
GM Ascension |

Open recruitment for The Trials of Ascension.
Full Info in the Campaign tab, so that I can edit it to clarify questions and the like.

GM Ascension |

So... What's the story behind/around this game? It doesn't really sound like there is one, somehow.
There isn't much of one. As mentioned its going to be light on role-playing, and more focused on combat.
Which isn't to say there will be no role-playing, I just don't have a grand overarching plot of secrets to discover, bad guy to stop from taking over the world, or gods to put back in their proper place.

GM Ascension |

I was actually fishing for an introduction. Why are we fighting whatever it is? How'd we end up in this situation, and what sort of situation is it in the first place?
I've a hard time writing fluff in a vacuum, sorry. Having a little something helps get the ball rolling.
Gotcha. Let me give you the opening scene for the first area. That may spark some ideas for you.
The message came from Gumlat. A plea for help against marauding goblins. A small village, if one could even call it that, lying at the east end of a large expanse of forest, and nestled in the foothills of the Chaggath Spine mountains.
The residents of Gumlat carved themselves a nook within the forest from which to farm and hunt and worship Erastil away from the city of Coran to the east.
Mercenaries and would be adventurers have flocked to the call for help. Not because many actually care about this speck of nothing at the edge of civilization, but rather because of the size of the promised reward for the group that eliminated the goblin threat and returned whatever may be left of the livestock that have been taken - 3000 gold coins.
Several dozen rough and rowdy characters now loaf about the town and surrounding area, seeking riches, fame, glory, or for those more sensitive to it, power. For there is a feeling of power, a lingering aura of it where the goblins raided.
GM-
Are there any class mash ups you are 100% against for the Gestalt? Zen Archer Monk - Fighter, Illusion Mage / Roge, Fighter Druid, etc. ?
If not, then based on the simple concept and the chance to roll slay mythic beasts, I'm in! XD
No restrictions in this regard, other than the normal rules restrictions - no rogue/ninja, or double classing into alternate archetypes.
OK, have an idea for a human fighter/kineticist. I assume we're on Golarion, He'll be a former member of the Pathfinder Society.
Will work up a touch more background than that.
Its not Golarion, but assume it is for purposes of overall lore and gods.
Yeah I will throw my hat in the ring, gotta figure out what some of the things your talking about mean
Whats automatic bonus
Automatic Progression Bonus. Basically it eliminates the need (or even the option) to buy the big six magic items. Magic armor, weapons, belt/headband of stats, ring of protection, cloak of protection, necklace of natural armor.

drbuzzard |

The idea for the character is that he joined the Pathfinder Society to take up a life of exploration and adventure and because he exceeds the character generation limits (gestalt and too much point buy), he got kicked out for being too good. This would be expressed in character terms rather than metagame, but it would be poking fun at the 4th wall.

Wild Poe of the Shackles |

GM-
you gave us QUITE a bit of cash, and I've got almost 200 left over, so-
I'm assuming we can buy potions of certain spells etc. at full price for our inventory, and that the max spell level = character level, i.e. I couldn't buy anything a level 2 wizard / druid / sorcerer / alchemist etc. couldn't make?
As tempting as it is to buy a combat trained lion, I'm betting something along those lines will work better instead for me ^_^
Figured I'd ask just in case, instead of going ahead on giving my monk a boatload of bull's strength and cat's grace potions xD

Wild Poe of the Shackles |

uhhh, we start with 500gp don't we? That's enough for a single 2nd level potion...
If you are specifically talking about Cat's Grace that I was joking about, sure-
But that can also be 10 Cure Light Wounds, Shield, Ice Armor, etc. -
I could stack a Shield + Owl's Wisdom for extreme scenarios as well, putting my AC naked up to 25.
Still helpful and can make a huge difference. And 6 is better than 1 Combat Trained Lion xD
IF not, current inventory is made without any of that on there gm xD

GM Ascension |

drbuzzard: go for it. Maybe you got banished to another plane for being to good? :)
Wild Poe: Yes you can buy potions/scrolls, and you aren't limited to 1st level spells in these if you want to spend the cash for a 2nd level potion/scroll.
Oyzar: Prestige classes are allowed. At the time you gain the prestige class it would take one side or the other of the gestalt.

GM Ascension |

Looks good Wild Poe. If I could ask you do one thing on your sheet. Denote the skill ranks you have in each skill, something like Acro: +9 (2), .... just makes it easier to audit the characters if I can add those ranks up without having to sort out how many ranks were need by reverse operations on the final result.

Wild Poe of the Shackles |

Looks good Wild Poe. If I could ask you do one thing on your sheet. Denote the skill ranks you have in each skill, something like Acro: +9 (2), .... just makes it easier to audit the characters if I can add those ranks up without having to sort out how many ranks were need by reverse operations on the final result.
Not a problem! I'll do that now, and re-work my inventory a little bit (since monk's outfit falls under the "10 gp or less outfit" classes come with for free xD xD xD)

drbuzzard |

OK, got the build done.
Lucius is the son of a prosperous tanner from the city of Ridonport in Taldor. While he was generally lacking for nothing, and even enjoyed a fairly good education, Lucius could not abide the odor involved in the tanning business. The first opportunity he found, he hopped on a ship heading to Absalom in hope of joining the Pathfinder Society.
Deemed a very promising trainee, Lucius was trained by the society in the fighting arts. He was sent on several training missions to get blooded and gauge his ability in real mission settings. There a problem emerged Lucius was both to physically able, and manifested powers he was not supposed to have as a basic swordsman. He certainly succeeded well well enough, but his strange degree of over performance upset the Decemvirate so they kicked him through a planar portal to an alternate material plane as he just didn't fit into Golarion norms.
Finding himself in a new world, Lucius is a bit ticked off. Damned Devemvirate stabbed him in the back for being too good. Usually they just fed the incompetent into meat grinders.
Well, he had to adapt, so he looked around for ways to use his abilities and training to make a living, and that looked like adventuring (or assassin, but that's not really suitable for his disposition).
Lucius is a live and let live sort of fellow (though he wouldn't mind finding his way back to Golarion and having worlds with the Decemvirate). He really would like to have a comfortable life that didn't reek of an outhouse.
He's well build, of slightly above average height with black hair and a slight olive cast to his skin.
Lucius Coriarium
Human fighter 2/telekineticist 2/gestalt 2 (Pathfinder RPG Occult Adventures 10)
N Medium humanoid (human)
Init +2; Senses Perception +5
--------------------
Defense
--------------------
AC 22, touch 14, flat-footed 19 (+5 armor, +2 Dex, +1 dodge, +3 shield, +1 trait)
hp 24 (2d10+8)
Fort +7, Ref +5, Will +1 (+1 vs. fear); +2 vs. death
--------------------
Offense
--------------------
Speed 30 ft. (20 ft. in armor)
Melee cutlass +5 (1d6+3/18-20)
Special Attacks kinetic blast
Kineticist Wild Talents Known
. . Defense—force ward
. . Infusions—extended range
. . Blasts—telekinetic blast (1d6+5)
. . Utility—basic telekinesis, kinetic healer
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 18, Int 10, Wis 10, Cha 10
Base Atk +2; CMB +5; CMD 18 (20 vs. dirty trick, 20 vs. grapple)
Feats Dodge, Fey Foundling[ISWG], Power Attack, Shield Focus
Traits defender of the society, indomitable faith
Skills Acrobatics +0 (-4 to jump), Climb +2, Heal +4, Knowledge (engineering) +5, Perception +5, Profession (tanner) +5, Survival +5, Swim +2
Languages Common
SQ burn (1 point/round, max 7), gather power
Combat Gear alchemist's fire (3), antiplague[APG], antitoxin (2); Other Gear scale mail, heavy steel shield, cutlass, candle (2), chalk, everburning torch, hammer, masterwork backpack[APG], piton (4), sack (2), silk rope (50 ft.), sunrod (3), tindertwig (4), 25 gp
--------------------
Special Abilities
--------------------
Burn 1/round (2 nonlethal/burn, 7/day) Burn HP to gain greater effects on your wild talents.
Extended Range Kinetic blast has range of 120ft.
Fey Foundling Magical healing works better on you
Gather Power (Su) Move: reduce the burn cost of a blast by 1 or Full-round: reduce the burn cost of a blast by 2
Kinetic Blast (Sp) The kineticist can unleash her kinetic blast at a range of 30 feet at will.
Kinetic Healer (Sp) Heal others equal to your blast damage
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Telekinetic Blast (Sp) Level 1; Burn 0

Wandering Messanger |

I've an idea for a type of Drow Backline Ranged type of Character, if you allow it. I may be running my own game tonight, so I'll have to work on it after that, aside from what I can do now. First I'll have to see what I want to do with the ranged, then figure out how to supplement it to something more useful/synergistic with the Gestalt. Thinking of something mixed with Monk (as I feel the Monk provides good utility/synergy with the ranged aspect, giving my characters more options in combat, and just being more fun to play in general.) I'll let you know.

GM Ascension |

I've an idea for a type of Drow Backline Ranged type of Character, if you allow it. I may be running my own game tonight, so I'll have to work on it after that, aside from what I can do now. First I'll have to see what I want to do with the ranged, then figure out how to supplement it to something more useful/synergistic with the Gestalt. Thinking of something mixed with Monk (as I feel the Monk provides good utility/synergy with the ranged aspect, giving my characters more options in combat, and just being more fun to play in general.) I'll let you know.
Drow is allowed. Drow noble is not.

baja1000 |

I'll dot this and make something for it.
I'm planning on going probably Hunter/Fighter and doing like a lizardfolk dinosaur rider. I thought maybe doing Cavalier but I feel Hunter will cover that a bit better and come in riding a triceratops. Before I actually go through with that though, what are rules/opinions/regulations on animal companions?

Gavmania |

I'm interested. Not sure yet if I will have the time to pull an application together, but I am considering an Investigator(Empiricist)/Magus (Black Blade). The aim is to use spells to get in position, then deliver a devastating strike. Lots of out-of-combat utility, including trapfinding and Disable Device(I like your thinking on how that should be done. I've always advocated that's how it should work).

![]() |
1 person marked this as a favorite. |

Hello again! I've finished making my character story and all. I hope I didn't go overboard with the story but I enjoyed making it. Lyra is a Magus (Bladebound Kensai)/Swashbuckler (Inspired Blade) who plans to Mythic into Archmage/Champion Dual Path. Let me know if you have any questions please!
Female elf magus (bladebound, kensai) 2/swashbuckler (inspired blade) 2/gestalt 2 (Pathfinder RPG Advanced Class Guide 56, 125, Pathfinder RPG Ultimate Combat 55, Pathfinder RPG Ultimate Magic 9, 47)
NG Medium humanoid (elf)
Init +6; Senses low-light vision; Perception +7
--------------------
Defense
--------------------
AC 20, touch 16, flat-footed 14 (+4 armor, +4 Dex, +2 dodge)
hp 22 (2d10+2)
Fort +4, Ref +7, Will +5; +2 vs. enchantments
Defensive Abilities canny defense +2, charmed life 3/day; Immune sleep
--------------------
Offense
--------------------
Speed 30 ft.
Melee rapier +7 (1d6+4/18-20)
Special Attacks arcane pool (+1, 5 points), deeds (derring-do, dodging panache, opportune parry and riposte), panache (5), spell combat, spellstrike
Magus (Bladebound, Kensai) Spells Prepared (CL 2nd; concentration +6)
. . 1st—shocking grasp (2)
. . 0 (at will)—arcane mark, detect magic, light
--------------------
Statistics
--------------------
Str 8, Dex 18, Con 12, Int 18, Wis 10, Cha 12
Base Atk +2; CMB +1; CMD 17
Feats Fencing Grace, Iron Will, Weapon Focus (rapier)
Traits magical lineage, reactionary
Skills Acrobatics +7, Bluff +6, Diplomacy +6, Intimidate +6, Knowledge (arcana) +9, Knowledge (history) +6, Knowledge (nobility) +9, Perception +7, Sense Motive +5, Spellcraft +9 (+11 to identify magic item properties); Racial Modifiers +2 Perception, +2 Spellcraft to identify magic item properties
Languages Celestial, Common, Draconic, Elven, Gnome, Sylvan
SQ arcane focus, chosen weapon, elven magic, inspired panache
Combat Gear potion of cure light wounds (4), alchemist's fire (5); Other Gear chain shirt, rapier, bedroll, belt pouch, flint and steel, hemp rope (50 ft.), ink, inkpen, masterwork backpack[APG], mess kit[UE], pot, soap, spell component pouch, sunrod (5), trail rations (5), waterskin, 8 sp, 1 cp
--------------------
Special Abilities
--------------------
Arcane Focus +2 to concentration checks to cast arcane spells defensively.
Arcane Pool +1 (5/day) (Su) Infuse own power into a held weapon, granting enhancement bonus or selected item powers.
Canny Defense +2 (Ex) +INT bonus to AC (max Kensai level).
Charmed Life +1 (3/day) (Ex) Choose to add Charisma bonus to save before roll is made.
Chosen Weapon (Rapier) Kensai abilities only function when wielding a weapon of this type.
Deeds
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Fencing Grace Use Dexterity on rapier damage rolls
Inspired Panache (Ex) Gain no panache from killing blow, only from rapier crits.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Panache (Ex) Gain a pool of points that are spent to fuel deeds, regained on light/piercing crit/killing blow.
Spell Combat (Ex) Use a weapon with one hand at -2 and cast a spell with the other.
Spellstrike (Su) Deliver touch spells as part of a melee attack.
One night, while I was travelling along a caravan route in the River Kingdoms, the night swiftly approached and I found myself standing at a crossroads. At first I thought I was alone but a campfire was already burning brightly as I rounded the corner of a hill. At this campfire was a cloaked and hooded figure, their camp already setup with tent and a roasting spit that held several rabbits on its ends. Obviously this was a person of long campaigning who had grown accustomed to living in the wilds of this world. With a deep breath I stepped up to this person with a hand on my sword hilt. At first the stranger didn’t seem to notice me at all. Merely staring into the fire pit, this person was obviously deep in thought over some matter that deeply troubled him (her?).
However, without any indication that the person had noticed me at all, an oddly shaped sword was pointed in my direction in the blink of an eye. The sword curved to a bulge three-fourths of the way up blade before quickly diving back into a sharp point at the end. Along the flat of the blade I could barely make out the shape of leaf veins against the flickering light of the camp fire.
“State your intentions Sir, friend or foe?”
The voice that emanated from that hood was steady, with a soft lilting accent to it that indicated knowledge in the Elven languages, and most distinctly feminine.
Keeping my hands on my sword hilt I responded with the same weary tone, “I am neither, merely a travelling bard of these lands. I would very much like the warmth of a good fire this night. I have my own rations and will not strain your hospitality, should you give it.”
The woman nodded her head and set the strange sword down, “A bard huh? You may sit, and spare your rations, there is rabbit enough here for two.”
Letting go of my sword, I sat myself down on a cold soft patch of dirt near the fire and pulled out my notebook, “Perhaps you would like to tell me your story? That sword you carry is passing strange, surely there is a story behind it?”
The woman pulled back her hood, revealing a cascade of light blonde hair braided down to her shoulders in the back and two smaller braids framing her face. Her eyes were a dark blue without iris that caught the flickering glow of the fire. A long jagged scar ran up her left cheek, connecting to a bundle of scar tissue at the temple of her eye. The scar stretched as she smiled at me, it was slightly unsettling to see such an otherwise beautiful woman with such a deformity, but it did not detract from her appearance too greatly. Her shoulders and arms were well corded with muscle and she had the build of a woman martially trained.
“You want to hear a story huh? One about my sword?” and she laughed as she picked up the sword again, holding it in her lap, “I guess I can tell a story. Cayosin di isk bilaes, Mitne Suaco; that is the inscription I found on this sword when my father gave me his last Will and Testament. Along with his journal, telling the story of his younger years. About finding a place rumored to be wondrous and filled with treasure. But make no mistake, it was not a place of peace and love, he said it’s an endless maze of twisting corridors and damp caves, that it was dangerous. That only a fool would search for something of value there. There is a legend that my father wrote down in his journal. A legend of great power in the caves of the dungeon.”
Here the woman paused for a moment as she picked turned the rabbits on the spit.
“The journal explained much to me. My father would always go on about it, even in his sleep. Amazing magical artifacts, infinite wealth, fame, power, and women. So you can understand why some little child who hears the stories would grow up wishing to see this place. Well, I have been travelling towards there these past few months. And I am nearly there. I can feel the place calling to me. This sword wishes to return to its home, and I will take it there and learn why it exists and if the legend is true.”
I found myself enthralled by this woman’s tale, so much so that I had forgotten to write it down as I was hearing it.
“That is quite the tale Miss. I do hope it ends well for you. Are the rabbits done? Listening to your story has worked up quite an appetite for me.”
The woman laughed again as she pulled the rabbits off the spit, handing me one of the cooked meats to begin eating, “Yes they are done. Perhaps you would join me in heading down there? I am sure there are many tales that would interest a man such as you.”
Shaking my head, I responded, “I am afraid not, my road takes me on other paths. The dark caverns of the world are not for me to record. But I would dearly love to hear of your adventures in this Cave of Legends if we should ever meet again.”
After a short time eating and conversing on other matters the woman stood up and moved towards her tent, weariness was writ large on her features as she turned with one last look at me.
“If you should be gone before I wake up tomorrow, then I bid you well wishes and a long life.”
As it turned out, she woke before I, and was gone long before morning light rose.

GM Ascension |

Entries so far - let me know if I somehow missed you, or have your info wrong.
The first three have submitted characters (feel free to make changes/tweaks up until submission close date on the 3rd).
Wild Poe: Unchained Monk/Figter Mythic Champion - Enemy: Dragon
Lucius Coriarium: Fighter/Kineticist Mythic Champion - Enemy: Outsiders
Lyra Gillar: Magus/Swashbuckler Mythic Archmage (Dual path Champion) - Enemy: ?
Wandering Messanger: Zen Archer/Inquisitor
Peanuts: Alchemist/(Slayer or Rogue)
baj1000: Hunter/Fighter
Oyzar: Rage Prophet/?
Bigrig107: Kineticist/(Full BAB)
Gavmania: Investigator/Magus
Teiidae: ?/?
Jereru: ?/?
Darth Signus: ?/?
Olaf the Holy: ?/?