The Way to a Dusty Death (Inactive)

Game Master Chainmail

The Half-Dead City
(1 of 6): In Wati, the half city, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city’s vast necropolis in search of the nation’s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a rival adventuring group intent on keeping one tomb’s treasures for themselves. At the same time, the heroes learn that a potent artifact, potentially capable of animating the dead, has been stolen from the tomb. Can the adventurers defeat their rivals, or will they join the undead defenders of the city’s necropolis?
current map
1st floor map


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Two skulls are shattered by weapons, the attacks of magic miss the small targets. The skulls go for Asaran, as they rush him, he swings as one approaches.

skulls @ +2: 4d20 ⇒ (7, 12, 20, 1) = 40conf: 1d20 + 2 ⇒ (3) + 2 = 5
Asaran takes 1d2 ⇒ 2 damage.

Party up -- AoO for Asaran

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet strikes again with his whip.

whip: 1d20 + 7 ⇒ (11) + 7 = 18
Damage: 1d4 + 5 ⇒ (1) + 5 = 6


Male Human Ranger (Divine Tracker/Trapper) 4

AoO: 1d20 + 6 + 2 ⇒ (5) + 6 + 2 = 13

Asaran curses he misses the skulls, I let them in too close before swinging... Bad move..., then winces as he's bitten. Well, I'm not likely to scare them off, but maybe I can make myself a small bit of space... He then leans forward before taking a quick step back, using the small amount of space he's created to take a full swing of his heavy blade.

Falcata: 1d20 + 6 + 2 ⇒ (20) + 6 + 2 = 28 Confirm: 1d20 + 6 + 2 ⇒ (18) + 6 + 2 = 26

Assuming that FE undead applies.

Critical: 3d8 + 9 + 2 ⇒ (8, 1, 8) + 9 + 2 = 28 That's likely more than a mite overkilly


A whip and falchion shatter skulls and leave two left hovering above the ranger.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty swings the wand at a skull again.
Wand of CLW: 1d20 + 2 ⇒ (6) + 2 = 8 touch

damage: 1d8 + 1 ⇒ (6) + 1 = 7 DC11 will for half


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

Iskender again casts disrupt undead, preferably at an injured creature.

Touch AC: 1d20 + 3 ⇒ (12) + 3 = 15
DMG: 1d6 ⇒ 4


Dusty and Iskender miss, and the two skulls harry the ranger again.
hit: 2d20 ⇒ (19, 4) = 23
Asaran swings as they close (AoO would negate damage of 1d2 ⇒ 2)

Party up


Male Human Ranger (Divine Tracker/Trapper) 4

AoO: 1d20 + 6 + 2 ⇒ (14) + 6 + 2 = 22 for 1d8 + 3 + 2 ⇒ (8) + 3 + 2 = 13

Asaran chops down one of the skulls as it flies toward him, then quickly steps back, repeating his last manoeuvre... but swings a little too quickly, the heavy blade passing wide of the skull.

Falcata: 1d20 + 6 + 2 ⇒ (4) + 6 + 2 = 12 for I'm assuming that misses..


Asaran shatters the skull BEFORE it can bite him. His follow up misses.

One skull is left.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet strikes again with his whip.

whip: 1d20 + 7 ⇒ (17) + 7 = 24
Damage: 1d4 + 5 ⇒ (1) + 5 = 6


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

Iskender again casts disrupt undead, at the last skull

Touch AC: 1d20 + 3 ⇒ (6) + 3 = 9
DMG: 1d6 ⇒ 1

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty hangs back, her combat skills thus far have been not a lot of use.
Full defense


The whip shatters the last skull.
Combat OVER

The group prepares to move further into the house.


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran rubs his throat, "Well, that was scarier than it needed to be."


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"While I agree with the sentiment, I am left wondering just what an appropriate amount of scary would have been?"


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran chuckles, "Fair question. Maybe about half that much. I mean, it wouldn't do to be attacked by fuzzy poppets. We'd never take them seriously."

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

I don't know, fuzzy poppets would make a nice change of pace. Just to mention, I am about dry on healing. Still got the wand though.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"Unless it's undead, don't expect much from me."


Asaran moves to explore the inner courtyard to the south.

A form of a woman made out of sand emerges from the center of the house grounds.
"I am the spirit of this house. Welcome to my abode. Who intrudes upon the crypt of Penteru?"


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran bows his head to the figure, then rubs his throat, warming it to speak, "I am Asaran Neitekh, chosen of Anubis."


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"How could this go wrong?"

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Aside to Iskender Shh, don't be so negative

To the spirit she says

I am Dusty Fireseeker, Follower of the Dawnflower. Blessings to you. We are seekers after knowledge and preservers of the past.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"I am naturally a pessimist I suppose."

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

"I am Sunjeet Azra'eil, and we do not intrude. We are charged with the holy task of learning from the past and preserving the ancient knowledge we find there."

Diplomacy: 1d20 + 7 ⇒ (10) + 7 = 17


The creature, which has formed out of sand, looks like an attractive female. She speaks suspiciously with the aid of some magic.

"Well, as long as you do not disturb the spirits of the dead, you may be at peace with the Penteru estate."

To the southwest, a staircase leads up:
A large staircase climbs to the second floor from this room.
Sand and dust cover the floor, and painted columns stand in
all but one of the corners. Pieces of broken wood, shattered
pottery, and disintegrating fabric litter the room’s perimeter.

To the south:
Brightly colored columns stand in the four corners of this
foyer. Hieroglyphs cover the walls and tiled floors, obscured
in places by piles of dust and sand. Open archways lead to the
north, east, and west, while a set of stone double doors exit
to the south. This is the main entrance to the house.

To the southeast:
A large tiled pool sits in the center of this chamber,
surrounded by sloping tiled floors. A few steps descend into
the basin, which has accumulated a deep layer of sand on its
bottom. Faded murals on the walls depict scenes of life along
a river, with recurring themes of running water and aquatic
life running through the artwork. In the northeast corner, a
tarnished bronze spigot juts from the wall just above head
level. Archways lead north and west, and a stone door stands
in the eastern wall.

Map has been updated, and you are in the center courtyard.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

Not addressing the woman, but rather his companions, Iskender comments, "seems fair, it's not like our existing mission parameters don't already want us to be respectful of the dead, right?"

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Nodding, Sunjeet moves carefully towards the southeast area of the estate, keeping an eye out for any traps or interesting items.

Perception: 1d20 + 6 ⇒ (6) + 6 = 12


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran nods, "We will do all we can to keep them at peace...", bows his head to the figure, then continues on, following Sunjeet's lead.


Moving up the stairs to the second floor:

This balcony wraps around a twenty-foot-square opening in the
floor, overlooking the inner courtyard below and connecting
the rooms of the second floor. Above, a square skylight in the
ceiling provides natural light to the ground floor and ventilation
for the entire building. To the southwest, two small staircases
ascend from a landing on the grand staircase between floors.
Six different sets of doors lead off of this balcony.
The second floor contains the family’s bedrooms
and Pentheru’s private study. Traces of a wooden railing
around the balcony, long rotted away, can be seen.

You consider exploring the top floor.

Note: the second floor map is now revealed somewhat -- under link to current map

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty looks around, relieved at not fighting.
this is beautiful work.

To the sand spirit can you tell us about penteru. Is that a family or individual?


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"I suppose, but it creeps me out. Let's check around and get out of here."

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Sounds like a plan


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

Iskender looks around.

Perception: 1d20 + 0 ⇒ (18) + 0 = 18

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

perception: 1d20 + 5 ⇒ (8) + 5 = 13


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"Let's try that door." he points to B24.


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran nods, "Getting out was always part of the plan."

Perception: 1d20 + 6 ⇒ (11) + 6 = 17


Opening the door (B24):
The walls of this room are decorated with a scenic vista of
a river valley running through a desert, resplendent with
verdant life and greenery near the shores. Only a few pieces of
lacquered furniture remain in the chamber. A faint, musty odor
of decomposed wood and fabric lingers in the air. A set of doors
stands in the western wall.

The body of a human man lies on its back in the small
alcove to the east. Unlike most of the remains in the
house, the body is only a year old, and its flesh is in a state
of advanced decomposition. The head is missing,

DC 12 Heal check:

You notice that the body’s head seems to have been pulled off
rather than having been cleanly decapitated.

DC 12 Perception check:
Treasure: The body carries no valuables
except for a simple gold wedding ring worth
50 gp. An inscription in Osiriani inside the
band of the ring reads, “To Akar from Panhet,
Love Eternal.” You can find
clumps of hair on the floor beneath
the body’s headless shoulders.

DC 17 Knowledge(planes) check and only if the above two checks were made by someone.:
You put
these clues together to identify
the telltale signs of a vargouille’s
victim. This person suffered
the effects of the vargouille’s kiss, the
unfortunate man fled into this
room, lying down here to rest. He
died just a few hours later, then
rose as a vargouille.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

heal : 1d20 + 8 ⇒ (10) + 8 = 18

perception: 1d20 + 5 ⇒ (8) + 5 = 13

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

that's just wrong. Be wary. Whatever did this may still be around.
Dusty draws her scimitar.


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran nods, drawing his Falcata and scanning the room, "Can't say having my head pulled off doesn't sound pleasant.."


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

Heal: 1d20 + 0 ⇒ (17) + 0 = 17
Perception: 1d20 + 0 ⇒ (20) + 0 = 20

"Indeed, that is a bit disturbing"

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

So, onward.
dusty moves to the western doors.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

"Look, a ring... there is an inscription. “To Akar from Panhet,
Love Eternal.”

Sunjeet takes the ring noting, "Hopefully their love survived better than this poor fellow."


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"Is it magic?"

Iskender casts detect magic and checks out the ring.


rolls:
Perception: 4d20 ⇒ (1, 6, 13, 10) = 30stealth: 1d20 + 8 ⇒ (7) + 8 = 15

After moving from the ruins where you found the ring and finding no magic auras. You start searching the office for a while, turning up nothing, you move to a dusty, dry bedroom.

This creature is a blackened, bat-winged fiend's head. Tentacles dangle from chin and scalp, and its fanged mouth hangs agape. Although expected, it still has chosen a place of concealment in the bedroom near the ceiling.

Anyone making DC 15 perception can act during surprise

Iskender1d20 + 2 ⇒ (9) + 2 = 11
Sunjeet1d20 + 2 ⇒ (20) + 2 = 22
Asaran1d20 + 2 ⇒ (3) + 2 = 5
Dusty1d20 + 0 ⇒ (18) + 0 = 18
Vargouille1d20 + 1 ⇒ (12) + 1 = 13

Dusty or Sunjeet surprise round if PER DC 15

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet calls out "Look out, its a... bad-head-fang-squid-ting!" He feels his luck burn as he lashes out with his whip.

Normal Attack w/ Luck: Scorpion Whip w/Luck: 1d20 + 7 ⇒ (7) + 7 = 14 Damage: 1d4 + 5 ⇒ (2) + 5 = 7


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

Perception: 1d20 + 0 ⇒ (16) + 0 = 16

Taking a 5' step if needed, Iskender casts disrupt undead at the creature.

Touch AC: 1d20 + 3 ⇒ (13) + 3 = 16
DMG: 1d6 ⇒ 3

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

perception: 1d20 + 5 ⇒ (7) + 5 = 12

Dusty sees nothing


The vargouille shrieks a hideous shriek, loud and penetrating.

Fail FORT DC12:
You are paralyzed 2d4 ⇒ (2, 2) = 4 rnds

Dusty Sunjeet up -- those that saved

ORDER
Surprise
Iskender if save casts disrupt
ROUND 1
Sunjeet (if save)
Dusty (if save)

Vargouille

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