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Before departing, you go to the market to sell the magic shield. Unlike the armor, with great historical significance, it is pointed out that the shield has limited utility. Also many treasures have been sold. An offer of 1840 gold pieces is given to you by the largest merchant there and you doubt you will get a better one.
On the positive side, the very same merchant has an enchanted greatsword for sale for 2100 gold.
So 1840 divided by three is 613.33 + 697.5 = 1,310.83 each for the party... unless we kick some back to Glumly which would be 1840 divided by four for 460 + 797.5 for 1,157. I'm going to assume we kick some back go Glumly as he did keep us alive and we need allies moving forward. That leaves us with the Wand of Curelight wounds, two vials of silversheen, a potion of darkvision, a potion of lesser restoration, and 10 cold arrows as party items plus 1,157 each to spend. If it works for the party, Sunjeet will carry the wand of CLW and one vial of silversheen.

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Sunjeet carefully approaches the pillars and then the staircase, knowing that traps seemed quite common in the other crypt he examines both the pillars and stairs for safety.
Perception: 1d20 + 6 ⇒ (1) + 6 = 7

GM Tribute |

Reposting this as it was posted before the treasure division posts when I thought we were continuing.
You head to the estate on the next day. Sebti has assigned you the Pentheru Estate as your crypt to explore.
Sandstone walls ten feet high enclose this estate, affording those who once lived inside some privacy. A two-story stone house is visible beyond the walls, adjoining the rear wall of the property. In the center of the estate’s southern wall stands a pair of tarnished bronze gates hanging partially open. A pair of statues flanks the gate. Hieroglyphs are carved into the wall at eye level to the left of the gate.
The hieroglyphs read “House of Pentheru” in Ancient Osiriani. The statues depict two men with a regal bearing and dressed in loose, short robes and traditional Osirian head cloths. Asaran and Rakal points out small hieroglyphs on the statues’ bases that identify the figures as Pentheru the Elder and Pentheru the Younger. The bronze gates are decrepit and appear to have been broken open long ago.
As you approach the outer courtyard....
Dust and sand cover the ground of this small courtyard. To the east and west stand pairs of columns, once brightly painted and now bleached from the sun, which support stone archways leading to other section of the property. Tarnished bronze gates hang open under both arches. To the north, a small flight of steps leads up to a pair of ornate doors in the south wall of the house between another set of columns.
The wind has obliterated any tracks or signs of passage in the courtyard, giving the impression that no one has entered the grounds in years.

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Agreed, lets search well and see if there are other options then heading right into the mouth of the traps we always seem to find.
Are we going to ret-con to see about welcoming our Varisian Sin Mage?

GM Tribute |

The group said their goodbyes to the cleric of the Lady of Graves, Glumly. An accomplished mage with alchemical skills, knowledge of many things, and connections to Thassilonian buyers, joined the group.
The mage had just finished working to help the temple with alchemical supplies, including holy water. Glumly introduced him to the party and withdrew to his own clerical studies with Sebti the Crocodile.
As they investigated the grounds of the Panteru Manor and moved toward a large mausoleum, Asaran disturbed a massive many legged creature with an agile and massive tail.
Anyone with a perception roll of 23 may make a surprise round std action. Map is updated with tokens.
INITIskender1d20 + 2 ⇒ (17) + 2 = 19
Sunjeet1d20 + 2 ⇒ (16) + 2 = 18
Asaran1d20 + 2 ⇒ (3) + 2 = 5
Rakal1d20 + 1 ⇒ (17) + 1 = 18
Enemy 11d20 + 0 ⇒ (4) + 0 = 4
ORDER
SURPRISE ROUND PCS @ 23 Perception or better
Surprise centipede
ROUND 1
PCS
Centipede

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Perception: 1d20 + 6 ⇒ (19) + 6 = 25
Know Nature: 1d20 + 3 ⇒ (1) + 3 = 4
Seeing the centipede move in the corner, Sunjeet quickly uncoiled his whip and lashed out. "Look out! Giant vermin!"
Scorpion Whip: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 3 ⇒ (3) + 3 = 6

GM Tribute |

A whip strike hits the centipede and causes a nasty strip of flesh to be torn away.
Rakal per: 1d20 ⇒ 19
Rakal reacts and delivers a nasty pick blow, but he fails to penetrate the carcass.
hit/damage: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 2 ⇒ (5) + 2 = 7
The nasty scorpion makes a single venomous strike.
order of init: 1d4 ⇒ 4
Asaran finds a nasty bite.
hit/damage: 1d20 + 8 ⇒ (19) + 8 = 27
Asaran feels a nasty bite and a rush of venom trying to slow him down. damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12
Rakal screams his rage and strikes again!!! The dwarf misses delivering a fatal strike with the nasty pick but hits near the eye of the vermin.
hit/damage: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 2 ⇒ (3) + 2 = 5
confirm/xtra damage: 1d20 + 4 ⇒ (6) + 4 = 103d6 + 6 ⇒ (6, 6, 2) + 6 = 20
ORDER
All but Rakal
Centipede (11 damage taken)

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Seeing the nasty bite this creature dealt out, Sunjeet calls upon his luck to see if he can do a little more to stop it.
Scorpion Whip w/Luck: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Asaran Neitekh |

Fort: 1d20 + 4 ⇒ (18) + 4 = 22
Asaran winces under the blow and then starts to worry as he feels the wound burn, then allows himself to sigh in relief as the burning doesn't seem to spread through him.
He shakes his head as be brings his Falcata down on the armoured thing, "Always with the giant bugs. It's getting to be tradition."
Falcata: 1d20 + 6 ⇒ (11) + 6 = 17 for 1d8 + 3 ⇒ (1) + 3 = 4

GM Tribute |

I'm botting Rakal for now. Plus got hung up with Darkest Dungeon--we are doing this
The mind affecting spell has not effect on the simple verminous creature, and it continues its assault!!
The centipede with the stinging tail attacks the dwarf that almost took him out.
att/damage: 1d20 + 8 ⇒ (12) + 8 = 202d6 + 7 ⇒ (6, 1) + 7 = 14
Rakal att/damage: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (5) + 2 = 7
Rakal delivers a counter to the centipede, cutting it badly with his devastating pick blow.
Order
Asaran
Iskender
Sunjeet
Whiptail cent

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Sunjeet continues to lash out with his scorpion whip.
Whip: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Crit Confirm: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 + 5 ⇒ (1) + 5 = 6

GM Tribute |

The centipede is rocked by an acid splash and a whip shot. The centipede whips his tail to try and trip the ranger and then tries to bite the ranger.
trip tail/nonlethal damage/trip if hit vs CMD: 1d20 + 3 ⇒ (15) + 3 = 181d3 ⇒ 11d20 + 12 ⇒ (18) + 12 = 30
Toppling the ranger to the ground, the bite comes down for the finish.
bite/damage: 1d20 + 8 + 4 ⇒ (7) + 8 + 4 = 192d6 + 7 ⇒ (3, 5) + 7 = 15 The ranger blacks out on the ground. Rakal retaliates in fury but misses by a tiny bit the large vermin.
Rakal: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 2 ⇒ (2) + 2 = 4
ORDER
Asaran - down
Rakal - miss
Sunjeet
Iskender

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Seeing his companion fall, Sunjeet shouts in alarm as he strikes out with his whip again.
Whip: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d4 + 5 ⇒ (2) + 5 = 7
Luck runs out after the strike.

GM Tribute |

Sunjeet disables the creature. With a last gasp, it attacks Sunjeet with his stinger before expiring. More poison goes in before the big bug collapses.
last attack: 1d20 + 8 ⇒ (18) + 8 = 262d6 + 7 ⇒ (2, 4) + 7 = 13
Combat OVER!!
Anyone bitten needs a Fort DC 17 every round until save. Luckily the Dex damage looks to be 1 the first three rounds.
Dex Damage until save: 6d4 ⇒ (1, 1, 1, 1, 4, 2) = 10
Sunjeet takes out his wand of healing and begins liberally applying it to all wounded.
Sunjeet can track charges

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Sunjeet rushes to Asaran's side and brandishes the groups wand of cure light wounds. Ignoring his own pain, he concentrates on restoring the ranger to health first.
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
+27 hp to Asaran
He then tends to himself.
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
This leaves Sunjeet down one hit point and Ansaran down two. Seven charges expended.
Fortitude: 1d20 + 3 ⇒ (6) + 3 = 9
Fortitude: 1d20 + 1 ⇒ (20) + 1 = 21
Down one point of dex

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well met all. I am dusty fire seeker, priestess of saranrae. May the dawnflower bless each of you. I am versed in magics both healing and fire.

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Greetings.
To Iskender I know little of that type of magic, except through reputation. What does it entail?
To Asaran A follower of the old gods of Osiran She nods her head respectfully And of the lord of tombs and burial, so I believe. Most worthy.

Iskender |

"Well Dusty, it is difficult to explain it precisely to one not steeped in the traditions of ancient Thassilon and its magics, however, I once knew fellow who explains it as, a Thassilonian Mage was better than other mages at some things, but worse at the rest. I do not strictly agree, but there are some magics that I am simply unable to master, but I have gains more mastery of Conjuration in exchange."

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Bowing deeply, the dark skinned man says, "I am Sunjeet, an Archaeologist by trade and seeker of knowledge of the old gods. I've longed to explore these tombs since I was a boy, and I look forward towards your aid as we work together to unearth the mysteries within."

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There will probably be bugs. I remember hearing that there is a colossal scorpion somewhere in osirian. Betcha i get eaten by it. Lol
To sunjeet i am always pleased to meet knowledge seekers, Sunjeet. There is much we can learn from archeology