
Zarzutor |

Zarzutor
Gnome Bard 1
NG Small Humanoid (Gnome)
Init +4; Senses Perception +0
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Defense
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AC 17, touch 13, flat-footed 15 (+2 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +4, Will +0
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Offense
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Speed 20 ft.
Melee Morningstar +3 (1d6/20/x2)
Melee Whip +3 (1d2/20/x2) (disarm,nonlethal,reach[15ft],trip)
Ranged Shortbow +3 (1d4/20/x3)
Spell-Like Abilities:
1/day—dancing lights, ghost sound, prestidigitation, and speak with animals
Summoner Spells Known (CL 1):
1 (3/day) Grease (DC 16), Silent Image(DC 17)
0 (at will) Mage Hand, Light, Detect Magic, Prestidigitation
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Statistics
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Str 10, Dex 14, Con 15, Int 12, Wis 7, Cha 20
Base Atk +0; CMB -1; CMD 11
Feats Weapon Finesse
Traits Fast-Talker, Reactionary
Skills Acrobatics +2, Bluff +9, Diplomacy +5, K(Arcana) +8, K(Dungeon) +2, K(Engin) +2, K(Geog) +2, K(Hist) +6, K
(Local) +6, K(Nature) +6, K(Nobility) +2, K(Planes) +2, K(Religion) +2, Perform(String Instruments) +9, Perform
(Oratory) +9, Stealth +6
Languages Common, Gnome, Sylvan, Draconic
Other Gear Studded Leather Armor, Morningstar, Whip, Light Wooden Shield, Lute, Grappling Hook, Waterskin,
Shortbow, 20xArrows, Backpack (empty), Bedroll, 50 ft Hemp Rope, Traveler's Outfit, 24 GP, 2 SP
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Special Abilities
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Low-Light Vision
Defensive Training: +4 dodge bonus to AC vs. giants.
Gnome Magic: +1 save DC to illusion spells cast. 1/day - dancing lights, ghost sound, prestidigitation, speak with
animals (if Charisma is 11 or higher).
Hatred: +1 to hit vs. reptilian and goblin humanoids.
Illusion Resistant: +2 to saves vs. illusion
Keen Senses: +2 Perception
Academician: Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2
bonus on any one Knowledge skill. This racial trait replaces the obsessive racial trait.(K[Arcana])
Weapon Familiarity: Any weapon with 'gnome' in its name is treated as a martial weapon.
Bardic Performance 10 rounds/day(4+Cha modifier+1 from favored class option) Standard Action to start, Free action
to Maintain.
Countersong
Distraction
Fascinate
Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including
himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able
to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and
fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels
thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting
ability. Inspire courage can use audible or visual components. The bard must choose which component to use when
starting his performance

Alfonso |

"One has dealt with the underclass getting above themselves before of course but one had hoped that at least the six-feet-underclass would know their place. Or at least be cleaner.."
Made small alteration to Alfonso. Changed Toughness for Eschew Materials. It hurt to loose the hp but Alfonso does not strike me as a spell pouch type.

RIZZENMAGNUS |

If your name is listed below, feel free to pop into the discussion page and introduce yourself.
For those of you who are not chosen, I want to thank you for your effort and enthusiasm. Know that should a chosen PC be unable to play, Ill ask those of you who applied for replacement.
The Survivors:
1)Khorn Stonearm: dwarven fighter
2)Kragdash: half Orc barbarian
3)Shallowsoul: elven wizard
4)Belvedyr Haverfoot: halfling cleric (Evangelist) of Cayden Cailean
5)Eamch Stone: half orc rogue (survivalist)
6)teodor Skov: dwarf ranger (guide)
7)Alfonso: human sorcerer
8)Jacob Heckler: Halfling Summoner
yes, i chose 8. I will explain my reasoning in the discussion page.
Thanks again to all who applied!!!!