
![]() |

Waiting to hear the results of that Will Save, aside from no Cha damage. Also, dangit, I think this might be a crisis of faith moment! Why do all my birds go into religion? AAAAAAAHHHHHH!!!! *flails*

GM DevilDoc |

Sorry guys, I got tossed onto night shift for the week at work, and it is playing hell on my schedule! Not least my SLEEP schedule!
Since you made the save, there are no lasting effects.. ie charisma damage, and the rest is just roleplay. However, There is nothing anywhere that states how long the fascination with the room lasts..
The rest of the party succeeds in dragging the bedazzled bird out of the room.

![]() |

Having worked almost twenty-one years with at least two night shifts a week, completely empathize, man!
Cue more comedy as the bird-being attempts to get into the room, even with the re-calibration efforts from Amiri and the gentle ribbing from of the rest of the party.
Someone mind getting the door shut, eh?

![]() |

Amiri pulls Karasuma back and slaps his face.
Dresna? Are you crazy, crow-that-don't-fly? Get out of this cursed room, come on.
After saying this, Amiri turns to explore the north room.
Amiri turns to explore the north room. [2]

![]() |

GM, does that break the fascination with that room, or is it still a thing?

GM DevilDoc |

It is not a "permanent" effect, so it can wear off any time, especially since you made the save and don't have to deal with the damage. Its up to you how that happens in the game.

![]() |

The bird-person attempts to get into the star chamber one last time but the group tugging effort and Amiri's second re-calibration attempt is enough to set him back to his senses a bit.
"Dres... no DESNA. She was talking to me! She wanted me to fly among the stars with her!" The words sound a bit deranged, to say the least, as the tengu moves along now with the rest of the party to the northern room...

![]() |

"But... she was RIGHT THERE! Didn't any of you see Her? Why don't you believe me?"
Karasuma is shaken, not stirred. Not a mechanical effect, fluff! When Jirelle starts to explore he dutifully moves to the rope and helps to anchor it, trying to shake his mind clear. Desna SPOKE to him! How could anyone miss that?

![]() |

Jirelle, there is nothing there, only a pair of cursed paints on the wall. What are you wanna do there again?
Amiri seems much impatient with the insistence of her fellows with that useless room, she clearly wants to explore the other chambers and stop to loose time there.
And shut up, Karasuma! There were no Dresna, Desna, or whatever you think you saw there! Only useless paints. *facepalm*

![]() |

LOL. In that case, the door is open. Amiri is trying to enter in the north room since a few posts ago. :P

Generic Pregen |

Ah. "Turns to explore the north room" doesn't necessarily mean entering it, or even opening the door.
<flips back further> ... oh, I see, two days ago:
After the Rolando's servant opens the door, Amiri leads the party through the north room.
I suspect even the GM missed that.
Yes, please, let's move to the northern room!

GM DevilDoc |

Yep. The GM missed that one. sooo.... moving on!
After the door is checked for traps, Rolandos servant throws open the door, and Amiri steps through the portal. This large chamber is overgrown with foul-smelling mounds of strangely colored, shuddering fungi, many of which glow with a sickly green luminescence. A large alcove to the west seems less overgrown. Metal bars wall off this alcove, but a door in the bars hangs ajar.
Immediately upon entering, two horrific visions appear before Amiri.
Yoon Initiative: 1d20 + 3 ⇒ (12) + 3 = 15
Amiri Initiative: 1d20 + 2 ⇒ (10) + 2 = 12
Jirelle Initiative: 1d20 + 6 ⇒ (19) + 6 = 25
Karasuma Initiative: 1d20 + 6 ⇒ (11) + 6 = 17
Cerebric Fungi Initiative: 1d20 + 4 ⇒ (1) + 4 = 5
"Bold May Post"
Party
Red Fungi
Blue Fungi

Generic Pregen |

"So, this will be fun, guys, right?"
Using "Charmed Life" ability, 2x, for +2 on each roll.
Will: 1d20 + 5 + 2 ⇒ (4) + 5 + 2 = 11 (And addit'l +2 vs Enchantments, charms, and compulsions)
Will: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19 (And addit'l +2 vs Enchantments, charms, and compulsions)
Red, Blue: 1d2 ⇒ 1

GM DevilDoc |

The will saves are to be a part of your turn, as you can see the creatures. The party is up, so go ahead and make your moves..

![]() |

Oh boy.
Will(Red): 1d20 + 3 ⇒ (10) + 3 = 13
Will(Blue): 1d20 + 3 ⇒ (14) + 3 = 17

![]() |

I moved myself up, if that's ok. I want to stay close to the action and I believe I'd need to see the door to have my Servant open it. Sorry, I was on a field trip yesterday and couldn't really post anything.
Knowledge Nature: 1d20 + 12 ⇒ (7) + 12 = 19
WS Blue: 1d20 + 6 ⇒ (19) + 6 = 25
WS Red: 1d20 + 6 ⇒ (5) + 6 = 11
Cerebric Fungi--don't let their appearance fool you, they're quite intelligent.
The singer sings a song, a lively tune about a lumberjack cutting down trees with his mighty axe.
He lunges into the fray as the spirits of his ancestors boil up from the ground.
Standard: Weapon Song--Keen to Jirelle, flaming to Amiri. Everyone else gets +1 weapons if they don't have them. Don't forget, spirit punches and +1 morale to attack and damage from Flagbearer.
Move: 20 ft--AoO from the fungi?
Spirit punch on Red vs FF AC?: 1d20 + 6 ⇒ (4) + 6 = 10
Negative energy damage: 1d4 + 3 ⇒ (3) + 3 = 6

GM DevilDoc |

Rolando moves into the room, channeling negative energy while sending his spirit to reach out and touch one of the monsters. Unfortunately, the spirit is not as effective, and misses.

![]() |

The tengu moves up as the combat breaks out, taking a swing at the one that isn't making his brain bleed!
CIMW Elven Curve Blade(Fungus in the Membrane)(Magic) (Banner): 1d20 + 7 - 2 + 1 + 1 ⇒ (15) + 7 - 2 + 1 + 1 = 221d10 + 6 + 1 + 1 ⇒ (2) + 6 + 1 + 1 = 10
Dead Punching Spirit: 1d20 + 3 ⇒ (8) + 3 = 111d4 + 3 ⇒ (2) + 3 = 5

Generic Pregen |

"fun, guys" ... get it?.... <crickets> ... nothing?
Jirelle, seeing her attempt at humor wasted on lunk-headed adventurers, kips and cartwheels as best she can through the plant creatures.
acrobatics: 1d20 + 8 ⇒ (19) + 8 = 27
Derring-do ability: will spend 1 panache to add 1d6 to the check, after rolling
Additional acrobatics: 1d6 ⇒ 2 Total = 29
Assuming that roll gets me through squares threatened by both...(If not, Jirelle is stuck outside the room, out of reach.)
Rapier+flag: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30 THREAT
Dmg+precision+flag: 1d6 + 1 + 4 + 1 ⇒ (2) + 1 + 4 + 1 = 8
CONFIRM Rapier+flag: 1d20 + 10 + 1 ⇒ (11) + 10 + 1 = 22 If this confirms, +1 panache!
CONFIRM Dmg+flag: 1d6 + 1 + 1 ⇒ (4) + 1 + 1 = 6
The spirits slam the giant plant monsters.
Spirit attack: 1d20 + 4 + 3 ⇒ (15) + 4 + 3 = 22
Spirit dmg: 1d4 + 3 ⇒ (4) + 3 = 7

Generic Member of the Society |

Sorry about my delay! Getting used to a new shift and doing some house sitting.
Busy giggling at the conversation between the bird-man and the fancy lady, Yoon snaps out of her daze and moves to where she saw the others go. As she steps behind Amiri, the child lets out a shriek, holding out her hands towards the images of black flames.
"Bàba!!"
Will: 1d20 + 3 ⇒ (1) + 3 = 4
Will: 1d20 + 3 ⇒ (2) + 3 = 5

![]() |

WILL RED: 1d20 + 2 ⇒ (7) + 2 = 9
WILL BLUE: 1d20 + 2 ⇒ (2) + 2 = 4
Hey, Rolando, move on, let me stay where you are!
The barbarian slashes the red plant as well as the spirit that accompanies her now.
Atk Btd Swd: 1d20 + 7 - 2 + 1 ⇒ (12) + 7 - 2 + 1 = 182d8 + 7 + 1 + 1d6 ⇒ (3, 3) + 7 + 1 + (4) = 18
Spirit's Atk: 1d20 + 3 + 4 ⇒ (7) + 3 + 4 = 141d4 + 3 ⇒ (2) + 3 = 5

GM DevilDoc |

Karasuma steps up and tries to start carving off brain sandwiches with his curved blade, but his spirit just cant seem to land.
Jirelle dances her way past the creatures, and on the way decides to give what for with her rapier.
Crit confirms.. +1 Panache.
Actually, I believe that it is two separate acro checks.. one for each creature, so toss me another one when you get the chance, please. Then we will decide which creature you attacked.
Yoon has trouble seeing what is before her, and delays until she can figure it out.
Will saves are once you enter within sight of the creature, and you still have your actions to take for this round.
Amiri steps up and starts carving chunks out of her creature and sending them flying through the room. However, as seems to be the case so far, her spirit misses as well.
Blue extrudes a tendril towards Jirelle, wrapping it around her ankle.
Touch of Idiocy: 1d20 + 3 ⇒ (16) + 3 = 19
Ability Damage: 1d6 ⇒ 4
This damage is to your Intelligence, Wisdom, AND Charisma.
While the one tendril is attacking Jirelle, the creature attempts to bite at Karasuma, but cant seem to find the squirrly bird.
Bite: 1d20 + 5 ⇒ (3) + 5 = 8
Red lets out an ear piercing shriek of epic proportions, pouring all of its madness and insanity into the sound.
All players please make a DC 15 Will save or be Nauseated for Nauseated: 1d4 ⇒ 1 Rounds
"Bold May Post"
Party, Yoon x2
Red Fungi- 22
Blue Fungi- 14
[ooc]Jirelle undistributed damage:21

Generic Pregen |

acrobatics: 1d20 + 8 ⇒ (2) + 8 = 10 *sigh*
Will: 1d20 + 5 ⇒ (3) + 5 = 8 *double sigh*
+2 more vs enchantment, charms and compulsions; not that it matters.
Jirelle is stupified, and slightly queasy.
Was that a spell-like ability that provoked an attack of opportunity? <Jirelle bats her eyelashes and gives fate the puppy-dog eyes> (Or was it a SLA used defensively? Or was it not a SLA?)
If AoO...
Rapier+flag: 1d20 + 10 + 1 ⇒ (19) + 10 + 1 = 30
Dmg+precision+flag: 1d6 + 1 + 4 + 1 ⇒ (4) + 1 + 4 + 1 = 10
CONFIRM Rapier+flag: 1d20 + 10 + 1 ⇒ (10) + 10 + 1 = 21
CRIT Dmg+flag: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7
"Light 'em up, Yoon."

Generic Member of the Society |

Yoon, being unique as being a child, had to double move to where she went, thus bringing her behind Amiri, but within view of the plant creature. So, only one round of burning action now for her!
Screaming in a primal rage at the things that made her remember as to what happened to her bàba, Yoon's arms move out wide as the roar of fire engulfs her. Hatred clouding the child's mind, her orb of flames misses the red plant creature!
Gathered Burning Blast: Touch: 1d20 + 8 - 4 - 2 ⇒ (6) + 8 - 4 - 2 = 8
damage: 2d6 + 2 ⇒ (6, 4) + 2 = 12 DC 16 Ref, or on fire
I highly doubt that her attack hit, haha. Move to gather energy, and Standard for the blast.

![]() |

The Roguish tengu steps between the two masses and keeps up his assault on the one he was working on earlier, the 'bluish' one...
Will Save: 1d20 + 3 ⇒ (19) + 3 = 22
CIMW Elven Curve Blade(Fungus in the Membrane)(Magic) (Banner): 1d20 + 7 - 2 + 1 + 1 ⇒ (7) + 7 - 2 + 1 + 1 = 141d10 + 6 + 1 + 1 ⇒ (9) + 6 + 1 + 1 = 17
Critical?: 1d20 + 7 - 2 + 1 + 1 ⇒ (19) + 7 - 2 + 1 + 1 = 261d10 + 6 + 1 + 1 ⇒ (8) + 6 + 1 + 1 = 16
Dead Punching Spirit: 1d20 + 3 ⇒ (8) + 3 = 111d4 + 3 ⇒ (4) + 3 = 7
5' step

![]() |

Karasuma--it won't matter for that last attack, but you actually get +4 to hit with the Spirit. It uses your BAB and my Cha mod (which is +3)
Rolando's song crescendos with the rise of the mad fungi's shriek, ending abruptly and dissipating the spirits as he throws his hands to the side.
Immediate Action: Saving Finale--go ahead and roll that save again, Jirelle.
WS: 1d20 + 6 ⇒ (9) + 6 = 15
The madness threatens to enter his psyche but he recalls the stories of the Ulfen warriors of old, that he so loved as a child in Taldor. Yes! I love that Heroism made me exactly hit my save!
He starts up a new song, low and slow, and recalls the spirits from their rest. Focus our efforts to bring one down, then the other!
Standard: Start up song again, same bonuses as before.
Free: Spirit punch. I don't know which one Jirelle attacked and if they're both alive. I'll attack Red unless it's dead, then I'll attack Blue.
Spirit punch on Red: 1d20 + 6 ⇒ (20) + 6 = 26
Negative energy damage: 1d4 + 3 ⇒ (1) + 3 = 4
Crit confirm spirit!: 1d20 + 6 ⇒ (10) + 6 = 16
Negative energy damage extra: 1d4 + 3 ⇒ (4) + 3 = 7
5 ft step

Generic Pregen |

Sorry, I realized I didn't specify target. (It was clear in my head.) Jirelle was going for blue, because of her penalty to attack Red.
Re-roll save, thanks to Rolando:
Will: 1d20 + 5 ⇒ (7) + 5 = 12 *failed again*
+2 more vs enchantment, charms and compulsions; not that it matters.
Penalty for failure is "only" nausea for 1 round, so meh.

![]() |

Sorry, I realized I didn't specify target. (It was clear in my head.) Jirelle was going for blue, because of her penalty to attack Red.
Re-roll save, thanks to Rolando:
[dice=Will]1d20 + 5 *failed again*
+2 more vs enchantment, charms and compulsions; not that it matters.Penalty for failure is "only" nausea for 1 round, so meh.
Gah, that would've been cool if that worked! So, I'm getting low on resources. I can just chill and use AAs and maybe the soundburst wand if you guys want to keep going, but I'm thinking after this encounter or maybe one more we might want to cut out and rest a bit. GM DD--is that ok with this being a module, or is that frowned upon?

GM DevilDoc |

Jirelle, since you failed your second Acro, I went ahead and moved you to in front of blue. You made it past Red, though. As for the Touch of Idiocy, no its a special attack that that provides no AOO.. and neither does the scream.. once again, special attack.
Jirelle is sickened by the scream!
Yoon, thank you for the clarification! I do, however, need a will save before you can attack, or you are nauseated this round.
Karasuma continues the streak this round, unable to hit with either his sword or his spirit!
Rolando casts a spell to help Jirelle, then delivers a mega smash with his spirit!!
Hmm.. haven't actually run into that before.. but if yall wanted to camp out or something, I wouldn't say no..
"Bold May Post"
Amiri
Red Fungi- 34
Blue Fungi- 35

![]() |

Okay, something's borked. I had a *19* which was why I rolled for that Critical chance, but then it showed up as a *14*. Whatever.
That's weird. What stinks is that if you hadn't rolled the confirm roll, your spirit would've hit. :-(

Generic Pregen |

Yah, definitely want to rest, after this ability damage. Although it will (so far) take four days of recovery.
For those like me that are nauseated (I didn't remember the effect, so I went to look it up), it means only a single move action per turn.
Jirelle spends her next turn nearly retching. Clearly this fight has unbalanced her.

GM DevilDoc |

Jirelle skewers the brain fungus for daring to reach out and touch her!
I was wrong, and the AOO Does apply.
Karasuma.. Did you roll the attack, then put the will save above that? That would explain it..
"Bold May Post"
Amiri
Red Fungi- 34
Blue Fungi- 52

![]() |

Jirelle skewers the brain fungus for daring to reach out and touch her!
I was wrong, and the AOO Does apply.Karasuma.. Did you roll the attack, then put the will save above that? That would explain it..
"Bold May Post"
Amiri
Red Fungi- 34
Blue Fungi- 52
Yes, because I forgot to put the will save in, figured I could tack it in afterwards via edit. Gahhhhh!!1

![]() |

@Jirelle I believe yes, and now I'm here! =)
When Rolando moves, Amiri prepares a heavy blow in the remaining fungus.
Rage
Atk Btd Swd + PA + Rage: 1d20 + 9 - 2 - 2 + 1 ⇒ (9) + 9 - 2 - 2 + 1 = 152d8 + 10 + 6 + 1 + 1d6 ⇒ (7, 5) + 10 + 6 + 1 + (3) = 32
Spirit's Atk: 1d20 + 3 + 4 ⇒ (18) + 3 + 4 = 251d4 + 3 ⇒ (4) + 3 = 7

GM DevilDoc |

Amiri ends the standoff with a mighty blow to the remaining brain fungus, killing it instantly..
"Out of Combat"

![]() |

"Yeah, um... so I'm thinking we find a good secure spot to camp for the night. But we should verify the other spot of this room, just in case, too. Thoughts?"
And then he sees Jirelle. "Oh... that's not good. The heck happened to you?"

![]() |

Amiri looks very tired, fatigued indeed.
I agree, Karasuma. Jirelle, are you ok?
The barbarian was really worried about the swashbuckler's behavior.

![]() |

Karasuma, do you mean the room to the West? I'm fine with exploring that. GM Devildoc, if we have to roll initiative for any more encounters today, I will end Heightened Awareness to grant a +4 to my Initiative roll.
Those creatures--I think they did something to her mind. We may need to find someone who can...remedy the situation.
Yeesh, I think that would be multiple lesser restorations at least. Maybe we should chip in for a couple castings?

Generic Pregen |

"Hmm?" Jirelle looks up, recognizing her name.
"Me be is good. Like, yeah. Am is really goodish. Can we hit stuff again?"
Clearly something is off with her.
"Plants got angry. Angry mushroom. Mad mushroom. Bad mad mushroom. Whooh! Maybe ate bad mushroom."
It will wear off in time, it will just take several days.

![]() |

Wow! this looks like me speaking english..

![]() |

Karasuma is suggeting we investigate the room attached to this one 'to the left' before the party looks for a secure location to fortify for a night's rest.

Generic Pregen |

Jirelle wanders over to the western door. She doesn't seem to remember that typically Rolando's servant handles this sort of thing. She makes a big show of searching it (badly), before yanking it open (if no one tries to stop her).
Perception-ability dmg: 1d20 + 10 - 2 ⇒ (8) + 10 - 2 = 16
"Door open. Door close. Door open. Creeeaaak. Open. Open creaky door."

![]() |

Take it easy, baby, Amiri tells to Jirelle.
The barbarian drags her behind, and enters in the left room, scanning the area.
Perception: 1d20 + 8 ⇒ (8) + 8 = 16