Ameiko

Generic Member of the Society's page

48 posts. Alias of Michael_Hopkins.


Full Name

Yoon

Race

Human

Classes/Levels

Kineticist 4

Wand Charges:
MM 4/4 ; CLW 9/9
HP 47/47 (0 Non Lethal) | AC 18 T 15 FF 15 | Fort +9 Ref +8 Will +3, +2 vs fear | Per +8 | Init +3

Gender

Yoon Female

Strength 8
Dexterity 16
Constitution 18
Intelligence 12
Wisdom 13
Charisma 10

About Generic Member of the Society

Yoon
Female human pyrokineticist 4
CG Small humanoid (human)
Init +3; Senses Perception +8
--------------------
Defense
--------------------
AC 18, touch 15, flat-footed 15 (+3 armor, +1 deflection, +3 dex +1 size)
hp 47 (4d8+24)
Fort +9, Ref +8, Will +3, +2 vs fear
--------------------
Offense
--------------------
Speed 20 ft.
Melee club +3 (1d4–1)
Ranged light crossbow +4 (1d6/19-20)
Special Attacks elemental overflow +1, kinetic blast
Kineticist Wild Talents Known
Defense—searing flesh (1 point)
Infusions—burning infusion (DC 16), fan of flames (DC 15)
Kinetic Blasts—fire blast +8 (2d6+2)
Utility—basic pyrokinesis, fire’s fury, searing flame (2 rounds)
--------------------
Statistics
--------------------
Str 8, Dex 16, Con 18, Int 12, Wis 13, Cha 10
Base Atk +3; CMB +1; CMD 14
Feats Greater Spell Penetration, Spell Penetration, Toughness*
Skills Acrobatics +10, Diplomacy +8, Intimidate +4, Knowledge (nature)
+5, Linguistics +2, Perception +8, Stealth +12, Use Magic Device +7
Traits Courageous*, Trustworthy
Languages Common, Hwan, Ignan, Tien
SQ burn (1 point/round, maximum 7), gather power
Combat Gear oil of daylight, potions of cure light wounds (2), potion
of lesser restoration (Str), silversheen, wand of cure light wounds (9
charges), wand of magic missile (CL 3rd, 4 charges), thunderstone;
Other Gear masterwork studded leather armor, club, light crossbow
with 10 bolts, cloak of resistance +1, ring of protection +1, universal
solvent, backpack, Gom-Gom (owlbear doll), inkpen, ink (2 vials),
sheet paper, sunrod, trail rations (2), waterskin, 10 gp
* The effects of this ability have already been calculated into Yoon’s statistics.
--------------------
Special Abilities
--------------------
Burn Yoon can accept 1 point of burn to use her infusion wild talents,
which modify her fire blast. She can accept only 1 point of burn
per round and a maximum of 7 points of burn total. For each point
of burn she accepts, Yoon takes 4 points of nonlethal damage.
This damage can be healed only by a full night’s rest, and it can’t be
reduced or redirected.

Defense Yoon has the following defense wild talent.
Searing Flesh: A creature that strikes Yoon with a natural attack or
unarmed strike takes 1 point of fire damage. A creature grappling Yoon
takes 2 points of fire damage. Seven times per day, Yoon can accept 1
point of burn to increase the damage by 1 point (2 points for grappling
creatures) until the next time she heals her nonlethal damage from
burn. When Yoon accepts burn while using a fire wild talent, her
searing flesh talent deals double the normal damage for 1 round (or
a total of four times the normal damage to creatures grappling Yoon).
Searing flesh can be dismissed or restored as an immediate action.

Elemental Overflow When Yoon accepts burn, she glows with a fiery
nimbus. She receives a bonus on attack rolls equal to the amount of
burn she has accepted (maximum +1). She also receives double that
bonus on her fire blast’s damage rolls.

Gather Power If she has both hands free, Yoon can gather power as a
move action. This creates a loud, visible display in a 20-foot radius
centered on Yoon, and it allows her to reduce the burn cost of her
infusion wild talents by 1 point (as long as she uses the talent in the
same round). If she gathers power for a full round, she can reduce the
cost by 2 points (minimum 0). If she does this, she can also gather
power as a move action during her next turn to reduce the cost by 3.
If Yoon takes damage during or after gathering power but
before she releases her infused fire blasts, she must succeed at a
concentration check (1d20+8) or lose the gathered energy. The DC
is equal to 11 + the amount of damage Yoon took. If she fails this
check, Yoon must accept 1 point of burn.

Greater Spell Penetration Yoon gains a bonus on caster level checks
(1d20+8 total) to overcome a creature’s spell resistance. Yoon’s
kinetic blasts are subject to spell resistance.

Infusions The following infusions alter Yoon’s fire blast. Yoon can apply
at most 1 form infusion and 1 substance infusion to her fire blast.
-Burning Infusion (substance): If she accepts 1 point of burn, Yoon’s
fire blast can cause creatures to catch fire (Reflex DC 16 negates).
Foes on fire take 1d6 points of fire damage each round until the fire is
extinguished. Yoon receives a +2 bonus on attack rolls, to the DCs of
her abilities, and on caster level checks to overcome spell resistance
against creatures on fire from this infusion.
-Fan of Flames (form): If she accepts 1 point of burn, Yoon’s fire
blast damages all creatures in a 15-foot cone (Reflex DC 15 half).
This does not require an attack roll.

Kinetic Blasts As a ranged touch attack, Yoon can unleash a fire blast
at a single target up to a range of 30 feet. She must have one
hand free to aim the blast. The blast is considered magical for the
purposes of overcoming damage reduction.

Small Because of Yoon’s age, she is Small, and her statistics reflect the
appropriate size adjustments.

Trustworthy Yoon gains a +1 bonus on Bluff checks to fool someone.

Utility Yoon has the following utility wild talents.
-Basic Pyrokinesis: Yoon can reproduce the effects of the flare,
light, and spark cantrips (Pathfinder RPG Core Rulebook 284 and 304,
Pathfinder RPG Advanced Player’s Guide 246); light creates heat like a
normal flame.
-Fire’s Fury: Yoon adds her elemental overflow bonus to her fire
blast’s damage.
-Searing Flame: When a creature is on fire because of Yoon’s
burning infusion, its fire resistance decreases for 2 rounds. The
decrease is equal to the unmodified amount of fire damage Yoon
initially rolled when the creature caught fire.

Combat Gear Yoon’s combat gear is described below.
--Oil of Daylight: When smeared on an object, Yoon’s oil creates
bright light for 60 feet and raises the light by one step for the next
60 feet for 50 minutes. If there is magical darkness in that area, the
overlapping area is unaffected by either spell.
--Potion of Cure Light Wounds: Yoon’s potion heals the drinker of
1d8+1 points of damage.
--Potion of Lesser Restoration: This potion heals 1d4 points of
ability damage to any ability score or eliminates most magical
effects reducing ability scores. The imbiber is no longer fatigued,
and if she was exhausted, she is fatigued instead.
--Silversheen: This shimmering substance can be applied to a
weapon as a standard action. It gives the weapon the properties
of alchemical silver for 1 hour, replacing the properties of any
other special material it might have. One vial coats a single melee
weapon or 20 units of ammunition.
--Wand of Cure Light Wounds: Yoon’s wand heals 1d8+1 points of
damage by touch. She must succeed at a DC 20 Use Magic Device
check to use the wand herself.
--Wand of Magic Missile: Yoon’s wand shoots two missiles at a
target or targets within 130 feet. The missiles each deal 1d4+1
points of force damage.