Mystic Theurge

Riley Tobias's page

233 posts. Alias of Stalwart.


Full Name

Riley Tobias

Gender

Male Human Reincarnated Druid | HP: 47/47| AC: 18 (12 Tch, 16 Ff) | CMB: +7, CMD: 19 | F: +7, R: +4, W: +10 | Init: +4 | Perc: +15

Size

Medium

Age

34

Alignment

NG

Deity

Green Faith

Languages

Common, Sylvan, Druidic

Occupation

Adventurer

Strength 14
Dexterity 14
Constitution 12
Intelligence 12
Wisdom 21
Charisma 9

About Riley Tobias

male Human Druid 7
NG Medium humanoid (human)
Init +4; Perception +15
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DEFENSE
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AC 18, touch 12, flat-footed 16
(armor +5, Dex +2, Shield+1)
hp 47 (7d8+14)
Fort +7, Ref +4, Will +10
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OFFENSE
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Spd 30 ft. (20 ft in armor)
Melee:
Melee: masterwork scimitar +8 (1d6+2 18-20/x2)
Combat Options:

cougar:
bite +9 (1d6+4), 2 claws +9 (1d3+4)
AC 14 t12 ff12

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STATISTICS
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Str 14 (+2), Dex 14 (+2), Con 12 (+1), Int 12 (+1), Wis 21 (+5), Cha 9 (-1)
Base Atk +5; CMB +7; CMD 19
Feats: Spell Focus: Conjuration, Augment Summoning, Superior Summoning, Sunlight Summons, Natural Spell
Skills:
Handle Animal +9, (+7 rank, +3 class, -1 Cha)
Knowledge (geography) +10, (+6 rank, +3 class, +1 int)
Knowledge (nature) +13, (+7 rank, +3 class, +1 int, +2 nature sense)
Perception +15, (+7 rank, +3 class, +5 wis)
Ride +8 (+3 rank, +3 class, +2 dex)
Spellcraft +8, (+4 rank, +3 class, +1 int)
Survival +17 (+7 rank, +3 class, +5 wis, +2 nature sense)

Traits: Into Enemy Territory (+1 Fort), Reactionary
Languages: Common, Sylvan, Druidic
SQ: Nature Bond, Nature Sense, Wild Empathy (+6), Spontaneous Casting
Woodland Stride (Ex): Starting at 2nd level, a druid may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at her normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that have been magically manipulated to impede motion, however, still affect her.

Trackless Step (Ex): Starting at 3rd level, a druid leaves no trail in natural surroundings and cannot be tracked. She may choose to leave a trail if so desired.

Resist Death's Touch (Ex): At 4th level, a reincarnated druid gains a +4 bonus on saving throws against death effects, energy drain, and necromancy effects, and on stabilization checks when dying. This ability replaces resist nature's lure.

Many Lives (Ex): At 5th level, if a reincarnated druid is killed, she may automatically reincarnate (as the spell) 1 day later. The reincarnated druid appears in a safe location within 1 mile of her previous body. At will for the next 7 days, she can sense the presence of her remains as if using locate object as a spell-like ability. If she is killed during these 7 days, she remains dead and does not reincarnate. The many lives ability does not function if the reincarnated druid is slain by a death effect. A reincarnated druid cannot be raised from the dead or resurrected, though she can be reincarnated.

Wild Shape (Su): A reincarnated druid gains this ability at 6th level, and it functions at her druid level – 2. (2/day, medium & small)

Gear: +1 hide armor, masterwork scimitar, light darkwood shield, holy symbol, component pouch, druid's kit headband of inspired wisdom +2, druid's vestment, +1 amulet of mighty fists, cloak of resistance +1, wand of cure light wounds (31 charges), tanglefoot bag x3, alchemist's fire x2, holy water x4, acid vial x2

Druid's kit:

DRUID'S KIT
Price 14 gp; Weight 44 lbs.
This includes animal feed (5 days), a backpack, a belt pouch, a blanket, a flint and steel, holly, mistletoe, an iron pot, a mess kit, soap, a spell component pouch, torches (10), trail rations (5 days), and a waterskin.

GP: 11,202.7

Spells:
4 0-Level: dancing lights, detect magic, guidance, read magic
6 1st Level (DC 16):ant haul, cure light wounds, entangle, obscuring mist, produce flame, produce flame
4 2nd Level (DC 17):bull's strength, burning gaze, flaming sphere, gust of wind
3 3rd Level (DC 18):call lightning, call lightning, call lightning
2 4th Level (DC 19) greater flaming sphere, spike stones
summon nature's ally

Summon Natures Ally:

A druid can channel stored spell energy into summoning spells that she hasn't prepared ahead of time. She can “lose” a prepared spell in order to cast any summon nature's ally spell of the same level or lower.
Augment Summoning
Your summoned creatures are more powerful and robust.
Prerequisite: Spell Focus (conjuration).
Benefit: Each creature you conjure with any summon spell gains a +4 enhancement bonus to Strength and Constitution for the duration of the spell that summoned it.
Sunlight Summons
Your summoned minions shine with the power of the sun.
Prerequisites: Spell Focus (conjuration), able to cast summon nature's ally.
Benefit: Creatures that you summon shed light as a light spell. They are immune to blinding or dazzling effects, and their natural weapons are treated as magical for overcoming damage reduction.
Superior Summoning
You can summon more creatures.
Prerequisites: Augment Summoning, caster level 3rd.
Benefit: Each time you cast a summoning spell that conjures more than one creature, add one to the total number of creatures summoned.

Animal Companion
Roc: "Olympus"
N Medium animal
Init +4, Perception +7, low-light vision
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DEFENSE
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AC 26, touch 13, flat-footed 23
hp 42 (6d8+12) 42/42
Fort +5, Ref +9, Will +3
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OFFENSE
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Spd 20 ft. Fly 80 ft.
Melee: 2 talons +9 (1d6+5 plus grab)
Melee: bite +8 (1d8+5)

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STATISTICS
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Ability Scores Str 20, Dex 17, Con 14, Int 2, Wis 13, Cha 11
BAB +4, CMB +10 (+14 to grapple), CMD 23
Feats: Armor Proficiency (light), Dodge, Weapon focus (talons)
Special Qualities: low-light vision, Devotion, Evasion, Link, Share Spells
Skills: Fly +9, Perception +7
9 tricks: Attack, Bombard, Defend, Down, Heel, Deliver, Flank, Hunt, Watch
Gear: +2 studded leather barding, exotic riding saddle, muleback cords

7th-Level Advancement

Size Large; AC +3 natural armor; Attack 2 talons (1d6 plus grab), bite (1d8); Ability Scores Str +8, Dex –2, Con +4.

Encumbrance: 65 lbs (40 lbs armor, 25 lbs riding saddle)

History:

Riley spent most of his young life dutifully preparing to be the next Greenfather of the Fallen Grove. Yet, when he touched the great menhir in preparation for his acceptance to the position, the power of nature contained within knocked him out of his own body. He floated for a time, and saw the cycles of rebirth happen over and over again. He eventually came back to himself, but something had changed. He felt he couldn't simply stay in one grove for the rest of his life. Furthermore, he felt somehow that he would no longer pass the mortal coil as others do should he be mortally wounded. It was a strange concept, the idea of living multiple lives, but Riley no longer felt tethered to one spot. Instead, he decided to travel. He soon discovered that the evils of the world would threaten to rip apart the cycles of death and rebirth of the natural world, and he determined he would plant himself firmly in the path of those who would threaten the natural order. Besides, if he died, he'd just come right back.