Villamar Koth

Kjell Carlufsen's page

542 posts. Alias of Filios.


Two Handed Fighter/4; AC: 21; HP: 47/47; F: +6, R: +4, W: +1; Init: +3; Perc: +1

About Kjell Carlufsen

Male Human Fighter (Two-Handed Fighter) 4
Favored Class - Fighter (+1 HP/LV)
CN Medium Humanoid (Human - Ulfen)
Height: 6'5" Weight: 235lbs. Age: 18
Init +3; Senses Perception +0
AC 21, touch 15, flat-footed 16 (+6 armor, +3 Dex, +1 Dodge, +1 Deflection)
hp 47 (1d10+1): Current: 47/47
Fort +6, Ref +4, Will +1
Spd 20 ft.
Axe, Throwing +7 (1d6+4/20/x2)
+1 Greataxe +10 (1d12+6(+4X2 OH Chop)/20/x3)(+6 Power ATT)
Unarmed Strike +78(1d3+4/20/x2)
Str 19, Dex 16, Con 14, Int 10, Wis 10, Cha 10
Base Atk +4; CMB +8; CMD 20
Feats Cleave, Furious Focus, Power Attack -2/+6, Dodge, Weapon Focus - Greataxe, Great Cleave
Traits Bully, Killer
Skills Climb +8 (-3), Intimidate +8, Perception +1, Survival +3, Swim +5 (-3)
Languages Common
Combat Gear Axe, Throwing, +1 Breastplate, +1 Greataxe, Cold Iron Longsword; Other Gear Ale (Gallon), Backpack (empty), Bedroll, Blanket, winter, Caltrops, Flint and steel, Pouch, belt (empty), Rations, trail (per day) (4), Rope, hempen (50 ft.), Waterskin, Whetstone, Cold Weather Gear, (2) Potion of Cure Moderate Wounds (2d8+2), Weapon Blanch - Adamantine

Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Power Attack -2/+6 You can make exceptionally deadly melee attacks by sacrificing accuracy for strength.
Benefit: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2.
You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Bully You gain a +1 trait bonus on Intimidate checks, and Intimidate is always a class skill for you.
Killer Add Weapon's Crit Modifier to damage on a Crtical Hit.
Shattering Strike (Ex) At 2nd level, a two-handed fighter gains a +1 bonus to CMB and CMD on sunder attempts and on damage rolls made against objects. These bonuses increase by +1 for every four levels beyond 2nd. This ability replaces Bravery.
Overhand Chop (Ex) At 3rd level, when a two-handed fighter makes a single attack (with the attack action or a charge) with a two-handed weapon, he adds double his Strength bonus on damage rolls. This ability replaces Armor Training 1.
Dodge Your training and reflexes allow you to react swiftly to avoid an opponents' attacks. Prerequisite: Dex 13. Benefit: You gain a +1 dodge bonus to your AC. A condition that makes you lose your Dex bonus to AC also makes you lose the benefits of this feat.
Weapon Focus - Greataxe Choose one type of weapon. You can also choose unarmed strike or grapple (or ray, if you are a spellcaster) as your weapon for the purposes of this feat. Prerequisites: Proficiency with selected weapon, base attack bonus +1. Benefit: You gain a +1 bonus on all attack rolls you make using the selected weapon. Special: You can gain this feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new type of weapon.
Great Cleave As a standard action, you can make a single attack at your full base attack bonus against a foe within reach. If you hit, you deal damage normally and can make an additional attack (using your full base attack bonus) against a foe that is adjacent to the previous foe and also within reach. If you hit, you can continue to make attacks against foes adjacent to the previous foe, so long as they are within your reach. You cannot attack an individual foe more than once during this attack action. When you use this feat, you take a –2 penalty to your Armor Class until your next turn.


Kjell was born and bred inland on Bildt of the Broken Bay in the Land of the Linnorm Kings in the frigid north of Golarion. He is a strapping, large youth with a penchant for whoring and drinking to excess. He has been in many a drunken brawl in his youth, but very seldom has he come out on the losing end. He has worked for the past couple of years as tavern and dockside muscle for both legitimate and unscrupulous denizens in around the Broken Bay. He has begun to make a name for himself as a hired Axe, but his true desires lie in earning his name abroad. He has great plans to use his recent connections so that they will sing songs of his great deeds in all the north.

Kjell is Ulfen in decent, and his ancenstry dates back to a long line of pillaging wildmen who sailed longboats to to opposing shores to rape the women and lands of weak foreigners. The sordid exploits of his grandsire, Ragnar "Cleaver" Carlufsen, have left Kjell seeking an opportunity to do worse, and do it better than his ancestors. The Clever was feared for his raging battle tendencies and skill with a Battleaxe. Kjell carries the same weapon, but does not live with the blind rage of his grandsire. This rage was Ragnar's ultimate downfall, as he attacked a fortified position of island settlers while a huscarl for Clan Carlufsen. Without his blind rage, he may have lived to be Jarl of Clan Carlufsen. The Clan makes it home in the inland logging community of Carluf, known for its timber and longboat construction. Kjell wants respect and the notorious status, wealth and fame of a Named Man. His mother is his only living relative, his father having died about the time of his birth while himself pillaging abroad.

After years of raiding the towns and villages of Varisia, he began to travel further south and east, eventually striking off on his own and leaving his shield brothers to return home. He has been living in and around Magnimar as of late as a mercenary, adventurer and hired muscle. An opportunity has arisen to join others as they search for the perpetrator of mysterious murders in the area. Who better to use to catch a murderer then one intimately familiar with the task itself. The time has come for everyone to know Kjell Carlufsen as the strongest and most feared of his line!