The Way to a Dusty Death (Inactive)

Game Master Chainmail

The Half-Dead City
(1 of 6): In Wati, the half city, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city’s vast necropolis in search of the nation’s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a rival adventuring group intent on keeping one tomb’s treasures for themselves. At the same time, the heroes learn that a potent artifact, potentially capable of animating the dead, has been stolen from the tomb. Can the adventurers defeat their rivals, or will they join the undead defenders of the city’s necropolis?
current map
1st floor map


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Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet burns luck as the creatures swarm over him, but is still nauseated but the bugs staggering out of their range.

Fort: 1d20 + 3 ⇒ (13) + 3 = 16
Will: 1d20 + 3 ⇒ (3) + 3 = 6


Asaran
horde of bugs


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran lights one of his torches, Maybe the fire will help... I can't do much else.


The bugs follow Iskender, biting 1d6 ⇒ 2

Same FORT DCS

Party up

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

With the nausea fading, Sunjeet steps up and throws an alchemist fire at the swarm, hoping to burn it away.

Fire Touch Attack: 1d20 + 4 ⇒ (13) + 4 = 17
Fire: 1d6 + 2 ⇒ (4) + 2 = 6 +2 for luck


Male Elf

Fort: 1d20 + 2 ⇒ (8) + 2 = 10 Fail
Fort: 1d20 + 2 ⇒ (14) + 2 = 16 Success

Ok, so I'm nauseated, but not more diseased.

I will move to Sunjeet and hand him another alchemist fire.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Sunjeet remember that area effects on swarms do 1.5 damage

Sczarni

Dusty Fireseeker wrote:
Sunjeet remember that area effects on swarms do 1.5 damage

It should be 8 or 9 points depending on whether the luck is also 1.5


Male Elf

Any straight up add should get the bonus right? So it would be 8*1.5=12?

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
Iskender wrote:
Any straight up add should get the bonus right? So it would be 8*1.5=12?

+2 already added, so it would be 9


Male Human Ranger (Divine Tracker/Trapper) 4

Sounds about right.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

It does


Sunjeet douses the swarm in flame, and many fall away. Iskender is caught with a splash (1hp fire). The bugs keep harrying Iskender.

biting for: 1d6 ⇒ 3
Same DCs

Party up

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet throws the second alchemist's fire, his luck still holding.

Touch Attack: 1d20 + 4 ⇒ (12) + 4 = 16
Damage: 1d6 + 2 ⇒ (4) + 2 = 6 (x1.5 = 9 points of fire damage)

RPG Superstar 2014 Top 16

Fort: 1d20 + 2 ⇒ (6) + 2 = 8 Fail
Fort: 1d20 + 2 ⇒ (14) + 2 = 16 Success

Ok, so I'm nauseated, but not more diseased.

I will move to Sunjeet and hand him another alchemist fire.


Male Elf

Ok, looks like it's working for me again! And it kept those same rolls.


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran steps forward, waving the torch in a wide arc and trying to burn some of the tiny creatures...


Asaran torch: 1d20 ⇒ 1

Asaran misses with the torch, and the bug swarm moves over Iskender again.
damage: 1d6 ⇒ 5 + splash
The swarm is barely hanging together.

Party up


Male Human Ranger (Divine Tracker/Trapper) 4

Sorry, didn't roll because I wasn't sure there was a mechanical effect.


Male Elf

Fort: 1d20 + 2 ⇒ (1) + 2 = 3 fail
Fort: 1d20 + 2 ⇒ (9) + 2 = 11 fail

Ok, so I'm nauseated, and more diseased.

I will move out of the swarm

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty pulls out her wand of cure light, and denying her dislike of bugs, drops a cure light on Iskender.

CLW: 1d8 + 1 ⇒ (3) + 1 = 4

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

under average, but an improvement


Male Elf

Much appreciated

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet again throws fire at the swarm... Die you damned bugs!

Touch: 1d20 + 2 ⇒ (19) + 2 = 21
Fire: 1d6 ⇒ 5

Luck is no longer running.


And the swarm is dispersed with another dousing of fire!!

Combat Over

per: 4d20 ⇒ (4, 3, 3, 20) = 30
Searching in the granary the swarm came from you find an adamantine heavy flail


Male Elf

I'm probably pretty diseased!

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty does some healing, first on Iskander

CLW from wand: 1d8 + 1 ⇒ (1) + 1 = 2

CLW from wand: 1d8 + 1 ⇒ (3) + 1 = 4

CLW from wand: 1d8 + 1 ⇒ (3) + 1 = 4

assuming that everyones hp are as displayed. If not please let me know


Male Elf

"Thank you! I tanked that one pretty well!"

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

that you did. Let me check for other problems. These vermin often are poisonous or disease ridden

heal check on Iskander: 1d20 + 8 ⇒ (19) + 8 = 27

wow, a 19!


Iskender is diseased, and he is treated as best as Dusty can.
Remember to add to save later
You consider exploring the rest of the outbuildings, or going directly inside after healing as best you can.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty looks at the others
Anyone need any healing before we go on?


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran hefts the flail, "A very fine weapon, that," he says, then turns toward Dusty, "Was bitten by the cursed scarabs. Not as badly as the others, mind."

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty gives Asaran a quick check
You look OK. So should we head inside, or keep checking the out buildings?


Male Human Ranger (Divine Tracker/Trapper) 4

Took 4 that weren't healed unless I missed a post.


You check out the pantry, the last building, which also has a door to the house itself.

This small room is empty save for dust, debris, and empty
shelves built into the walls.

GM roll: 1d20 + 10 ⇒ (1) + 10 = 11

Asaran: 1d20 ⇒ 5

As you move in, Asaran notices a cave, creature trying to jump on them from above.

Iskender1d20 + 2 ⇒ (9) + 2 = 11
Sunjeet1d20 + 2 ⇒ (1) + 2 = 3
Asaran1d20 + 2 ⇒ (7) + 2 = 9
Dusty1d20 + 0 ⇒ (19) + 0 = 19
Enemy 11d20 + 2 ⇒ (9) + 2 = 11

Before he can call out, the creature and Asaran lock eyes, and the creature leaps on him.
claw/claw/bite: 1d20 + 3 ⇒ (18) + 3 = 211d20 + 3 ⇒ (12) + 3 = 151d20 + 3 ⇒ (1) + 3 = 4
A claw and bite rend him. damage: 1d6 + 2d3 + 3 ⇒ (1) + (3, 3) + 3 = 10

The group jumps into action.
PARTY UP


Male Human Ranger (Divine Tracker/Trapper) 4

Any idea what it is that's trying to eat me with (Dungeoneering and Nature +5, Religion +2 (+2 FE for undead)

Knowledge: 1d20 ⇒ 5 Guess not.

Asaran shakes himself from trying to figure out what the beast is, Dangerous... that's what..., and quickly draws his Falcata, hoping he can kill it before it kills him.

Falcata: 1d20 + 6 ⇒ (15) + 6 = 21 for 1d8 + 3 ⇒ (3) + 3 = 6

Status: 6/20hp


Male Elf

I'll hit it with an acid dart:

Touch AC: 1d20 + 3 ⇒ (14) + 3 = 17
DMG: 1d6 + 1 ⇒ (1) + 1 = 2

"That's my last one of those!"

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty draws her scimitar and attacks

scimitar: 1d20 + 3 ⇒ (16) + 3 = 19

wow. That dice roll was actually not bad. Oh, I'm on a phone atbyge moment, could someone move me, please

damage: 1d6 + 1 ⇒ (6) + 1 = 7

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet burns luck and steps to attack the creature.

Scorpion Whip w/Luck: 1d20 + 7 ⇒ (10) + 7 = 17 Damage: 1d4 + 5 ⇒ (3) + 5 = 8


Sorry for the mine fog

The coordinated attacks bring the creature down!!! An exhaustive search yields no treasure. ;-(

The way through the side door is uncovered and you enter the house proper!!

Two stone tables sit against the western wall of this room,
while a third occupies the southeastern corner. A small, square
wooden butcher’s block stands in the northeast corner, now
almost collapsing under its own weight. A stone oven sits in the
middle of the north wall. A humanoid skeleton lies beneath the
northwestern table, surrounded by smashed crockery. A door to
the east and an open doorway to the south exit the room.

The skeleton does not arise, and Dusty assures you it is inanimate and not danger as you enter.

Map is revealed

Doorways, openings with no door, lead south and west.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet takes a quick look around before proceeding through the room.

Perception: 1d20 + 7 ⇒ (10) + 7 = 17


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran asks, "Any healing magic left? I'm feeling a bit shaky."

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Asaran, could you update your stat bar (vitals tab). It makes it easier to work out how much to heal you without having to go back through posts

CLW on Asaran: 1d8 + 1 ⇒ (7) + 1 = 8


Sorting out healing you notice the house has a large central courtyard. You can go south or west. Or move southwest into the open courtyard.


Moving west you stumble upon a dining room where 6 floating heads sit about the place settings. They seem to be surprised you have made it through the side door.
Dusty has no idea what they are, but they seem like undead heads.
rel: 1d20 ⇒ 5

ORDER
Party

Heads

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dusty moves forward, drawing the wand of cure light as she goes, striking the nearest...er...head.

wand of CLW: 1d20 + 1 ⇒ (11) + 1 = 12 touch attack

damage: 1d8 + 1 + 1 ⇒ (8) + 1 + 1 = 10 DC 11 will save for half


Male Human Ranger (Divine Tracker/Trapper) 4

Apologies. did not get the update notification.

Asaran asks, "Is there a special way to kill these things?", as he rushes forward, Falcata in hand, slashing at the nearest one.

Falcata: 1d20 + 6 ⇒ (9) + 6 = 15 for 1d8 + 3 ⇒ (6) + 3 = 9


Dusty misses the small heads, but a falcata shatters one into pieces.
Sunjeet
Iskender

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Luck flowing, Sunjeet lashes at one of the heads with his whip.

Scorpion Whip w/Luck: 1d20 + 7 ⇒ (13) + 7 = 20
Damage: 1d4 + 5 ⇒ (1) + 5 = 6


Male Elf

Iskender casts disrupt undead, preferably at an injured creature.

Touch AC: 1d20 + 3 ⇒ (7) + 3 = 10
DMG: 1d6 ⇒ 5

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