
Carnadine |

You three better win, or we'll have to restart the campaign. ;D

Carnadine |

It is unclear to me how there will be any reinforcements. But I've seen crazier things happen.

Kelvar Mylan |

Well, that roll ought to help, and the veil should be close enough to Iscar that he can grab a dagger and start stabbing.
Worst case scenario, the three of us die and they ignore the rest of you, since you're all still locked up.

DM HolyWater |

There are 7 of you still locked up. The lockpicks are at the other end of the room. If only there were a way to get them to you, Caprin is also trained in disable device.
And Kord can make a lockpick from his cuffs, pretty sweet.
There is more than 1 person or path for you guys to be free.

Kelvar Mylan |

Red Ledger and Yzera both have Disable Device as well, and since Kord is in the cell with them, he can free himself, then give one of them the lockpick to start getting people free.
Like I said, the three of us may be screwed, but everyone else stands a reasonable chance of survival.

Captian Woodes Rodgers |

Well it might take a while, but if you three can do some dancing, then you might stand a chance of surviving long enough for us to come and help in the fight. When that happens I'd say we have a pretty good chance, especially if the guard isn't able to raise the alarm.

Father Iscar |

When that happens I'd say we have a pretty good chance, especially if the guard isn't able to raise the alarm.
Alarm has already been raised, so we really have to incapacitate these two guys and get you all out as soon as possible, because otherwise we'll get ganged-up on by everyone in the prison.

Kaath the Bastard |

I think we've got some good room to tango in here. Once the two guards are down, we'll have enough equipment for everyone who needs to have SOMETHING to fight with.
Let's just hope my bad luck on the d20 roll doesn't transfer elsewhere.

Father Iscar |

I think we've got some good room to tango in here. Once the two guards are down, we'll have enough equipment for everyone who needs to have SOMETHING to fight with.
Let's just hope my bad luck on the d20 roll doesn't transfer elsewhere.
I don't know that we can physically catch up to guard #1, unless there is some item in the veil that magically stops time. We might have to just KO Guard 2, then try to break everyone and leg it.

Wivvy |

Captian Woodes Rodgers wrote: When that happens I'd say we have a pretty good chance, especially if the guard isn't able to raise the alarm. Alarm has already been raised, so we really have to incapacitate these two guys and get you all out as soon as possible, because otherwise we'll get ganged-up on by everyone in the prison.
Sorry I guess I looked over that somehow. Well that certainly adds pressure to the situation. Let's get the bad roll mojo out quickly!
-Posted with Wayfinder

Father Iscar |

So, feel free to disregard this question and not answer at all but...
Without tipping your hand and ruining the surprise, is there anything in our handy veil that could give us a leg up in this situation GM? Because otherwise, I think this is going to end poorly for us (which is still going to be pretty darn interesting).

Kelvar Mylan |

If my Hand of the Acolyte works, I might be able to hit and do enough damage to kill him. Otherwise I don't think I can catch up to the one we wounded. And if I can, I definitely won't be able to attack this turn because I'd have to double move after him, and it's not a straight line so no charge.

DM HolyWater |

Ok so in case anyone forgot I did describe the patches on the veil in a gameplay post on the bottom of page 1. Here it is again with a bit extra information. Strikethrough is stuff already taken off.
Taken
A bag or sack. (bag of clothes and component pouches)
A dagger or knife. (common dagger)
What looks to be a depiction of a lockpick. (masterwork thieve's tools)
Another dagger or knife. (common dagger)
A pentagram of Asmodeus. (silver unholy symbol)
Remaining on Veil
A potion. (actually 2, i added one because more pc's than usual).
A window. (creates a window where you place the patch, surface can't be too thick.)
A lit lantern.
A pile of gold. (100gp)
A coiled rope.

Kelvar Mylan |

Got it. My Will save on Channel Energy is low, but it does half damage on a successful save, which might take the injured guard down if it's high enough.
Eh, I'm Evil. I'll apologize later.
Question: Studied Target says it increases the DCs of Slayer abilities by 1 for the target. Will that increase apply to channel energy for my character as a gestalt?

Kelvar Mylan |

Okay. I figured that was the case, but I didn't know if Gestalt would modify that. Got it. Well, here goes.

Kelvar Mylan |

Well, we got those two. Hopefully we can bottleneck the door on the rest of the guards, and maybe, somehow, all make it out of here to steal, maim, and murder to our little black hearts' content.

Kelvar Mylan |

I've been waiting for other people to post, since I'm stripping the armor off of a guard.
People in the US might still be busy, since it's Martin Luther King, Jr Day, and a lot of people are off work and might be doing things with family.

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Na, just a general statement. This is why I have not been posting quickly. Figured that she was just concentrating on unlocking everyone in her cell. Now that she is done, she will chime in on things.

Kelvar Mylan |

Fairly certain none of us will be surprised by that.
On a related note, I know Kaath said Rosemary gets one set of chain shirt, but seeing as she has the Mage Armor cast on her and they don't stack, perhaps we should give it to Yzera instead?

DM HolyWater |

Here is what I have tracked based on posts.
Iscar - Dagger, Veil, cell keys1
Kelvar - common clothes, Asmodean Silver Unholy Symbol, Chain Shirt, Dagger
Yzera - Longsword, (soon to have other Chain shirt)
Rodgers - Longsword
Carnadine - Club, cell keys2
Lying on ground - Sack of clothes, spell component pouches, Masterwork Thieves Tools, Club, 2 smaller unique keys

Kelvar Mylan |

We should probably pick up the thieves tools, and those who need a spell component pouch should probably grab one. We might need the support.

DM HolyWater |

Kord
I want to make sure I have got this right. Is there some way you are not having the grappled condition applied to you? Grappled gives a -4 dex penalty bringing your AC from 16 down to 14 then up to 18 for the corner which i took into account.
Also I can't find anything about AoO's and Readied actions. I thought you couldn't take an AoO while you were 'holding' an action waiting to be triggered. If you did something else, wouldn't your readied action be lost? That's how I saw it anyway. Are there rules that say I'm wrong?

DM HolyWater |

I think everyone has posted except Red but I have waited too long to update.
From now I will try to update everyday. I hope do people keep up with once a day when a post is appropriate from your character. In out of combat not posting I will take it to mean your character is silent on a subject and unless your character is being addressed by someone I will just move on.
In combat though is where I am less forgiving and will have to DMPC you in the interest of keeping the fun going for everyone else in the group. I will try not to use your resources and mostly do basic tactical things(attack, flank...).

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Yzera would have healed him, but is much more interested in the kill, and stopping the guard from further alerting the prison.
As long as Grumblejack is up, I can cast Infernal Healing to pretty much get him back up quite a bit.

Kelvar Mylan |

Yeah, I forgot about Infernal Healing when I did initial spell prep, or I'd have prepared that instead.

Kelvar Mylan |

True. I've never worked out the numbers - most of the healing I do comes from a wand so I don't have to prep any healing spells.