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About Rolando PascalTracking:
12/16 performance 3/5 first level spells 0/4 second level spells 1/3 Extend Rod uses 1/1 Messenger bag reroll 3 charges CLW 1 charge Unseen Servant to do:
1st level spells (CLW, Hideous Laughter, Share Language, Timely Inspiration. No masterpieces. PFS# 100025-3 XP earned: 17 Fame: 28 PP : 18 Lord Rolando Pascal Male Human Skald (Spell Warrior) 6 CG Medium Humanoid (Human) Init +7 (+2 Dex, +1 competence, +4 feat); Senses Perception +8 DEFENSE AC 22, touch 12, flat-footed 22 (+8 armor, +2 shield, +2 Dex) hp 42 (8 + 5 + 5 + 5 + 5 + 5 + 6 Con + 3 favored class) Fort +8 (5 base, +1 Con, +2 resistance) Ref +6 (2 base, + 2 Dex, +2 resistance) Will +6 (5 base - 1 Wis, +2 resistance) Defensive Abilities +4 to saves vs Bardic Perfomance, Sonic, or Language-Based effects, +1 morale vs fear or charm (from Flagbearer), +3 morale vs spells, SLAs, SUs when singing OFFENSE Spd 30 ft Melee Flag (improvised weapon) +9 (+4 BAB, +2 str, +2 trait, +1 morale) (1d6+3/x2) Melee Cold Iron Dagger +6 (+4 BAB, +2 str) (1d4+2/19-20/x2) Melee Longsword +6 (+4 BAB, +2 str) (1d8+2/19-20/x2) Ranged Chakram +6 (+4 BAB, +2 dex) (1d8+2/x2)(30 ft range) Space 5 ft.; Reach 5 ft.
Weight Carried: 60.5 lbs. (66 lbs or less is light, 67-133 is medium, 134-200 is heavy) Spells Known 0th (unlimited)—Dancing Lights, Detect Magic, Ghost Sound, Mending, Message, Summon Instrument 1st (5x/day)—Grease, Heightened Awareness, Liberating Command, Moment of Greatness, Saving Finale, Solid Note, Vanish (Favored Class Bonus x3) 2nd (4x/day)—Alter Self, Gallant Inspiration, Heroism, Mirror Image SPECIAL ABILITIES
Enhance Weapons:
At 1st level, the spell warrior can grant a +1 enhancement bonus to the weapons (including ammunition) of allies within 60 feet. At 5th level and every 5 levels thereafter, this enhancement bonus increases by 1. The maximum bonus gained is based upon the number of weapons affected: +5 to one weapon, +4 to two weapons, +3 to three weapons, or +2 to four or more weapons. Fifty pieces of ammunition count as one weapon for this purpose.
These bonuses can also be used to add any of the following weapon special abilities to the weapons enhanced by this ability: dancing, defending, distance, flaming, frost, ghost touch, keen, mighty cleaving, returning, shock, seeking, or speed. Adding these weapon special abilities consumes an amount of bonus equal to the special ability's cost (see Table: Melee Weapon Special Abilities). These enhancement bonuses and special abilities overlap with any enhancements or special abilities the weapon already has, though duplicate special abilities do not stack. If an affected weapon is not magical, at least a +1 enhancement bonus must be added before any other special abilities can be. The bonus and special abilities granted by this raging song are determined when the song begins, and cannot be changed until the raging song ends and another is begun. These bonuses apply to only one end of a double weapon. This ability replaces the inspired rage raging song. Song of Marching:
At 3rd level, a skald can use raging song to inspire his allies to move faster without suffering from fatigue. By expending 1 round of raging song, the skald invigorates allies within 60 feet, who may hustle for the next hour; this movement counts as a walk (not a hustle) for the purpose of accruing nonlethal damage and fatigue. The skald must continue to perform the song for the remainder of the hour, otherwise its effects end, but only 1 round of raging song is expended for that hour. Song of Strength:
At 6th level, a skald can use raging song to inspire his allies to superhuman feats of strength. Once each round while the skald uses this performance, allies within 60 feet who can hear the skald may add 1/2 the skald's level to a Strength check or Strength-based skill check. Prestige
Background Additional Resources:
Skald (Spell Warrior): ACG Flagbearer and Flag: ISWG Surprise Weapon: Ultimate Campaign Mentored: Ultimate Campaign Smelling Salts: APG Agile Breastplate: UE Masterwork Backpack: UE Spring-loaded wrist sheath: Adventurer's Armory Saving Finale: APG Feather Step: APG Invigorate: APG Antiplague: APG Sleeves of Many Garments: UE Cracked Dusty Rose Prism Ioun Stone: Seekers of Secrets Alchemical Grease: APG Vermin Repellant: Adventurer's Armory Liberating Command: Ultimate Combat Lesser Spirit Totem: APG Alter Self (forms from Bestiary 1) Heightened Awareness (ACG) Spider's Silk Rope (UE) Moment of Greatness (Ultimate Combat) Gallant Inspiration (APG) Height of Fashion, Noble Title, Herald (PFS Field Guide) Solid Note (APG) Lesser Celestial Blood Rage Power (ACG) Advancement:
Amulet of Spirits?? 7th level Blistering Invective (FC bonus) 1st level spell 2 3rd level spells 9th level Tor Linnorm Curse |