Everyone is welcome within Shadow Haven! We do not discriminate amongst friends, unlike those with... loftier ideals. Kyndriha, there is always room for the smaller of our people in Shadow Haven. Mostly because you can fit into places that others can't! Necryn, I am sure we can come to some kind of arrangement. I have... contacts who are skilled in the matter of meat procurement.
Sounds good. Do you envision putting out assets that would aid in PbP games? For example, releasing clean maps alongside the adventures so that GMs aren't forced to use maps with all the secret doors and the like visible? PbP is my main forum for gaming and I'm very interested in seeing this play out. With a season lasting two years, I think that could work very well in the PbP domain.
So with the adventure paths in "seasons", does that mean we'll see a full AP that takes characters from 1-18 or so, or shall it be broken up into chunks. With the Kickstarter, will there be a pledge level where we can get the first AP alongside the ruleset? I'd be interested in running this on a PbP basis to see how well it works.
I have a very sketchy outline of how I would imagine this playing out to begin with. First of all, the party would start out as Dhampir with the order to keep their ultimate intentions a secret. For all intents and purposes, their neighbours and paymasters would see a group of Dhampir who appear to be working according to their plan. I will likely have some who are suspicious of their motives but without any concrete proof then the group will probably be free to act out book 1 and possibly 2 in relative freedom. The vampire template requires a victim to have at least 5 hit die which means fifth level at the very earliest for the party being turned into fully-fledged vampires. The issue I foresee is that they would then suddenly become extremely powerful. I'm toying with the idea that they would lose their class levels up to level 5 as they gain a lot more. This would be advertised ahead of schedule. It could also be that they don't wish to turn immediately and would retain some class levels after turning if this was the case. I think that by book 3, they should have been turned into vampires and the suggestions here give me a lot to think about. I might look into this a bit further and try and sketch out a rough plan and attempt to pencil in some required changes. From a player's perspective, I think this game would require a lot of politics and subterfuge in order to manage to successfully reach the climax of the arc.
I've been toying with the idea of running a Kingmaker game where the entire party are Dhampir (to begin with) that have been tasked by their Master(s) to use the Charter in order to bring about a Vampire Nation. Although I have the imagination for this idea, I lack the experience. Anyone have any ideas what would need to be changed/added to the AP to make this work?
I'm starting this thread to catch the attention of those people who have already voted and won't check the vote thread again, or Andius' thread because they think it's conjecture. Lee Hammock has stated that the pet system will include animal companions and familiars as well as cosmetic pets. These are core mechanics for Druids, Rangers and Wizards. I would urge that people change their vote to get these prioritised so that they are working as soon as possible. Otherwise, a third of the classes will be under-powered at the beginning.
I'm going to submit an advisor-type character, a Tien man who is a Monk of the Lotus. He is very pragmatic and believes in the redemption of criminals although only because they could become valuable members of society whereas simply executing them could be a waste of resources. It will be interesting to play such a pragmatic character, if chosen.
I'm looking to multi-class a Cavalier of the Order of the Blue Rose with Monk in order to build a Society character who doesn't kill on their missions. I was thinking of the following levels: 1: Monk (Monk of the Four Winds)
1st level: Dodge
I've only mapped out the first couple of levels and I'm not sure what to do with the 20 point buy to give me a well-rounded character. The plan is for this character to move around the battlefield, dealing damage and debuffing the opponents. I deliberated about taking Scorpion Style in place of Deflect Arrows for the fourth level Monk feat. Anyone have any ideas or criticsm?
I'm interested in throwing together a Cavalier, however I have a question on the conversion process. Should the conversion result in an alignment shift, would I then be permitted to shift Orders if it makes more thematic sense for the character? I'm not saying that I would change Orders but would you permit a change if deemed more suitable?
On behalf of the community of Shadow Haven, allow me to pass on my greetings as the Councillor of Merchants. Your group shall, of course, be more than welcome within our walls. You might have some competition from my own company, The Tilted Scales Trading Company, but competition can only be healthy.
I understand your desire for high end structures not to be built with some kind of limiting factor but then it kind of removes what I feel would be an integral part of 'meaningful interactions'. Not only that but then what is to differentiate between the companies? It removes an essential draw for those companies who are competing for the most important resource of all; people. I'd hope that rare resources are required. That could mean that a small company could settle around that resource and use it as their resource stream to larger settlements who need it. Yes, they might run the risk of one of those larger settlements crushing them but then they might appeal to the others who would come to their defence.
Perhaps we are coming at this the wrong way; rather than restrict people from carrying out company/settlement duties, why not instead provide synergies? As an example, let us assume that first there is a core 'leadership' skill that applies to company/settlement management. Bob the Guard Captain is played by someone who is a warehouse manager in real life. They understand logistics but don't want their time off to be consumed by it. However, their settlement needs someone to manage their warehouses. So Bob offers to do it. He's already Guard Captain which requires a certain level of Management. Fortunately, Warehouse Manager requires the same level so no additional training is required and off he goes, performing both duties. Three months down the line, Jim the Warehouse Manager joins from a rival settlement as he's fed up with how they treat him. Bob relinquishes his role as Warehouse Manager and Jim steps in. Immediately, the warehouses gain 25% storage space because of Jim's trading skills. Rather than Bob not be able to help out in a role that he can do with his eyes shut, he can help his settlement until a more suitable player who wants to play that kind of character comes along who suddenly provides a host of benefits due to his character's skill set. For Bob's part, perhaps his character has a host of Unit Formation skills that grants bonuses to being Guard Captain; being able to marshal a larger militia, grant skill bonuses to NPC guards, etc.
I don't think we can use 'standing on a node to make it impossible to target' as a valid reason as we've no idea how the harvesting system works. It could work like SWG where you construct a mine that operates automatically rather than having to manually click on a harvesting node. We can replace my example with 'rare resource X for project Y'. I find it an unlikely premise that materials for the highest tier of buildings isn't going to be limited in some manner as that would limit meaningful interaction between players.
I believe you have noble goals, Andius, but this could cast your organisation into a whole new light. Assuming that TEO and their allies grow into a major political force then you'll make decisions on how much someone can charge for a rare resource? I think that it's a fair assumption that the materials required to craft the highest tier of buildings will be restricted in some manner. If TEO et al disapprove, shall we see moves made to take over those resources? On the exile mechanic, the most obvious grief play that could be made with this is that any given organisation can inhibit movement into a particular hex. Scale that up and an organisation could feasibly annex entire areas of the map. I think that this problem (that of someone bothering you in 'your' hex) could be fixed by permitting the wardec system to include individuals albeit at a similar price as that of declaring on an opposing company to prevent abuse.
For the original problem; in what situations would this deal with an annoying player that a simple /ignore function would not? As for your exile mechanic, how would you propose to deal with this situation: Kingdom A has captured most of the important resources for settlement-building, for argument's sake I'll say 90%. They artificially increase the price of those materials to the point where it requires a lot of initial investment in order to found your own settlement. A coalition of organisations who want to try and reclaim some of those resources gather in a hex, claimed by Kingdom A, in a bid to recover these resource nodes. However, before they can found a base of operations, Kingdom A names them exiles which means that not only does our coalition have to fight Kingdom A's player characters but also their guards. In a game that states the power curve isn't going to be insurmountable, how does this mechanic not go against that grain?
Mbando wrote:
I think it is probably a given that there will be some kind of gated mechanics to the operation of a settlement as that is what Goblinworks perceive most of our time being used to build towards. It also dissuades opportunistic "corporate thieves". If you have a gated system where they must devote time to training those skills, it then means we'll see less of them, as for many of the "leet kids" who think it's cool to steal from people simply won't want to invest the time.
The only issue I foresee is that typically the ability of an organisation to manage itself is tied directly to the skills and abilities of those who are in upper management roles. For that reason, I'd not vote for option 2. However, option 1 resonates very clearly with the way that I'd expect things to happen. Just to ensure we're on the same wavelength, from what I read you would suggest something like this: Skill: Company Management
Skill: Warehouse Operation
Skill: Warehouse Management
Something similar to that? I've used a similar tiering system to Eve Online. I've made the assumption that there would be a core "company management" skill simply to provide some kind of gate to assist in the prevention of scamming.
On behalf of the settlement of Shadow Haven, allow me to extend the hand of friendship towards you. I am Kastarr Eunson, Councillor of Merchants and proprietor of The Tilted Scales Trading Company. Members of your organisation will, of course, be more than welcome to stop by our bustling little town and take a load off.
In dealing with evil-aligned creatures, I'm happy with alignment shifts. However, having a bounty applicable makes things open to abuse as it's one system for all bounties. What of a neutral trader who sells a masterwork longsword to the alt of a Player Killer? Should he suddenly be eligible for bounties? In that same example, you have no way of knowing mechanically whether the trader is aware the alt is an alt and will provide the PK with that weapon but if the system isn't applied fairly then no one will use it. Also it's a false analogy. I'm not (necessarily ;)) providing players with weapons but predictable NPCs. At worst it will prove a strain on the opposing settlement's defences which then allows my mercenary forces to crush you utterly. Or at least destroy your trading buildings, which leaves you having to buy goods from me! Although of course, the settlement does not condone outright violence as we are a peace-loving settlement merely looking to practice our various trades and arts in quiet.
Ah, a fellow trader. On behalf of Shadow Haven and The Tilted Scales Trading Company, allow me to welcome you into the fold. It is always welcome to have competent competition, it stimulates... activity. You are, of course, welcome to visit Shadow Haven any time so that we may discuss war stories. I am Kastarr Eunson, Councillor of Merchants and friend to all.
About Evil PaulHello Strange Reader, My name's not Evil Paul. In fact, it's not even Paul. That's just an alias from a 90s campaign where I was a deranged lich adventurer with a squad of skeletal knights as minions. I've been gaming since I was a kid. It started with Heroquest and Talisman, and then the D&D Red through Silver boxes and then one thing led to another and before I know it I'm running the UK Living City campaign and spending most of my free time writing and editing modules and going to cons. I've also written mods for Living Greyhawk and (pre- When Things Got Organised, aka pre- 3rd Edition), for 2nd Ed and Star Wars con games. I mainly play home games now. I also play a lot of board games and card games. |