Human

Caprin Seylin's page

41 posts. Alias of Shub-Niggurath's cousin Al.


Full Name

Caprin Seylin

Race

Human

Classes/Levels

Sorcerer (Arcane [Sage])/ Alchemist (Vivisectionist) 1 Gestalt | HP 13/13 | AC 13, touch 13, Flat-footed 10 | CMB -1 | CMD 12 | Fort +3 Ref +5 Will +2 | Init. +3 | Perception +4

Gender

Male

Size

5' 9"

Age

25

Special Abilities

Class Features: Bloodline (Arcane [Sage]), Bloodline Class Skill (Knowledge [Planes]), Bloodline Arcana, Cantrips, Eschew Materials, Arcane Bolt (8/day, 7 remaining, 1d4), Alchemy, Sneak Attack +1d6, Mutagen, Brew Potion, Throw Anything

Alignment

NE

Languages

Abyssal, Celestial, Common, Draconic, Elven, Ignan, Infernal

Strength 8
Dexterity 16
Constitution 12
Intelligence 20
Wisdom 11
Charisma 12

About Caprin Seylin

Stats:
Skills: Bluff +5, Craft (Alchemy) +10, Disable Device +7, Intimidate +5, Knowledge (Arcana) +11, Knowledge (Nature) +9, Knowledge (Planes) +9, Linguistics +6, Perception +4, Spellcraft +11, Stealth +4, UMD +5
Feats: Toughness, Weapon Finesse
Gear: Pouch of alchemical ingredients, spell component pouch, dagger,
Traits: Kidnapping, Anatomist
Favored Class Bonus: +1 HP
Statistics:
HP: 13/13 (1d8+5)
AC 13, Touch 13, Flat-footed 10
Fort +3, Ref +5, Will +2
Speed 30 ft
Melee: Dagger +3 (1d4-1)
Ranged:
BAB +0 CMB: -1 CMD 12
Sorcerer Spells Known (CL 1st, Concentration +6):
1st (5/day, 2 remaining)- Mage Armor, Ray of Enfeeblement (DC 16)
0 (at will)- Mage Hand, Message, Prestidigitation, Spark
Languages: Abyssal, Celestial, Common, Draconic, Elven, Ignan, Infernal
Class Features: Bloodline (Arcane [Sage]), Bloodline Class Skill (Knowledge [Planes]), Bloodline Arcana, Cantrips, Eschew Materials, Arcane Bolt (8/day, 7 remaining, 1d4), Alchemy, Sneak Attack +1d6, Mutagen, Brew Potion, Throw Anything

Formula Book:
I don't have one at the moment, unfortunately. However, these were in my previous book:
1st (3/day, 3 empty slots): Comprehend Languages, Cure Light Wounds, Disguise Self, Enlarge Person, Identify, Reduce Person, Shield

Backstory:
Ever since he was a little tyke, Caprin has been obsessed with all things magical. He dreamed of being a mighty wizard, but had no access to anything remotely magical in his tiny little village save the local bards. His parents worried for him as his obsession slowly grew more and more unsettling, lighting small creatures on fire to emulate fireballs and leaping off buildings to try and fly. Young Caprin began to grow more and more unstable as he grew up, bursting into fits at the mention of his name and staring into space for hours at a time.
At the age of sixteen, to his parent's and neighbor's shock and his great delight, he spat an unfamiliar word in a fit of anger and lit his bed on fire. On that day, as his sheets smoked around him, the young Caprin witnessed firsthand the wonder and power that magic held. He fell in love with it, and fled his home that night to go practice in the woods, setting bushes and squirrels on fire with gleeful abandon. He wouldn't return home for three days.

Upon his return, he set up a small laboratory in his parent's basement, and set himself to work unraveling the mysteries of his own powers. His parents were glad to get him out of their hair, and felt happy that their child had found true happiness at last. The boy toiled mentally for the next few years, trying to figure out the basis of his magic and the source of his powers. Although he never came anywhere close to the truth, he was quite happy just sitting in the basement and contemplating.

Two weeks before his arrest, his family noticed an odd change in him; he had become suddenly talkative one day, and claimed to have had a philosophical breakthrough. He claimed to have had a vision of a world soaked in magic, where everyone had some sort of magical ability and everyone was content. He started talking to people more and making many friends in the town, and even got himself a girlfriend in the form of the innkeeper's daughter Mildred. Everything was looking up until Mildred went missing.

The entire town was terrified, and searched for her frantically. It wasn't until they heard a weak moan from Caprin's basement. They broke the lock on the latch and found Caprin sitting and looking frustrated, and a weak and starving Mildred chained to the wall, numerous crudely patched surgical scars and pinholes covering her frame. As Mildred would tell the town guard after they had detained him, Caprin had been subjecting her to numerous experiments and surgeries in an attempt to transfer some of his magic into her and make her "perfect". The decision of the town nobles was unanimous, and the detained Caprin was shipped off to Branderscar within days.


Personality:
Caprin has grown to be a high-functioning psycopath, and is quite fine with that result. He sees himself as a bringer of perfection, and wishes to bring magic to everyone, whether they want it or not. Oddly, despite his brutal nature and solitary childhood, he has become quite a people person during the last few weeks, and wants nothing more than to have a large circle of friends. And to forcefully make people sorcerers. He is friendly and genuinely kind to those that he considers friends, in his own twisted way. His love of magic has given him a mild fixation with his own blood and the blood of sorcerers in general.