The White Boar of Kilfay - 4E D&D

Game Master FabesMinis


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M Human Barbarian 4

"And have the trolls creep up behind us? Nah, let's smack 'em - I need to unlimber before we meet the pig."


Male Halfling Bard 4

"Reet. Reckon I look toothsome. Don't have to kill them Ghadmyr, just persuade them they're better off letting us pass. So, I'll cross stones casual like, wi' tanglefoot bag at ready."


Do you have a plan, team?


M Human Barbarian 4

A what?

I say we give the trolls what-for. They don't seem that aggressive anyway - maybe a couple of Intimidate checks. Anyway, I'd quite like to try out some of my powers....


Male Elf Druid 4

Okay. We'll try the stones.


Male Halfling Bard 4

Faintheart never won fair trollskin. We're going in.


I take it Healaugh is getting a tanglefoot bag from Ynyr and then jumping on the stones. Please see the ruling for that on the page before and make appropriate rolls.


Male Halfling Bard 4

Althetics checks to start crossing the stones (1d20+7=12, 1d20+7=22)

Healaugh ventures cautiously onto the first stepping stone.

Moving to Q24 with suspicious ease.

Holding up the tanglefoot bag, he awaits results.

Not quite sure how much further he can go in a double move.


As the brave halfling leaps onto the first stone, a jet of water shoots out of the dam straight at him!

1d20 + 8 ⇒ (18) + 8 = 26 vs Ref.


The jet hits him full on.

1d6 + 2 ⇒ (5) + 2 = 7 Damage.

Healaugh, please make a save to avoid being pushed into the river.


Male Halfling Bard 4

Save v falling into fast running river (1d20=17)

"Reet. Best be wary, lads."


You're now prone, old chap.


Male Halfling Bard 4

Gosh, how jolly.


M Human Barbarian 4

"What just happened?"

Perception, looking at the dam: 1d20 + 7 ⇒ (17) + 7 = 24


Initiative

Trolls
Ghadmyr
Ddraig
Ynyr
Macmoor
Healaugh

Macmoor spots some strange markings at the openings of the dam.

Arcana check to find out more. Your Perception check was a minor action, Macmoor. Do you want to do anything else?


>>>>MAP<<<<


Male Halfling Bard 4
Macmorr wrote:

"What just happened?"

Perception, looking at the dam: 1d20 + 7

"Fell over is what."


Male Human Artificer 4

Perception, thievery (1d20+8=11, 1d20+8=23)

"Well now. Interesting that is, don't you think? Here is friend Healaugh pushed over by a water jet. Can we turn them on the trolls, maybe?"

Ynyr has a little furtle around.


Whoa there, it isn't Ynyr's turn yet. Keep those rolls but we'll apply then when it gets to him. Macmoor still has 2 actions left, if he wishes to take them.


Male Human Artificer 4
Fabes DM wrote:
Whoa there, it isn't Ynyr's turn yet. Keep those rolls but we'll apply then when it gets to him. Macmoor still has 2 actions left, if he wishes to take them.

Ooops. Got over-eager and misread Ddraig for Ynyr. I know, I know, it's not his turn either.


M Human Barbarian 4

The trolls aren't attacking, so I'll wait and see. I'll waive the rest of my round.


Male Dragonborn Paladin, Level 4

Fabes DM

Spoiler:
I'm BACK, baby!!! Fully updated (albeit with some strange changes) and ready to rock and roll!

Ddraig moves (to R22) and readies himself to explore!

Fabes DM

Spoiler:
Can I step onto R23, then R24, or is there insufficient room? If so, is P24 my only option to enter the fray?


Ddraig - entering R23 requires an Athletics check - see explanation of the river previously. You can't leap onto Healaugh's square as he's in it. P24 is your only option at the moment. Do you want to try jumping?

The trolls emerge to see the commotion.

Ddraig to decide on leaping and Ghadmyr to go.

>>>>MAP<<<<


Male Elf Druid 4

Ghadmyr will delay for the time being.


Ddraig - to leap or not to leap?


Male Dragonborn Paladin, Level 4

Leap!!!

Leaping effort: (Athletics / Acrobatics) (1d20+2=12, 1d20-1=14)

Hopefully that gets me to P24 without landing on my arse and denting my armour!


With an athleticism that defies belief, Ddraig jumps onto the first stone and keeps his footing!

Initiative

Ghadmyr (delaying)
Ynyr

Macmoor
Healaugh
Trolls
Ddraig


Male Human Artificer 4
Ynyr the Tinkerer wrote:

Perception, thievery (1d20+8=11, 1d20+8=23)

"Well now. Interesting that is, don't you think? Here is friend Healaugh pushed over by a water jet. Can we turn them on the trolls, maybe?"

Ynyr has a little furtle around.

Ynyr finds a more opportune moment and repeats himself.


Perception is a zero. To use that Thievery check, you're going to have to get close to the dam.


Male Human Artificer 4

"Well now, better be taking a closer look, hadn't I?"

Double move to V23.


Meant to do this yesterday... Water jet vs Ddraig.

1d20 + 8 ⇒ (14) + 8 = 22 vs Ref
1d6 + 2 ⇒ (2) + 2 = 4 damage


Ddraig, please make a saving throw to avoid being dunked in the river.


Male Dragonborn Paladin, Level 4

Save against getting wet: (1d20=9)

Splash!


Male Elf Druid 4

I think the river has a higher CR than the trolls.


Any moves, Ghadmyr?


Male Elf Druid 4

Ack! It's my turn? Okay, move to P21 and yield the rest of my actions.


Well, you've been Delaying, so I wondered if you wanted to go after Ynyr.


Initiative

Macmoor
Healaugh (prone)

Trolls
Ddraig (in current - please see previous posts)
Ynyr
Ghadmyr

>>>>MAP<<<<


M Human Barbarian 4

Double move and swim to O26. Athletics check = 1d20 + 10 ⇒ (5) + 10 = 15


Male Halfling Bard 4

DC to crawl over the stepping stones?


Male Halfling Bard 4
Healaugh wrote:
DC to crawl over the stepping stones?

Deciding not to risk standing up just yet, Healaugh grips the tanglefoot bag in one hand and reaches into his pack for some travel rations in the other. Then he crawls further over the river.

I'll make whatever rolls are needed when I know what they are.


You don't need to roll anything to crawl on a stone, but please be aware that you need to jump from stone to stone or swim from stone to stone.


Male Halfling Bard 4

Athletics checks to cross stones (1d20+7=22, 1d20+7=24)

Double move. Aiming to get to P21 and dropping prone in case of another water jet.

Healaugh eyes the dam suspiciously and tries jumping the next couple of stones.

"How's tha doing with disablement, Ynyr."


Remember that each time you land on a stone, you need to make an Acrobatics check.


Male Halfling Bard 4
Fabes DM wrote:
Remember that each time you land on a stone, you need to make an Acrobatics check.

Bum. I made Athletics checks. Coming up with the rolls then.

Acrobatics to land on rocks not river (1d20+9=16, 1d20+9=29)

Healaugh struggles to keep his footing on the first stone ...


Yes, you need to make an Athletics check to jump, and then when you land an Acrobatics check to keep your balance, so both are required.


Male Halfling Bard 4

22 to jump from first rock and 16 to land
24 to jump to second rock and 29 to land.
Still dropping prone to avoid any fancy water jets. Still holding grub in one hand and tanglefoot bag in the other. Bet he still falls in with that 16.


You succeed on the first jump.

1d20 + 8 ⇒ (18) + 8 = 26 Water jet vs Ref against Healaugh.


You were hit by the jet, Healaugh...

Damage 1d6 + 2 ⇒ (5) + 2 = 7

Please make a save to avoid going into the river.

Macmoor Taking into account the current, I have placed you as far as you can get.


Male Halfling Bard 4

Save v falling into the water (1d20=19)

"Will tha get move on wi' disablement Ynyr, tha gurt numpty."

Healaugh sounds a little irritable as he gets clobbered by yet another jet of water.

"It'll never catch on as entertainment, tha knows."

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