
Fabes DM |

After their adventures on the isle of Gwynnwth, (and their subsequent departure after trying to explain their actions in the affair of the Luskan raiders) Ddraig, Ynyr and Helaugh find themselves on the isle of Moray, a more brooding land, ruled by the Ri (King) Conn.
You are in the Green Briar Inn, relaxing with your new friend, a elf out of the wild woods. The inn is abuzz with some news.

Healaugh |

"... still not sure we were in right on it, sending Inge home again, but she had a way with her,"
Healaugh concludes the story of their recent adventures on Gwynneth. Even to himself he's not prepared to admit how much of a way Inge had about her.
"Maybe some peaceful times ahead, dost think?"

Ghadmyr of the Fallen Leaf |

Ghadmyr gives a taciturn half-grin.
"Peaceful times tend to have a remarkable brevity about them."
Realizing his dour prediction is too somber for the occasion, Ghadmyr's face breaks into a smile.
"But here's to hope."
He takes another sip of his ale and grimaces. Ghadmyr clearly has a taste reserved for elven brew.

Ynyr the Artificer |

Ynyr approaches the table. Pausing only to see if Healaugh has his hurdy-gurdy handy. Seeing that it still appears to be in its case, he comes nearer and greet him with a smile.
"Now, isn't this more like what it ought to be? A bit of peace and a good drink and could there be a better way to be calm in? Did I not hear that there was something to hear in this inn?"

Fabes DM |

Indeed, the whole common room spills out into the muddy yard!
Breen reads out the notice aloud for his customers:
"Be it known that the Ri Conn passes sentence of death on the white boar of Kilfay, which lately slew in bloody murder Muirish of the house of Conn. Furthermore, whosoever shall carry out this sentence and bring the dead body to the Ri shall receive his heart's desire, by the power of the Kingstone."

Ghadmyr of the Fallen Leaf |

Ghadmyr makes his way back to Healaugh and the others. "The white boar of Kilfay?"
Ghadmyr tries to recall if he has heard of such a beast before. Nature check 1d20+13 = 21.

Healaugh |

"Don't know as I've heard of it, nor lad it's killed. Seemingly Ri Conn's reet fetched by insult to his kin."
Home rolled 1d20+7 = 21 History (Boar/King}
1d20+9 = 27 Nature (Boar)
1d20+11 = 31 Arcana (Kingstone)
1d20+9 = 10 Streetwise (King and his family)
Healaugh dredges around in his copious memory.

Fabes DM |

Neither Ghadmyr or Healaugh have heard of the beast before, but they do know that boars can be dangerous when cornered.
Healaugh knows that the Kingstone is a large piece of granite, weathered into the shape of a chair or throne that stands at the centre of the kingdom. It is used in a special ceremony when the chieftain (or "Ri") is made ruler of the land; it is said to be instilled with magic by the diety Math, to grant each Ri one boon during his reign.
The boon is supposed to be stored against some calamity befalling Moray, and it is unheard of that a Ri should make the power available to someone else.
He doesn't know anything much about the Ri Conn.

Fabes DM |

"Ah, sure, Master Healaugh," Breen replies, his face growing redder, "Nae good will come o' this. Muirish died a warrior's death, hunting that boar. 'Tis not right tae seek recompense."
One of the patrons says with barely concealed annoyance, "The power o' the Kingstone dinnae be a trinket to be given away!"

Macmorr |

Unperturbed, the warrior shrugs and rubs his unshaven chin. "Anything can be killed, if you are strong enough." The newcomer is a tall and rangy human, slouching in a chair near the others with his greataxe in easy reach, his hide armour battered and his cloak travel-stained. He seems preturnaturally calm and relaxed, though his dark eyes carry a dangerous glitter.
There you go - at least you know what he looks like now. Now I just need some stats.

Fabes DM |

How strange. I can get a dot pretty quickly, just posting with an alias. weird.
One or two people eye Macmoor with suspicion.
"Ye'll be having some sort o' magic then to fight it, will ye?" one of them asks sarcastically.
"Will yers all calm down a wee bit?" Breen says, "Let me tell you how it happened." he adds to the adventurers.

Fabes DM |

Breen fills you in on what happened:
"It happened within our borders in Kilfay." he begins, "The beechwood not far from here. Tis not wise to stray too far into its darkness. Them as has, reckless hunters, few return."
He goes on to explain that a large group of elves "'Grugach' they calls themselves" makes much of Kilfay its home, discouraging trespassers with traps and snares, and when those fail, striking from ambush with their "elf-shot" (poisoned arrows).
A lot of superstition surrounds these elves. Especially when the moon is in certain phases, one should not venture into Kilfay, lest one is taken back to the netherworld of the elves, to join their Wild Hunt. (At this, Breen eyes Ghadmyr with slight worry and says "Er... beggin' yer pardon.")
"But, not too long ago, swineherds and cotters near the fringes o' the forest, said they'd seen small bands o' the grugach, making themselves known. Not like them to be out in the open."
"So, the druids, they say it must be fer some reason. And d'ya know, so it was! So, the chieftains they all get on their guard cos o' this warning from the druids."
"That's when the goblin-folk come out o' the blackest parts o' forest. Slain by our swords and elf arrows, they were. Without them grugach, we woulda been caught with our breeches down."
"So, by way o' gratitude, we sends 'em gifts, and words o' thanks. But all we find is dead goblin bodies. They'd gone back to the wood."

Fabes DM |

He continues:
"There're standin' stones and such to mark the border between our land and that o' the grugach. Both sides respect that, just as Muirish and his men did when they found the white boar. Or the boar found them."
He mops his brow and adds, "It cam crashin' inta the clearing they had dismounted in t' get a drink from the brook in. The grugach come ridin' in on their fine horses. Arrows were shot, lances thrust, swords slashed, but no harm came to the boar. His followers said Muirish died a warrior's death, his side torn open as he leapt at the beast."
"More might've died they say, had it not been for his courage."

Healaugh |

"Not so sure what they say about white beasts around these parts."
Healaugh rummages through his memory for any bits of local legend ...
History, Nature (1d20+7=14, 1d20+9=21)
... and isn't sure if he can remember anything useful.