The Walking Dead

Game Master DEWN MOU'TAIN

Overnight, the city of Magnimar has turned from a lawful city to an undead wasteland. A small group of survivors have managed to hang on...for now


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Zarzutor! Knower of Everything!:

Zarzutor
Gnome Bard 1
NG Small Humanoid (Gnome)
Init +4; Senses Perception +0
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Defense
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AC 17, touch 13, flat-footed 15 (+2 Dex, +1 size)
hp 10 (1d8+2)
Fort +2, Ref +4, Will +0
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Offense
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Speed 20 ft.
Melee Morningstar +3 (1d6/20/x2)
Melee Whip +3 (1d2/20/x2) (disarm,nonlethal,reach[15ft],trip)
Ranged Shortbow +3 (1d4/20/x3)
Spell-Like Abilities:
1/day—dancing lights, ghost sound, prestidigitation, and speak with animals
Summoner Spells Known (CL 1):
1 (3/day) Grease (DC 16), Silent Image(DC 17)
0 (at will) Mage Hand, Light, Detect Magic, Prestidigitation
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Statistics
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Str 10, Dex 14, Con 15, Int 12, Wis 7, Cha 20
Base Atk +0; CMB -1; CMD 11
Feats Weapon Finesse
Traits Fast-Talker, Reactionary
Skills Acrobatics +2, Bluff +9, Diplomacy +5, K(Arcana) +8, K(Dungeon) +2, K(Engin) +2, K(Geog) +2, K(Hist) +6, K

(Local) +6, K(Nature) +6, K(Nobility) +2, K(Planes) +2, K(Religion) +2, Perform(String Instruments) +9, Perform

(Oratory) +9, Stealth +6
Languages Common, Gnome, Sylvan, Draconic
Other Gear Studded Leather Armor, Morningstar, Whip, Light Wooden Shield, Lute, Grappling Hook, Waterskin,

Shortbow, 20xArrows, Backpack (empty), Bedroll, 50 ft Hemp Rope, Traveler's Outfit, 24 GP, 2 SP
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Special Abilities
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Low-Light Vision
Defensive Training: +4 dodge bonus to AC vs. giants.
Gnome Magic: +1 save DC to illusion spells cast. 1/day - dancing lights, ghost sound, prestidigitation, speak with

animals (if Charisma is 11 or higher).
Hatred: +1 to hit vs. reptilian and goblin humanoids.
Illusion Resistant: +2 to saves vs. illusion
Keen Senses: +2 Perception
Academician: Some gnomes are more academically inclined than their kin. Gnomes with this racial trait gain a +2

bonus on any one Knowledge skill. This racial trait replaces the obsessive racial trait.(K[Arcana])
Weapon Familiarity: Any weapon with 'gnome' in its name is treated as a martial weapon.
Bardic Performance 10 rounds/day(4+Cha modifier+1 from favored class option) Standard Action to start, Free action

to Maintain.
Countersong
Distraction
Fascinate
Inspire Courage (Su): A 1st-level bard can use his performance to inspire courage in his allies (including

himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able

to perceive the bard's performance. An affected ally receives a +1 morale bonus on saving throws against charm and

fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels

thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting

ability. Inspire courage can use audible or visual components. The bard must choose which component to use when

starting his performance

Backstory:
Growing up, Zarzutor was fascinated with the storytellers that would visit his town. They would share stories of grand adventure and epic encounters. He was led to believe that the more you know, the better stories you could tell. So he began his adventure to learn everything he could, and to create his own stories. He has been in this town for about a week, sharing stories and learning more of anything.


There's always a die roller, if you want to be 100% impartial. 'Tis the truest of Neutral ways to pick things.


Not a fan of chance. The GM will know best how to allocate his choices, no matter how difficult they are.


recruitment still open? Any areas needing filling?

While I would like to play a good ol' wizard, I will be willing to play anything needed by the group.


Alfonso takes a bit of snuff while lounging decoratively near the window.
Sniff.
"Well Rizzen could always use the die roller and tell us it was a finely nuanced decision. We would never know the difference."

Yes this is a tough choice. Good luck all.


ok everyone, im no longer accepting new applicants at this time. If you have a PC made, or finishing up with the pc, you have til 3pm CST to submit.

prior to that, i will make one or two choices.

Dark Archive

Good luck to everybody. Hopefully we'll be cracking zombies skulls soon enough!


"One has dealt with the underclass getting above themselves before of course but one had hoped that at least the six-feet-underclass would know their place. Or at least be cleaner.."

Made small alteration to Alfonso. Changed Toughness for Eschew Materials. It hurt to loose the hp but Alfonso does not strike me as a spell pouch type.


ok....but sorcerers get eschew materials feat for free at first level....

Dark Archive

I was going to say the same thing, but apparently Tattooed Sorcerers give that up for a Varisian Tattoo.

Sometimes I think I should just sit down and read the whole damn pfsrd.


Seranov has it. We trade eschew materials for +1 caster level with a school of magic.

With you on the reading. I finally went and read up on firearms yesterday.
With common fire arms a Dragon pistol might be a good investment for our hero.


Just finished getting the gear and tweaking the background. Good to go!

Dark Archive

Do we start off with any gear at all besides the clothes on our backs? Like, Khron might start off with a dagger, if nothing else. No mercenary would ever be COMPLETELY unarmed, after all.


we can discuss that in the discussion page.


TIMES UP!!!!!! TIME FOR THE LIST OF CHARACTERS FOR OUR PLAY!


crossing fingers :)


Pathfinder Starfinder Roleplaying Game Subscriber

Here's hoping! :D


If your name is listed below, feel free to pop into the discussion page and introduce yourself.

For those of you who are not chosen, I want to thank you for your effort and enthusiasm. Know that should a chosen PC be unable to play, Ill ask those of you who applied for replacement.

The Survivors:
1)Khorn Stonearm: dwarven fighter
2)Kragdash: half Orc barbarian
3)Shallowsoul: elven wizard
4)Belvedyr Haverfoot: halfling cleric (Evangelist) of Cayden Cailean
5)Eamch Stone: half orc rogue (survivalist)
6)teodor Skov: dwarf ranger (guide)
7)Alfonso: human sorcerer
8)Jacob Heckler: Halfling Summoner

yes, i chose 8. I will explain my reasoning in the discussion page.

Thanks again to all who applied!!!!


8!!

Braver man than I am Gunga-Din!

Thanks for the nod.
You chose an interesting crew.


Best of luck to everyone who didn't get chosen. Everybody had great applications, I'm sure you'll find a game or two soon enough! :)


Thankful to be one of the chosen, really looking forward to this!


Alas...

Well, good luck to everyone who got in. Kill some zombies for those of us who weren't, y'hear? I'll have to see if I can't find a game that will take Gareth in. ^^

Dark Archive

I hope you do another one.

Silver Crusade

Bump

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