The White Boar of Kilfay - 4E D&D

Game Master FabesMinis


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Male Halfling Bard 4

"Eee. Tha's reet impressive."


Both hit! Troll A is now Bloodied.

Ghadmyr's ferocity is unbridled as he transform before the eyes of the astonished trolls and tears into them!

The seem much more uncertain of their odds now...

Macmoor.


These are two sorry trolls. Can Macmoor bring the smack more? Sorry...


M Human Barbarian 4

Macmoor thrusts through the surging river, drawing his axe as he comes. He reaches shore and slashes at the nearest of the trolls.

Move to L31, Minor action to draw weapon, and UNLEASH HELL. OK, Pressing Strike - I get to shift 2 first, which can be through an enemy, so I'll get to J32. I'm now flanking the one in K-J/30-31. So that's 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31, and 1d12 + 5 ⇒ (2) + 5 = 7. If that succeeds, I can push him to L-K/30-31.

EDIT: YAY, critical! That's max damage plus, as I'm using a High Crit weapon, another 1d12 ⇒ 3. I also get a free melee basic attack too - same target, 1d20 + 9 ⇒ (14) + 9 = 23 - he's moved, so no flanking - 1d12 + 5 ⇒ (5) + 5 = 10. OK, total damage 20, plus another 10 if my second attack hits. And if that kills him, I can do a Roar of Triumph, which means the other will have -2 to all defences until the end of my next turn. I think that went quite well.


Male Halfling Bard 4

Remind me to keep Macmorr on our side.


I don't even need to look at his statblock to know that kills him. Whoa.

Macmoor joins the melee, and in a single sweep beheads one of the trolls, which is still recovering from Ddraig's acidic breath. The green-skinned monster's body smashes to the ground, shortly joined by its surprised head.

The other troll looks on in horror as Macmoor roars in bloodlust!


Male Elf Druid 4

As far as I'm concerned, it's just what these trolls have coming to them.


After all that excitement, Healaugh is up.


Male Halfling Bard 4

"Tha's nowt but gurt cludgie, can't keep self from melting even."

Healaugh stands neck deep in water and hurls insults at the remaining troll.

1d20 + 8 ⇒ (15) + 8 = 23 - Vicious Mockery (Will). On hit, does 1d6 + 5 ⇒ (3) + 5 = 8 damage and the troll attacks at -2 to the end of Healaugh's next turn.

Then he splashes carefully towards the opposite bank.
Move to Q30


Another hit!


>>>>MAP<<<<

The remaining troll legs it!

Ddraig and Ynyr are up! Go on, trash him, then.


Male Human Artificer 4

"Do you think he might be running for help, now?"

Ynyr belatedly realises this might not have been the best suggestion to make.

"So, should I work on the dam or join you on the other side?"

He's got nothing that will make any impact on a running troll from where he is now, so he'll just start wading slowly through the water.


Male Elf Druid 4

Hey DM, I forgot that my pouncing beasthide armor lets me shift 1 when I wild shape. That means I didn't need to use that action point (I used it because I took 2 move actions that round - one to stand, one to shift). Can I retain my action point? Still getting used to how druids work...

Also, this troll is a fool if he thinks he can outrun a predator druid :)


Male Dragonborn Paladin, Level 4

Ddraig (being somewhat out of options for a fleeing troll who's well beyond his running range!) climbs out of the river (at J30), takes a few steps forward to J33 and, dropping his sword, divinely challenges the troll, then hurls a javelin at it.

Javelin attack: 1d20+8 v AC; 1d6+4 damage

Rolls: 13+8 = 21 v AC; 6+4 = 10 damage

"Was it something we said?"


Taking the javelin out and sheathing the sword is 2 minor actions, Ddraig. Let me know what you want to do. Ghadmyr - sure thing, go for it.


Male Dragonborn Paladin, Level 4
Fabes DM wrote:
Taking the javelin out and sheathing the sword is 2 minor actions, Ddraig. Let me know what you want to do. Ghadmyr - sure thing, go for it.

Please, Sir - I'm dropping the sword, not sheathing it! I'll pick it up in a minute, as there's no way that I can get to the troll - I'll let the ranged bods finish him off! However, it occurs to me that divinely challenging it would also be a minor action, so forget the challenge.


OK, will work on that.


Male Elf Druid 4

Assuming Ddraig didn't kill it, and Ynyr is double-moving...

Ghadmyr shifts back into his elven form and bolts in the direction of the troll, demonstrating why elves have a reputation for speed.

Minor action to return to elven form and shift to F30. Move to L38.

He raises his spirit totem and calls down lightning from the sky upon the troll that had attacked him so savagely.

Call Lightning on O48, area burst 1. 1d20 + 7 ⇒ (17) + 7 = 24 vs Reflex (+1 bonus if he's bloodied), 1d8 + 5 ⇒ (8) + 5 = 13 lightning damage on a hit. Regardless of whether it hits, there is an effect: The burst creates a zone of rumbling thunder that lasts until the end of your next turn. While within the zone, any enemy takes a -2 penalty to attack rolls, and any enemy that leaves the zone takes 5 thunder damage.


M Human Barbarian 4

"BWAHAHAHAHA!"


Draig and Ghadmyr hit. Jeepers.


The troll yowls in pain as Ddraig's javelin strikes home, and then a storm erupts around it!

Macmoor and Healaugh are up.


M Human Barbarian 4

Move to K37, dropping axe and drawing javelin. Throwing javelin for a basic ranged attack. 1d20 + 8 ⇒ (6) + 8 = 14, damage 1d6 + 4 ⇒ (1) + 4 = 5


Miss.

Macmoor's prowess with a javelin is not the equal of Ddraig's this day, and it falls short. The troll is somewhat preoccupied with it's personal weather system.


M Human Barbarian 4

"He might be a coward, but damn is he a fast coward!"


The troll is now Bloodied as well, thanks to Ghadmyr.


Male Halfling Bard 4

"Happen he's feeling put upon."

Healaugh splashes gamely to the bank and tries hurling his javelin at the fleeing troll.

Move to P32 which I'm guessing isn't land.
Throw javelin. 1d20 + 3 ⇒ (20) + 3 = 23 - inc distance penalty so no chance really. If it does hit (Crit of all things!) does 10 plus 1d6 ⇒ 6 for a total of 16 lightning damage.


A crit always hits, you lucky beggar.


Init

Ghadmyr
Macmoor
Healaugh (in current - please see previous posts)
Trolls
Ddraig
Ynyr


The troll continues to run, until he's off the map. Do you wish to pursue?


Male Elf Druid 4

I'm in favor of pursuit, but what does everyone else have to say?


Male Halfling Bard 4

Hunt him down Ghadmyr. You're likely to be the only one who can get close. Healaugh will pound along behind on his very short legs.


It's Ddraig now and Ynyr, so what will they do?


Male Human Artificer 4

Ynyr considers his options and goes back to finding ways of disabling the water jets, still hopeful that they can be turned on enemies rather than feeble halfling friends.

1d20 + 6 ⇒ (18) + 6 = 24

"Now I'm seeing way of it, look you."


Male Halfling Bard 4

"Bit bloody late, Ynyr lad, but better than not at all I suppose."


1 Success from Ynyr. 2 more needed.


Male Elf Druid 4

Healaugh, if I delay until after your initiative, would you be able to heal me before I give chase? I don't mind taking off after the troll, but doing so while bloodied seems shortsighted.


Male Dragonborn Paladin, Level 4
Fabes DM wrote:
The troll continues to run, until he's off the map. Do you wish to pursue?

Sure ... if there's a passing bus!

Ddraig (reaslising that the troll is clearly wearing +3 brown trousers of fleeing) concedes that he will be unable to effectively pursue the troll, and decides to secure the area.

Ready Valiant Strike in case anything nasty or unwanted appears nearby.


Male Halfling Bard 4

Healing is yours Ghadmyr

"Run trollkin, run trollkin,
Run, run, run ...

Off tha goes, our Ghadmyr"

Healaugh scrambles out of the river and gets as close as he can to Ghadmyr, giving the druid a running start.

Surge +4. Slide one square. Double move if needs be to get him within 5.


OK. Healaugh has healed Ghadmyr and Ghadmyr has delayed. Macmoor: are you pursuing?


Male Halfling Bard 4

Ghadmyr, Macmorr and Ddraig

Spoiler:
I'm planning to run a very cut down version of "Halls of the Mountain King" - Open Design's latest effort. Celestial was on the alternates list for "Winter is Coming" and has first call if interested, but if either of you others are, feel free to add your names. I'm happy to take seven, so if Celestial wants in, that's the lot. Either of you would be welcome to an alternates spot. As we all know, people come and go.

Details - such as they are - are on this thread. No pressure, just wanted to let you all know.


Macmoor - are you pursuing?


Male Dragonborn Paladin, Level 4
Healaugh wrote:
Ghadmyr, Macmorr and Ddraig** spoiler omitted **

Spoiler:
I'm in, whatever it is!!! I've replied under Elor's name :-)

OK, let's turn it into a Skill Challenge!

6 successes before 3 failures. Primary Skills: Athletics, Endurance, Intimidate, Nature. DC 17. Secondary Skills (reduce primary DC by 2): Insight, Perception.

Please narrate how you are using a skill to chase the troll.


Male Halfling Bard 4

Snarling at the troll, Healaugh makes gestures with his hands strongly suggestive of hurling a fireball.

"Reet. If tha's got sense, tha'll stop."

1d20 + 9 ⇒ (18) + 9 = 27 - Intimidate


M Human Barbarian 4

OK - Athletics. Kinda running after him. 1d20 + 10 ⇒ (20) + 10 = 30 Sorry for the silence - been away a couple of days. EDIT - hmm, waste of a 20.


OK, 2 successes, 0 failures so far.

Healaugh yells in a threatening manner as Macmoor chases down the remaining troll.


Male Human Artificer 4

From the wrong side of the river, Ynyr tries to lend a helping hand and voice.

He'll aid another on the next skill check, since he's (a) too far away to do much useful and (b) particularly inept in most of the primary skills, bar Endurance and I can't think of a plausible way for him to use that at a distance of over 100 feet.

1d20 + 4 ⇒ (10) + 4 = 14 - which is his lowest bonus for any of the skills concerned.


Aid Another to which skill, and how?


Male Human Artificer 4
Fabes DM wrote:
Aid Another to which skill, and how?

Clearly he can't help with Athletics, Endurance or anything requiring movement, but he could assist with Perception, Insight, Nature or Intimidate. He would point out helpful details to assist his comrades in finding the best way to run down errant trolls. Maybe. Otherwise he can't really contribute much, and he'd like to.

"Well, now..." Ynyr gives the running troll his full consideration.


Choose one and roll, you know? Isn't it? You see?

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