Dusty Fireseeker
|
Dawn flower heal them Dusty intones, holding her holy symbol and channeling her power
channel energy: 1d6 ⇒ 3 healing to everyone except the snake
last channel for the day
Sunjeet Azra'eil
|
Sunjeet takes a five foot step away from the creature, then attacks again.
Fort: 1d20 + 2 ⇒ (6) + 2 = 8
Scorpion Whip w/Luck: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
| Iskender |
Iskender finishes his spell, summoning an Augmented Celestial Eagle in position to flank with Asaran.
The eagle attacks the snake three times:
Talon 1: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
DMG: 1d4 + 2 ⇒ (1) + 2 = 3
Talon 2: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
DMG: 1d4 + 2 ⇒ (1) + 2 = 3
Bite: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
DMG: 1d4 + 2 ⇒ (3) + 2 = 5
He then hurls an acid dart at the snake:
Touch AC: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8
DMG: 1d6 + 1 ⇒ (5) + 1 = 6
| GM Tribute |
Moving to the right, you see an outbuilding built into the wall around the estate.
This small, one-room structure is devoid of
features, save the ruined remains of furniture
that have all but disintegrated with the passage
of time.
This black-furred, two-headed dog is as large as a horse and has midnight-black eyes. Tiny worms crawl on its mangy hide. He attacks from the outbuilding, but all but Sunjeet detect his approach.
Iskender1d20 + 2 ⇒ (14) + 2 = 16
Sunjeet1d20 + 2 ⇒ (1) + 2 = 3
Asaran1d20 + 2 ⇒ (16) + 2 = 18
Dusty1d20 + 0 ⇒ (12) + 0 = 12
Enemy 11d20 + 2 ⇒ (8) + 2 = 10
Order
Iskender
Asaran
Dusty
Large undead dog
Map updated
party
Dusty Fireseeker
|
Dusty steps ten feet to gain a clear shot, and throws a firebolt at the dog.
fire bolt: 1d20 + 1 ⇒ (4) + 1 = 5 touch
missing badly.
Damn dice roller
| GM Tribute |
The dog attacks Asaran.
I moved Asaran's token on map 1st floor map -- I think you can move your own tokens.
att1/2: 1d20 + 4 ⇒ (13) + 4 = 171d20 + 4 ⇒ (8) + 4 = 12
A single bite hits the ranger after the ranger hits the dog with a slice of the falcate, and the strong jaws drop him to the ground. The dog's mouth is full of carrion and stench.
damage: 1d8 + 1 ⇒ (6) + 1 = 7
CM trip: 1d20 + 5 ⇒ (20) + 5 = 25
Save Fort DC12
Order
Iskender
Asaran
Dusty
Sunjeet
Dead dog
Sunjeet Azra'eil
|
"Ugly fetid thing..."
Sunjeet feels his luck burning inside him as he lashes out with his whip.
"Bad dog!"
Normal Attack w/ Luck: Scorpion Whip w/Luck: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d4 + 5 ⇒ (4) + 5 = 9
| Iskender |
I will summon the eagle right on top Asaran to protect him from the dog.
As a flyer, the eagle shouldn't be able to be tripped itself.
Anyways, it immediately starts attacking the dog.
Talon 1: 1d20 + 5 ⇒ (13) + 5 = 18
DMG: 1d4 + 2 ⇒ (3) + 2 = 5
Talon 2: 1d20 + 5 ⇒ (20) + 5 = 25
DMG: 1d4 + 2 ⇒ (4) + 2 = 6
Bite: 1d20 + 5 ⇒ (12) + 5 = 17
DMG: 1d4 + 2 ⇒ (2) + 2 = 4
Crit Confirm:
Talon 2: 1d20 + 5 ⇒ (2) + 5 = 7
DMG: 1d4 + 2 ⇒ (1) + 2 = 3
------------------------------------
Iskender will then attempt to Daze the dog.
DC 13 will save.
Dusty Fireseeker
|
another undead beastie ended. Praise for the dawnflower
She looks at asaran, tut tutting.
be wary of this, it may infect. But let's cure the wound
CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2
CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3
my run of bad luck doth continue :(
Dusty Fireseeker
|
Well let's start at one door, and work our way around. This one first she says walking over to it.
| GM Tribute |
The first house is empty, but the second reveals a family of three skeletons, wandering aimlessly inside, but now want to attack the living creatures that disturbed them. Their weapons have long since decayed and broken by time.
Iskender1d20 + 2 ⇒ (9) + 2 = 11
Sunjeet1d20 + 2 ⇒ (6) + 2 = 8
Asaran1d20 + 2 ⇒ (17) + 2 = 19
Dusty1d20 + 0 ⇒ (12) + 0 = 12
Enemy 11d20 + 0 ⇒ (8) + 0 = 8
ORDER
Party
Skeletons wielding broken khopeshes
Dusty Fireseeker
|
dusty pulls out her wand of cure light wounds, that's it for her action.
| Asaran Neitekh |
Asaran starts to reach for his Falcata, then sighs and draws his flail instead. He braces himself just outside the doorway, waiting for the fleshless things attack, trying to keep them bottlenecked.
Readied Attack: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 for 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10
Sunjeet Azra'eil
|
Sunjeet steps back and lashes out with his whip, despite knowing that it will have little effect on the minute creatures. Maybe I can scatter them...
Since they are immune I won't bother with a role.
| Iskender |
Iskender will hurl an alchemist fire at the swarm.
Vs Touch AC: 1d20 + 3 ⇒ (6) + 3 = 9
Fire DMG: 1d6 ⇒ 5
And while I'm not positive, I think swarms take extra damage from a splash weapon somehow?
Hmm, I'm guessing that will miss, but I believe there is some rule about missing and splash damage and such? For an alchemist fire, splash damage is 1hp.
"I have 5 more of these, if any of you are better throwers than me."
Dusty Fireseeker
|
Area damage is 150% to swarms
Dusty steps back, and drops a fire bolt into the swarming mass
firebolt: 1d20 + 1 ⇒ (6) + 1 = 7
I think I have just worked it out. I have been cursed. Appropriate for a Egypt style game, yes. lol
| GM Tribute |
The swarm of bugs is singed by the vial of fire, and the bugs move over Asaran and Iskender as they exchange a vial.
Asaran and Iskender take 1d6 ⇒ 4 and feel the bites of the bugs.
DC 13 Fort 1 for distraction, DC 13 Fort 2 for disease
Iskender fires a bolt that misses as he retreats.
ORDER
All but Iskender
beetle swarm
| Iskender |
Fort: 1d20 + 2 ⇒ (6) + 2 = 8 Fail
Fort: 1d20 + 2 ⇒ (5) + 2 = 7 Fail
Ok, so I'm nauseated and diseased.
Why do I not get to act though? Being nauseated, I should get a single move action still.
I would take my move action to get out of the swarm.
People are still welcome to grab my alchemist fires and throw them.
Sunjeet Azra'eil
|
Seeing Iskender stagger out of the swarm, Sunjeet moves to take the flasks from his hands and readies himself to throw the fire into the swarm.
Assuming Iskender moves rather than throws this round.
| Asaran Neitekh |
Fort (Distract): 1d20 + 4 ⇒ (14) + 4 = 18
Fort (Disease): 1d20 + 4 ⇒ (9) + 4 = 13
Asaran steps away from the swarm, getting himself enough distance and breathing space to ready and hurl the flask at the swarm.
Thrown: 1d20 + 4 ⇒ (5) + 4 = 9
Thinking the whole party is cursed, to be honest.
Dusty Fireseeker
|
Oh dear. Right, that's it. When we get back, remove curses on everybody.
| GM Tribute |
After some light singing from some missed throws of fiery combustibles, the swarm flows over Iskender and Sunjeet. The damage from the bites is barely noticeable, but it is not pleasant. Not a solid shot has connected with the swarm.
damage bites: 1d6 ⇒ 1
The double fort saves for first distraction then disease @ DC13.
ORDER
Party to go
Dusty Fireseeker
|
Dusty sheaves her wand, and throws another firebolt
firebolt: 1d20 + 1 ⇒ (6) + 1 = 7
Dammit, those critters are hard to hit