
GM Ascension |

"...[no] double classing into alternate archetypes. "
Do you mean only one archetype allowed per class?
Sorry. Let me clarify that. Multiple archetypes are allowed under the normal rules (so long as they don't both change the same class feature).
What I meant is you can't take ninja/rogue as ninja is really just an archetype of rogue. And you can't take cavalier/samurai for the same reason. (These were classes that were based off of another class prior to the PDT fully fleshing out the archetype system).

GM Ascension |

Updated list. Again call it out if I missed you somehow.
Wild Poe: Unchained Monk/Figter Mythic Champion - Enemy: Dragon
Lucius Coriarium: Fighter/Kineticist Mythic Champion - Enemy: Outsiders
Lyra Gillar: Magus/Swashbuckler Mythic Archmage (Dual path Champion) - Enemy: Herald
JoshB: Wizard/Magus Mythic Archmage
DeviousDevious: Druid/Figher Mythic Hierophant
Wandering Messanger: Zen Archer/Inquisitor
Peanuts: Alchemist/(Slayer or Rogue)
baj1000: Hunter/Fighter
Lucendar: Barbarian/Cleric
ReZa Furskin: Bard/Mesmerist
Josh.Ingle: Rogue/Brawler
Madcaster: Mesmerist/Rogue
Oyzar: Rage Prophet/?
Bigrig107: Kineticist/(Full BAB)
Gavmania: Investigator/Magus
Teiidae: ?/?
Jereru: ?/?
Darth Signus: ?/?
Olaf the Holy: ?/?
Grixus Nox: ?/?
Jarred Henninger: ?/?
DeviousDevious: ?/?
BossBedlam: ?/?

Hideaki Taejin |

I gots my fluff and some of my crunch. More crunch to follow after I have time to plot and scheme a little more, though I'm probably just going to get some armor and basic survival gear, as in ranks in survival, a light source, and some rope, go for the explorer that relies on skills more than gear. Make up for the low carrying capacity with the ability to get my stuff from the environment instead.

fnord72 |
Battlefield mobility is often a strong component of my preferred play style (get behind the enemy, flank the enemy, etc).
Would you explain the reasoning behind the restriction on flying and teleportation?
I assume this also applies to abilities like the monk's abundant step, shadowdancer's shadow jump, the spell shadow step/walk?
What about summoning creatures that have teleportation or flight abilities? Familiars and animal companions?
How would you treat the spell phantom steed?
Are we out the ability that grants this, or can we work out an alternative ability to replace it? For instance at 8th level a conjuration wizard gets dimensional steps, would I be able to replace this with another 8th level ability? If I simply can't take conjuration because of that 8th level ability, but I want to focus on summoning, then I'm loosing out on the 1st level ability.

BossBedlam |
Is becoming incorporeal banned? Like Ethereal Jaunt spell.
How about extra-dimensional spaces like Rope Trick or Create Demiplane?
Is crafting magic items allowed? Craft Construct? Create new weapons?
Are simulacrums allowed? Doppleganger simulacrums?
Are we allowed to buy trained animals?
How do you treat face skills? Do you have any houserules or allowed to use Paizo standard rules?

GM Ascension |

fnord72: Once flight and/or teleport is easily accessible to players a lot of environment factors become incidental descriptions instead of meaningful parts of a battlefield. I want to preserve the terrain/environment as options for a number of the fights.
It does apply to abundant step, shadow dancer, etc.
Summoned creatures with flight/teleportation are allowed if those abilities do not allow passengers beyond the creature itself. So summoning an air elemental is fine, summoning a pegasus would not (as such a creature could bear a rider).
Familiars and animal companions with innate flight/teleportation are also fine under the same restrictions.
Phantom steed would not gain the 12th and 14th level abilities.
If you choose an option that one such ability includes one of these, we can work out something to replace it (such as your example conjuration wizard). Options that exclusively add such an ability are not allowed (teleportation sub-school of conjuration).
BossBedlam: Ethereal jaunt would not be allowed, as it allows for all intents and purposes the ability to fly (move in any direction).
Rope tricks and demi-planes are fine give that the normal entry point and exit point are in the same location.
Crafting is allowed (see the campaign tab for full info on downtime that will be available) this includes crafting constructs, armor, weapons, whatever.
Simulacrums are allowed, but I take a very conservative approach to what powers a simulacrum gain from the 'parent' creature.
Trained animals are allowed.
Face skills will be used as per the standard rules.

oyzar |

As much as I would like to play in a mythic gestalt game, your focus on combat worries me a bit. I like combat to be a natural part of the story, not that we are jumping from one meaningless fight to another. I would also like if there are other aspects, like roleplaying and skills... So will those other things be there?

GM Ascension |

As much as I would like to play in a mythic gestalt game, your focus on combat worries me a bit. I like combat to be a natural part of the story, not that we are jumping from one meaningless fight to another. I would also like if there are other aspects, like roleplaying and skills... So will those other things be there?
This is probably not the game for you then - you'd be a better fit for my other game I'm running, but I'm not recruiting currently for that game.

GM Ascension |

Updated list. Again call it out if I missed you somehow.
Wild Poe: Unchained Monk/Figter Mythic Champion - Enemy: Dragon
Lucius Coriarium: Fighter/Kineticist Mythic Champion - Enemy: Outsiders
Lyra Gillar: Magus/Swashbuckler Mythic Archmage (Dual path Champion) - Enemy: Kaiju
Silas Kaine: Wizard/Magus Mythic Archmage - Enemy ?
Ytriel: Druid/Unchained Monk Mythic Hierophant - Enemy ?
Hideaki Taejin: Rogue/Brawler Mythic ? - Enemy ?
Wandering Messanger: Zen Archer/Inquisitor
Peanuts: Alchemist/(Slayer or Rogue)
baj1000: Hunter/Fighter - Enemy: Herald
Lucendar: Barbarian/Cleric
ReZa Furskin: Bard/Mesmerist
Madcaster: Mesmerist/Rogue
Oyzar: Rage Prophet/?
Bigrig107: Kineticist/(Full BAB)
Gavmania: Investigator/Magus
Teiidae: ?/?
Jereru: ?/?
Darth Signus: ?/?
Olaf the Holy: ?/?
Grixus Nox: ?/?
Jarred Henninger: ?/?
DeviousDevious: ?/?
BossBedlam: ?/?
Viscount K: ?/?

WT-516: Codename Sig |

Baja1000 here with my submission all finished. I was having a hard time with my original idea, and then the game I had made this character fell through so I did a bit of editing to work him out here.
I've always wanted to play a construct that would talk and speak out his emotions sort of like the HK from Star Wars, and a wyrwood is the option for me. Still, this character is one I loved making so I'm gonna give him a shot here next!
He's a Swashbuckler Cleric, aimed more towards healing, but Crusader to make him more combat focused, and Iron Priest to heal myself since that will be my biggest headache. Hope to be selected and test what a mythic Construct could be capable of. If I missed anything DM please let me know so that I can correct it.

WT-516: Codename Sig |

Forgot to mention what my path would be. I'm gonna go ahead and dual path Guardian/Heirophant. Just to offer alittle more aid in healing and cover more of a tanky build. I would have normally done champion but I see quite a few already xD So I think I'll build my Construct to be the groups tank and agro and let his Swashbuckler class cover for his damage. Should work great!

Hideaki Taejin |

Alright, Taejin's done! Feedback is welcome, but I know that this is going to be irritating until I get to level 3. I can probably coast on flanking for sneak attacks and jabbing style hits until I actually get DEX to damage. I'm hoping that the constant hits to my opponent's dexterity will make up for the lackluster damage until then.
I'm going to be going down the path of the Champion, because with teleportation out I want this guy to move fast enough that it seems like he's teleporting to the untrained eye. It seems really impressive and there won't be wizards and monks going "but I can actually teleport" every time I basically Shunpo behind somebody. Moving 100ft as a swift action, granted provoking all manner of opportunity attacks along the way, seems like it'll be a blast to write.