"My friends, accept my apolgies for my tardyness" growled Ddraig, as he approached his comrades. "As I made my way here, I saw a young lady being accosted by a ruffian. It would seem that he went looking for trouble, and was surprised when I found him! I must say, her boundless gratitude surprised me!"
"I have read the proclamation outside, and have heard much from the townsfolk. It would appear that we may be pressed into service again. Why must my contemplation be interrupted so?"
By the way - I have no idea what 'dots' are (except a form of punctuation), and I'm working on the basis that ignorance is bliss!
When you post on a thread, a dot appears beside that thread on the list. You can then hit "focus" at the top of the page and it filters out everything except the threads you're posting on/reading or whatever, thus simplifying things for those of us with a bad board addiction.
It also makes it easier to check if there has been any activity on the thread since you last posted.
Breen directs you to the trail, which winds through the trees in a gloomy twilight; the leaves of the beechwoods are peculiarly dark and shady. Little sunlight reaches the forest floor. There are few birds or animals in evidence save one or two watchful crows that flap away noisily to the north as you pass below.
Ghadmyr does not know the reason for the darkness of the trees and wood. It may be something sinister, or it may be just a particular type of beechtree native to the island.
He does however notice, when the group reaches the clearing (created by the toppling of a great tree, which now lies on its sidein the centre of the clearing).
The elf notes that at least a week has gone by since the fight that took place here, as some plants are crushed or broken but others have sprung up in their place. The signs are confused, but large boar prints exit the clearing to the northeast, crossing the brook before being lost. Ponies hoofprints come and go from the trail back to the lands of man, while larger horses entered at a gallop from the west and left at a walking pace, around the fallen tree trunk, and across the stream to the northwest.
"On the contrary - it appears they left in different directions. The boar that way, to the northeast, and the grugach that way, to the northwest. It's as if they abandoned their hunt at this point.
"Since attempting to follow the trail that the boar has taken over the last week would be a fool's errand, perhaps we should find out what the elves in these parts know."
As if on cue, a hooded figure emerges from the trees where it had been concealed. He has an arrow notched on his bow, ready to fire. The figure addresses you in a gruff, low tone:
"Good health, brother. Were that we were meeting under better circumstances, and with a proper introduction, but we come with some urgency.
"The white boar seen in this clearing is causing quite a stir among the humans. The youth it slew on this spot was the son of one of their chieftains. We would like to learn what you and yours know of the beast. I fear that the promise of a reward will bring the worst sort of humans here in large numbers in a short time, and they may not honor your lands or your people as we here do. I would like to avoid that confrontation and keep the peace in these lands.
"With your leave, may we enter your lands peacefully to learn the nature of the beast and to learn of the events that transpired here? And may we speak with whatsoever of your people as may know more of this white boar?"
Nice one, Just got over the DC.
Macmoor realises that there are 5 other elves watching them from cover. Two more with the elf talking in a line of dense bushes to the north, and three others hiding behind the fallen beech in undergrowth.
"If you lie, oak-priest, then it is your death. And theirs." You get the distinct impression he isn't lying. "We shall return soon. Stay here." he says finally.
Ghadmyr turns back to his companions and addresses them in the common tongue. "They are going to allow us entry, and are going to return with what I expect would be an escort. They are wary of strangers, however, so we must be mindful... And alert."
"Friend Healaugh, I believe that the sound of your hurdy-gurdy, though melodious, may disturb the forest and its inhabitants, with unfortunate consequences" whispered Ddraig.
"Perhaps silence is advantageous until such time as we have established a suitable rapport with our Elven brethren."
Ghadmyr looks around the site carefully examining trampled plants, the felled tree, and various tracks to look for any new clues as to the events that transpired here.
Ignoring the aspersions (spoken and unspoken) on his musical skills, Healaugh moves quietly about the area wondering if any magic has been at work here.
"Reckon summat's been breached here, Ghadmyr," he murmurs quietly to the druid.
Neither Ghadmyr nor Healaugh can ascertain anything more than has already been found about the site. Healaugh is as sure as sure can be that there is absolutely nothing magical here.
After about 20 minutes, the elves return.
In broken Common, the leader (who previously spoke with Ghadmyr) says to you all, "You - wear these." and proffers blindfolds. It is not a request.
He turns to Ghadmyr:
Elven
Spoiler:
"We must disarm you all before you can meet our leader, Gain. Tell them."
Ghadmyr turns to his companions. "They wish to take us to their leader, an elf by the name of Gain. They want us blindfolded and unarmed, however." Ghadmyr looks over his companions, wondering if there is going to be trouble.
"I will gladly acquiesce to your gracious request, but would ask that you treat my longsword with care, as I would not wish for you to be injured by it," said Ddraig, handing over his sword and javelins, before reaching up and blindfolding himself.
Ynyr is doing jury duty, but I can't imagine that he'd object. You'll have to imagine the rambly waffle that will accompany his agreement though. Apologies, Ynyr...
The group give up their weapons and don their blindfolds willingly. They are then led through the woods, through water several times, spun around and generally confused and disoriented.
After bumping and tripping your way through the woods several times for half an hour, you are brought to a halt.
This is a Fabes game. Nothing would surprise me less than to find out we're right back where we started with added pointy things. Healaugh will be his usual swarmily bluff self regardless I expect.
Having taken off their blindfolds, the group can now see that another stream lies before them, and behind them a trail heads off southwest into the forest.
Your escort motions for you to cross the stream.
Several grugach tents made from coarse fabric are pitched on a level place across the stream. Elves come and go with deadwood for the cooking fires or carry braces of fowl or meat into the camp. Many are armed like your escort party. Overhead, crows perch on branches, cawing noisily at the activity below. Occasionally, an elf feeds a tidbit to a bird perched on his shoulder, or sends it off winging away on some errand into the forest.
A tall elf stands outside one of the larger tents in the southeast of the camp, speaking to what seems to be a giant tree shaped like a person! Nature check They are speaking together in a slow, sonorous manner. They both turn to regard you as you approach. Kraf (the leader of your escort) bows to the other elf and to the tree-giant before making his report (in Elven).
"Eee. Hopes that's no relation to singing tree of unpleasantness we met back a space." Bad memories of the last ambulant, audible tree he met come flooding back.
The little fisherman recognises it as a treant, creatures who regard themselves as guardians of the forest, looking somewhat like an ambulatory tree with a humanoid face. When at rest they look very much like a normal tree. Some violently oppose all trespassers, others only attack those who cut or burn down trees. They are usually friendly to people who respect the wild.
Healaugh has had a fantastic run, but will be perfectly happy to retire from adventuring and return to singing Brigid-inspired sea shanties from the prow of his fishing boat.
Thank you for running this - it's been highly enjoyable.
No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
Fabes DM wrote:
Hi gang, hope you've enjoyed the game. Just to let you know that I will in all likelihood be winding down this game once you have completed your mission.
They are great characters but I am a bit burnt out, with running another 4E game online, and one in rl, as well as playing several PbPs.
I may start a Dark Sun game in the future, and you are all welcome to get first dibs on that, when and if I launch it.
Cool, no problem. It's been fun and I might well look into your Dark Sun campaign if it arises.
Male Celestial Cleric of Myself 10/Radiant Servant of Me 10
Aubrey the Malformed wrote:
Fabes DM wrote:
Hi gang, hope you've enjoyed the game. Just to let you know that I will in all likelihood be winding down this game once you have completed your mission.
They are great characters but I am a bit burnt out, with running another 4E game online, and one in rl, as well as playing several PbPs.
I may start a Dark Sun game in the future, and you are all welcome to get first dibs on that, when and if I launch it.
Cool, no problem. It's been fun and I might well look into your Dark Sun campaign if it arises.
Hi folks, sorry for lack of updates - busy few days!
Just wondered if anyone was interested in joining a Savage Worlds game I am running at the moment in the Kingmaker AP.
I suppose this really goes out to Elor and Celestial Healer, as Rosey's in it and Aubrey's running it in 4E (how's that going by the way? Would be interesting to compare notes.)
Male Celestial Cleric of Myself 10/Radiant Servant of Me 10
At least for right now I'm not looking to join any more PbPs. With all my time consumed with grad school applications, I'm struggling to keep up with the ones I've got. Thanks though!
No peeking, please Rarely Accountant 2/Auditor 4/Waster 30
It's early days in my Kingmaker. The PCs are just about getting to 2nd level and they've mapped a single square. However, we had to establish 4e versions of the rules, and as the scenario relies a lot on random wilderness encounters it's not too difficult to find something to throw at them. I'm enjoying it and the PCs seem to be, though a few are 3.5/PF players toying with 4e to see what the fuss (or otherwise) is about.
Savage Worlds combats are over much faster than 3.5 or 4E games that I've run, and this has meant that the group is progressing fairly quickly in some ways. They have already bust up Thorn River Camp, and captured Kressle. She is now their prisoner and they are exploring their way in the hexes around the Stag Lord's Fort. They have been ridiculously lucky in not encountering any random monsters. The berry patch was a nasty experience under Savage Worlds. They are currently meeting the kobolds.
Hi chaps, as you may guess, this is the end of the White Boar of Kilfay. I'll be putting a hiatus on running anymore games (other than Sleeper in the Tomb of Dreams) but you are all more than welcome to take part in any future games I run.
Ideas so far are:
4E
Continuing with the Celtic adventures of this bunch
Dark Sun game set in Draj
To be honest, old boy, once Trollhaunt is wrapped up (one way or another), I'll be taking a break from rl DMing (baby on the way and all!), so I may well be running another online game. All of you have spots in it should you wish.
Aubrey pimped your game in our discussion thread. I'm a relative 4E noob, but I love Dark Sun from back in the day. I have the 4E PHB and PHB2, but that's it as far as reference sources. I also do not have any of the 4E Dark Sun materials (and I have no clue what they've changed since 2E). Assuming that these facts are not condemning, I would be interested in joining.
Basically 4E Dark Sun adds some cool new bits on top of what goes into making a character, namely Wild Talents, Themes, and Inherent Bonuses. When we start up a thread, we can talk you through them, as well as any errata that your character may need.
So, if you're still interested we have:
Rosey
Aubrey
Fatespinner
Ideally, we need 2 more but if people want to cycle in and out, I have a way to deal with that.
As long as you're willing to tolerate the fact that my access to resources is somewhat limited, I would be glad to join. I am partial to Controllers and Leaders, the Invoker (PHB2) and Bard (PHB2) in particular. I have been wanting to try out the Rogue in 4E, though, so if we need a Striker, I can do that too. I have only played in about a half-dozen 4E games, most of which were Living Forgotten Realms and thus were very brief, combat-intensive games. I have played a Bard through the Wrath of the River King adventure by Wolfgang Baur, though, and that was a lot of fun.
That's fine. Bear in mind that the Divine power source does not exist on Athas (the gods either fled or were killed), so no Cleric, Invoker, Avenger, or Paladin classes.
Also the following races don't exist: Half-orc, Gnome, Deva. Goliaths are 4E's half-giants in Athas. Eladrin are so rare as to my almost mythical (their world is nearly gone, and they have a Corum/Elric vibe). The other races are pretty much as you might remember.