Smaar Janderfut

Rolando Pascal's page

377 posts. Organized Play character for mbauers.


Full Name

Rolando Pascal

Race

Male Human Skald (Spell Warrior) 6

Classes/Levels

stats:
HP: (42/42) AC 22 (FF 22, Touch 12) CMD 18 FS +8, RS +6, WS +6, Initiative: +7 Perception: +8

About Rolando Pascal

Tracking:

12/16 performance
3/5 first level spells
0/4 second level spells
1/3 Extend Rod uses
1/1 Messenger bag reroll
3 charges CLW
1 charge Unseen Servant

to do:
1st level spells (CLW, Hideous Laughter, Share Language, Timely Inspiration. No masterpieces.

PFS# 100025-3
XP earned: 17
Fame: 28
PP : 18
Lord Rolando Pascal
Male Human Skald (Spell Warrior) 6
CG Medium Humanoid (Human)
Init +7 (+2 Dex, +1 competence, +4 feat); Senses Perception +8
DEFENSE
AC 22, touch 12, flat-footed 22 (+8 armor, +2 shield, +2 Dex)
hp 42 (8 + 5 + 5 + 5 + 5 + 5 + 6 Con + 3 favored class)
Fort +8 (5 base, +1 Con, +2 resistance)
Ref +6 (2 base, + 2 Dex, +2 resistance)
Will +6 (5 base - 1 Wis, +2 resistance)
Defensive Abilities +4 to saves vs Bardic Perfomance, Sonic, or Language-Based effects, +1 morale vs fear or charm (from Flagbearer), +3 morale vs spells, SLAs, SUs when singing
OFFENSE
Spd 30 ft
Melee Flag (improvised weapon) +9 (+4 BAB, +2 str, +2 trait, +1 morale) (1d6+3/x2)
Melee Cold Iron Dagger +6 (+4 BAB, +2 str) (1d4+2/19-20/x2)
Melee Longsword +6 (+4 BAB, +2 str) (1d8+2/19-20/x2)
Ranged Chakram +6 (+4 BAB, +2 dex) (1d8+2/x2)(30 ft range)

Space 5 ft.; Reach 5 ft.
STATISTICS
Str 14 (+2)
Dex 14 (+2)
Con 12 (+1)
Int 14 (+2)
Wis 8 (-1)
Cha 17 (+3) (14 base, +2 racial, Level 4 bonus)
Base Atk +4 (+4 Skald)
CMB +6 (+4 BAB, +2 Str)
CMD 18 (10 +4 BAB, +2 Dex, +2 Str)
Feats
Catch off Guard [Level 1], no penalty for using improvised melee weapons, enemy is flatfooted if unarmed and Rolando uses an improvised weapon
Flagbearer [Human Bonus], members of the PFS within 30 ft who can see the flag gain a +1 morale bonus to attack rolls, weapon damage, and saves vs fear and charms
Improved Counterspell [Skald Bonus 1], can counterspell with spell of same school as targeted spell (but one or more levels higher)
Improved Initiative [Level 3], +4 initiative
Extra Rage Power (Superstition) 3[Level 5], +2 morale vs spells, spell-like abilities, supernatural abilities (+1 per 4 levels), must try to resist all spells
Traits
Surprise Weapon: +2 trait bonus to attack rolls with improvised weapons
Mentored: +1 trait bonus to Perform (Sing), +1 trait bonus when I aid another's skill check on any skill.
Skills
Bluff +13 (versatile performance: Sing)(+2 circumstance Tome)
Diplomacy +12 (6 ranks, +3 class, +3 Cha)(+3 additional vs Human aristocrats, nobles, politicians)
Knowledge (Arcana) +10 (2 ranks, +3 class, +3 Bardic Knowledge, +2 Int)
Knowledge (Dungeoneering) +9 (1 rank, +3 class, +3 Bardic Knowledge, +2 Int)
Knowledge (Geography) +9 (1 rank, +3 class, +3 Bardic Knowledge, +2 Int)
Knowledge (History) +10 (1 rank, +3 class, +3 Bardic Knowledge, +2 Int, +1 boon--Sky Key Solution)
Knowledge (Local) +9 (1 rank, +3 class, +3 Bardic Knowledge, +2 Int)
Knowledge (Nature) +9 (1 rank, +3 class, +3 Bardic Knowledge, +2 Int)
Knowledge (Nobility) +10 (1 rank, +3 class, +3 Bardic Knowledge, +2 Int, +1 competence)(+2 circumstance Tome for heroic lineages)
Knowledge (Planes) +9 (1 rank, +3 class, +3 Bardic Knowledge, +2 Int)
Knowledge (Religion) +9 (1 rank, +3 class, +3 Bardic Knowledge, +2 Int)
Linguistics +7 (2 ranks, +3 class, +2 Int)
Perception +8 (6 ranks, +3 class, -1 Wis)
Perform (Percussion) +12 (4 ranks, +3 class, +3 Cha, +2 circumstance)
Perform (Sing) +13 (6 ranks, +3 class, +3 Cha, +1 trait)(+2 circumstance after studying Tome of Epics)
Sense Motive +13 (versatile performance: Sing)(+2 circumstance Tome)
Spellcraft +7 (2 ranks, +3 class, +2 Int)
Use Magic Device +12 (6 ranks, +3 class, +3 Cha)
Total Points: 42 [(4 Skald +2 Int +1 Human) x6 levels]
AC penalty is -1 (0 for climbing and jumping)
+1 to Knowledge checks, can use untrained
Languages Common, Skald, Draconic, Dwarven, Giant, (1 base, +2 Int, 2 ranks Linguistics)
Starting Equipment
Entertainer’s Outfit, 4 lbs.
Cloak of Resistance +2, 4000 gp, 1 lb.
Sleeves of Many Garments, 200 gp, 1 lb.
Boots of the Cat, 1000 gp, 1 lb.
+2 Mithral Agile Breastplate 8,450 gp, 12.5 lbs.
+1 Darkwood Buckler, 1,205 gp, 2.5 lbs.
Wayfinder (heightened continual flame cast on it, Spell Level 4 CL 8) with cracked dusty rose prism ioun stone, 750 gp (250 + 500), 1 lb.
Longsword, 15 gp, 4 lbs.
Chakram x2, 2 gp, 2 lbs.
Masterwork Maraca, 100 gp, 3 lbs.
Spring-Loaded Wrist sheath (Cold Iron Dagger--flag hand), 9 gp, 2 lbs.
Spring-Loaded Wrist sheath (wand of CLW--buckler hand), 5 gp, 1 lb.
Smelling Salts, 25 gp, 0 lbs.
2 Tindertwigs, 2 gp
50 ft of spider's silk rope, 100 gp, 4 lbs.
Tome of Epics, 50 gp, 3 lbs.
Flask of acid, 10 gp, 1 lb.
Vial of holy water, 25 gp, 1 lb.
Alchemical Grease, 5 gp, 1 lb.
Vermin Repellant x2, 10 gp
Antiplague, 50 gp
Antitoxin, 50 gp
Potion of Fly, 2 PP, 1 lb.
Wand of CLW (40 charges), 2 PP
Wand of Disguise Self (3 charges), 75 gp
Wand of Burning Hands CL 3 (4 charges), 180 gp
Wand of Unseen Servant (46 charges), 2 PP
Wand of Invisibility (6 charges), 540 gp
Wand of Mage Armor (8 charges), 150 gp
Lesser Rod of Extend Metamagic, 3,000 gp, 5 lbs.
Flint and steel, 1 gp, 0 lbs
PFS Flag, 10 gp, 3 lbs.
Scroll of Feather Step, 25 gp
Scroll of Invigorate, 25 gp
Scroll of Gust of Wind, 150 gp
Belt pouch, 1 gp, 0.5 lbs.
Spell Component Pouch, 5 gp, 2 lbs.
Spring-Loaded Wrist sheath with Cold Iron Dagger (extra), 9 gp, 2 lbs.
Spring-Loaded Wrist sheath with Cold Iron Dagger (extra), 9 gp, 2 lbs.
3,049 gp, in belt pouch

Weight Carried: 60.5 lbs. (66 lbs or less is light, 67-133 is medium, 134-200 is heavy)

Spells Known

0th (unlimited)—Dancing Lights, Detect Magic, Ghost Sound, Mending, Message, Summon Instrument

1st (5x/day)—Grease, Heightened Awareness, Liberating Command, Moment of Greatness, Saving Finale, Solid Note, Vanish (Favored Class Bonus x3)

2nd (4x/day)—Alter Self, Gallant Inspiration, Heroism, Mirror Image

SPECIAL ABILITIES
Bonus feat Human Bonus feat at Level 1
Skilled +1 skill point per level
Proficiencies Rolando is proficient in all simple weapons, martial weapons, light and medium armor, and shields (except tower shields). Light, Medium, and shields do not cause arcane failure chance.
Cantrips Rolando can cast cantrips
Bardic Knowledge Add half level (minimum 1) to all Knowledge checks, can use Knowledge untrained
Versatile Performance (Ex): Can use Perform (Sing) bonus for Bluff and Sense Motive
Well-Versed (Ex): +4 to saves vs Bardic Perfomance, Sonic, or Language-Based effects
Raging Song as Bardic performance, 16 rounds/day
Rage Power: Lesser Spirit Totem (Su)Spirit Wisps attack living foe adjacent to me (or my raging companions). Slam attack is +7 (BAB + Cha mod) and deals 1d4 + 3 (Cha mod) negative energy.
Rage Power: Superstition 3 (Ex)(Feat) +2 morale vs spells, spell-like abilities, supernatural abilities (+1 per 4 levels), must try to resist all spells
Rage Power: Lesser Celestial Blood (Su)While raging, the skald’s melee attacks are considered good-aligned weapons for the purpose of bypassing damage reduction. Furthermore, the skald deals an additional 1d6 points of damage when he damages an evil outsider with a melee attack.
Uncanny Dodge (Ex)
Rolando cannot be caught flat-footed, nor does he lose his Dex bonus to AC if the attacker is invisible. He still loses his Dexterity bonus to AC if he is immobilized. A skald with this ability can still lose his Dexterity bonus to AC if an opponent successfully uses the feint action against him.
Greater Counterspell (Su)
At 5th level, the spell warrior gains increased versatility when attempting to counteract enemy spellcasting. When counterspelling, he can expend two skald spell slots of the same level or higher than the opponent's spell, regardless of the school of that spell.
At 11th level, when counterspelling an opponent's spell, the spell warrior only has to expend one skald spell slot of the level of the spell being cast.
Weapon Song/Enhance Weapons 2

Enhance Weapons:
At 1st level, the spell warrior can grant a +1 enhancement bonus to the weapons (including ammunition) of allies within 60 feet. At 5th level and every 5 levels thereafter, this enhancement bonus increases by 1. The maximum bonus gained is based upon the number of weapons affected: +5 to one weapon, +4 to two weapons, +3 to three weapons, or +2 to four or more weapons. Fifty pieces of ammunition count as one weapon for this purpose.
These bonuses can also be used to add any of the following weapon special abilities to the weapons enhanced by this ability: dancing, defending, distance, flaming, frost, ghost touch, keen, mighty cleaving, returning, shock, seeking, or speed. Adding these weapon special abilities consumes an amount of bonus equal to the special ability's cost (see Table: Melee Weapon Special Abilities). These enhancement bonuses and special abilities overlap with any enhancements or special abilities the weapon already has, though duplicate special abilities do not stack. If an affected weapon is not magical, at least a +1 enhancement bonus must be added before any other special abilities can be.
The bonus and special abilities granted by this raging song are determined when the song begins, and cannot be changed until the raging song ends and another is begun. These bonuses apply to only one end of a double weapon.
This ability replaces the inspired rage raging song.

Song of Marching:

At 3rd level, a skald can use raging song to inspire his allies to move faster without suffering from fatigue. By expending 1 round of raging song, the skald invigorates allies within 60 feet, who may hustle for the next hour; this movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue. The skald must continue to perform the song for the remainder of the hour, otherwise its effects end, but only 1 round of raging song is expended for that hour.

Song of Strength:

At 6th level, a skald can use raging song to inspire his allies to superhuman feats of strength. Once each round while the skald uses this performance, allies within 60 feet who can hear the skald may add 1/2 the skald's level to a Strength check or Strength-based skill check.

Prestige
Height of Fashion (2PP): +3 Diplomacy against nobles, politicians, and aristocrats of my race (PFS Field Guide)
Noble Title--Lord (1 PP): +1 competence bonus on Knowledge (Nobility)(PFS Field Guide)
Herald (1PP): Miguel--Announces my presence at social gatherings

Background

Additional Resources:

Skald (Spell Warrior): ACG
Flagbearer and Flag: ISWG
Surprise Weapon: Ultimate Campaign
Mentored: Ultimate Campaign
Smelling Salts: APG
Agile Breastplate: UE
Masterwork Backpack: UE
Spring-loaded wrist sheath: Adventurer's Armory
Saving Finale: APG
Feather Step: APG
Invigorate: APG
Antiplague: APG
Sleeves of Many Garments: UE
Cracked Dusty Rose Prism Ioun Stone: Seekers of Secrets
Alchemical Grease: APG
Vermin Repellant: Adventurer's Armory
Liberating Command: Ultimate Combat
Lesser Spirit Totem: APG
Alter Self (forms from Bestiary 1)
Heightened Awareness (ACG)
Spider's Silk Rope (UE)
Moment of Greatness (Ultimate Combat)
Gallant Inspiration (APG)
Height of Fashion, Noble Title, Herald (PFS Field Guide)
Solid Note (APG)
Lesser Celestial Blood Rage Power (ACG)

Advancement:

Amulet of Spirits??
7th level
Blistering Invective (FC bonus)
1st level spell
2 3rd level spells
9th level
Tor Linnorm Curse