Gromor is the second oldest in the current generation of the Ghawn family. As a child, Gromor had no friends outside of his family due to his race, and thus left very lonely. Because of his loneliness, Gromor made up an imaginary friend, a rat named Fang. As he grew up, he would be constantly be picked on by others. This ranged from just name calling to actually being beat up. To avoid this, Gromor was always on his toes to avoid those who where bulling him. He also developed the ability to talk his way out of most confrontations.
As he grew older, his imaginary friend grew more detailed and clearer. One day, fang became so real looking that other people actually could see him too. After that Gromor discovered that he could cast spells that he mysteriously now knew. He also had a strange rune appear on his forehead, a runethat was also on the forehead of Fang and a flask that his father had given him. The flask, his father had told him, was in the family for generations. This flask was the one thing that Gromor kept when he and his siblins decided to leave town.
Eidolon Fang
Combat:
Int +2, Speed 40, Perception +7
Defense:
HP 6(1d10+1)
CMD 15
AC 14, Touch 12, Flat-footed 12
Fort 3, Ref 4, Will 0
Offense:
BAB +1, CMB +3
Melee Bite +2(1d8+2), 2 Claws +2(1d4+2)
Feats:
Skill Focus(Perception)
Skills:
Perception 7(1 rank, 0 Wis, 3 Class skill, 3 feat)
Sleight of hand 6(1 rank, +2 Dex, +3 class skill)
Stealth 6(1 rank, +2 Dex, +3 class skill)
Survival 4(1 Rank, +0 Wis, +3 Class skill)