the amulets of natural armor.

As far as the gloves, can they be used with a buckler? If so, I'd have a slight interest in those too.

Jelani, as far as the +1 shocking bow...couldn't you just pay Xamarath (or some other crafter) to add "adaptive" to it?


Male Human Reincarnated Druid | HP: 47/47| AC: 18 (12 Tch, 16 Ff) | CMB: +7, CMD: 19 | F: +7, R: +4, W: +10 | Init: +4 | Perc: +15

You probably didn't catch my post.

I think the shocking bow might be going back to Jakadros, or Shalelu if Jakadros has shuffled off this mortal coil.

I'd like the ring (since I've already got something in the amulet slot), but since you're more of a front-liner than I, I wouldn't mind you getting both, either. You might need it more.


Lurkin


Just took some time to make quick notes for all you guys for quick copy/paste action for updates. Should make things quicker for iPad updates.

Did the same for all my regular games too. Weeeee


Was just scrounging the forums, looking for the alternate reincarnation table Riley has mentioned. Came across one I liked, and made a couple minor adjustments, lemme know what you guys think, and any alterations you would suggest, or races you'd like to see added.
__________
Creature % Roll
Dwarf, Hill 1-4
Dwarf, Mountain 5-7
Dwarf, Deep 8-9
Elf, High 10-12
Elf, Spire 13-14
Elf, Wild 15-16
Elf, Wood 17-18
Gnome 19-27
Half-elf 28-31
Half-orc 32-35
Halfling 36-42
Human, Azlanti 43
Human, Chelaxian 44-46
Human, Garundi 47-49
Human, Keleshite 50-52
Human, Kelid 53-55
Human, Mwangi 56-58
Human, Taldan 59-61
Human, Tian 62-64
Human, Ulfen 65-67
Human, Varisian 68-70
Human, Vudrani 71-73
Hobgoblin 74
Aasimar 75-76
Boggard 77
Centaur 78
Lizardfolk 79
Svirfneblin 80
Teifling 81-82
Gnoll 83
Goblin 84-87
Bugbear 88-89
Orc 90-92
Kobold 93-96
Sahuagin 97
Awakened Animal 98
GM's Choice 99-00


Male Human Reincarnated Druid | HP: 47/47| AC: 18 (12 Tch, 16 Ff) | CMB: +7, CMD: 19 | F: +7, R: +4, W: +10 | Init: +4 | Perc: +15

I think that's it!


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

All kinds of fun options on there. How do you do stats for them?


If it is on the current table, I use those despite racial variations (like Chelaxian from Varisian). If it isn't...I will handle it if it ever comes up.


Lurkin' on Roll20.


Doing some early AM lurking, then I'm AFK for breakfast, then I'll be back.


I'm back to lurkin'


Just a heads up: I am about to begin an 8 night work stretch. My posting will be slowed during this time, but, as you all know, I will post as frequently as I am able.


Lurking for a few while I get some posts in before bed...


Male Human Reincarnated Druid | HP: 47/47| AC: 18 (12 Tch, 16 Ff) | CMB: +7, CMD: 19 | F: +7, R: +4, W: +10 | Init: +4 | Perc: +15

Lurking a bit this evening


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

I've updated the Loot Tracker...though as always someone should keep me honest both about who has claimed what, and about if I've missed something. (Oh and for future reference, this tracker is listed on the Campaign tab as "loot tracker 2". Loot tracker 1 is still there for hysterical raisins.

Thron, we'll need GP value for the jewelry at some point.

Gang, I think we may need to decide explicitly who has certain items:
- Wand of CMW (12 charges) from Xanesha / skinsaw
- 2x potions of CSW from today
- 1x potion of CMW from today

I'll propose the following as a straw man:
- Zoli caries 1 potion of CSW
- "Marcello" carries 1 potion of CSW
- Eugeni carries 1 potion of CMW
- Setsuna carries wand of CMW

(Unless Mory wants to carry one of these!) ;-)


Looks good to me.


Lurkin' as I update.


Lurking as I work on some posts.


There is a small placing issue that I wanted to bring to your attention, Thron. Since Summon Monster III is a full-round action and she needed a line of sight into the room for the summoning, Setsuna ended her turn where Shalelu is currently located. Setsu reached that spot via five-foot step. From that spot or closer would be the only places where she could also get into the room this turn.

In the interest of keeping a good pace, I posted my actions regardless.


Lurking as I work on an update.


Lurking as I update and work on posts.


On and lurking while I work on posts.


Lurkin' for a while.


Some live RP going down on roll20.


Did Roll20 crash?


Male Human Reincarnated Druid | HP: 47/47| AC: 18 (12 Tch, 16 Ff) | CMB: +7, CMD: 19 | F: +7, R: +4, W: +10 | Init: +4 | Perc: +15

We're still on...


Okay, the NPC prisoners reclaim the following items from the treasure chest next to the plant room:

Jakardros:
Studded Leather armor
+1 Shocking Composite Longbow
20 arrows
MWK Longsword

Vale:
Chainmail Armor
+1 Battleaxe
+1 Handaxe
Composite Longbow
20 arrows

Kaven:
+1 Leather Armor
+1 Rapier
MWK Dagger
Composite Longbow
20 arrows
Ring of Protection +1


I've updated the loot tracker.


Male Dhampir Monk (hungry ghost) 7 / Cleric of Zon-Kuthon 3
Stats:
[HP 74/74 | AC 21 (T 19 | FF 16) CMD 25 | +11 F +13 R +13 W | Init +6 | Perc: +11
Zoli wrote:
I had been thinking of borrowing the name of some older Thassilonian sword, maybe Excalibur, Dragnipur, or Glamdring...

What the smurf!


HP 148, Luck 20, Panache 6, AC 48 (T 28, F 34) CMD 40 | F+18 R+28 W+19 (+5 6/day charmed life, +2 vs fear)| evasion, improved + uncanny dodge, reroll (save 1/day + any 1/scene) | Per+27 | Init+12

You didn't know that those are Thassilonian terms? ;-)

I have to say, I'm quite pleased with myself to have thought of Baern's Breath as a name for her blade.

Thron has now suggested that it needs to become a Corrosive Burst weapon (which sounds like a worthy goal to me...or a wonderful boon for someone we serve well to bestow to her blade themselves. Perhaps even for Baern to do from the grave...)


Lurking as I work on maps. And then, if I have time, an update.

As it is, I assume you will spend at least a day in preparation, as Setsuna already spent most of her next days spell slots healing up the group. Please post what you intend to do in that day of downtime.


Okay...finished making the map to Rannick, at least in regards to positioning it on the grid proper and adding the dynamic lighting lines...and I just gotta say...this sucker is the biggest map yet. But, I've got it to scale (or as close as I think I'm going to get it), and I think it is gonna be fun as hell to run this with the multiple fronts you guys got planned!

I will work on it with more detail as you decide on your timing of your attack (day, night, dusk, dawn, never?), as well as your final battle plan.


HP: 155/155; Resevoir 18/19 Permanent Buffs: arcane sight, see invis., freedom of movement (ring) Daily Spells: Current Buffs:
Stats:
AC 35, T 15, FF 29; 50% miss chance Fort +15, Ref +16, Will +17; CMD 26; Perception +17

We need to scout it before we can finalize plans. Should be fun!


Lurking while I type up some posts.


Lurkin' all night.


Whatchoo talkin' boot, you ain't here foo


I agree with Crusty. You gone.


Lurking, but exhausted and in a work induced rage. Working on posts.


Okay...working on post to move us along to the assault now. Lurking on Roll20 as I do so.

For the record, I am going to remove the Line of Sight barriers for the following fight for these reasons:

1) It makes it hard to tell exactly what it is that is obscuring your vision, while if I leave the lines off, you guys can clearly see the buildings and walls.

2) Flight. Several of you can or will be flying. There is no way to toggle elevation for the lines, so this would obscure those visions as well.

So, use common sense when it comes to being able to see something on the map. If you post something that your character would not have reasonably been able to see, I will state as such in the thread and request another action from you.

Also, please mark paths for your characters movement on the map, so that I can see exactly how you traveled, where you originated from, and so forth.

Riley: Eugeni had already told me he planned to just let Olympus do his thing while he fires arrows from the Roc's back. So, unless you issue it a specific command, I will be controlling the bird's movements.


Male Human Reincarnated Druid | HP: 47/47| AC: 18 (12 Tch, 16 Ff) | CMB: +7, CMD: 19 | F: +7, R: +4, W: +10 | Init: +4 | Perc: +15

That should be fine -- I don't want Olympus mixing it up in melee unless it gets really bad. I'll give him basic instructions when I'm in bird form myself (basically fly over the fort in a circling pattern), and I'll fly along side him once the battle begins in case more specific instructions are needed.


Male Chelish Human Ftr1/Wiz1/Ek3/Signifier2
Stats:
HP 55/59; AC 23, FF 12, Touch 12; CMD 20; Fort +8, Ref +4, Will +6; Perception +0; Initiative +6

Thron, can you give me some soldierly looking tokens to use as my illusions? Make each one 10x10 to represent each 10x10 square of illusion.

I'm going to be making the opening post here soon, and I suppose I'll initiate combat, unless the smokers wanted to do their thing first? Or was I going to start the distraction and then the smokers go and do their thing?


Sorry to be "that guy" and all, but is there any reason besides "the plot says so" why we're going to execute such a complex and daring plan when the weather basically shoots most parts of it in the foot?

Problems off the top of my head:

1) I doubt Riley could start a fire in the middle of a storm; also, the bark might be too wet to realistically ignite quickly.

2) Eugeni is going to have extra trouble targeting the ogres. Given what wind spells do to arrows, this weather is terrible for archery.

3) Similarly, wasn't the idea for the Black Arrows to snipe the ogres? Again, the weather really complicates that plan.

4) Olympus is a good target for lightning.

5) Minor point, but the bulk of the ogres probably won't see the illusion army.

6) Zoli is a dex-based fighter, so with her current strength level, she literally only has a 50% chance of being able to move each round.

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