Iskender |
Manipulating maps is not my forte! Can someone help a brother out?
I'm keeping the other folks between me and the scary thing.
"Stand ready!"
Since it won't hurt him if he's not, I will toss disrupt undead at the corpse.
Ranged Touch: 1d20 + 3 ⇒ (7) + 3 = 10
DMG: 1d6 ⇒ 4
GM Tribute |
INITIATIVE
Iskender1d20 + 2 ⇒ (12) + 2 = 14
Sunjeet1d20 + 2 ⇒ (1) + 2 = 3
Asaran1d20 + 2 ⇒ (14) + 2 = 16
Dusty1d20 + 0 ⇒ (16) + 0 = 16
Enemy 11d20 + 1 ⇒ (1) + 1 = 2
Order
Asaran
Dusty
Iskender
Sunjeet
Undead
You can cut and paste your tokens on the combat map
Kn: 2d20 ⇒ (16, 9) = 25
Dusty informs you that the creature is an adherer:
Adherers look vaguely like embalmed and mummified corpses wrapped in dirty linen, but they are in fact otherworldly beings of an entirely different nature. Transformed by hideous processes on the Ethereal Plane, their bodies are riddled with tiny, adhesive strands that can stick to anything, allowing adherers to bind their enemies' weapons and capture living creatures for their depraved rituals.
Iskender |
Iskender tells the group, "I dunno what it is, but keep it off me!"
He commences casting enlarge person and 5' step away from the creature, unless that puts me more than 30' away from it.
Can someone add me to the map?
Sunjeet Azra'eil |
You're now on the board, just a copy and paste.
Sunjeet steps forward and lets his luck flow as he lashes out at the creature with his whip.
Scorpion Whip w/Luck: 1d20 + 7 ⇒ (14) + 7 = 21
Damage: 1d4 + 5 ⇒ (3) + 5 = 8
Dusty Fireseeker |
Dawn flower aid us against our foes
Holding her holy symbol, Dusty casts bless on the party, stepping back if needed.
+1 attack and to fear saves to the party
tribute, i don't think an adherer is an undead, but is an monstrous humanoid.
GM Tribute |
Asaran misses the prone undead, but the whip strikes him and leaves a mark. Not doing as much damage as you would think, the adherer seems resistant to physical damage. The whip clings to the adherer.
The adherer grabs for Asaran and misses pathetically as it rises provoking.
slamx2: 1d20 + 6 - 4 + 1 ⇒ (1) + 6 - 4 + 1 = 4
Order
AoO for Asaran vs prone
Someone is enlarged
Party
Iskender |
Asaran is enlarged!
A humanoid creature whose size increases to Large has a space of 10 feet and a natural reach of 10 feet. This spell does not change the target's speed.
The end result is +1 to hit from STR, but -1 from size, so that's a wash.
+1 to STR for damage, which with a +3 becoming a +4 would increase 2H DMg from +4 to +6.
Increase base damage dice on weapons due to size increase.
-1 to AC from DEX, -1 to AC from size, so -2 to AC.
Gain 10' size and 10' reach.
Sunjeet Azra'eil |
Astein glares at the creature, pulling his whip free. Rather than strike again, however, the bard mutters opens his mouth and seems to exert a might effort at screaming - yet nothing can be heard...
Ear Piercing Scream DC13: 1d6 ⇒ 3
Fort save DC 13 or dazed next round.
Dusty Fireseeker |
Dusty flings a firebolt at the beastie
firebolt: 1d20 + 1 + 1 - 4 ⇒ (15) + 1 + 1 - 4 = 13 touch attack
damage: 1d6 + 1 + 1 ⇒ (5) + 1 + 1 = 7 additional plus due to it being undead, so it seems
GM Tribute |
Although the creatures looks like a mummy, it is from another plane, an outsider of considerable power.
And, you find, he has SR14 so we need spell resist for the acid and scream
Asaran strikes the creature and hurts it as it rises (and has his regular action).
Order
Asaran
SR roll for Iskender and Sunjeet (ear piercing scream says SR yes)
Dusty Fireseeker |
Not certain if my firebolt needs fire resistance but just in case...
caster check: 1d20 + 2 ⇒ (12) + 2 = 14
Asaran Neitekh |
Asaran lashes out at the thing again, this time using both his falcata and the blade on his shield, trying to cut down the strangely sticky creature.
Falcata: 1d20 + 4 ⇒ (2) + 4 = 6 Miss.
Klar: 1d20 + 3 ⇒ (20) + 3 = 23 Threat Klar--Confirm: 1d20 + 3 ⇒ (19) + 3 = 22 Seems likely.
Critical Damage: 2d6 + 2 ⇒ (6, 2) + 2 = 10
Reflex: 1d20 + 3 ⇒ (12) + 3 = 15
GM Tribute |
Asaran does more damage to the creature, although it seems resistant to his attack. Dusty's firebolt misses to keep from hitting Asaran (no precise shot, so -4 to hit), but Iskenders frost bolt has hit. Sunjeets ear piercing scream has not effect has the magic is just dissipated by a wave of the creatures hand.
Then it tries to get Asaran as he is enlarged.
attack1/2: 1d20 + 7 ⇒ (14) + 7 = 211d20 + 7 ⇒ (5) + 7 = 12
grapple: 1d20 + 19 ⇒ (2) + 19 = 21
Asaran is held fast by the creature Condition=grappled=A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler's CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.
The creature speaks with an otherworldly voice, somehow words come out of an nonfunctioning face in Ancient Osiran:
Order
Party in any order
Iskender |
I will put out a scroll of grease and cast it on Asaran, thus adding +10 to his ability to break out of the grapple. Do remember that you're enlarged, as that will also help you in breaking out!
Sunjeet Azra'eil |
"The creature seems to resist magic..." With that, the archaeologist lashes again with his whip.
Scorpion Whip w/Luck: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Dusty Fireseeker |
Dusty draws her scimitar and says dawn flower, guard me from this foe.
casts shield of faith
GM Tribute |
Dusty's firebolt did hit it earlier, will fix
Charred by Dusty's bolt, bashed by Asaran's shield, and striped by a whip, the creature comes on. After grabbing the ranger, he squeezes free after a coating of grease was applied.
The adherer looks at the mage, and seems surprised. Given the effort to open the doors to the crypt, the adherer may not have been able to get out of the crypt on his own.
He slams into Sunjeet and grabs him and hurts him.
slam1/damage/grapple?: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 2 ⇒ (1) + 2 = 31d20 + 15 ⇒ (9) + 15 = 24
Then attacks the ranger again but misses.
slam2/damage/grapple?: 1d20 + 6 ⇒ (4) + 6 = 101d6 + 2 ⇒ (1) + 2 = 31d20 + 15 ⇒ (3) + 15 = 18
Party up again with Sunjeet grappled now
Asaran Neitekh |
Sorry. Apparently I hit post putting my phone in my pocket, I guess? I really miss the old pre-blocked-at-work days..
Asaran nods, "That seems useful.", then turns his attention and weapons to the strange sticky creature.
Falcata: 1d20 + 4 ⇒ (17) + 4 = 21 for 2d6 + 4 ⇒ (6, 2) + 4 = 12
Klar: 1d20 + 3 ⇒ (19) + 3 = 22 for 1d8 + 2 ⇒ (5) + 2 = 7
Dusty Fireseeker |
Dusty moves forward and strikes
scimitar: 1d20 + 4 ⇒ (12) + 4 = 16
damage: 1d6 + 1 ⇒ (2) + 1 = 3
GM Tribute |
Wounded by the ranger again, and unable to keep Sunjeet from slithering out of his grasp, the creature goes for Dusty.
Slam1/damage/grab?: 1d20 + 6 ⇒ (17) + 6 = 231d6 + 2 ⇒ (5) + 2 = 71d20 + 15 ⇒ (3) + 15 = 18
Slam2/damage/grab?: 1d20 + 6 ⇒ (12) + 6 = 181d6 + 2 ⇒ (3) + 2 = 51d20 + 15 ⇒ (19) + 15 = 34
Grabbed the priest is stuck by both arms.
12 hp of damage
The creature croaks in his strange voice.
Your blows have been taking a toll, the creature is definitely injured. You recognize it as a powerful foe, resistant to physical blows and magic, a deadly combination of defense and offense. The spells of grease have proven to be the deciding factor.
Sunjeet Azra'eil |
Rolling the dice with his luck again, Sunjeet steps back and lashes with his whip. He is still feeling the effects of the grapple, however and bungles the attempt a bit.
Scorpion Whip w/Luck: 1d20 + 7 ⇒ (4) + 7 = 11
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Dusty Fireseeker |
Dusty grins as she is grappled.
you are a stupid creature
channel energy: 1d6 ⇒ 4
flank it guys.
Iskender |
I'm after Asaran, so if he drops the critter, then I won't use the resource, but if it's still up, I will hurl another acid dart at it.
Caster Level Check: 1d20 + 2 ⇒ (4) + 2 = 6
Ranged Touch: 1d20 + 3 ⇒ (12) + 3 = 15
DMG: 1d6 + 1 ⇒ (6) + 1 = 7