Witchwyrd

Raizen's page

122 posts. Alias of Radavel.


About Raizen

Spoiler:

Male human sorcerer 11/dragon disciple 10 (Draconic [Red])
CN Medium humanoid
Init +10 (+6 Dex +4 feat); Perception +30; blindsense 60 ft., darkvision, see invisible
Languages Common, Draconic, Ancient Suloise
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Defense
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AC 34 (+8 Natural +6 Dex +5 Deflection +5 Armor), touch 18, flat-footed 28
hp 268 (11d6 + 72 Con plus 10d12 + 60 Con +23 Toughness) (187/268 [6 vile])
Fort +21 (+8 Base +6 Con +2 Great Fortitude +4 Resistance +1 Epic)
Ref +19 (+6 Base +6 Dex +2 Lightning Reflexes +4 Resistance +1 Epic); Evasion
Will +24(+12 Base +7 Wis +4 Resistance +1 Epic)
Immunity to Fire, Sleep, Paralysis
Death Denied (+5 luck bonus vs. necromancy effects and massive damage; may re-roll 1; no partial effect from necromancy effects if save is made)
Spell Resistance 19
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Offense
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Spd 30 ft., 90 ft. fly, average
Melee claw +20 (1d8+8 plus 1d6 fire), or 2 claws +20 (1d8+8 plus 1d6 fire)
Ranged +18 ranged touch attack
Space 5 ft. Reach 5 ft.
Base Atk +12; Grp +19
Attack Options
Breath Weapon (4/day; fire, 30 foot cone; 17d6, Ref DC 23 for 1/2) (3/4)
Form of the Dragon II (2/day)
Sorcerer Spells Known (CL 18th; +19 to CL Checks overcome spell resistance)
9th (4/day) - Meteor Swarm (No or Reflex DC 33)
8th (6/day) – Discern Location, Form of Dragon III [Bonus], Greater Shout (Fort DC 32) (5/6)
7th (8/day) – Finger of Death (Fort DC 29), Form of Dragon II [Bonus], Greater Scrying, Prismatic Spray (5/8)
6th (8/day) – Disintegrate (Fort DC 28), Form of Dragon I [Bonus], Greater Dispel Magic (+17 to dispel), Shadow Walk (6/8)
5th (8/day) – Cone of Cold (Ref DC 29), Permanency, Spell Resistance [Bonus], Telekinesis, Wall of Force (8/8)
4th (9/day) – Charm Monster (Will DC 26), Fear (Will DC 26) [Bonus], Greater Invisibility, Ice Storm (Ref DC 28), Stoneskin (9/9)
3rd (9/day) – Fireball (Ref DC 27), Fly [Bonus], Haste, Lightning Bolt (Ref DC 27), Vampiric Touch (8d6) (9/9)
2nd (9/day) – Acid Arrow (lasts 5 additional rounds), Blindness/Deafness (Fort DC 24), Resist Energy [Bonus], Scorching Ray, See Invisibility, Web (7/9)
1st (9/day) – Burning Hands (Ref DC 25), Grease, Mage Armor [Bonus], Magic Missile, Ray of Enfeeblement (1d6+5 Str Penalty), Shield (+4 Shield Bonus to AC) (9/9)
0th At Will – Acid Splash, Daze (Will DC 22), Detect Magic, Flare (Fort DC 24), Open/Close, Mage Hand, Message, Prestidigitation, Read Magic
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Statistics
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Str 24 (+7) [+4 Dragon Disciple; +6 enhancement; +5 inherent]
Dex 22 (+6) [+6 enhancement]
Con 22 (+6) [+2 Dragon Disciple; +6 enhancement]
Int 23 (+6) [+2 Dragon Disciple; +6 enhancement; +2 inherent]
Wis 24 (+7) [+6 enhancement; +5 inherent]
Cha 34 (+12) [+2 human bonus; +5 level advancement; +6 enhancement; +5 inherent]

SQ human traits
Demigod Benefits (Divine Spark, Death Denied)

Feats
Combat Casting [1st level]
Eschew Materials [sorcerer bonus]
Improved Initiative [human bonus]
Martial Weapon Proficiency (longsword) [human training]
Still Spell [3rd level]
Silent Spell [6th level]
Great Fortitude [7th level – Bloodline Feat]
Lightning Reflexes [9th level]
Spell Focus (evocation) [12th level]
Blind-Fight [12th level – Dragon Disciple Bloodline Feat]
Greater Spell Focus (evocation) [15th level]
Quicken Spell [15th level – Dragon Disciple Bloodline Feat]
Toughness [18th level]
Skill Focus (fly) [18th level – Dragon Disciple Bloodline Feat]
Epic Destiny [21st level]

Skills
Bluff (5r + 3 + 12 Cha) = +20
Diplomacy (5r + 3 + 12 Cha) = +20
Fly (14r + 3 + 3 Skill Focus + 6 Dex) = +26
Intimidate (5r + 3 + 12 Cha) = +20
Knowledge (arcane) (21r + 3 + 6 Int) = +30
Perception (21r + 3 + 7 Wis) = +31
Spellcraft (21r + 3 + 6 Int) = +30

Equipment (880,000gp)
Amulet of Mighty Fists +1
Bag of Holding Type IV (10,000gp)
Belt of Physical Perfection +6 (144,000gp)
Brooch of Shielding (1,500gp)
Headband of Mental Superiority +6 (144,000gp)
Manual of Gainful Exercise +5 (137,500gp) (Used)
Ring of Evasion (25,000gp)
Ring of Protection +5 (50,000gp)
Robe of the Archmagi [Red/Neutral] (75,000gp)
Tome of Leadership and Influence +5 (137,500gp) (Used)
Tome of Understanding +5 (137,500) (Used)
Permanent Spells: Darkvision (5,000gp), See Invisible (5,000gp)
Traveler’s outfit
Spell Component Pouch
4,000gp for costly spell components and foci

Background

Raizen hails from the long dead Suel Imperium. Discriminated against by reason of his inherent aptitude in magic, Raizen explored the mountains bordering the Suel Imperium. There, he found a strange cavern radiating with unknown and unstable energy. A cave-in buried Raizen only to emerge many, many years later much changed.

In the great city of Greyhawk, Raizen meets his present companions and they join together in many adventures.