[ACO] PF2e - 03-04 and 03-07 (Cheliax Arc; P1)

Game Master UncleFroggy

Macros | Slides/Area Map | RPG Chronicles

CP: 21
Subtier: 5-6

Slipp - 2
Buford Oxcatcher - 2
Nyak Nyak - 1
BK - 2
Nic Blackwillow - 2
Huh Shouldadied - 1, CC

Symbols > Single Action (◆), Double Action (◆◆), Triple Action (◆◆◆), Free Action (◇), Reaction (↺)


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Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK has a hard time deciding who to target so he aims a blazing bolt at three of them.

to hit blazing bolt on blue: 1d20 + 10 ⇒ (1) + 10 = 11
fire damage: 4d6 ⇒ (6, 4, 3, 2) = 15

to hit blazing bolt on red: 1d20 + 10 ⇒ (5) + 10 = 15
fire damage: 4d6 ⇒ (6, 6, 2, 6) = 20

to hit blazing bolt on buzzy the bug: 1d20 + 10 ⇒ (18) + 10 = 28
fire damage: 4d6 ⇒ (6, 3, 5, 5) = 19

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Slipp wrote:
Can Slipp see Black now?

Yes. Buzzy became visible the moment it attacked you

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

BK unleashes bolts of fire at all your enemies. The bolt meant for Blue goes out of control and nearly takes Nan's head off. She dives behind the bar with a scream. BK misses Red and puts a scorch mark in the back wall. His last bolt smacks Buzzy right in the face but the bug-like creature just smiles at him and appears unaffected.

Buzzy turns to BK with a grin. "You're next, mortal!"

Everyone still benefits from CA even if BK has already acted

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COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
------------------
Those with ** may go

Red (-39; AC <= 24)
Nic Blackwillow - AC 21 36/54
Blue (-36; AC <= 24)
**Buford Oxcatcher - AC 23 (25 w/shield) 29/53 (Shield - H3, 12/12)
**Huh Shouldadied - AC 21 (23 w/shield) 49/49 (Shield - H5, 20/20; Blue's Prey) ** shield block?; Shirty AC 20 10/32 (Red's Prey)
**Slipp - AC 22 58/74
BK - AC 20 44/46
Buzzy
Nyak Nyak - AC 18 40/42

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp steps back from Buzzy Buzzface and allows the rift between the First world and this one to grow. A crash of thunder echoes through the tavern as another bolt arcs between the figures in red and blue.

ref basic vs electric DC22: 4d4 ⇒ (2, 4, 2, 2) = 10

◆ step
◆◆ electric arc

↺ if hit, unexpected shift DC16 to reduce damage by 6 and gain +2 to a save. If made, will be dazzled next round.

Verdant Wheel

FTR3 HP 49 | AC 21 | Fort +9; Ref +8; Will +7; | Perc +7 (DV) | Speed 20 |

Meanwhile the brawl with blue bandana continues...!

Attack 1d20 + 12 + 1 ⇒ (2) + 12 + 1 = 15
Damage 1d8 + 4 + 1 ⇒ (3) + 4 + 1 = 8

* Raise Shield
* Attack
* Command Animal.

Shirty also tries for the same blue-clad opponent.

Attack - jaws 1d20 + 8 + 1 ⇒ (1) + 8 + 1 = 10
Damage 1d8 + 3 + 1 ⇒ (8) + 3 + 1 = 12 P

Attack - paws 1d20 + 4 + 1 ⇒ (5) + 4 + 1 = 10
Damage 1d6 + 3 ⇒ (4) + 3 = 7 P

* Attack
* Attack

The brawl continues - but not a lot of damage is happening.

Dicebot - come on!

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

"But that was my best spell?! THAT'S NOT FAIR!"

BK takes off his hat to throw it on the ground, revealing a little bleaching, but quickly replaces it with a fair bit of embarrassment and instead stomps his foot. He returns Bussy's glare, confident that he will prove the superior combatant in the end. After all he is a hero.

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Red Ref: 1d20 + 14 ⇒ (3) + 14 = 17
Blue Ref: 1d20 + 14 ⇒ (16) + 14 = 30

Slipp zaps Red and Blue. Red gets out of the way in time but Blue gets the full zap.

Huh and Shirty continue to flail away at Blue but don't succeed.

Buford takes a step back and bzzaps Red and Buzzy.

Electric Arc, DC 21 Reflex: 4d4 ⇒ (4, 1, 3, 1) = 9

GM Dice:

Red Ref: 1d20 + 14 ⇒ (17) + 14 = 31
Buzzy Ref: 1d20 + 10 ⇒ (14) + 10 = 24

Red easily dances out of the way but Buzzy only barely manages to avoid the worst of the zap.

Buzzy suddenly disappears... you hear his beating wings move off...

------------------
COMBAT TRACKER
Round: 2
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
------------------
Those with ** may go

Red (-44; AC <= 24)
Nic Blackwillow - AC 21 36/54
Blue (-46; AC <= 24)
Buford Oxcatcher - AC 23 (25 w/shield) 29/53 (Shield - H3, 12/12)
Huh Shouldadied - AC 21 (23 w/shield) 31/49 (Shield - H5, 20/20; Blue's Prey); Shirty AC 20 10/32 (Red's Prey)
Slipp - AC 22 58/74
BK - AC 20 44/46
Buzzy (-4; Invisible) position on map is last known location
**Nyak Nyak - AC 18 40/42

Verdant Wheel

Goblin Witch 4 | AC 18 HP 42/42 Focus: 1 | Perc 6 F8 R8 W8 | DC 20 SA +10 | Focus [ ] | Familiar - Croak AC 18 HP 20 | Arcn/Craft/Occlt +10 Dec/Dip/Int/Med/Perf +7 Nature+6 Stealth +8

"What are these things?" Nyak Nyak says.

+ Recall knowledge Blue (Mods as above)
++ Tel Projectile Blue Tel proj: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 Bldg dmg: 2d6 + 4 + 1 ⇒ (2, 3) + 4 + 1 = 10

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

GM Dice:

Nyak Nyak's Society (U): 1d20 + 4 ⇒ (5) + 4 = 9

Nyak Nyak:

Other than the fact that they're longshanks, you don't recognize them.

Nyak Nyak bonks Blue with some loose debris from the floor.

Red moves to flank Shirty and tries to finish off the unfortunate bear.

Falchion vs Shirty AC 20, OG: 1d20 + 15 ⇒ (6) + 15 = 21 for Slashing: 1d10 + 8 ⇒ (1) + 8 = 9

Precision: 1d8 ⇒ 5

As Shirty drops, he then turns and goes after Slipp.

Falchion vs Slipp AC 22. Sweep, MAP: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27 for Slashing, Forceful: 1d10 + 8 + 1 ⇒ (5) + 8 + 1 = 14

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COMBAT TRACKER
Round: 3
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
------------------
Those with ** may go

Red (-44; AC <= 24)
**Nic Blackwillow - AC 21 36/54
Blue (-56; AC <= 24)
Buford Oxcatcher - AC 23 (25 w/shield) 29/53 (Shield - H3, 12/12)
Huh Shouldadied - AC 21 (23 w/shield) 31/49 (Shield - H5, 20/20; Blue's Prey); Shirty AC 20 0/32 (Dying 1; Red's Prey)
Slipp - AC 22 44/74
BK - AC 20 44/46
Buzzy (-4; Invisible) position on map is last known location
Nyak Nyak - AC 18 40/42

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

As the falchion flashes, so does Slipp.
↺unexpected shift DC16: 1d20 ⇒ 16

Lights dazzle the gnome for a moment as they slip between worlds at just the right moment.

Damage reduced by 6, but Slipp is Dazzled next round.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

This is not going well. Nic moves to flank Blue with Huh before stabbing at the enemy.

Rapier attack vs. off-guard: 1d20 + 11 ⇒ (17) + 11 = 28
Rapier damage, including sneak attack: 1d6 + 4 + 1d6 ⇒ (2) + 4 + (2) = 8

Stride-Stride-Strike

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Nic flanks Blue with Huh and stabs him. Blue looks really beaten up but continues fighting.

Blue moves away from the flank and flanks Huh with Red before slashing at him twice. Should provoke an RS

Falchion vs Huh AC 21, OG: 1d20 + 15 ⇒ (8) + 15 = 23 for Slashing: 1d10 + 8 ⇒ (8) + 8 = 16
Falchion vs Huh AC 21, OG, MAP: 1d20 + 10 ⇒ (15) + 10 = 25 for Slashing, Forceful: 1d10 + 8 + 1 ⇒ (9) + 8 + 1 = 18

------------------
COMBAT TRACKER
Round: 3
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
------------------
Those with ** may go

Red (-44; AC <= 24)
Nic Blackwillow - AC 21 36/54
Blue (-64; AC <= 24) 15%
**Buford Oxcatcher - AC 23 (25 w/shield) 29/53 (Shield - H3, 12/12)
**Huh Shouldadied - AC 21 (23 w/shield) 31/49 (Shield - H5, 20/20; Blue's Prey) ** pending RS; Shirty AC 20 0/32 (Dying 1; Red's Prey)
**Slipp - AC 22 50/74 (Dazzled 0/1)
**BK - AC 20 44/46
Buzzy (-4; Invisible; Hidden to BK, Undetected to everyone else)
Nyak Nyak - AC 18 40/42

Verdant Wheel

FTR3 HP 49 | AC 21 | Fort +9; Ref +8; Will +7; | Perc +7 (DV) | Speed 20 |

RS Attack 1d20 + 12 ⇒ (13) + 12 = 25
Damage 1d8 + 4 ⇒ (5) + 4 = 9

Huh gets cranky and swings for blue...

Attack 1d20 + 12 ⇒ (9) + 12 = 21
Damage 1d8 + 4 ⇒ (5) + 4 = 9

* Raise Shield
* Attack
* Step.

Shirty tries to not die.
Flat check 1d20 ⇒ 10

I am tracking Courageous is off now

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp steps back, blinking their eyes as lightning continues to flash around them striking out at blue and red.

ref basic vs electric DC22: 4d4 ⇒ (3, 3, 1, 4) = 11

* step
** electric arc

↺unexpected shift if damaged (feel free to roll the DC16 flat chance for me)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Huh - Before I forget, do you want to go with the RS or Shield Block. Shield block will ensure you don't die...

GM Dice:

Red Ref: 1d20 + 14 ⇒ (3) + 14 = 17 Irrelevant
Blue Ref: 1d20 + 14 ⇒ (10) + 14 = 24

Slipp Dazzled; Red, Blue: 2d20 ⇒ (1, 13) = 14

Slipp sends a zap at Red and Blue but she misjudges where Red is and misses him. Blue manages to get out of the way in time but looks like he's about to drop.

------------------
COMBAT TRACKER
Round: 3
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
------------------
Those with ** may go

Red (-44; AC <= 24) < 30%
Nic Blackwillow - AC 21 36/54
Blue (-69; AC <= 24) < 10%
**Buford Oxcatcher - AC 23 (25 w/shield) 29/53 (Shield - H3, 12/12)
**Huh Shouldadied - AC 21 (23 w/shield) 31/49 (Shield - H5, 20/20; Blue's Prey) ** pending reaction; Shirty AC 20 0/32 (Dying 2)
Slipp - AC 22 50/74 (Dazzled 0/1)
**BK - AC 20 44/46
Buzzy (-4; Invisible; Hidden to BK, Undetected to everyone else)
Nyak Nyak - AC 18 40/42

Verdant Wheel

FTR3 HP 49 | AC 21 | Fort +9; Ref +8; Will +7; | Perc +7 (DV) | Speed 20 |

In fairness, I was hoping the reactive that hit might have dropped him BEFORE he got that last hit in - but he seems to have taken minimal/no damage so guess IM doomed - even the RS isn't going to cut it when they are running +15 and vs OT

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp
Huh Shouldadied wrote:
In fairness, I was hoping the reactive that hit might have dropped him BEFORE he got that last hit in - but he seems to have taken minimal/no damage so guess IM doomed - even the RS isn't going to cut it when they are running +15 and vs OT

I was hoping for that as well. That's why I waited. Shield block will save you but break your shield... and just to add insult to injury, the longshanks each have 75 hp... so you missed dropping him by 1!!

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK begins a courageous anthem and blasts blue with a CD 20 frostbite

cold damage, anthem: 3d4 + 1 ⇒ (4, 4, 2) + 1 = 11

* anthem
** cast frostbite

"Hah! I see you creepy thing!" lies BK, momentarily looking in the direction of Buzzy.

Verdant Wheel

FTR3 HP 49 | AC 21 | Fort +9; Ref +8; Will +7; | Perc +7 (DV) | Speed 20 |

Thats so annoyng - if Courageous Anthem was still running it would have been enough too - oh well looks like my RS would have hit but my subsequent strike now misses, so a third bit of unlucky - may as well have Raised a Shield :p

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Huh, meanwhile manages to place his shield between himself and Blue's strike. The blow breaks the shield but Huh remains alive.

GM Dice:
Fort: 1d20 + 11 ⇒ (3) + 11 = 14

BK again rejuvenates the party and drops a cold spell on Blue. This time, Blue is unable to tough out the pain and drops to the floor stone cold dead...

Buzzy moves and suddenly appears beside Slipp before attacking.

Mandibles vs Slipp AC 22, OG: 1d20 + 12 ⇒ (3) + 12 = 15 for Piercing: 1d10 + 3 ⇒ (5) + 3 = 8 plus Spirit: 1d6 ⇒ 3
Mandibles vs Slipp AC 22, OG, MAP: 1d20 + 7 ⇒ (5) + 7 = 12 for Piercing: 1d10 + 3 ⇒ (4) + 3 = 7 plus Spirit: 1d6 ⇒ 6

Apologies. Dealing with a cough right now that's just driving me nuts...

------------------
COMBAT TRACKER
Round: 4
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
------------------
Those with ** may go

Red (-44; AC <= 24) < 30%
Nic Blackwillow - AC 21 36/54
Buford Oxcatcher - AC 23 (25 w/shield) 29/53 (Shield - H3, 12/12)
Huh Shouldadied - AC 21 (23 w/shield) 6/49 (Shield Broken; Blue's Prey); Shirty AC 20 0/32 (Dying 3)
Slipp - AC 22 50/74 (Dazzled 0/1)
BK - AC 20 44/46
Buzzy (-4)
**Nyak Nyak - AC 18 40/42

Verdant Wheel

Goblin Witch 4 | AC 18 HP 42/42 Focus: 1 | Perc 6 F8 R8 W8 | DC 20 SA +10 | Focus [ ] | Familiar - Croak AC 18 HP 20 | Arcn/Craft/Occlt +10 Dec/Dip/Int/Med/Perf +7 Nature+6 Stealth +8

Nyak Nyak hobbles towards Huh and uses her Healer's Gloves on him.

"Goblins don't let goblins fall!"

+ Stride
+ Stride
+ Healer's Gloves on Huh Heal: 2d6 + 7 ⇒ (3, 1) + 7 = 11

((Get well soon!))

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Nyak Nyak hobbles to Huh and heals him. Red grins at the chaos and turns on Buford. "You are prey!" he hisses, before swinging at Buford twice.

Falchion vs Buford AC 23: 1d20 + 15 ⇒ (16) + 15 = 31 for Slashing: 1d10 + 8 ⇒ (6) + 8 = 14
Falchion vs Buford AC 23, MAP: 1d20 + 10 ⇒ (17) + 10 = 27 for Slashing: 1d10 + 8 + 1 ⇒ (10) + 8 + 1 = 19

------------------
COMBAT TRACKER
Round: 5
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
------------------
Those with ** may go

Buford Oxcatcher - AC 23 (25 w/shield) 0/53 (Shield - H3, 12/12; Red's prey; Dying 1)
Red (-44; AC <= 24) < 30%
**Nic Blackwillow - AC 21 36/54
**Huh Shouldadied - AC 21 (23 w/shield) 17/49 (Shield Broken); Shirty AC 20 0/32 (Dying 3)
**Slipp - AC 22 50/74 (Dazzled 0/1)
BK - AC 20 44/46
Buzzy (-4)
Nyak Nyak - AC 18 40/42

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Slipp starts to look irritated.
Urxehl take you!" they scream at Buzzy. At the troll gods name, flames spring onto the gnomes hands. They look in horror and flick them off toward the buzzy creature.

elemental toss: 1d20 + 12 ⇒ (7) + 12 = 19
fire damage: 3d8 ⇒ (3, 3, 6) = 12

Then, another flash of lightning and low rumble of thunder fills the room. The smell of ozone is quickly followed by some more yelps.

electric arc vs red and black, basic reflex DC 22: 4d4 ⇒ (2, 4, 2, 1) = 9

* elemental toss
** electric arc
↺unexpected shift if damaged (feel free to roll the DC16 flat chance for me)

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Slipp just hits Buzzy with a fireball but the buzzing creature just smiles. "Oh, were you trying to get my attention?" it asks them.

GM dice:

Buzzy: 1d20 + 11 ⇒ (14) + 11 = 25
Red Ref: 1d20 + 14 ⇒ (15) + 14 = 29

------------------
COMBAT TRACKER
Round: 5
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
------------------
Those with ** may go

Buford Oxcatcher - AC 23 (25 w/shield) 0/53 (Shield - H3, 12/12; Red's prey; Dying 1)
Red (-49; AC <= 24)
**Nic Blackwillow - AC 21 36/54
**Huh Shouldadied - AC 21 (23 w/shield) 17/49 (Shield Broken); Shirty AC 20 0/32 (Dying 3)
Slipp - AC 22 50/74 (Dazzled 0/1)
**BK - AC 20 44/46
Buzzy (-9; AC 20)
Nyak Nyak - AC 18 40/42

Verdant Wheel

FTR3 HP 49 | AC 21 | Fort +9; Ref +8; Will +7; | Perc +7 (DV) | Speed 20 |

Huh steps back into the fracas!

Attack 1d20 + 12 + 1 ⇒ (3) + 12 + 1 = 16
Damage 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

Going to Heropoint re-roll
Attack 1d20 + 12 + 1 ⇒ (16) + 12 + 1 = 29
Damage 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

Attack 1d20 + 7 + 1 ⇒ (16) + 7 + 1 = 24
Damage 1d8 + 4 + 1 ⇒ (4) + 4 + 1 = 9

* Step.
* Strike
* Strike

Shirty tries to not die (again).
Flat check 1d20 ⇒ 15

[ooc]This fight is rough :p

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Nic takes a Step forward and tries to save Shirty before Striding over to Buford.

Medicine check for Treat Wounds: 1d20 + 8 ⇒ (11) + 8 = 19
Damage cured: 2d8 ⇒ (2, 2) = 4

Posting from my phone; will update the map later.

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

Buzzy seems resistant to fire damage. Did it also show resistance to electrical damage?

BK continues his performance and blasts red with a TK projectile.

to hit TK projectile, courageous anthem: 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25
blunt damage, courageous anthem: 3d6 + 1 ⇒ (5, 4, 5) + 1 = 15

"Why buggie, you are a creature of surprising talents... Smarter than the average beetle."

Radiant Oath

◆◇↺ | Spell Templates | Provisions | GM Screen | Basecamp

Buzzy appears to get buzzed by the zap...

BK continues his performance and clocks Red with another tankard full of ale. "OY! Yer payin' fer that!" the former owner of the tankard yells.

Nic moves up and manages to stabilize Shirty. Huh re-engages and manages to finally drop Red.

Realizing that BK can find him, Buzzy gets in his face and tries to bite...

Mandibles vs BK AC 20: 1d20 + 12 ⇒ (13) + 12 = 25 for Piercing: 1d10 + 3 ⇒ (9) + 3 = 12 plus Spirit: 1d6 ⇒ 1
Mandibles vs BK AC 20, MAP: 1d20 + 7 ⇒ (8) + 7 = 15 for Piercing: 1d10 + 3 ⇒ (6) + 3 = 9 plus Spirit: 1d6 ⇒ 5

------------------
COMBAT TRACKER
Round: 5-6
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
DC 14 Fortitude vs Cocytan Filth: BK
------------------
Those with ** may go

-6-
**Buford Oxcatcher - AC 23 (25 w/shield) 0/53 (Shield - H3, 12/12; Dying 1)
**Nic Blackwillow - AC 21 36/54
**Huh Shouldadied - AC 21 (23 w/shield) 17/49 (Shield Broken); Shirty AC 20 15/32 (Wounded 1)
**Slipp - AC 22 50/74 (Dazzled 0/1)
**BK - AC 20 31/46
Buzzy (-9; AC 20)

-5-
**Nyak Nyak - AC 18 40/42

--------------------------------
CONDITIONS AND EFFECTS REFERENCE
--------------------------------

Cocytan Filth; DC 14 Fortitude:

Onset: 1d4 days
Stage 1: Enfeebled 1 (1d)
Stage 2: Enfeebled 2 (1d)
Stage 3: Enfeebled 3 (1d)

Verdant Wheel

FTR3 HP 49 | AC 21 | Fort +9; Ref +8; Will +7; | Perc +7 (DV) | Speed 20 |

...does this mean we can now see Buzzy?

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK Points out where Buzzy is, continues his anthem, and casts shield.

Using a seek action is not necessary, right?

"The multitudinously leggy creature is right there in front of me. HEY! IT BIT ME!" he says with outrage.

point out
◆ courageous anthem
◆ cast shield (AC 21 and he will use it to reduce damage if it comes up)

Huh Shouldadied wrote:
...does this mean we can now see Buzzy?

Not exactly, it is hidden to you instead of undetected.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Nic tries to get Buford back into the fight.

Battle Medicine/Treat Wounds: 1d20 + 8 ⇒ (20) + 8 = 28

Damage healed: 4d8 ⇒ (4, 4, 1, 4) = 13

Then he looks for the flying creature and takes a step in its direction.

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

Frustrated by the buzzing creature seemingly being invulnerable to fire, Slipp wrests open the veil to the First World, and lets the vital energy of that wonderful place flow out and into the damaged Huh

If the two downed enemies are dead, I would instead heal the whole group.

** heal L2 healing: 2d8 + 16 ⇒ (6, 2) + 16 = 24 (3 actions if enemies are dead, but that will still heal buzzy as well as the rest of the group)

Radiant Oath

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Huh Shouldadied wrote:
...does this mean we can now see Buzzy?

Yes. Buzzy became visible the moment he attacked

Verdant Wheel

FTR3 HP 49 | AC 21 | Fort +9; Ref +8; Will +7; | Perc +7 (DV) | Speed 20 |

Huh marches forward and swings at Buzzy!

Attack 1d20 + 12 + 1 ⇒ (6) + 12 + 1 = 19
Damage 1d8 + 4 + 1 ⇒ (2) + 4 + 1 = 7

Attack 1d20 + 7 + 1 ⇒ (5) + 7 + 1 = 13
Damage 1d8 + 4 + 1 ⇒ (1) + 4 + 1 = 6

* Stride.
* Strike
* Strike

Radiant Oath

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Banterknell or BK wrote:
Huh Shouldadied wrote:
...does this mean we can now see Buzzy?

Not exactly, it is hidden to you instead of undetected.

Invisible Buzzy is hidden only to BK due to imprecise senses. Invisible Buzzy is undetected to everyone else. Buzzy became visible the moment he attacked.

Radiant Oath

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BK Fort: 1d20 + 8 ⇒ (11) + 8 = 19

Slipp and Nik heal their wounded companions. BK continues to inspire the party before casting shield. Huh moves up and attacks but the fates (aka dice bot) have other ideas...

------------------
COMBAT TRACKER
Round: 5-6
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
DC 14 Fortitude vs Cocytan Filth:
------------------
Those with ** may go

-6-
**Buford Oxcatcher - AC 23 (25 w/shield) 13/53 (Shield - H3, 12/12; Wounded 1; Prone; Hands Empty)
Nic Blackwillow - AC 21 36/54
Huh Shouldadied - AC 21 (23 w/shield) 41/49 (Shield Broken); Shirty AC 20 15/32 (Wounded 1)
Slipp - AC 22 50/74 (Dazzled 0/1)
**BK - AC 20 31/46 (AC 21); 1 action
Buzzy (-9; AC 20)

-5-
**Nyak Nyak - AC 18 40/42

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Do we all have to make Fort saves?

Radiant Oath

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Nic Blackwillow wrote:
Do we all have to make Fort saves?

Nope. I just left it there because I'm too lazy to take it down... (it's just a placeholder right now). If you need to make the save your PC name will be listed :)

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

Instead of pointing out and shield, then, BK will cast TK projectile, lobbing a fork at it.

to hit TK projectile, courageous anthem: 1d20 + 10 + 1 ⇒ (16) + 10 + 1 = 27
blunt damage, courageous anthem: 3d6 + 1 ⇒ (3, 3, 4) + 1 = 11

Note that BK has flute in hand and a rapier sheathed so he is unarmed. I figure a flute takes two hands to play. That rapier looks a little rusty.

Verdant Wheel

Goblin Witch 4 | AC 18 HP 42/42 Focus: 1 | Perc 6 F8 R8 W8 | DC 20 SA +10 | Focus [ ] | Familiar - Croak AC 18 HP 20 | Arcn/Craft/Occlt +10 Dec/Dip/Int/Med/Perf +7 Nature+6 Stealth +8

Nyak Nyak tries to take down Buzzy.

"Annoying cretin!" she says.

+ Intimidate Buzzy Demoralize: 1d20 + 7 ⇒ (7) + 7 = 14
++ Tel Projectile Buzzy Tel Proj: 1d20 + 10 + 1 ⇒ (1) + 10 + 1 = 12Bldg dmg: 2d6 + 4 + 1 ⇒ (1, 2) + 4 + 1 = 8

Radiant Oath

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Banterknell or BK wrote:

Instead of pointing out and shield, then, BK will cast TK projectile, lobbing a fork at it.

[dice=to hit TK projectile, courageous anthem]1d20+10+1
[dice=blunt damage, courageous anthem]3d6+1

Note that BK has flute in hand and a rapier sheathed so he is unarmed. I figure a flute takes two hands to play. That rapier looks a little rusty.

The only action I'm giving back to you is point out since Buzzy became visible the moment it attacked, making point out unnecessary. The Shield stands and you have 1 action remaining

Buzzy has been visible ever since he attacked Slipp in THIS POST

Radiant Oath

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Nyak Nyak insults Buzzy but Buzzy only cackles back "Sticks and stones may break your bones, but words will never hurt me!" Buzzy laughs even harder with Nyak Nyak's attempt at hurling a loaf of stale bread almost ends up braining Nic.

------------------
COMBAT TRACKER
Round: 6
Active Conditions: Courageous Anthem (1 rd; ends on BK's turn; +1 atk/dmg/saves vs fear)
Tactical Map

Special Conditions: Black is small. Token enlarged for visibility

Before your Turn:
DC 14 Fortitude vs Cocytan Filth:
------------------
Those with ** may go

**Buford Oxcatcher - AC 23 (25 w/shield) 13/53 (Shield - H3, 12/12; Wounded 1)
Nic Blackwillow - AC 21 36/54
Huh Shouldadied - AC 21 (23 w/shield) 41/49 (Shield Broken); Shirty AC 20 15/32 (Wounded 1)
Slipp - AC 22 50/74 (Dazzled 0/1)
**BK - AC 20 31/46 (AC 21); 1 action
Buzzy (-9; AC 20)
Nyak Nyak - AC 18 40/42

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem
GM Tiger wrote:
The only action I'm giving back to you is point out since Buzzy became visible the moment it attacked, making point out unnecessary. The Shield stands and you have 1 action remaining

Meh. In that case he will just step back.

Horizon Hunters

Male Bandit Half-Orc Stone Druid 5 (Fighter Dedication) HP 29/53 Hero Points 1/1 AC 23 (25 Shield) Saves F+10 R+11 W+13 Perc +13 Exploration Scout Active Conditions: n/a Reactions: Shield Block, Attack of Oppurtunity Focus Pool 0/1

Oxcatcher gives a gasping wheeze as he wakes up and quickly realizes he's still in danger. On the ground, he points his finger at this strange bug baby..

Ray of Frost, Courageous Anthem: 1d20 + 10 + 1 ⇒ (13) + 10 + 1 = 24
Cold Damage: 5d4 + 1 ⇒ (2, 3, 3, 2, 2) + 1 = 13

and a beam of ice and rime fires from his finger. He wildly grabs at his shield.

1 and 2. Ray of Frost, 3. interact to pick up shield.

Radiant Oath

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GM Dice:

Fort: 1d20 + 9 ⇒ (1) + 9 = 10

Buford starts as he realizes the fight's still on. He causes ice to form on Buzzy. Buzzy suddenly finds that he can't fly with the ice all over him, and drops to the floor, shattering.

COMBAT OVER

BTW, Frostbite no longer needs an attack roll but the target gets a Basic Fort save. Buzzy rolled a natural 1...

As you catch your respective breaths, Nan pokes her head out from behind the bar. "Is it over?"

Verdant Wheel

FTR3 HP 49 | AC 21 | Fort +9; Ref +8; Will +7; | Perc +7 (DV) | Speed 20 |

"What was all THAT about??" Huh looks perpexed.

Verdant Wheel

Goblin Witch 4 | AC 18 HP 42/42 Focus: 1 | Perc 6 F8 R8 W8 | DC 20 SA +10 | Focus [ ] | Familiar - Croak AC 18 HP 20 | Arcn/Craft/Occlt +10 Dec/Dip/Int/Med/Perf +7 Nature+6 Stealth +8

"Well, it seems to be. Now... my nails still need some buffing..." Nyak Nyak says.

Horizon Hunters

N/N Male Gnome Bard/4 | Init (scouting) +8 | HP: 46/46 | AC: 20 (+1 if shield active) | F/R/W: +8/11/8 | Speed 20', imprecise senses (scent), low-light vision | Acrobatics +9, Deception +10, Diplomacy +10, Occultism +7, Perception +8, Performance +14/12, Stealth +9, Thievery +9 | Active Conditions: lingering courageous anthem

BK shrugs, rubs his leg where he was bit, and starts examining the bodies, looking for clues.

Envoy's Alliance

Exploration Activity: Avoid Notice Halfling Rogue (thief racket)/4 HP 54/54| AC 21| Fort (T) +9| Ref (E) +12| Will (E) +10| Init (Stealth; E) +12| Perc (E) +10

Nic nods to the woman. "I think so. We're sorry for whatever started that, but I'm sure you understand that they attacked us--we were only defending ourselves."

Horizon Hunters

Sorcerer-6 HP 74/74; Spells L1:4/4;L:2 3/4;L3:3+1/3+1; hero1/3; moderate healing potion 1/1; focus 1/2; AC 22 Fort +14 Ref +11; Will +12; resist negative/2; regen 1hp/10min; Perc +9; speed 25';

"Well, that was not something you see everyday." chirps in a finally impressed Slipp. "Or maybe you do here."

If we don't have anyone with continual healing or a similar skill, then Slipp will use a three action heal to help top off hp for folk

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