The Way to a Dusty Death (Inactive)

Game Master Chainmail

The Half-Dead City
(1 of 6): In Wati, the half city, the church of Pharasma holds a lottery allowing explorers to delve the tombs of the city’s vast necropolis in search of the nation’s lost glories. In the course of investigating dusty tombs and fighting their ancient guardians and devious traps, the heroes encounter a rival adventuring group intent on keeping one tomb’s treasures for themselves. At the same time, the heroes learn that a potent artifact, potentially capable of animating the dead, has been stolen from the tomb. Can the adventurers defeat their rivals, or will they join the undead defenders of the city’s necropolis?
current map
1st floor map


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Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50
GM Tribute wrote:

Before departing, you go to the market to sell the magic shield. Unlike the armor, with great historical significance, it is pointed out that the shield has limited utility. Also many treasures have been sold. An offer of 1840 gold pieces is given to you by the largest merchant there and you doubt you will get a better one.

On the positive side, the very same merchant has an enchanted greatsword for sale for 2100 gold.

So 1840 divided by three is 613.33 + 697.5 = 1,310.83 each for the party... unless we kick some back to Glumly which would be 1840 divided by four for 460 + 797.5 for 1,157. I'm going to assume we kick some back go Glumly as he did keep us alive and we need allies moving forward. That leaves us with the Wand of Curelight wounds, two vials of silversheen, a potion of darkvision, a potion of lesser restoration, and 10 cold arrows as party items plus 1,157 each to spend. If it works for the party, Sunjeet will carry the wand of CLW and one vial of silversheen.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet carefully approaches the pillars and then the staircase, knowing that traps seemed quite common in the other crypt he examines both the pillars and stairs for safety.

Perception: 1d20 + 6 ⇒ (1) + 6 = 7


Male Human Ranger (Divine Tracker/Trapper) 4

Glumly took 1500 .. Already got his share, I think


Reposting this as it was posted before the treasure division posts when I thought we were continuing.

You head to the estate on the next day. Sebti has assigned you the Pentheru Estate as your crypt to explore.

Sandstone walls ten feet high enclose this estate, affording those who once lived inside some privacy. A two-story stone house is visible beyond the walls, adjoining the rear wall of the property. In the center of the estate’s southern wall stands a pair of tarnished bronze gates hanging partially open. A pair of statues flanks the gate. Hieroglyphs are carved into the wall at eye level to the left of the gate.

The hieroglyphs read “House of Pentheru” in Ancient Osiriani. The statues depict two men with a regal bearing and dressed in loose, short robes and traditional Osirian head cloths. Asaran and Rakal points out small hieroglyphs on the statues’ bases that identify the figures as Pentheru the Elder and Pentheru the Younger. The bronze gates are decrepit and appear to have been broken open long ago.

As you approach the outer courtyard....
Dust and sand cover the ground of this small courtyard. To the east and west stand pairs of columns, once brightly painted and now bleached from the sun, which support stone archways leading to other section of the property. Tarnished bronze gates hang open under both arches. To the north, a small flight of steps leads up to a pair of ornate doors in the south wall of the house between another set of columns.
The wind has obliterated any tracks or signs of passage in the courtyard, giving the impression that no one has entered the grounds in years.


Male Dwarf Inquisitor (Witch Hunter) of Anubis 2 HP 18/18 AC 18 FF 17 T 11 CMD 14 (18 vs BR and Trip) Init +5 Per +8

Rakal turns to the others, "So do we go inside or check out the outside grounds first?"


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran says, "Let's do the grounds first.". He chuckles, " Nice to think we may have learned something after being followed into the crypt last time."


A quick glance to the left (west) shows a larger courtyard with a single building. A quick glance to the right (east) show an entrance to an extension of the house, a well, and a few outbuildings built into the outer wall.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

dot


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran scans the area then says, "Might be worth checking the outbuildings first... Could be something useful, maybe another way in."

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Agreed, lets search well and see if there are other options then heading right into the mouth of the traps we always seem to find.

Are we going to ret-con to see about welcoming our Varisian Sin Mage?


The group said their goodbyes to the cleric of the Lady of Graves, Glumly. An accomplished mage with alchemical skills, knowledge of many things, and connections to Thassilonian buyers, joined the group.

The mage had just finished working to help the temple with alchemical supplies, including holy water. Glumly introduced him to the party and withdrew to his own clerical studies with Sebti the Crocodile.

As they investigated the grounds of the Panteru Manor and moved toward a large mausoleum, Asaran disturbed a massive many legged creature with an agile and massive tail.

Anyone with a perception roll of 23 may make a surprise round std action. Map is updated with tokens.

stealth:
1d20 + 10 ⇒ (13) + 10 = 23

Know Nature DC13:
Whiptail centipedes are carrion eaters, though corpses large enough to satiate them are a rarity. Corpses of Huge or larger creatures left to rot often attract whiptail centipedes, who viciously defend their bounty against any who would intrude upon their lairs.

Know Nature DC18:
Whiptail centipedes use poison and a great reach of their natural weapons to great advantage.

INITIskender1d20 + 2 ⇒ (17) + 2 = 19
Sunjeet1d20 + 2 ⇒ (16) + 2 = 18
Asaran1d20 + 2 ⇒ (3) + 2 = 5
Rakal1d20 + 1 ⇒ (17) + 1 = 18
Enemy 11d20 + 0 ⇒ (4) + 0 = 4

ORDER
SURPRISE ROUND PCS @ 23 Perception or better

Surprise centipede
ROUND 1
PCS
Centipede


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

I can't touch a DC23 Perception


Male Human Ranger (Divine Tracker/Trapper) 4

Perception: 1d20 + 6 ⇒ (5) + 6 = 11 Nope, that's not it.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Perception: 1d20 + 6 ⇒ (19) + 6 = 25

Know Nature: 1d20 + 3 ⇒ (1) + 3 = 4

Seeing the centipede move in the corner, Sunjeet quickly uncoiled his whip and lashed out. "Look out! Giant vermin!"

Scorpion Whip: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 3 ⇒ (3) + 3 = 6


A whip strike hits the centipede and causes a nasty strip of flesh to be torn away.
Rakal per: 1d20 ⇒ 19
Rakal reacts and delivers a nasty pick blow, but he fails to penetrate the carcass.
hit/damage: 1d20 + 4 ⇒ (7) + 4 = 111d6 + 2 ⇒ (5) + 2 = 7

The nasty scorpion makes a single venomous strike.
order of init: 1d4 ⇒ 4
Asaran finds a nasty bite.
hit/damage: 1d20 + 8 ⇒ (19) + 8 = 27

Asaran feels a nasty bite and a rush of venom trying to slow him down. damage: 2d6 + 7 ⇒ (3, 2) + 7 = 12

miss Fort DC 17:
Dex damage take every round until save: 6d4 ⇒ (3, 4, 1, 3, 4, 1) = 16

Rakal screams his rage and strikes again!!! The dwarf misses delivering a fatal strike with the nasty pick but hits near the eye of the vermin.
hit/damage: 1d20 + 4 ⇒ (20) + 4 = 241d6 + 2 ⇒ (3) + 2 = 5
confirm/xtra damage: 1d20 + 4 ⇒ (6) + 4 = 103d6 + 6 ⇒ (6, 6, 2) + 6 = 20

ORDER
All but Rakal

Centipede (11 damage taken)


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

I will cast daze on the centipede, DC 13 Will Save


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"I sure hope this works."


Know Nature DC13:
Daze will not work on this centipede

Guys, we are back, you out there???


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

No knowledge(nature) here.

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Seeing the nasty bite this creature dealt out, Sunjeet calls upon his luck to see if he can do a little more to stop it.

Scorpion Whip w/Luck: 1d20 + 7 ⇒ (5) + 7 = 12 Damage: 1d4 + 5 ⇒ (2) + 5 = 7


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)
GM Tribute wrote:

The nasty scorpion makes a single venomous strike.

Is this a scorpion, or a centipede we're fighting? Not to be confused the the scorpion whip wielded by my esteemed colleague, of course.


Male Human Ranger (Divine Tracker/Trapper) 4

Fort: 1d20 + 4 ⇒ (18) + 4 = 22

Asaran winces under the blow and then starts to worry as he feels the wound burn, then allows himself to sigh in relief as the burning doesn't seem to spread through him.

He shakes his head as be brings his Falcata down on the armoured thing, "Always with the giant bugs. It's getting to be tradition."

Falcata: 1d20 + 6 ⇒ (11) + 6 = 17 for 1d8 + 3 ⇒ (1) + 3 = 4


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

So are we doing this or not?


I'm botting Rakal for now. Plus got hung up with Darkest Dungeon--we are doing this

The mind affecting spell has not effect on the simple verminous creature, and it continues its assault!!

The centipede with the stinging tail attacks the dwarf that almost took him out.
att/damage: 1d20 + 8 ⇒ (12) + 8 = 202d6 + 7 ⇒ (6, 1) + 7 = 14

Rakal att/damage: 1d20 + 4 ⇒ (18) + 4 = 221d6 + 2 ⇒ (5) + 2 = 7

Rakal delivers a counter to the centipede, cutting it badly with his devastating pick blow.

cent:
18 damage so far

Order
Asaran
Iskender
Sunjeet

Whiptail cent


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

I'll hit it with an acid dart:

Touch AC: 1d20 + 3 ⇒ (19) + 3 = 22
DMG: 1d6 + 1 ⇒ (5) + 1 = 6


Male Human Ranger (Divine Tracker/Trapper) 4

I'd typed a whole "get flanking with Rakal" action and then saw that he'd been botted -- I assume that means he won't go again before the centipede and I should come up with a slightly different plan?

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet continues to lash out with his scorpion whip.

Whip: 1d20 + 7 ⇒ (20) + 7 = 27
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Crit Confirm: 1d20 + 7 ⇒ (2) + 7 = 9
Damage: 1d4 + 5 ⇒ (1) + 5 = 6


The dwarf inquisitor moved five feet and drew blood before taking a might blow. Sunjeet takes more strips of flesh, and the vermin clings to life. Asaran moves to best take advantage of the shift from the dwarf.

Asaran is up -- note the centipede has 10' reach


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran stays close to the beast, swinging with his Falcata while it's distracted by the dwarf opposite him.

Falcata: 1d20 + 6 + 2 ⇒ (2) + 6 + 2 = 10 Well, ick.


The centipede is rocked by an acid splash and a whip shot. The centipede whips his tail to try and trip the ranger and then tries to bite the ranger.

trip tail/nonlethal damage/trip if hit vs CMD: 1d20 + 3 ⇒ (15) + 3 = 181d3 ⇒ 11d20 + 12 ⇒ (18) + 12 = 30

Toppling the ranger to the ground, the bite comes down for the finish.

bite/damage: 1d20 + 8 + 4 ⇒ (7) + 8 + 4 = 192d6 + 7 ⇒ (3, 5) + 7 = 15 The ranger blacks out on the ground. Rakal retaliates in fury but misses by a tiny bit the large vermin.

Rakal: 1d20 + 4 ⇒ (10) + 4 = 141d6 + 2 ⇒ (2) + 2 = 4

ORDER
Asaran - down
Rakal - miss
Sunjeet
Iskender


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

I'm not a blaster, so doing my best here!

I'll hit it with an acid dart:

Touch AC: 1d20 + 3 ⇒ (3) + 3 = 6
DMG: 1d6 + 1 ⇒ (6) + 1 = 7

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Seeing his companion fall, Sunjeet shouts in alarm as he strikes out with his whip again.

Whip: 1d20 + 7 ⇒ (8) + 7 = 15
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

Luck runs out after the strike.


Sunjeet disables the creature. With a last gasp, it attacks Sunjeet with his stinger before expiring. More poison goes in before the big bug collapses.

last attack: 1d20 + 8 ⇒ (18) + 8 = 262d6 + 7 ⇒ (2, 4) + 7 = 13

Combat OVER!!

Anyone bitten needs a Fort DC 17 every round until save. Luckily the Dex damage looks to be 1 the first three rounds.

Dex Damage until save: 6d4 ⇒ (1, 1, 1, 1, 4, 2) = 10

Sunjeet takes out his wand of healing and begins liberally applying it to all wounded.
Sunjeet can track charges


Male Human Ranger (Divine Tracker/Trapper) 4

Stabilize (Immediately): 1d20 + 1 - 7 ⇒ (11) + 1 - 7 = 5
Fort: 1d20 + 4 ⇒ (18) + 4 = 22
Stabilize (2nd round): 1d20 + 1 - 8 ⇒ (2) + 1 - 8 = -5

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Sunjeet rushes to Asaran's side and brandishes the groups wand of cure light wounds. Ignoring his own pain, he concentrates on restoring the ranger to health first.

Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5
Cure Light Wounds: 1d8 + 1 ⇒ (1) + 1 = 2
Cure Light Wounds: 1d8 + 1 ⇒ (7) + 1 = 8
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds: 1d8 + 1 ⇒ (4) + 1 = 5

+27 hp to Asaran

He then tends to himself.

Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6
Cure Light Wounds: 1d8 + 1 ⇒ (5) + 1 = 6

This leaves Sunjeet down one hit point and Ansaran down two. Seven charges expended.

Fortitude: 1d20 + 3 ⇒ (6) + 3 = 9
Fortitude: 1d20 + 1 ⇒ (20) + 1 = 21

Down one point of dex


Male Human Ranger (Divine Tracker/Trapper) 4

Excellent, thanks.

Asaran stands, a little shakily, and says, "I hope that wasn't an omen." He then nods his head at the bard, "Thank you."

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Dot

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

tribute how do you want me to join?


Almost defeated by the centipede, the party withdraws to the courtyard. Joined by a cleric from a disbanded group, Dusty Fireseeker, Rakal took his leave to pursue a vision he had after shrugging off the horrors of the centipede.

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

well met all. I am dusty fire seeker, priestess of saranrae. May the dawnflower bless each of you. I am versed in magics both healing and fire.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"You are surely welcome Dusty! I am Iskender, I specialize in Thassilonian Conjuration."


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran extends a hand in greeting, then rubs his throat with his left hand, warming his scar, "Greetings, Dusty. I am Asaran Neitekh, servant of Anubis.".

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

Greetings.

To Iskender I know little of that type of magic, except through reputation. What does it entail?

To Asaran A follower of the old gods of Osiran She nods her head respectfully And of the lord of tombs and burial, so I believe. Most worthy.


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

"Well Dusty, it is difficult to explain it precisely to one not steeped in the traditions of ancient Thassilon and its magics, however, I once knew fellow who explains it as, a Thassilonian Mage was better than other mages at some things, but worse at the rest. I do not strictly agree, but there are some magics that I am simply unable to master, but I have gains more mastery of Conjuration in exchange."

Scarab Sages

N Half-elf (Garundi/Drow) Bard (Archaeologist 3) HP 21/21; AC 17 T 11 FF15; F+2 R+4 W+1; Perc +7; Init +1; CMD 15; Luck remaining 9/9; CLW Wand 43/50

Bowing deeply, the dark skinned man says, "I am Sunjeet, an Archaeologist by trade and seeker of knowledge of the old gods. I've longed to explore these tombs since I was a boy, and I look forward towards your aid as we work together to unearth the mysteries within."


Male Human Ranger (Divine Tracker/Trapper) 4

Asaran rubs his throat again, then speaks, his voice gravelly, "My family followed the old ways.... and Anubis returned me to life to serve him in this world... then directed me to explore these tombs."


Male Varisian Bard 5/Gunslinger 1 (AC: 19[T: 12 FF: 17] (+4 vs AOO) | HP: 54/54(0NL) | F+3*, R+8*, W+4* | Init: +2 |Perc: +7)

As an aside, I find the name of the game a bit ominous for our newest party member!

Silver Crusade

Female Human Cleric (Saranrae) 3 (HP 18/18 | AC:14| T:10 | FF:14| CMB: +3 | CMD:13 | Fort:+3 | Ref:+1 | Will:+7 | Init:+2 | Perc: +6 | Stealth:-1 | Speed 30)
active spells and effects:
Wand CLW 30/50, Channels 7/7, fire bolts 6/6

There will probably be bugs. I remember hearing that there is a colossal scorpion somewhere in osirian. Betcha i get eaten by it. Lol

To sunjeet i am always pleased to meet knowledge seekers, Sunjeet. There is much we can learn from archeology


Moving down into the crypt after healing, you see a corpse on top of a sarcophogas.

Let me know if you can see map and interact with it, possibly even put a picture of your character on the map. Should be a simple cut an paste from your avatar.


Male Human Ranger (Divine Tracker/Trapper) 4

I cheated and copied me from the map of the upper level, but no problems.

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