
RIZZENMAGNUS |

You wake up, staring at the rafters of the attic from your makeshift bed. Your back hurts, your joints stiff, your mouth dry. A grumble and groan announces your new."friends" are awake as well. Shaking your head, your thoughs lead you back to the night before, where you watched the town go from normal to insane flesh craving undead.
You manage to duck into an inn for shelter, and at first you were safe. But then they pushed through the baricades on the front door and windows. You rush upstairs and hold them off, but they keep coming. A bellow from above, a hand to grasp, and suddenly you are pulled up into the attic. The things, once friends, now flesh eaters, groan and moan, awaiting your flesh to fall to them.
So I spent four days sitting in a tree stand hoping to bag a deer. During that time, I let my mind wander. And it has lead me to an adaptation of "the walking dead" .
Simple pc creation rules
25pt buy
1st level
Max hps
Any class
Any race from pathinder.
Starting equipment: you may purchase, but it is on the first floor of the inn. You have to go get it.
More equipment can be found throughout the town.
The goal: survive

RIZZENMAGNUS |

Im glad u asked, raizen.
No chaotic evil. A CE pc wouldnt work well in a party setting where everyone needs each other for survival. A CE pc would enjoy bringing down the group and delight in the misery of death...up to their own moment of death .
Any other alignment will work because even LE & NE pcs know they need people to help them survive

Cuàn |

Would you be ok with a character that manipulates and uses the undead?
I was thinking about making a Gravewalker Witch. Basic idea would be that (s)he'd been attracted to the area because of all the zombies but ended up with more than he/she had bargained for.
By the way, it wouldn't be a backstabber or something, just a different approach and goal. Where most want to destroy the undead he/she wants to take control.

Gareth Shrike |

I'm building my Dhampir Gunslinger right now.
As you can see, I've swapped out Manipulative and Light sensitivity, sacrificing the Dhampir's Spell-like ability for the new traits of Dayborn and Vampiric Empathy.
What about traits? Can we have them, and if so, how many?
Starting gold: 5d6 ⇒ (3, 3, 4, 5, 4) = 19 x 10.

Loup Blanc |

OOH! Interesting!!!
I"m thinking I want to go with a basic sort of everyman, who has been tossed into this... and he ain't happy! Either that or a crossbow-user. Probably going the everyman route though... Feat-wise, is anything non-3rd party from the PFSRD available? Also, traits...?

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Yeah, I'm gonna go with my Dwarf Fighter/Barbarian then. Let's give this a whirl.
Fighter starting gold: 5d6 ⇒ (5, 6, 5, 5, 2) = 23 x 10 = 230g. Wow, that's a good start.
Do we start off with anything at all, or just the gold and clothes on our backs?
Male Dwarven Fighter (Unbreakable) 1
CG Medium Humanoid (Dwarf)
Init +1; Senses Darkvision, Perception +3
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DEFENSE
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AC 11, touch 11, flat-footed 10. . (+1 Dex)
HP 12 (1d10+2)
Fort +4, Ref +1, Will +3 (+2 vs. poison, spells and spell-like abilities)
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OFFENSE
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Speed 20 ft. (No Armor)
Melee Unarmed Strike +5 (1d4+4/20/x2)
. . Unarmed Strike +4 (1d4+6/20/x2)
Ranged
Special Abilities Diehard
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STATISTICS
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Str 18, Dex 12, Con 14, Int 13, Wis 14, Cha 7
Base Atk +1; CMB +5; CMD 16
Feats Power Attack (-1/+2), Endurance, Diehard
Traits Defender of the Society (+1 AC in Medium or Heavy armor), Indomitable Faith (+1 Will)
Skills Perception 1 rank (+3), Intimidate 1 rank (+2), Use Magic Device 1 rank (-1)
Languages Common, Dwarven, Giant
Combat Gear ; Other Gear 230gp, traveler's outfit
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SPECIAL ABILITIES
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Favored Class: Barbarian (+1 Rage round)
Dwarven Racial Traits (Rock Stepper alternate racial trait)
Tough as Nails
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SPELLS
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None
Finding the merchant's life too droll for him, the dwarven man began to train with his home's wood-chopping axe. Every day, he would sneak off to go practice his swing, his ability to run, lift and various other martial tasks. He eventually managed to convince the Rostland Militia to let him enlist, despite his size and race. His parents were not pleased at him going to join quot;them tallfolk muscleheads, quot; but all the young dwarven man wanted to do was train his body and his spirit. Though initially not trusting of the humans that made up the militia , Khron eventually won the respect of the men with his strength, fortitude and loyalty. Earning a reputation as a walking wall, he would practically absorb punishment while advancing without any fear, guarding the other men as they charged behind him. And once the battle was won, young Stonearm would drink any man under the table with a smile on his face.
Now Khron is relaxing and enjoying some free time, but things are about to get dangerous...
He tends to dress very conservatively when not in his armor, favoring light clothing and his adventurer's outfit.

RIZZENMAGNUS |

Since im getting alot of interest in this, and have 8 people asking for a spot, ill put forth my criteria for choosing PCs.
criteria
while i said im not looking for a backstory, i would like to know what brought your PC to town. Are you there to look for work? were you guarding a caravan? Perhaps to do some trade? Just there because you live there?
also, the PC design. I will pick the PC's that look like they were pulled from a daily routine and thrown into a "ah, end of the world, how will i survive" situation. While i understand you may have that kick ass pc that can destroy undead, i may choose that druid who was in town to visit family because the druid fits in to the "oh crap the end of the world" scenario.

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Right, i believe Teodor fits that bill, he' doesnt even have favored enemy, since he has the Guide Archetype.
He is there because he brought some people to town, assuming the town is in a somewhat isolated location. If the town is easily accessible, then Teodor stopped here to rest after guiding some folks to some other remote location in the vicinity.
I have adjusted him to a 25pb build.
Thanks!
PS, I need to repurchase gear, using the starting gold i rolled

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I just realized we're in is the City of Magnimar, which is huge, so we'll go with option B, I just came back to Magnimar from a job to Windsong Abbey. And even though Teodor is familiar with the city, I spent most of my time taking people out of Magnimar and doesn't have a permanent residence there.

GM Burglar |

Background done, and tweaks finished. Here's a copy of the backstory, but it'll also be in my profile if needed.
During his journey over the crown of the world, Zavran saw many interesting things. As he traveled, he met a Halfling, who described to him their traditions. One of which intrigued him the most; the adoption of last names, based on locale. Zavran decided that this is a practice he liked, which he thought tied him further to the land and the people surrounding him. Every nation he would enter, he would take a new surname. However, not all things Zavran would experience would be kind. These things Zavran did not find him, but instead would find him.
He currently finds himself in Varisia, thinking his path may be there. He has not yet found it, but something else finds him instead.

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That’s fine; I can prep something else if you like.
This goblin was found as a baby by a gnome. Said gnome was struck with the question "are goblins born hating us or is that taught to them?" He was in town to celebrate his father’s birthday and in true goblin spirit can’t remember what happens after that.