The Way of the Wicked (Inactive)

Game Master HighonHolyWater

You, some of the worst criminals of Talinguarde, await your sentence. Shall you meet your end? Or does Asmodeus have other plans, to use you to burn down Talinguarde perhaps...

Map of Branderscar
The Nine Lessons


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Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yikes, typo monster scares me almost as much as the dicebot does.


Your Narrator

You're just lucky that crit didn't confirm on you when you charged outside. I was almost worried.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Can I just say I love Grumblejack's personality and hope that he survives past the escape?


Your Narrator

Haha I'm having heaps of fun playing him. He is quite low on hp though.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

I would heal someone, but apparently the adherents of Asmodeus decided to not put a Mantis God holy symbol in the veil. Unless mine was left lying in the storage room (or the sawtooth sabres count as one).


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

There was definitely only one holy symbol on the veil. If Yzera would have had one from before her capture, it could be in the Warden's Tower - a personal trophy from his prisoners?

I'm also reasonably certain one of the two potions is a CLW potion, but I couldn't tell you which one, as I have had ZERO luck with that.

As for which way to go, from the active players, I see Yzera, Caprin, and Kaath for Warden's Tower, Carnadine for the Gatehouse, and myself and Rosemary undecided. I'd like to give Iscar, Kord, and Woodes time to respond as well, but I think Kelvar is leaning in favor of the Warden's Tower as well. I'll post his vote this afternoon about 3:00-3:30 pm (EST). DMHW, when do you want to cut off time for us to decide?


Your Narrator

You know which one is the CLW potion, but you don't know the other potion.

You guys shouldn't take too long to decide. Every moment spent doing nothing(or talking) is a moment for the guards to become more prepared(mwahaha).


Human Swashbuckler/Psychopath-1| Init +5| PerC +3| HP:11/11| AC:15 (FF:10 TCH:15)|Fort/Ref/Will:0/7/0

Sorry guys, it's been a really busy week coupled with being sick and I haven't been able to get on here at all. I'll try and jump in as soon as late tomorrow night, after that you'll have my consistent posting.


Your Narrator

Good news Captain, great to hear. Hope you stay well.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Carnadine will lead. But we need two door openers near the front, too: Grumblejack and a lockpicker.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Yzera will be close behind to pick any locks.


Your Narrator

As far as I can tell the following people will be able to replace their feat I list here(because they no longer exist as feats in this game).

Caprin: Weapon Finesse
Rosemary: Power Attack
Kelvar: Power Attack
Carnadine: Power Attack


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

I'm probably going to switch it for Improved Shield Bash.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Are we retraining those feats now? I might go Furious Focus or Cleave. Hadn't thought about it enough.


Your Narrator

No not now. After you're free


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Yes, I can see the shadows. It would be better if Rosemary could activate the mist inside the doorway without being targeted. If not, I will move Carnadine to the limit of the most favorable 20 ft burst. Please verify.

Rosemary, I think you're going to have to move 20 to 30 ft beyond the current mist then mist again.

cheers


Your Narrator

I shifted it, though it doesn't make much difference.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Rosemary, I moved your icon to a good place to drop your mist. You should not be endangered, because Carnadine should trigger any readied actions. And you can move and mist, which envelopes you by the time the archers get another action. The position connects to the current mist and takes advantage of the diameter.

DM, of course, this is my two cents.

cheers

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

"Sssssso good to sssssee you all. Hehe."

Hello everyone! In case you weren't haunting recruitment, I will be joining you as Azrin Merysh, snake charmer and serpent-caller. I summon snakes, I charm people, I charm snakes, maybe I even summon... people? Well, no, nevermind. Anyway, it's my pleasure to join your adventuring party.

So I'm led to understand that weapon finesse (among other things) is sort of a house-ruled combat option instead of a feat? And additionally each character receives two bonus skill points (perhaps per level, perhaps not)?
Are there other considerations I need to be aware of?


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Welcome, Azrin!

You are correct about those house rules. I think the two bonus skill points is an AP-specific thing, because it's fun to be the villain and villains are always highly skilled.

As far as other considerations, posting once a day and once on weekends is the agreed upon schedule. If you can't manage it for some reason, please let us know you'll be silent and for how long. That way we know you're still intersted.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Welcome - one other rule is that we are not supposed to be eating those we kill . . . yet.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Except for Grumblejack. He eats whatever victims he wants.


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

Welcome to the group, Azrin. Even though we may look like tough, off the cuff, ready-to-kill hardened criminals, we're all softies at heart. Take Kord for example: who would believe that under that cold rocky exterior is a sweetheart looking for a big hug?
Be mindful of his grip though, he might just snap your neck like the puny twig that it is.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

Can my snake(s) eat people?

Also, I guess I need to read all of gameplay?

EDIT: Yes, Azrin is not what I would call durable. I'll mind the neck snapping. But my snakes like hugs too. I could introduce them.


Male Human Sorcerer (Arcane [Sage])/ Alchemist (Vivisectionist) 1 Gestalt | HP 13/13 | AC 13, touch 13, Flat-footed 10 | CMB -1 | CMD 12 | Fort +3 Ref +5 Will +2 | Init. +3 | Perception +4

Welcome, Azrin! Good to see a fellow sorcerer.


Anti-Paladin 2//Magus 2 | HP 20/23 | AC 14/10/14 | Fort +7 | Ref +3 | Will +5 |

Azrin! Welcome!

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

I am off to TotalCon this weekend. Might be able to post, but it is likely to be light until Sunday night.


Your Narrator

Azrin
I see 1 too many traits there, unless you meant to choose a drawback?
Which of your cantrips are from Sorcerer side and which are from Summoner side? It will only matter if you ever wear armour though.
Is there a reason you have summon monster 1 as a spell known? seeing as your spell like ability is way more powerful.
How are you getting 10/day summon monster? 3+cha is 8 a day.
Eidolons get d10's for their HD. So your eidolon hp should be 5.5+1+3 = 10.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

My mistake on the traits. I forgot the crime was a trait.
As for the eidolon HP, that was probably just me thinking of animal companions.
As for the summon ability, I currently have the Master Summoner archetype applied. I'd considered dropping it however.
I took Summon Monster because I thought it was thematically appropriate, though I admit I'd probably never use it.
I hadn't thought of dividing my cantrips, but I guess it could technically be important. I'll chop them up.
Thanks for the feedback!

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Dividing the cantrips would also be important for any that are level based should you decide to multi-class or prestige class or something like that where your sorcerer and summoner levels are not equal.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

I believe everything is in order now.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

@DM

Carnadine would charge in Round 5 instead of double move. I thought the stairs map feature and Grumblejack would prevent a straight line charge. Please advise, so I can update my action.

thanks

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Post your alternative action in the Gameplay thread. That way he can resolve everything at once. Otherwise we all have to wait for him to respond to your response to his answer. Worst case scenario, you add one more post to the game.


Male Human Sorcerer (Arcane [Sage])/ Alchemist (Vivisectionist) 1 Gestalt | HP 13/13 | AC 13, touch 13, Flat-footed 10 | CMB -1 | CMD 12 | Fort +3 Ref +5 Will +2 | Init. +3 | Perception +4

Sorry I haven't posted much lately. A mix of a nasty headcold and shifty internet has made it difficult to do much of anything.


Your Narrator

That trick will work Kord but he will also get the free break grapple attempt with a +4 bonus.

Hope you can post again soon Caprin.


Your Narrator

Azrin if you have an archetype can you put it in brackets in the stat line that we all see at the top of every game post.

Scarab Sages

Drow Sorcerer(serpentine)/Summoner(master summoner) 2 - HP: 20/20, - AC: 13/17/T: 13/FF: 10/14 - Perception: +3 F: +1/R: +3/W: +4[+8] - CMB: +0 - CMD: 13, Speed: 30ft - Init +3

Since an archetype isn't something you need to reference commonly I'd left it out to save space. I can add that if you like. Should I also add my bloodline to the header?

-Posted with Wayfinder


Your Narrator

Yes in brackets, just like Caprin has. Makes things easier for me to remember is all.


Your Narrator

Well that was an unfortunate round. The funneling at the door is being quite more effective than I imagined, though Kelvar has missed twice. And yes I was mercilessly targeting our AFKers and you shouldn't feel any compassion for them or save them unless IC you want to.

I will roll Caprin's AoO and will save if he doesn't post before I update next.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Meh. At this point, they're essentially meat shields taking damage so the rest of us don't.


Male Oread Tetori monk/ Blight Druid 1 Sheet.

Yeqaaaaaa guys we need a plan. I'm about to get flanked.... and die.

Ide like to be able to charge & grapple the warden to stop le spell-casting.

any ideas?


Your Narrator

Caprin considers the Warden his ally and charm person lasts for hrs per level ^_^


Your Narrator

Oh that guard is barely standing Kord, what with burns and how many attacks.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Caprin may consider the Warden to be a friend, but that does not make the guards friends. And, as soon as he is attacked on the Warden's command, it will allow another save at +5. In addition, if the Warden wants Caprin to do anything more than stand adoringly, it will require a Charisma check, which with a wizard is likely not his highest stat.

The big problem here is that one of the no longer posting players decided, unilaterally, to see if he could simply talk his way out of the prison. This alerted the guards and resulted in all the horns being blown. Now we have split the party and are facing the entire prison on full alert. I have to agree, this is not an optimal situation. Hopefully someone will get a crit or two so that we can regroup and get out of here.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

I backed out so Kaath could move in and hopefully help take that guard out. I'm going to switch to longbow next round and cover the Wizard.

Maybe I'll get lucky and crit on him.


Your Narrator

Yea charm person is no mind control, but 1 less person fighting him is a point to the Warden.

There are ways to get past this still AND save Carnadine. I don't want to tell you guys what to do when you know your characters but Kord could Grapple and let the others past.
Kelvar is able to revive dhampir with channel negative.

You guys haven't lost yet and you still have plenty of resources.
I'm giving you a few hints here so you won't despair and I really want you guys to get free. No rocks are falling today.


Your Narrator

Caprin wasn't being threatened or attacked by any guards (which the warden calculated) so didn't get the bonus. Spell will only break if he is threatened by the warden or guards.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

I'm mostly annoyed at the fact that, with the exception of that AoO, I've been rolling incredibly poorly lately, not just in this PbP, but in a couple others.

I know that if I can get to Carnadine I can save him, but I don't know he's in trouble, and have no reason to go looking.


Your Narrator

Yea those dice roll gods...

It would be fair enough to say that you know they went up onto the wall. It would also be fair to go looking if they don't come back because you need the numbers to help complete the escape.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Probably not until the fight with the Warden is over, though.

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