The Way of the Wicked (Inactive)

Game Master HighonHolyWater

You, some of the worst criminals of Talinguarde, await your sentence. Shall you meet your end? Or does Asmodeus have other plans, to use you to burn down Talinguarde perhaps...

Map of Branderscar
The Nine Lessons


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Shadow Lodge

Male. Vaguely humanoid Ninja 3/Bard 1/Ranger 2/Scholar 1

Cool RP, very nice, I espically love the talking to rats part, new perspective that is.
I'm also fond of Mr. Preacher Man.
If one of you die and you find yourself in need of a vivisectionist/machinesmith mad scientist, healer and engineer you know where to find me :P
this is mostly, I'd say 70%, a joke,


Your Narrator

Woodes
Stats need adjusting on your sheet. Needs to be (before racials) 18,8 then 15 pt. buy for other 4 stats.
All of your listed traits give trait bonuses and don't stack, and unless you have a drawback you can only have 1 normal trait plus the crime trait.
Fort save should be +3 not +4
Skills I will check again when your stats are adjusted.
It is not a problem but I just wanted to make sure you know Swashbuckler Finesse does not work with Lognswords? Since you have weapon focus(longsword) that is.
You seem to have too many feats there. I'm not running flaws in this game so you should have 2 feats I think.


Your Narrator

Red
Your stats also need to be adjusted, I will check skills again after this is done, same as woodes. Remember before racials 18, 8 and 15 pt. buy for the other 4 stats.
Don't forget the dhampir racial trait Manipulative which gives +2 on bluff and perception.
What is your favoured class bonus going into?
You have armour and weapons listed on your sheet but remember that you start with nothing so your AC also should only be 14.
You should have 2 feats and it seems you have 4 listed.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Remember each attempt is 6 seconds. With a +9 check, you're successful effectively 50% of the time, so each shackle is about 12 seconds on average.

Your two cell mates have 4 shackles each: hands and feet. That's 96 seconds on average. Throw in a couple of move actions and the door. The three of you are free in about 2 minutes.

The other seven will take more time. Moves to get out and go to the other cells. Unlocking the cell doors, moves to the shackles, and 4 shackles per prisoner.

The key is to find someone with a higher Disable Device to halve the time per shackle.

Unless the guards are going to arrive within 10 minutes, this activity will just be a bunch of rolling before we're all unshackled. Before that, we will be in mid process, and it will get ugly.

cheers


Male Dwarf

Only mentioned because it involves me coming back to the board each day just to drop a stack of DD rolls, and more over because the GM mentioned that failure could cause the guards to turn up, so I don't want to drop 40+ dice rolls.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

I hav +8 on DD without any bonuses. Not sure if anyone is higher. Of course you have to get the picks to me, although the rat could probably do that.


Male Dwarf

Oh yeah, the rat. If the rat ran them over, I'll happily pass them on.

Kaath: the last two rolls got your hands and feet free, I was more thinking Guidance or Assisting or something.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

Carnadine put the rat on guard duty. It's only a minute difference to do it yourself and then get them to yzera next.

Sovereign Court

Male Damphir Male Damphir | Investigator(empiricist)-1 Slayer(cleaner)-1 | Health: 9/9 | AC-14; T-14; FF-10 | Init: +4 | PerC: +7 | CMB: -1, CMD: 13| Will:+2, Ref: +6, Fort: +1

I have a +9 on DD, plus I can take a 1d6 bonus with an inspiration. Also, I believe I have everything sorted out.
I fixed my point buy
Took the weapons out of my inventory
Took an extra HP
Removed Slashing Grace from my feats (My Slayer archetype gives me Deceitful as a bonus feat)
And adjusted all of my skills.


Human Swashbuckler/Psychopath-1| Init +5| PerC +3| HP:11/11| AC:15 (FF:10 TCH:15)|Fort/Ref/Will:0/7/0

I took Slashing Grace so that I can use a Longsword as a piercing weapon, allowing it to work with Swashbucklers Finesse.

Now I believe I have everything fixed besides the misspelling of the word "Captain" in my name...(Yeah, that will haunt me for all eternity).


Your Narrator

I worked out what slashing grace did shortly after posting that and felt a bit stupid.


Human Swashbuckler/Psychopath-1| Init +5| PerC +3| HP:11/11| AC:15 (FF:10 TCH:15)|Fort/Ref/Will:0/7/0

Hehe no worries, I've read over the feat a hundred times to make sure that it made sense to me.

-Posted with Wayfinder


Your Narrator

Red Ledger
You seem to have only ranked up 9 separate skills and you have 3 of them with 2 ranks, which makes the total seem like 12. Fix it and get 3 more skills to rank up.
I see Common and Elvish in your profile. Your high int lets you have 3 more if you want.


Your Narrator

Woodes Rodgers
Sleight of hand, stealth and swim bonuses seem to be a few points too high each.
Remember that Anatomist and Grave Robbery don't stack. You may want to change anatomist to something else.
Otherwise all good.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

By the way, Captain Woodes, where did you find that Psychopath class? I couldn't find it when I looked on d20pfsrd.com, and I was curious about it.


Male Dwarf

Hahaha Kelvar, great minds from Greenhill think alike apparently. Whilst I was typing out my next post you beat me to it with the scouting strategy.

EDIT: and also, those rolls....


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

It just made a lot of sense. I wouldn't be surprised if everyone else had planned on saying the same thing.

And yeah, those rolls are painful. It sucks when that happens.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Crap. Should have checked the rolls before I posted.

I'm guessing that I'm fully dressed, so I wouldn't be able to quickly get everything off and pretend to be in the chains. So, options:

1. I can warn everyone, and try to hide the component pouches and unholy symbol before the guard comes in.
2. Iscar opens the lock, and then the three of us try to blitz them while Kord works on getting his cell free.
3. Pretend to be in chains, and when they see me in clothes, hopefully they come into the cell to beat me and then the three of us blitz them while Kord works on getting his cell free.

Which do we think is the best option? I seem to have screwed it up, so I'd like to get people's inputs.

EDIT: Never mind, thought of a better option. It takes one away after we get out of the cells, but helps right now.


Your Narrator

Ya Iscar's dice rolls were pretty unfortunate. The sack is pretty hard to hide, being backpack sized and all but it might be possible.


Male Dwarf

Hoping this will be enough to get the guards out of the room for a while, and give everyone a chance to escape. Then, I hope you all come get me and don't just knick off :P


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Well, that Bluff check may be just what we need. DMHW, did you want me to make any rolls to try and kick that bag into the shadows?


Male Dwarf

Where was the 16 seven dice rolls ago though? :D


Your Narrator

perhaps you can shove the dice through the bars into the other cell if you wanted to.


Your Narrator

Explain for me a sec what your bluff is trying to accomplish.


Male Dwarf

Bluff is attempting to accomplish the idea that Iscar hasn't "escaped" from his cell, but had been miraculously released due to turning back to Mitra. Being a miraculous thing, the guards should be paying attention entirely to him, and not to everyone else and certainly not to the cells, sack of clothes or veil etc.

Not sure how yet, but I basically want to get Iscar and the guards out of the room, into the meeting room if at all possible.

Sovereign Court

Male Damphir Male Damphir | Investigator(empiricist)-1 Slayer(cleaner)-1 | Health: 9/9 | AC-14; T-14; FF-10 | Init: +4 | PerC: +7 | CMB: -1, CMD: 13| Will:+2, Ref: +6, Fort: +1

I think what you're learning here, GM, is that I can't count. :P
All fixed.


Dhampir Knight Captain Incorporeal | HP: 80/80 | HD 9/9 | Thirst 2/2 | Charm 1/1 | Wind 1/1 | Surge 1/1| Indomitable 0/1 | Inspiration
Stats:
AC 20 | Str +7 Dex +0(+2) Con +6 Int +0 Wis +0 Cha +2 | Initiative +0 | Passive Perception 14, Darkvision

I believe Iscar is figuratively falling on the grenade...


Male Dwarf

Yep. That's the plan.

https://www.youtube.com/watch?v=SR6iYWJxHqs


Your Narrator

Red
Maybe it's me but it doesn't seem fixed. Craft alchemy now has 3 ranks on your mythweavers sheet.


Your Narrator

Yay I finished restatting the guards from Warrior NPC to Fighter! No gestalt enemies yet heheh don't worry.


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

How much of a gap is there between these bars? Would someone be able to, say, grapple a guard through the bars, or snatch away the signal horn?


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Given that the guard looks 10' away on the map, I'd say the point is moot unless you can extend your reach.

We may be able to convince them to lock Iscar in a different cell, though. What are the guards' current attitudes towards us?


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

But if we could foolishly draw them closer.....


Your Narrator

You could reach your arms through. He has no good reason to move closer however.

Their attitude is you are dangerous criminals.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

I was mainly thinking for trying a Diplomacy check, but I'm guessing they're hostile enough I won't convince them to put him somewhere else. Bugger.


Your Narrator

Yea they definitely hostile


Male Dwarf

Sorry about the delay in posting last night, our internet blew up for some reason and has only started again now.

Shadow Lodge

Female Human Slayer/1 -- Rogue(unchained)/1 -- Arcanist(Blade Adept)(Gestalt)/2 -- (HP: 18/19; AC17; FF14; T13; F+2, R+6, W+5; Perc: +7, Init +3)

Wow, how does one blow up the internet? That's gotta be cool. Does it make everyone's browser suddenly show fireworks or mushroom clouds?


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

No worries, the rest of us have been building our contingencies.


Male Dwarf

Im unsure how to proceed honestly. It's a massive set back if they take me back into the cell and take our lock picks, our change of clothes and the veil, but I can't diplomacy and there no bluff I can think of to reasonable get me in a different cell.

Shall we just go with plan B, get them in the cells and roll them?

And Yzera, it's less flashy than that. When our internet blows up, it goes with a whimper not a bang.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

I think they'll only enter one at a time, which means the guy with the horn will sound the alert while we take down his buddy. Plus, at least initially, you and I are doing non lethal damage. Unless someone has Verbal only spells they can use to buy us some extra time, we're fighting our way out.


Your Narrator

Remember there are daggers on the veil.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

I suspect it will take a move action to grab the veil from the floor and a standard to draw a dagger. Unless that's a free action?


Your Narrator

You pick it up, rip off the patch. Bam dagger already wielded. You could have 2 people with a dagger each in the 1 round.


Male Dwarf

Ok, let's see how this plays out.


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

Uh oh. Hopefully the element of surprise helps?


Your Narrator

Finally added a bit about Woodes and Red to the campaign tab.

I am also going to make a 'resources' spoiler to the campaign tab to keep track of spell, consumables, pool points, rage rounds and what not to try and make my job a little easier and so everyone can see it too.


Male Oni-Spawn Blood Conduit/Sacred Fist Gestalt 2 HP: 22/22 Bloodrage: 14/14 Blessings: 4/4
Stats:
AC 14 TAC 13 FF 13 CMD 20| Fort +6 Ref +1 Will +4| Init +1|Perception +7 Sense Motive +7| Darkvision

Well I probably deserve a good bruising for that courageous act of foolishness.


Your Narrator

Ok no attack but you still moved all the way to him.

Battle has begun and everything will be round by round for now.

Iscar and Kelvar can go. Then guards. Then ALL PC's.


Male Human Cleric 3/Slayer 4/Gestalt 4 | AC 21, touch 12, flat-footed 19 | Fort +6, Ref+5, Will +6 | HP 52/52 | CMB +8, CMD 19 | Init +1 | Perception +9 | Condition: None |
Spells:
1st 4/4, 2nd 3/3
| Alias: Andrel

Right, then, since Kaath charged, I suspect they won't believe I'm still restrained. Here goes.

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