The Walking Dead

Game Master DEWN MOU'TAIN

Overnight, the city of Magnimar has turned from a lawful city to an undead wasteland. A small group of survivors have managed to hang on...for now


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Male Kobold Rogue (Roof Runner) 2 [ HP 15/15 | AC 17/15/13, Fort +0, Ref +7, Will +2 | Init +4; Perception +7; Darkvision (60 ft.); Light Sensitivity ]

Kip continues to bite down on his hand but he seems jittery. It's apparent that he's nervous.

I don't mind either way.


Sweat rolls freely down Eamch's face as he waits. No different than waitin' for a swarm o' rats in the sewers... As he listens for noises on the roof, he tries hard to ignore the smell of smoke in the attic.

Silver Crusade

Male Elf

*gets a Burning Hands spell ready* *thrusts his hands toward the direction of the hole and waits silently for them to enter*


"I will always strive to write better" , 25 years gaming, 20 yrs DM

just as the strain is about ready to make you scream, a deep gutteral howl sounds. Its low and deep sound vibrates the building you huddle in, and vibrates your body as well.

The scratching and tearing at the roof stops, and the creature gives a braying moan, and the three creatures rush off across the roof top.

1d100 ⇒ 90
1d100 ⇒ 98
1d100 ⇒ 49

oh, you guys got lucky

After the last creature leaps off the roof top, the only sound you hear is your beating heart, as it attempts to beat itself out of your rib cage.


Once the creatures are gone, Eamch's speaks up, though his tone is a harsh whisper. "We need to go down! Fight off these things and claim this inn. Then the came take to the sewers and get out of the city."


Male Dwarf
Warpriest 1/Monk 1:
Warpriest of Torag (Sacred Fist) 1 / Monk (Master of Many Styles/Monk of the Sacred Mountain) 1
[ HP: 20/20 | AC: 17 T: 17 FF: 16 | F: +6 R: +3 W: +7 (+3 vs. poison, spells and spell-likes) | Init: +1 Per: +8 | 1st: 2/2 | Blessings 3/3 | Effects: None ]

Khron lowers his weapon, letting out a breath he hadn't known he was holding. "Damned things are bad f'r me heart..." the dwarf complains, before turning to the rest of the party, his eyes settling on Kip. "Whadaya think? Should we go back up 'ere an' try t' get goin' t' 'is tunnel o' yers?"


Male Kobold Rogue (Roof Runner) 2 [ HP 15/15 | AC 17/15/13, Fort +0, Ref +7, Will +2 | Init +4; Perception +7; Darkvision (60 ft.); Light Sensitivity ]

Kip looks like he's still recovering from the fright when Khron asks him the question. "Uhhh. I—Whatever's good with you guys? I don't know how I'll get you all across the city with the rooftops as they are though, but the tunnel is a good place if we're planning on staying in the city."


stats:
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2
Abyssal Tattooed Sorcerer 1
Eamch Stone wrote:
Once the creatures are gone, Eamch's speaks up, though his tone is a harsh whisper. "We need to go down! Fight off these things and claim this inn. Then the came take to the sewers and get out of the city."

Alfonso smiles at Emach as the illusion fades. "Calm, friend. Our guests above have moved on and our hosts below grow restive for our company. We should quit this quaint domicile for the plein air and follow our reptilian guide to greener pastures."


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

"I don't know but we need a decision and fast. Either way we are not going to get out of this mess without a fight. Standing here with our thumbs in our arses are not gona do any good." The orc grunts quite clearly getting frustrated.


Cleric (Evangelist) 2 [ HP: 13/13 AC: 18 T: 14 FF: 15 | Fort +6, Ref +4, Will +7 (+11 vs fear) | Init +3 Perc: +5 ]

I'm still waiting to find out the results of my detect undead spell. It will tell me how many undead are within a 60' come of me and their HD.


Male Kobold Rogue (Roof Runner) 2 [ HP 15/15 | AC 17/15/13, Fort +0, Ref +7, Will +2 | Init +4; Perception +7; Darkvision (60 ft.); Light Sensitivity ]

Kip nods along but it's clear that he has absolutely no idea what Alfonso is saying. "We could try getting across the street first," he offers.

Why did the party cross the road? Because zombies were on their current side!


"I will always strive to write better" , 25 years gaming, 20 yrs DM

you sense 1 undead, and then another, and then they go away, as if the undead dissappeared, or never existed. And then they are there again.

so, to the sewers? or clear out the inn? or the roof tops?


In a harsh whisper, Eamch says to the others "I don't think I'm spillin' secrets when I say not all of us are cut out for jumpin' buildin' to buildin'. One slip and you're on the street with those things, maybe with a broken leg. If we start clearin' out the ones here, we can check the basement for a way out, or slip into an alley on the side. At some point we're goin' to have to start cuttin' through some of these to get clear of the city; might as well start here."


Cleric (Evangelist) 2 [ HP: 13/13 AC: 18 T: 14 FF: 15 | Fort +6, Ref +4, Will +7 (+11 vs fear) | Init +3 Perc: +5 ]

Just to reiterate, there are only two undead within a 60' radius sphere of me? Bel would cover as much area as possible.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Kragdash turns towards Eamch. "You make your blood proud." He continues addressing the group as a whole. "It's a good idea. Here we can learn about our enemy in relative safety. Out there we have much less control over the situation. Also like mentioned before the inn has supplies that we are in desperate need of."


With a smile, Eamch says ”So here’s what I think we should do. We can drop down into our rooms through the holes we already made, assumin’ there isn’t a Thing in there. Once everyone has time to get down, one of us can open a door and attack the nearest Thing. The two of us closest to the stairs can block it off and hold it. The rest can make sure the floor is clear. Once we take this floor, we can move down. Probably any that can attack us on the stairs will once they hear us. Sound like a workable plan?”


Male Dwarf
Warpriest 1/Monk 1:
Warpriest of Torag (Sacred Fist) 1 / Monk (Master of Many Styles/Monk of the Sacred Mountain) 1
[ HP: 20/20 | AC: 17 T: 17 FF: 16 | F: +6 R: +3 W: +7 (+3 vs. poison, spells and spell-likes) | Init: +1 Per: +8 | 1st: 2/2 | Blessings 3/3 | Effects: None ]

Khron looks doubtful, but he acknowledges that a stout fellow like himself ain't going to be doing too well hopping from roof to roof. "A'right, sounds li' a plan. Le's git it workin'!" he states, clutching his weapon, an excited grin replacing his uncertainty.


stats:
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2
Abyssal Tattooed Sorcerer 1
Eamch Stone wrote:
With a smile, Eamch says ”So here’s what I think we should do. We can drop down into our rooms through the holes we already made, assumin’ there isn’t a Thing in there. Once everyone has time to get down, one of us can open a door and attack the nearest Thing. The two of us closest to the stairs can block it off and hold it. The rest can make sure the floor is clear. Once we take this floor, we can move down. Probably any that can attack us on the stairs will once they hear us. Sound like a workable plan?”

"A wonderful plan. I am sure the dozen cursed that were here before will calmly wait their turn and not over run the two volunteers holding the stairs. Perhaps a better option would be to rig a crude ladder from a bed-frame in one of the thing-free rooms. This would allow rapid retreat to the attic if the party got too exciting. Then the more violent of us go down into a single room and open the door. A little work on my part will ensure company is along presently assuming the redecorating does not bring them as desired.

The open door will prove an effective bottleneck but remember the doors open to the corridor. Once opened they might be difficult to close again."


Male Kobold Rogue (Roof Runner) 2 [ HP 15/15 | AC 17/15/13, Fort +0, Ref +7, Will +2 | Init +4; Perception +7; Darkvision (60 ft.); Light Sensitivity ]

"Um," Kip pipes up. "Are you sure it's safe here? I mean, it wasn't exactly safe when I crashed into the building and there's a fire just across the street and I dunno if there's any food or water...." He trails off, sounding unsure then shakes his head. "I mean, it might not be a bad idea, I guess?"


Eamch will quietly go to the hole leading down to the corridor and peek down to see the positioning of the cursed.

Stealth 1d20 + 9 ⇒ (1) + 9 = 10


Eamch grimaces as he scrapes the floor with a boot, certainly alerting the Cursed below. Seeking to seize advantage from the moment, he quickly and quietly moves over to the hole that leads below to his room. Without hesitation, he draws his weapon and leaps through the hole into his room, ready for action.

Stealth 1d20 + 9 ⇒ (8) + 9 = 17
Acrobatics 1d20 + 10 ⇒ (19) + 10 = 29


"I will always strive to write better" , 25 years gaming, 20 yrs DM

Leaping into your room, you see that the door is shut tight. A slight shuffling noise is heard from beyond the door, but beyond that, there is nothing.


Eamch will crack open the door and peek out into the hall. He'll wait for one of the things to get close before he let's the door swing open and assails it.

Move action, open door. Standard action, attack.

To hit 1d20 + 3 ⇒ (12) + 3 = 15
Damage 2d4 + 3 ⇒ (1, 3) + 3 = 7


stats:
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2
Abyssal Tattooed Sorcerer 1

Mouth open in shock as the half-orc apparently goes mad and hurls himself into the cursed. Alfonso can only listen is horror. Waiting for the battle cries turn to screams of pain.

Galvanized by a near moribund sense of duty Alfonso scrambles to the large entry hole to see if another illusion could at least slow the carnage.

Braver man than I Stone, especially after what we saw when Shallow soul tried it.


"I will always strive to write better" , 25 years gaming, 20 yrs DM

A moment after the ork drops through the floor, a door creaks open followed by a wet smack.

eamch:
Your blow is enough to drop the thing. Black, sluggish blood blurps out from the wound, like drops of molasses upon some food.

Hearing the wet smack, some of the things turn and see Eamch. They let out a low moan, and begin to shuffle towards eamch.


How many does Eamch see in the hallway?

"One down!" Eamch growls at the hole in the ceiling.

Move action, close door.
Standard action, bar/latch/lock door, whatever is there to allow guests to ensure privacy...
Free action, step 5' back from door.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

The orc glances at the others in the attic. "The fire ain't gona wait us boys." He smirks and leans down looking trough the hole in to room Eamch is in. "You coming back up or are we starting the slaughter or what?" He questions with slightly lowered voice.


Male Kobold Rogue (Roof Runner) 2 [ HP 15/15 | AC 17/15/13, Fort +0, Ref +7, Will +2 | Init +4; Perception +7; Darkvision (60 ft.); Light Sensitivity ]

"Uhhh." Kip looks hopelessly lost. "I don't really want to go at it with those things, but I'll follow. Just don't expect me to be of much use; I'm not really good at fighting." He shrugs before crouching down to watch Eamch in morbid fascination.


Eamch calls back up to Kragdash... "They aren't bright. Jump down into a room at the other end of the hall! Smash down one when it gets close and then slam the door on the others. We can keep them going back and forth until they're gone."

"Kip, you don't have to swing a club to help. Get to another door, open it when none are close, draw them toward you and slam it again!"


Male Kobold Rogue (Roof Runner) 2 [ HP 15/15 | AC 17/15/13, Fort +0, Ref +7, Will +2 | Init +4; Perception +7; Darkvision (60 ft.); Light Sensitivity ]

"Uhh, okay. I can do that." Kip quickly looks at the other holes in the floor of the attic, picking out the ones without any zombies in them.


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Could we get a headcount on those that are still with us? Do I need to roll something? If I do feel free to do them for me, to keep things moving.

Kragdash nods to the half-orc. "You heard the plan, don't got a decent swordarm grap a ranged weapon or distract them." The orc doesn't wait or care for a response instead just makes his wa to the mentioned across the hall. Once down he takes a firm hold of his axe and moves closer to the door to listen.


stats:
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2
Abyssal Tattooed Sorcerer 1

Still here.

Alfonso, taking a rather undignified position, thrusts his head through the main entry hole. He is trying to see how many of the cursed are on the second floor and how many have been alerted by the noise and are coming up from below.

(in other words see previous post. :7))


"I will always strive to write better" , 25 years gaming, 20 yrs DM

lets have everyone roll init. kragdash can roll for attack. Anyone else who wishes to attack can attack. Ill give the rest of today for everyone to post what they are doing, or if everyone posts before hand ill make another posting today.

Alfonso: you see 7 bodies walking the halls. 4 of the walkers are walking towards Eamch's door, probably to consume the dead thing


Barbarian (Invulnerable Rager)1[ HP: 15/15 AC: 16 T: 12 FF: 14 | F: +5 R: +2 W -1(Birthmark)

Kragdash pushes the door open with his shoulder, after hearing one of the creatures outside. The orc raises his axe high above his head and brings it crashing down with a mighty cleave from shoulder to hip of the walker. Having learned that these things could take punishment that would kill mere normal men he lifts his axe back up readying himself for retaliation.

Initiative1d20 + 2 ⇒ (10) + 2 = 12
Attack with PA1d20 + 6 ⇒ (20) + 6 = 26
Damage1d12 + 10 ⇒ (12) + 10 = 22
Confirmation roll1d20 + 6 ⇒ (4) + 6 = 10
Possible extra damage2d12 + 20 ⇒ (1, 11) + 20 = 32 so if they happen to have crappy AC total of 54 damage

Key stats:
HP: 25/25
AC: 16
CMD: 19
Fort: +6
Reflex: +2
Will: -1
+2 trait bonus on all saving throws against charm and compulsion effects.
DR 1/-
DR 2/lethal
Rage: 12/14


Initiative 1d20 + 4 ⇒ (13) + 4 = 17


Male Kobold Rogue (Roof Runner) 2 [ HP 15/15 | AC 17/15/13, Fort +0, Ref +7, Will +2 | Init +4; Perception +7; Darkvision (60 ft.); Light Sensitivity ]

Initiative 1d20 + 4 ⇒ (3) + 4 = 7

Kip keeps looking around nervously, undecided on what to do.


stats:
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2
Abyssal Tattooed Sorcerer 1

Initiative 1d20 + 2 ⇒ (8) + 2 = 10

Is anything moving on the main floor?


stats:
Per +4/6. Initiative +1. AC/touch/flat 11/11/10 . CMD11 . Fort +2. Ref +1. Will +.2
Abyssal Tattooed Sorcerer 1

Alfonso watches in horror as a great wave of zombies pushes up the stairs.

Stone and Kragdash mount a valiant defense deploying walnuts, Gatling peas, potato-mines, and ultimately lawnmowers. All to no avail as the wave of screen door zombies and bucket heads overwhelming them.

Meanwhile Kip and Alfonso are snatched up to their doom by bungee zombies dropping through holes in the ceiling.

The last thing we hear is Alfonso's voice fading into the distance...

"But this isn't a roof level...."

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