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Sorry guys, thanks for waiting!
GM, am I reading Mighty Cleaving right that it'll give Amiri and additional attack? So, regular cleave lets her attack once for each guy. If I give her weapon Mighty Cleaving, she can attack the first guy once and the second guy twice? Is that right?
Rolando searches his mind about what he knows about such things before once again bursting into song.
Knowledge Religion: 1d20 + 12 ⇒ (5) + 12 = 17
Weapon Song--spirits won't work against undead, but Jirelle gets Keen, Amiri gets Mighty Cleaving (assuming my above interpretation is correct), +1 spear gets flaming, everyone else gets +1 weapons. If my above reading of Mighty Cleaving is wrong, I'll give Amiri flaming instead (barring fire resistance from a knowledge check). Sorry about all of the contingencies!

GM DevilDoc |

I posted yesterday, but I guess the board goblins got it.. From what I have been reading, that happened a lot yesterday!
Rolando and Amiri: My understanding of that weapon feature is that IF you have Cleave, and IF you make your first attack, and IF there is a second enemy 1) within reach 2) adjacent to the first enemy, THEN you may roll for the second attack on the adjacent enemy which can "cleave" through to a third enemy. So, in this situation, main cleave attack on first guy, cleave attack on second guy, then mighty cleave attack on second guy, allowing a second cleave attack to a third guy. So yes, in this situation, First dino gets hit once, second dino gets hit twice; pending appropriate attack rolls.
Mighty cleave to Amiri, Keen to Jirelle, +1 flaming spear, +1 to everyone else, correct?

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Aww, you remembered me? *feathers ruffle*
Tag, you're 'it', Jirelle! If you want it, that is? Ladies first?

Generic Pregen |

Jirelle dashes in, drawing her blade. "Aha! Maybe a challenge at last!"
Rapier+flag: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
dmg+precision+flag: 1d6 + 1 + 4 + 1 ⇒ (1) + 1 + 4 + 1 = 7
CONFIRM Rapier+flag: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
CONFIRM dmg+flag: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6

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"Dance in hell, you damned!", screams Amiri while swings her bastard sword into her enemies.
Cleave + Rage = AC 14
Atk blue + PA + Flag: 1d20 + 9 - 2 + 1 ⇒ (4) + 9 - 2 + 1 = 122d8 + 10 + 6 + 1 ⇒ (4, 4) + 10 + 6 + 1 = 25
Atk red (cleave) + PA + Flag: 1d20 + 9 - 2 + 1 ⇒ (5) + 9 - 2 + 1 = 132d8 + 10 + 6 + 1 ⇒ (5, 5) + 10 + 6 + 1 = 27
Atk red (mighty cleave) + PA + Flag: 1d20 + 9 - 2 + 1 ⇒ (20) + 9 - 2 + 1 = 282d8 + 10 + 6 + 1 ⇒ (7, 5) + 10 + 6 + 1 = 29
Very sad with that last lost '20. :(

GM DevilDoc |

Jirelle goes stabby stab at the blue dino, poking it in the eye.. or rather the eye socket.. but it doesn't seem to do as much damage as it should.
Amiri follows this up with an amazing couple of swings, but doesnt manage to hit anything with her powerful blows.
As great as the last roll was, unless you hit with the first ones, the last one doesn't count by my understanding of the rules. If anyone objects, I am open to discussion, but I am pretty sure that's how it goes.
Bold May Post
Red Dino
Blue Dino- 8
Rest of Party

Generic Member of the Society |

Yoon shouts while pushing past Rolando, "Swing harder lady! Show them lizards who's boss!" As she finishes, the child starts to giggle slightly before a ball of flame appears in her hand. With the motion of a mighty ball thrower, she winds up and chucks the flame towards the blue dinosaur!
Fire Blast:Touch: 1d20 + 8 - 4 ⇒ (11) + 8 - 4 = 15
Damage: 2d6 + 2 ⇒ (1, 3) + 2 = 6

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The tengu digs in his bags for a few seconds!
And then he pulls out a big lumpy ball. "AhHAH! Gotcha now!"
Move action: Pull Tanglefoot bag out of backpack
Standard Action: Toss Tanglefoot bag at Red
Ranged Touch Attack: Toss Tanglefoot Bag(Red)(Into Melee): 1d20 + 6 - 4 ⇒ (13) + 6 - 4 = 15

GM DevilDoc |

Yoon invents baseball in an alternate dimension, scorching the bare bones of the skeletal dinosaur, while Karasuma tries to make this a sticky situation for them.
Reflex: 1d20 + 4 ⇒ (12) + 4 = 16
The tanglefoot bag restricts its mobility, but it is still able to move.
The dinosaurs attack!
Blue vs J:
Bite: 1d20 + 5 ⇒ (1) + 5 = 6
Bite: 1d20 + 5 ⇒ (4) + 5 = 9
Foreclaw: 1d20 ⇒ 10
Talon: 1d20 + 5 ⇒ (19) + 5 = 24
Talon: 1d20 + 5 ⇒ (3) + 5 = 8
Bite: 1d6 + 2 ⇒ (2) + 2 = 4
Bite: 1d6 + 2 ⇒ (2) + 2 = 4
Foreclaw: 1d4 + 1 ⇒ (1) + 1 = 2
Talon: 1d8 + 2 ⇒ (1) + 2 = 3
Talon: 1d8 + 2 ⇒ (3) + 2 = 5
Looks like you really lucked out.. you take only 3 pts.
Red vs Amiri:
Bite: 1d20 + 5 ⇒ (17) + 5 = 22
Bite: 1d20 + 5 ⇒ (16) + 5 = 21
Foreclaw: 1d20 ⇒ 13
Talon: 1d20 + 5 ⇒ (11) + 5 = 16
Talon: 1d20 + 5 ⇒ (7) + 5 = 12
Bite: 1d6 + 2 ⇒ (6) + 2 = 8
Bite: 1d6 + 2 ⇒ (2) + 2 = 4
Foreclaw: 1d4 + 1 ⇒ (1) + 1 = 2
Talon: 1d8 + 2 ⇒ (2) + 2 = 4
Talon: 1d8 + 2 ⇒ (8) + 2 = 10
Not so lucky. You take 12.
Bold May Post
Red Dino
Blue Dino- 14
Party

Generic Pregen |

Jirelle brushes off the slight hit and renews her attack.
Rapier+flag: 1d20 + 10 + 1 ⇒ (4) + 10 + 1 = 15
dmg+precision+flag: 1d6 + 1 + 4 + 1 ⇒ (4) + 1 + 4 + 1 = 10
She watches the movements of the dinosaur carefully, planning her response.
The next time she's attacked, she'll use the Opportune Parry ability.
Rapier+flag-size difference: 1d20 + 10 + 1 - 2 ⇒ (10) + 10 + 1 - 2 = 19
If this (19) is higher than enemy's attack, it misses and she gets a free attack.
Rapier+flag: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
dmg+precision+flag: 1d6 + 1 + 4 + 1 ⇒ (4) + 1 + 4 + 1 = 10

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The tengu squints a bit and pulls forth another tanglefoot!
"Betcha didn't count on ol' 'suma having TWO, did you?"
Ranged Touch Attack(Blue)Into Melee: 1d20 + 6 - 2 ⇒ (2) + 6 - 2 = 6
FFS, really? Scatter: 1d8 ⇒ 1

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"My turn...", she whispers with blood on her teeth.
Atk blue + PA + Flag: 1d20 + 9 - 2 + 1 ⇒ (4) + 9 - 2 + 1 = 122d8 + 10 + 6 + 1 ⇒ (6, 6) + 10 + 6 + 1 = 29
Atk red (cleave) + PA + Flag: 1d20 + 9 - 2 + 1 ⇒ (20) + 9 - 2 + 1 = 282d8 + 10 + 6 + 1 ⇒ (3, 1) + 10 + 6 + 1 = 21
Atk red (mighty cleave) + PA + Flag: 1d20 + 9 - 2 + 1 ⇒ (14) + 9 - 2 + 1 = 222d8 + 10 + 6 + 1 ⇒ (1, 2) + 10 + 6 + 1 = 20
Cleave + Rage = AC 14
Another lost '20.

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Get the feeling that the mention of Cleave/Mighty Cleave has hosed this fight thus far?

Generic Member of the Society |

I think so.... SADNESS!
"Stop not hitting them Ami!" Yoon shouts, frantic that her friend keeps on getting hit. Spreading her arms wide, the air around the child crackles before roaring flames cover the area. Forcing the flames into a ball, the child launches a flaming orb towards the blue dinosaur.
Burning Fire Blast: Touch: 1d20 + 8 - 4 ⇒ (6) + 8 - 4 = 10
Bah, I missed! Thankfully I don't need to roll a box for missing!

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Well, we have good strategy, Amiri just keeps getting unlucky rolls. Onward!
Rolando continues his song, drawing a chakram and hurling it into the fray in time to the music.
Move: Draw chakram
Standard throw into melee vs Red guy's entangled AC: 1d20 + 5 + 2 + 1 - 4 ⇒ (4) + 5 + 2 + 1 - 4 = 8
damage: 1d8 + 3 ⇒ (7) + 3 = 10

GM DevilDoc |

Sorry, I had a big test yesterday, and then I had to ride to the rescue for a friend.
Jirelle continues to poke at the skeleton, scratching the bones here and there.
Karasuma keeps trying to open his bag of tricks, but this time falls short. His tanglefoot bag falls short and lands on 1a2j: 1d2 ⇒ 1 Amiri!!! Amiri Reflex: 1d20 + 3 ⇒ (5) + 3 = 8
Amiri is faithfully holding the line, but cant seem to connect.. while Rolando starts tossing chakrams. Unfortunately, his chakram buries itself in the wall, just barely missing.
The dinos continue their attacks on Jirelle and Amiri!
Blue vs. Jirelle
Bite: 1d20 + 5 ⇒ (18) + 5 = 23
Bite: 1d20 + 5 ⇒ (13) + 5 = 18
Foreclaw: 1d20 ⇒ 7
Talon: 1d20 + 5 ⇒ (18) + 5 = 23
Talon: 1d20 + 5 ⇒ (2) + 5 = 7
Bite: 1d6 + 2 ⇒ (3) + 2 = 5
Bite: 1d6 + 2 ⇒ (4) + 2 = 6
Foreclaw: 1d4 + 1 ⇒ (2) + 1 = 3
Talon: 1d8 + 2 ⇒ (4) + 2 = 6
Talon: 1d8 + 2 ⇒ (3) + 2 = 5
Even without the -2, 23 beats your parry. 11 points dmg.
Red vs Amiri:
Bite: 1d20 + 5 - 2 ⇒ (10) + 5 - 2 = 13
Bite: 1d20 + 5 - 2 ⇒ (6) + 5 - 2 = 9
Foreclaw: 1d20 - 2 ⇒ (2) - 2 = 0
Talon: 1d20 + 5 - 2 ⇒ (17) + 5 - 2 = 20
Talon: 1d20 + 5 - 2 ⇒ (14) + 5 - 2 = 17
Bite: 1d6 + 2 ⇒ (2) + 2 = 4
Bite: 1d6 + 2 ⇒ (3) + 2 = 5
Foreclaw: 1d4 + 1 ⇒ (1) + 1 = 2
Talon: 1d8 + 2 ⇒ (4) + 2 = 6
Talon: 1d8 + 2 ⇒ (6) + 2 = 8
With the -4 dex, it looks likes -2 AC, which means you take 18 dmg
Bold May Post
Red Dino
Blue Dino- 19
Party

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A rain of blood (like Slayer's song) is infesting the ground below Amiri, despite it, she still fights against the skeletons with all her strength.
And to help more she, Karasuma hits her with a tanglefoot bag. "What a hell are you doing, black chicken?", the barbarian cries to him.
Atk red + PA + Flag: 1d20 + 9 - 2 + 1 ⇒ (2) + 9 - 2 + 1 = 102d8 + 10 + 1 ⇒ (2, 6) + 10 + 1 = 19
Atk blue (cleave) + Flag: 1d20 + 9 - 2 + 1 ⇒ (3) + 9 - 2 + 1 = 112d8 + 10 + 1 ⇒ (2, 6) + 10 + 1 = 19
Atk blue (mighty cleave) + Flag: 1d20 + 9 - 2 + 1 ⇒ (12) + 9 - 2 + 1 = 202d8 + 10 + 1 ⇒ (3, 6) + 10 + 1 = 20
AC: 12. LOL.

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We're going to die in the third room of this place after clearing it. FFS. Die roller has abandoned the entire website this week, almost every other thread is having the same issue.
Karasuma sighs and is really at a loose end. Especially because he gooped Amiri -- how did THAT happen?-- and pulls some rope out of his bag (move action) and makes a lasso out of it (standard action).
Because I'm at next to nothing left I can think of. I'd step up, but Karasuma has never needed a mace...

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We're not out yet! I have a couple more tricks up my sleeve, but we need to get Amiri to safety first.
Rolando squeezes past the others, dragging Amiri to safety. All the while he never stops singing.
Drag, Heroism vs raging entangled CMD: 1d20 + 7 ⇒ (1) + 7 = 8
Holy hell--luckily I have a Paizo Messenger Bag! Reroll, with a GM star +1 bonus
Drag, Heroism vs raging entangled CMD: 1d20 + 8 ⇒ (19) + 8 = 27
Thank Cayden!

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Recommendation, Amiri... Stop with the Cleave. It's doing nothing and making you a meaty target.
Karasuma was about to respond to Amiri but suddenly Rolando is past him and grabbing Amiri and he has no idea of just how to... what the... yeah, it's like that as he finishes the lasso.

GM DevilDoc |

Jirelle keeps scratching away at the bones, and manages to separate a vertebra from under the skull.. collapsing the rest of the skeleton. Death by attrition, here folks!
Amiri, blood soaked and delirious, misses her dino again before Rolando grabs her by the scruff and drags her to the rear of the lines.
Karasuma is doing something weird with a rope..
Well, that is certainly an interesting use for that feat.. but we will go for it. And as Yoon and Karasuma are allies as well, they got out of the way and "made a hole" for you to bring Amiri through.
Just waiting on Yoon.
Bold May Post
Red Dino
Party

Generic Member of the Society |

Yoon, sidestepping Amiri, spreads her arms out wide again, creating a near deafening roar of fire about her. Bringing her hands together, the child send another ball of flame towards the enemy!
Burning Fire Blast:Touch: 1d20 + 8 ⇒ (5) + 8 = 13
Damage: 2d6 + 2 ⇒ (2, 5) + 2 = 9 DC 16 Reflex or on fire
Bah! I want to make these things buuuuuurn! Why don't you have point blank shot or precise shot, you silly pregen?!

GM DevilDoc |

Reflex: 1d20 + 4 ⇒ (19) + 4 = 23
Yoon lights up the dino, but it manages not to catch on fire. It shrieks before pursuing the party
Bite vs Jirelle: 1d20 + 5 ⇒ (9) + 5 = 14
Bold May Post
Red Dino- 9
Party

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Karasuma looks up and shakes his head as he pulls out his blade in a sweeping arc to bring it slashing down on the Dino, despite the fact that he knows it won't be fully effective.
Too close... too close to try what I was going to do...
CIMW ECB, Magic Song, Flag: 1d20 + 7 + 1 + 1 ⇒ (10) + 7 + 1 + 1 = 191d10 + 6 ⇒ (7) + 6 = 13

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"Yoon! Toss the rope to Rolando. It's got a loop on the end of it...."
The tengu considers the positioning now as he finishes his swing...

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"GET OUT OF MY WAY!", screams Amiri while crosses through her allies spaces, swinging her bastard sword in the direction of the beast.
Atk + PA + Flag: 1d20 + 9 - 2 + 1 ⇒ (11) + 9 - 2 + 1 = 192d8 + 10 + 1 ⇒ (2, 8) + 10 + 1 = 21

GM DevilDoc |

Rolando, correct me if I am wrong, but unless you released Amiri, she has to break your CMD in order to head back into the fight, right?

GM DevilDoc |

Got ya! Thanks for the clarification!
Karasuma hurts the beast, Jirelle pokes it again, but the truly fearsome barbarian smashes the skull of the thing that so nearly brought her to meet her gods. The skeleton falls apart as the ancient magics keeping it together are vanquished when the bones are smashed to dust.
OUT OF COMBAT!!! YOU HAVE SURVIVED THE ENIGMA VAULT!!!!

GM DevilDoc |

If Karasuma and Yoon could pop over to discussion and leave their reporting details, I would appreciate it.
Also, if you REALLY wouldn't mind, would all of you please CLICK HERE in order to give me some anonymous feedback?
As soon as I get the reporting done, I will get the chronicles out. Should be by this weekend, but one never knows what lies in wait...

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s2 Amiri.

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Dropped the information over in Discussion. Thank you for running this!
Karasuma will point at the rope when the beast shatters under Amiri's onslaught.
"If that didn't work, I was kind of hoping we could maybe lasso the thing and have the party not fighting it drag it into the pit... it's a bit of a way down and no real way back up that I can see? Thankfully, it didn't come to that. Let's get Amiri patched up, then, right?"

GM DevilDoc |

OK guys, This session is reported, and you can you can find your chronicles here