The World's Largest Dungeon ... part one

Game Master Mina Seewicket

A large party of mostly an Half-Orc family has been asked to conquer the vastness of a dungeon in order to become the leader of the clan. Players should be able to go from 1-20 level in this campaign based on the World's Largest Dungeon books.


451 to 499 of 499 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Male Half-Orc Summoner 1

"Very well then" Gromor closes the door.


M 1/2 Orc Cave Druid

"Double Doors is fine by me"


Male Half-elf Bard 1

Sorry I haven't been around. Had a website launch that didn't go well, and we're still picking up the pieces. I should gradually be around more.

Tanlen does not have much to offer on the selection of doors as he follows along: "I just hope we recognize this spot if we end up coming back to it through one of the other doors. I'd hate to go in circles."


M 1/2 Orc Cave Druid

Dhrek Being bored will look around the Double Doors and Open them and Jump back


[/b] Many of the Ghawns have stayed behind in the room where they found the two dark mantles, Grandma Ghawn visibly shaken. They are beginning to understand why the orcs they found upon entering were in such a shell shocked state. Some of the braver, younger Ghawns proceed to examine the dungeon. Having shut the north eastern door, Jangis, Gromor, Fang, Tanlen, and Dhrek proceed south to the double doors. Like many of the doors in the dungeon, these double doors are wide open. Dhrek sees when approaching that a table, stool, and a bed, all intact, sit across from the door. A circle of 6 stools in the center of the room surrounds a pile of dirt on the floor. The room aprox 35' square does not seems to be empty of living creatures.[/b]


Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5
WLD DM wrote:
[/b] Many of the Ghawns have stayed behind in the room where they found the two dark mantles, Grandma Ghawn visibly shaken. They are beginning to understand why the orcs they found upon entering were in such a shell shocked state. Some of the braver, younger Ghawns proceed to examine the dungeon. Having shut the north eastern door, Jangis, Gromor, Fang, Tanlen, and Dhrek proceed south to the double doors. Like many of the doors in the dungeon, these double doors are wide open. Dhrek sees when approaching that a table, stool, and a bed, all intact, sit across from the door. A circle of 6 stools in the center of the room surrounds a pile of dirt on the floor. The room aprox 35' square does not seems to be empty of living creatures.[/b]

"Don't forget me!"


M 1/2 Orc Cave Druid

Dhrek will scan the room from the doorway if it looks safe he will enter and look around and then cast detect magic

Perception:1d20 + 8 ⇒ (12) + 8 = 20


Dhrek Ghawn looks through the doorway so see if it looks ok. Noting nothing he steps inside. Go to Map 9. Directly to his left he notices an open "secret" door. The door is made of stone and is aproximately 3 ft thick. It pivots in the middle of a 7 ft wide opening and is 6 ft tall. This leaves aproximately 2 feet of clearence on either side of the wall to pass through. It sits about 1 foot of of the floor. It looks like this door opens to a passage beyond.
In the room hollowed out skull sits on the desk along with what appears to be a backscratcher. A basic bed lies along one side of the room.

I will take dungeoneering, perception, survivial, and knowledge local checks from anyone entering the room. This will give general information and observations of the room. I will then take perception checks for any searching the party intends to do.


Male Half-Orc Summoner 1

Gromor enters the room with Fang. "What an odd place for a bedroom"

Gromor's perception roll:1d20 ⇒ 11

Fang's survival roll:1d20 + 4 ⇒ (13) + 4 = 17

Fang's perception roll:1d20 + 7 ⇒ (17) + 7 = 24


M 1/2 Orc Cave Druid

Dungeoneering:1d20 + 7 ⇒ (6) + 7 = 13
Perception:1d20 + 8 ⇒ (19) + 8 = 27
Survival:1d20 + 10 ⇒ (12) + 10 = 22

Will search
Perception:1d20 + 8 ⇒ (2) + 8 = 10


Male Half-Orc Guide Skirmisher Ranger 1

Perception: 1d20 + 6 ⇒ (4) + 6 = 10
Survival: 1d20 + 7 ⇒ (19) + 7 = 26
Dungeoneering: 1d20 + 5 ⇒ (2) + 5 = 7


Male Lizardman Barbarian (Invulnerable Rager/Urban) 1 & Fighter (Unarmed) 1/Dual-Cursed Oracle (Battle Mystery) 2 HP 30/30; AC 20 FF 18 T 12 CMD 21; Fort +8 Ref +5 W 0; Init +2 Per +5

Perception 1d20 ⇒ 11


The Ghawns enter what appears to be some sort of sleeping quarters. Jangis notices that the tracks in the room are almost all from orcs. He also sees a hollowed out kobold skull on a desk, sitting along side the backscratcher made of lizardfolk bone. The bed, a basic plank with four large legs, has on it a blancket and pillow made of troglodyte skin. Dhreck looking at the circle and six chairs surrounding a pile of dirt surmises that this might be a way of communicating plans or drawings using it as a chalk board. The writings have all been wiped away. Fang relates to Gromor that the owner of this room must have been a leader or more importaint than others based on the size of the room and single occupancy.


Male Half-elf Bard 1

Tanlen, still trailing behind, enters the room and looks around. "This place just keeps getting stranger. Why put a bedroom here? Who uses it? And where are they?" The multitude of questions with no answers is clearly eating at the young half-elf.

I'll skip the skill checks everyone else made and just make Knowledge (local): 1d20 + 3 ⇒ (14) + 3 = 17 and Searching: 1d20 + 11 ⇒ (6) + 11 = 17 checks.


Male Half-Orc Guide Skirmisher Ranger 1

"All right! Let's get the rest of the family in here, we can use it as our home until we figure out the way back out."


Dhrek and Tanlen's searches do not reveal any thing new.

OOC: If you are searching something specific, or searching for something specific, circumstance bonuses may apply. Otherwise I just take the percetion roll as is for the room in total.


Male Half-elf Bard 1
WLD DM wrote:

Dhrek and Tanlen's searches do not reveal any thing new.

OOC: If you are searching something specific, or searching for something specific, circumstance bonuses may apply. Otherwise I just take the percetion roll as is for the room in total.

Fair enough. Searching the bed: 1d20 + 11 ⇒ (14) + 11 = 25, Searching the desk: 1d20 + 11 ⇒ (2) + 11 = 13. I'm not going to bother with the dirt or chairs.


M 1/2 Orc Cave Druid

Dhrek will search the Dirt then
Perception: 1d20 + 8 ⇒ (2) + 8 = 10


M 1/2 Orc Cave Druid

If we don't find anything interesting I suggest we move on.....


Sprry have not posted, in the middle of cross country move and Thanksgiving. Will be posting in the morning.


M 1/2 Orc Cave Druid

No biggie Hope you and all had good Holidays


... An then the computer crashed... anyhow. Back and ready to move this forward.

Summary: The Ghawn family has entered a cave upon the request of the clan leader. Entering from two different entrances only to reunite shortly after entering massive underground complex. It is unclear how something this large could go without mention in their town. They met a group of orcs suffering from battle shock but were unable to ascertain what dangers caused them to be in this condition. Since then the party has found evidence of troglodytes, orcs and kolbolds living in the dungeons. They have fought a krenshar, fiendish dark mantels, and two fiendish rat swarms. The dark mantles rattled half of the party, specifically Grandma and they remained in this room while others ventured on. The underground complex radiates magic from everything and gives the summoner and his eidolon a strange feeling they cannot quite pinpoint.

The adventuring part of the party has entered what appears to be a large personal room of an orc. This orc must have been a leader of sorts because he has a crude strategy pit made of a pile of dirt with six stools around it. He used this to sketch out plans. The party has thoroughly searched the room. A hollowed out kobold skull sits on the desk along with a backscratcher carved out of lizardfolk thighbone. The bed, a plank with four legs, still holds a blanket and pillow made from troglodyte skin and stuffed with the hair of orcs.

The room has two exits, one the double doors in the north that the party came through and the second and open secret door on the east wall.

Tanlen searching the bed revealed a hollowed out leg with seven small pieces of jade worth 690 gp. The rest of the party is unaware of his discovery


Male Half-Orc Summoner 1

"I say we go a little further today, then come back here for the night to rest."


Male Half-elf Bard 1

Welcome back! Now if only I were evil, or had some place to spend the money...

Tanlen scoops out the pieces of jade and holds them up for his remaining companions to see. "Whoever these people were, they had a few nice things. I wonder where they got them?" After everyone has a look, he wraps them up in a spare piece of cloth and slips them into a beltpouch.

"Yeah, this seems like a reasonable place to rest, if we can block the doors. The question is, when is night? How long have we been down here? It feels like months since I've seen the sun..." With a sigh, he motions to the doors. "Still, we're down here, and we need to find the other end before we can get out. Which door?"


M 1/2 Orc Cave Druid

Glad your back...bad machine...bad machine...don't break like that :)
I think we closed the door to the direct North so we should try the western door.
"I Agree this looks like it be a good room to rest in when we need it. Yes time down here will be difficult, since it seem my sundial isn't working HA HA HA." Dhrek says trying to lighten the mood.


Male Half-Orc Guide Skirmisher Ranger 1

Jangis laughs heartily, with just a slight edge to his voice. "Yeah, I got used to not having sun for months at a stretch. Makes the mining that much easier! Don't worry, your eyes will adjust."

He points to the secret door. "That's the next place to check, definitely."


Male Half-elf Bard 1

With a shrug and a "Seems as good a path as any." Tanlen goes to peer through the door. Perception: 1d20 + 11 ⇒ (16) + 11 = 27


Tanlen peeks through the secret door revealing a passage not much wider than 5 feet heading south. Even with the his light spell bouncing off of the stone walls, the passageway continues beyon his vision range, although there may be a turn to the east right at the end. As Tanlen investigates the whole party feels a minor rumbling and shifting. Dust falls from the ceiling, but it does not seem to do any structural damage.


M 1/2 Orc Cave Druid

Dhrek will check the walls of this passage to make sure they seem stable
Know Dungeon:1d20 + 7 ⇒ (13) + 7 = 20 Assume that this is appropriate skill
And will follow Talen if they seem OK


Male Half-Orc Guide Skirmisher Ranger 1

Jangis sniffs the air and examines the hallways for openings as he heads down it.

Perception: 1d20 + 6 ⇒ (14) + 6 = 20


Male Half-Orc Summoner 1

Gromor and fang follow behind Jangis.


The dungeon structure does not seem effected by the small tremor, although the dust did diminish vision for about a minute. Tanlen and Jangis lead the party down the passageway which widened slightly as it turned left. The passage continues a few feet and ends in a door.

Map 11

The dust obsures any obvious tracks that may have been left.


Male Half-elf Bard 1

"Doors, doors, doors," Tanlen mutters as they approach the next door. "Who designed this place, anyway? I can't imagine it was built for testing new leaders - there's got to be more to its story than that."

Knowledge (geography) to know if we're anywhere near earthquake-prone areas (at least "near" as far as our entry point on the surface goes): 1d20 + 3 ⇒ (18) + 3 = 21

Once he reaches the door, the half-elf gives it the once-over, then (assuming it's safe) opens it.

Perception: 1d20 + 11 ⇒ (16) + 11 = 27


The door was safe to open and reveals a passage on the other side. The passage runs north beyond your vision, and east for about 40 feet before turning south. There is a door in the north east corner of the passageway.
Map 12

This area appears to be more affected by the tremor. The rubble strewn around in this area hampers movement (difficult terrain). Parts of the ceiling have fallen away.

Tanlen searches through his memory of any mention of this vast systems of rooms and cooridors but comes up empty. He finds it hard to believe such a complex could go unnoticed or unmentioned for any length of time.


M 1/2 Orc Cave Druid

"I say we check out that door at end of the corridor." suggests Dhrek


Male Half-Orc Guide Skirmisher Ranger 1

Jangis heads over to check the door.

Perception 1d20 + 6 ⇒ (18) + 6 = 24


Jangis carefully walks down the passageway, his progress hampered by the rubble on the floor. He as he approaches the door he looks to his right to see the hallway continue south and then turn east. There is a door on the western wall near the turn. The door he is approaching, like many encountered so far is open. Rubble covers the floor and spills out into the hallway. On the other side of the room is a collapsed archway that appears to give access to a further room. An earthquake has obviously damage this room rather heavily and the rubble is piled up at least knee deep.

Map 13

I have noted on the map the position of Jangis so we are all on the same page


Tanlen follows behind Jangis, carefully, and peers into the rubble-strewn room. "Sure doesn't look like they built this place well, for as well hidden as it is." He pauses and reconsiders, "Or the construction was actually very good, and it's just very old. I just hope it stays intact until we get out."

Knowledge (dungeoneering) to determine how sound the ceiling of that room is: 1d20 + 3 ⇒ (4) + 3 = 7


M 1/2 Orc Cave Druid

Dhrek follows the others


Tanlen stares at the ceiling hoping that it is strong enough to hold. It is impossible for him to tell what is a recent collapse and what has been there for an extended time. Dust covers everything.


Male Half-elf Bard 1

"Well, the sooner we find the other end of this thing, the less likely it is to collapse on us. Unless we turn around and go back, of course. But where's the story in that?"

And with that, the bard begins picking his way into the rubble-strewn room.

Some rolls which might or might not be relevant to crossing a rubbley room, but easier to just roll them now:
Perception: 1d20 + 11 ⇒ (14) + 11 = 25
Acrobatics (w/encumbrance): 1d20 + 2 ⇒ (18) + 2 = 20
Reflex save: 1d20 + 3 ⇒ (6) + 3 = 9


M 1/2 Orc Cave Druid

Dhrek seeing that Talen also thinks its safe will follow Talen in.


Male Half-Orc Guide Skirmisher Ranger 1

Jangis shrugs as Tanlen bounds and rolls past him, and follows.


Male Half-Orc Summoner 1

Gromor and fang follow the rest of the family.


Male Half-elf Bard 1

Did we lose another GM? Or is it just more of that move?


M 1/2 Orc Cave Druid

Hopfuelly the later


Male Half-elf Bard 1

Ok, it's been 6 weeks. I'm going to declare this PbP dead and stop checking in. If anyone wants to revive it, just send me a message with the handy new messaging system and I'll happily come back.

It was fun while it lasted. I'll miss the Ghawns. Thanks to everyone who stuck with it, and to both GMs who tried to get this to happen.


Male Half-Orc Guide Skirmisher Ranger 1

Definitely, thank you. At the very least, having a whole clan has made for a great RP experience. I might do it again at another date.

And I've started naming all my half-orcs "Ghawn."


M 1/2 Orc Cave Druid

Sad :( this would have been really Cool to finish....and thanks to both GMs and players who stuck with it

451 to 499 of 499 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The dungeon...part one All Messageboards

Want to post a reply? Sign in.