The Way to a Dusty Death (Inactive)

Game Master Chainmail

The Half-Dead City
(1 of 6): In Wati, the half city, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city’s vast necropolis in search of the nation’s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a rival adventuring group intent on keeping one tomb’s treasures for themselves. At the same time, the heroes learn that a potent artifact, potentially capable of animating the dead, has been stolen from the tomb. Can the adventurers defeat their rivals, or will they join the undead defenders of the city’s necropolis?
current map
1st floor map


551 to 600 of 811 << first < prev | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | next > last >>
Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dawn flower heal them Dusty intones, holding her holy symbol and channeling her power

channel energy: 1d6 ⇒ 3 healing to everyone except the snake

last channel for the day

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet takes a five foot step away from the creature, then attacks again.

Fort: 1d20 + 2 ⇒ (6) + 2 = 8

Scorpion Whip w/Luck: 1d20 + 7 ⇒ (18) + 7 = 25
Damage: 1d4 + 5 ⇒ (3) + 5 = 8


Male Elf

Iskender finishes his spell, summoning an Augmented Celestial Eagle in position to flank with Asaran.

The eagle attacks the snake three times:

Talon 1: 1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9
DMG: 1d4 + 2 ⇒ (1) + 2 = 3

Talon 2: 1d20 + 5 + 2 ⇒ (13) + 5 + 2 = 20
DMG: 1d4 + 2 ⇒ (1) + 2 = 3

Bite: 1d20 + 5 + 2 ⇒ (3) + 5 + 2 = 10
DMG: 1d4 + 2 ⇒ (3) + 2 = 5

He then hurls an acid dart at the snake:

Touch AC: 1d20 + 3 - 4 ⇒ (9) + 3 - 4 = 8
DMG: 1d6 + 1 ⇒ (5) + 1 = 6


The snake holds on to life, ripped in many places, it tries to slide forward and bite the whip wielder again.
att/damage: 1d20 + 4 ⇒ (18) + 4 = 221d4 ⇒ 1
Saves for Sunjeet at DC17 now

The group needs another solid hit to end the snake.

ORDER
Party


Male Elf

The eagle keeps at it.

Talon 1: 1d20 + 5 + 2 ⇒ (12) + 5 + 2 = 19
DMG: 1d4 + 2 ⇒ (3) + 2 = 5

Talon 2: 1d20 + 5 + 2 ⇒ (7) + 5 + 2 = 14
DMG: 1d4 + 2 ⇒ (1) + 2 = 3

Bite: 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
DMG: 1d4 + 2 ⇒ (4) + 2 = 6

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

tough snake, and lucky too.


And the eagle shreds the snake before departing.


Male Elf

That's what Eagles do!


Moving to the right, you see an outbuilding built into the wall around the estate.

This small, one-room structure is devoid of
features, save the ruined remains of furniture
that have all but disintegrated with the passage
of time.

This black-furred, two-headed dog is as large as a horse and has midnight-black eyes. Tiny worms crawl on its mangy hide. He attacks from the outbuilding, but all but Sunjeet detect his approach.

Iskender1d20 + 2 ⇒ (14) + 2 = 16
Sunjeet1d20 + 2 ⇒ (1) + 2 = 3
Asaran1d20 + 2 ⇒ (16) + 2 = 18
Dusty1d20 + 0 ⇒ (12) + 0 = 12
Enemy 11d20 + 2 ⇒ (8) + 2 = 10

Order
Iskender
Asaran
Dusty

Large undead dog

Map updated
party


Male Elf

Iskender will take a 5' step to get more behind his meat shields and commence summoning a critter.

"Go get it boys!"

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty steps ten feet to gain a clear shot, and throws a firebolt at the dog.

fire bolt: 1d20 + 1 ⇒ (4) + 1 = 5 touch

missing badly.

Damn dice roller


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran steps forward, heavy blade in hand, then swings, trying to cut down the large creature.

Falcata: 1d20 + 6 + 2 ⇒ (17) + 6 + 2 = 25 for 1d8 + 3 + 2 ⇒ (2) + 3 + 2 = 7


The dog attacks Asaran.

I moved Asaran's token on map 1st floor map -- I think you can move your own tokens.

att1/2: 1d20 + 4 ⇒ (13) + 4 = 171d20 + 4 ⇒ (8) + 4 = 12

A single bite hits the ranger after the ranger hits the dog with a slice of the falcate, and the strong jaws drop him to the ground. The dog's mouth is full of carrion and stench.
damage: 1d8 + 1 ⇒ (6) + 1 = 7
CM trip: 1d20 + 5 ⇒ (20) + 5 = 25
Save Fort DC12

Order
Iskender
Asaran
Dusty
Sunjeet

Dead dog

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

"Ugly fetid thing..."

Sunjeet feels his luck burning inside him as he lashes out with his whip.

"Bad dog!"

Normal Attack w/ Luck: Scorpion Whip w/Luck: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d4 + 5 ⇒ (4) + 5 = 9


Male Elf

I will summon the eagle right on top Asaran to protect him from the dog.

As a flyer, the eagle shouldn't be able to be tripped itself.

Anyways, it immediately starts attacking the dog.

Talon 1: 1d20 + 5 ⇒ (13) + 5 = 18
DMG: 1d4 + 2 ⇒ (3) + 2 = 5

Talon 2: 1d20 + 5 ⇒ (20) + 5 = 25
DMG: 1d4 + 2 ⇒ (4) + 2 = 6

Bite: 1d20 + 5 ⇒ (12) + 5 = 17
DMG: 1d4 + 2 ⇒ (2) + 2 = 4

Crit Confirm:

Talon 2: 1d20 + 5 ⇒ (2) + 5 = 7
DMG: 1d4 + 2 ⇒ (1) + 2 = 3

------------------------------------

Iskender will then attempt to Daze the dog.

DC 13 will save.


Once again, the eagle quickly shreds it's quarry after a whip stripes it good. The death dog is not getting up.

Combat over


Male Elf

Just doing my part!

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

With the dog dead, Sunjeet examines the area while his luck still holds.

Perception: 1d20 + 7 ⇒ (11) + 7 = 18

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

another undead beastie ended. Praise for the dawnflower
She looks at asaran, tut tutting.

be wary of this, it may infect. But let's cure the wound

CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2

CLW wand: 1d8 + 1 ⇒ (1) + 1 = 2

CLW wand: 1d8 + 1 ⇒ (2) + 1 = 3

my run of bad luck doth continue :(


Male Human Ranger (Divine Tracker/Trapper) 4

Fort: 1d20 + 4 ⇒ (16) + 4 = 20


Male Elf

"What next my friends?" Iskender asks as he detects magic in the area.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Well let's start at one door, and work our way around. This one first she says walking over to it.


Male Elf

"Have at it, I am definitely not our door breaker."

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet examines the door before opening.

Perception: 1d20 + 6 ⇒ (3) + 6 = 9


The first house is empty, but the second reveals a family of three skeletons, wandering aimlessly inside, but now want to attack the living creatures that disturbed them. Their weapons have long since decayed and broken by time.

Iskender1d20 + 2 ⇒ (9) + 2 = 11
Sunjeet1d20 + 2 ⇒ (6) + 2 = 8
Asaran1d20 + 2 ⇒ (17) + 2 = 19
Dusty1d20 + 0 ⇒ (12) + 0 = 12
Enemy 11d20 + 0 ⇒ (8) + 0 = 8

ORDER
Party

Skeletons wielding broken khopeshes


Male Elf

"Boy, it looks like I picked the wrong week to quit chewing gander root."

Iskender lays down his best anti-undead option.

Disrupt Undead: 1d20 + 3 ⇒ (16) + 3 = 19 vs Touch AC
DMG: 1d6 ⇒ 3

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

dusty pulls out her wand of cure light wounds, that's it for her action.


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran starts to reach for his Falcata, then sighs and draws his flail instead. He braces himself just outside the doorway, waiting for the fleshless things attack, trying to keep them bottlenecked.

Readied Attack: 1d20 + 5 + 2 ⇒ (10) + 5 + 2 = 17 for 1d8 + 3 + 2 ⇒ (5) + 3 + 2 = 10


attack: 2d20 ⇒ (7, 2) = 9
One skeleton is smashed, one partially disintegrated, and the ranger easily dodges two wild swings.

Party up again

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty sheafs her scimitar, and draws her mace.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet steps in close, and uses his cestes to try and break some bone.

Cestes: 1d20 + 4 ⇒ (15) + 4 = 19
Damage: 1d4 + 3 ⇒ (2) + 3 = 5


Male Elf

Iskender again fires his spell at the damaged skeleton.

Disrupt Undead: 1d20 + 3 ⇒ (19) + 3 = 22 vs Touch AC
DMG: 1d6 ⇒ 6


And the skeletons are all smashed. Nothing of value is found.


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran smiles at Sunjeet, then rubs his throat to warm it, croaking out, "Aye, stealing my fun.", then makes a show of putting his flail back on his belt.


Continuing to explore, and opening the granary, a swarm of scarabs appears from the area!

Iskender1d20 + 2 ⇒ (5) + 2 = 7
Sunjeet1d20 + 2 ⇒ (17) + 2 = 19
Asaran1d20 + 2 ⇒ (16) + 2 = 18
Dusty1d20 + 0 ⇒ (19) + 0 = 19
Scarabs1d20 + 0 ⇒ (16) + 0 = 16

All but Iskender
Scarabs
Party

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet steps back and lashes out with his whip, despite knowing that it will have little effect on the minute creatures. Maybe I can scatter them...

Since they are immune I won't bother with a role.


Male Elf

Iskender will hurl an alchemist fire at the swarm.

Vs Touch AC: 1d20 + 3 ⇒ (6) + 3 = 9
Fire DMG: 1d6 ⇒ 5

And while I'm not positive, I think swarms take extra damage from a splash weapon somehow?

Hmm, I'm guessing that will miss, but I believe there is some rule about missing and splash damage and such? For an alchemist fire, splash damage is 1hp.

"I have 5 more of these, if any of you are better throwers than me."


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran backs away from the scarabs, "Should have bought more acid or fire our last time in town", then steps toward Iskender and grabs a flask from his belt.

Throwing next round, I assume.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Area damage is 150% to swarms

Dusty steps back, and drops a fire bolt into the swarming mass

firebolt: 1d20 + 1 ⇒ (6) + 1 = 7

I think I have just worked it out. I have been cursed. Appropriate for a Egypt style game, yes. lol


The swarm of bugs is singed by the vial of fire, and the bugs move over Asaran and Iskender as they exchange a vial.

Asaran and Iskender take 1d6 ⇒ 4 and feel the bites of the bugs.

DC 13 Fort 1 for distraction, DC 13 Fort 2 for disease

Iskender fires a bolt that misses as he retreats.
ORDER
All but Iskender

beetle swarm


Male Elf

Fort: 1d20 + 2 ⇒ (6) + 2 = 8 Fail
Fort: 1d20 + 2 ⇒ (5) + 2 = 7 Fail

Ok, so I'm nauseated and diseased.

Why do I not get to act though? Being nauseated, I should get a single move action still.

I would take my move action to get out of the swarm.

People are still welcome to grab my alchemist fires and throw them.



Iskender1d20 + 2 ⇒ (5) + 2 = 7
Sunjeet1d20 + 2 ⇒ (17) + 2 = 19
Asaran1d20 + 2 ⇒ (16) + 2 = 18
Dusty1d20 + 0 ⇒ (19) + 0 = 19
Scarabs1d20 + 0 ⇒ (16) + 0 = 16
I was having your shot resolve on your initiative, which was after the swarm. But assume that never happened and take your move.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Seeing Iskender stagger out of the swarm, Sunjeet moves to take the flasks from his hands and readies himself to throw the fire into the swarm.

Assuming Iskender moves rather than throws this round.


Male Elf

I can't throw, I could only move.


Male Human Ranger (Divine Tracker/Trapper) 4

Fort (Distract): 1d20 + 4 ⇒ (14) + 4 = 18
Fort (Disease): 1d20 + 4 ⇒ (9) + 4 = 13

Asaran steps away from the swarm, getting himself enough distance and breathing space to ready and hurl the flask at the swarm.

Thrown: 1d20 + 4 ⇒ (5) + 4 = 9

Thinking the whole party is cursed, to be honest.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty throws another firebolt

firebolt: 1d20 + 1 ⇒ (5) + 1 = 6

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Oh dear. Right, that's it. When we get back, remove curses on everybody.


After some light singing from some missed throws of fiery combustibles, the swarm flows over Iskender and Sunjeet. The damage from the bites is barely noticeable, but it is not pleasant. Not a solid shot has connected with the swarm.

damage bites: 1d6 ⇒ 1
The double fort saves for first distraction then disease @ DC13.

ORDER
Party to go


Male Elf

Fort: 1d20 + 2 ⇒ (19) + 2 = 21 Success
Fort: 1d20 + 2 ⇒ (8) + 2 = 10 Fail

Ok, so I'm not nauseated, but I am more diseased.

I will move out of the swarm and draw another alchemist fire.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty sheaves her wand, and throws another firebolt

firebolt: 1d20 + 1 ⇒ (6) + 1 = 7

Dammit, those critters are hard to hit

1 to 50 of 811 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Online Campaigns / Play-by-Post / The Way to a Dusty Death All Messageboards

Want to post a reply? Sign in.