Jazz Kraz |
okay the monster are like far away from us and combat has started. It will be a couple of rounds before anyone can reach them or before they reach us.
Generic Dungeon Master |
Yes, you have TIME to discuss strategy, or even establish a defensive line. You can talk to each other both in and out of character if you like. You can get buffs up and going. You can make Perception Checks to see if you can determine how fast they are moving (DC will be 10+HD for each monster)
Generic Dungeon Master |
The Scarey Player Map is now updated to show starting positions for each Player Character (you still have time to move up to 30 feet before we start tracking combat rounds). Ribat, I've moved you forward, along the water line on the beach, 20 feet moving toward your goal.
Round 1 will start soon.
Ribat - 22
Jazz - 25
Rydwen - 4
Xor - 10
Still looking for Initiative from Sasithorn, Diarmal, Marvin and Felicia
Sasithorn Loom |
Last you told me, Wayang Eysterlun enjoy the following level of visual acuity:
Low Light Vision (in total, or magical darkness, after a delay of one hour, Eysturluns have Darkvision to 30 feet, but this is spoiled by any presence of light, and takes one hour to return)
Does that still apply, and what does that mean for what Sasithorn can see here and now?
Generic Dungeon Master |
I have been trying to update many of the "created races" I've used in games in the past using the Pathfinder Advance Race Builder rules and this has resulted in a few changes to how some of them present under the rules, but that's one we can keep.
However, as you have just stepped out of a lighted Tavern, you still have some time to wait before your eyes adjust to Darkvision (and let's hope this battle doesn't last an hour!)
Right now you have low light vision, and the only light is the lantern on the front of the tavern, and that throws light to about 80 feet away
For characters with low light vision, the monsters would be in Dim Light, EXCEPT that one of the "wall-like" creatures has just summoned Darkness, and that changes everything.
I appreciate everyone's patience. I will update the game today.
Sasithorn Loom |
What area is the darkness affecting?
I am presently at E--3 - how far/how well/what can I see?
Generic Dungeon Master |
Well, Darkness is effecting everywhere, because, it is the dead of the night, there are clouds so there is no moonlight or star light, as has been said.
Light is being produced by Felicia's Dancing Lights spell, a lantern on the front of the tavern, and Rydwen's torch
Felicia's spell is being temporarily surpressed by Magical Darkness emanating from the red Whapwhop (a wall like, large creature)
Sasithorn Loom |
Well, Darkness is effecting everywhere, because, it is the dead of the night, there are clouds so there is no moonlight or star light, as has been said.
I was referring specifically to the magical darkness.
Would it be possible to indicate areas of abnormal illumination on the map (i.e. overlaying faint translucent black/white circles centered on their sources)?
I'm trying to figure out what I can see and potentially attack (and how great the miss chance is, if any).
Generic Dungeon Master |
I'll study MapTools better and see if I can put up templates for the light sources.
Also, I missed that Diarmal has cast Light centered on himself
So
Anything with 20 feet of the large red monster that looks like a wall is in Magical Darkness
anything within 20 feet of Nathaniel, or Diarmal is in Normal Light (Dim light from 20 to 40 feet away from them).
Rydwen is working, this round (Round 2) on a second torch.
Dancing Lights is tricky as there are 4 of them, and they all have to be within 10 feet of each other which can create a area of overlapping circles of light that is a bit larger than a normal torch
Sasithorn Loom |
Please move me to C--3 - I kept saying I had already moved to E--3, but you never put me there (which would have mattered since Xor just said he meant to move to C--3).
Rydwen Illsutra |
I think you're absolutely right about torches! I believe lighting a torch with flint and steel is a full round action, and lighting one with a tindertwig match is a standard action. I think. I figured it would take until my next initiative turn before I could do anything else. So I won't do any other actions until after the zombies and tentacruel goes again.
Ribat |
Could you clarify exactly where Ribat wound up? I think that there might be some confusion about his move speed. Your narrative makes it sound like he wound up at (G, -9), which would be a double move for a character with 20 ft. move speed. Unlike most Small creatures, however, gripplis have 30 ft. move speed on the ground and 20 ft. climb speed. I'm OK with you house-ruling that Ribat has 20 ft. ground speed, but I'd like to know one way or the other.
Generic Dungeon Master |
I haven't moved him yet, but I got the impression that you wanted to stay "among" the rest of the group making their way down the beach.
Marvin has sort of outpaced everyone, which is making him a little more vulnerable, and you can certainly be as far as one square ahead of him, but again, that kind of puts you out front a ways. I'll move you to where you can get in 60 feet. Where do you want to be?
Ribat |
Sorry for being confusing. The "keeps up and pulls a little ahead" part of my post was me trying to raise the subject of move speed indirectly; I should have just asked. I'll head to (G, -11), 10 ft. due south of Marvin.
Edit: 10 ft. due south of where Marvin was. I got ninja'd.
Generic Dungeon Master |
I hope everyone is enjoying the game, so far.
Each time a character posts something unique about himself, I get another idea of how to weave that into this campaign, and it looks like it is going to be a good one (if we can stick with it).
Now, for the good news/bad news
My daughter is receiving her Master’s Degree in South East Asian Studies from the University of Hawaii at Manoa. The graduation ceremony is on May 17. The wife and I are going to be there! We are leaving for Hawaii on the 13th and will be back on the 20th and, honestly, posting will not be high on my list of things to do while I am there ;)
So there will be a break. I hope everyone can put up with it.
Ribat |
I'm guessing you mean the one in (F, -12)? I was a little unclear on the rules for this too, so I looked it up . Whether or not I get an AoO depends on how it got there. Unfortunately for me, I'm guessing it came to (F, -12) via (E, -13); if so, I don't get an AoO on it. On the other hand, in the process of looking up the answer to your question, I realized the creature in (E, -11) provoked an AoO from me if he moved there from (E, -12).
So, here's what I want to do. If the skeleton closed with me from another square besides (E, -13), I would like to take an AoO on it. If I can't get an AoO on the skeleton, then I will take one on the other creature (a Whap-Whop? I'm a little unclear on what names in the initiative order go with which icons) as it closes with Diarmal and Nathaniel.
Generic Dungeon Master |
Big creatures (10' x 10') that look like walls - WhapWhop
Round creatures with tentacles - Tentacruel
Big Round creature with tentacles - Giant Tentacruel
Black Four Sided (die?) looking creatures - Tetracruels
Of course none of you know these creatures, so the names are silly, and basically a way for me to keep track of them. You can call them what you want to call them.
You cannot take an AoO on a Tetracruel, as they attack from the air (death from above!)
Did you see my edit. Stupid me didn't read Marvin's post before I started updating, and that Skeleton (Red)is dead, well, deader.
M.A.R.V.I.N. |
Those names are silly and I like them.
Oh, Interesting fact! I just found out that in all cases, not just movement, diagonals are counted as 1.5 squares rounded down. So diagonal range is actually less than vertical/horizontal range. Even though there are four diagonal squares between Marvin and that zombie, meaning 20 feet, it's actually counted as six squares, which is 30 feet. The more you know!
This depends on GM, of course. :P
Generic Dungeon Master |
Grid Combat = *GRRRRR*
There is, I think, a rule that says you count the first diagonal as 1, and the second as 2, squares for movement purposes (so if there are 2 diagonals, then it averages out to 1.5, but if there are three, then, and the first is, wait, carry the two, and then divide, and...nevermind!
M.A.R.V.I.N. |
Yup, that's the exact rule!
It's easier to just think of it as 'diagonals are 1.5 then just round down'.
So three squares is 4.5 rounded down which is 4. This makes it easier when there are a bunch of squares, like say thirteen squares. Thirteen squares multiplied by 1.5 is 19.5, rounded down is 19. Don't have to bother bloody counting it 1-2-1-2.
Now you just wait until we get into including height into our calculations, which you so foolishly did when you decided those tentacruels were flying.
Diarmal Illsutra |
The insanity of trying to manage a massive grid combat on a PbP is one of the things that drove me towards more cinematic style combat. It's a little bit more of a hassle on the reading and writing, since there's a whole lot less to look at, but it's so much easier on the GM side of the thing.
That being said, I've seen a lot of success with a shared google-docs map so that people can move their own pieces around as required. I'm not sure how much of a hassle it is to set up, since I've never actually bothered to look into it.
Rydwen Illsutra |
I second Diarmal. In my only other PBP game (We Be Goblins! as Reta Bigbad) he's using Google Docs for the map, and it allows us all to move any token, even without having to sign in or make an account. Some bad aspects about this approach:
1. Anyone can move any token.
2. That also counts for the map itself, which is just one big token. I've accidently moved it twice now, and it's a pain to try and put back.
3. He does not have the nice Battleship style numbers and letters your grid has, though this could easily be added with a bit of Photoshop magic.
Sasithorn Loom |
I've taken 5 actions since rolling initiative, the first being at the same time as I rolled initiative (getting as far as the tavern doorway and casting Steel Shadows), and I'd been operating on the assumption that I'd technically done that on, for want of a better way to put it, "Round 0." I'd been assuming I was going no further at any point than the present round, but there might have been a misunderstanding.
Sasithorn Loom |
@Meero Dunblin: The proper place for that mage armor would be on YOU.
Generic Dungeon Master |
I had hoped to get another update in before I left for Hawaii, but it has just been buckets of crazy sauce getting ready, my carry-on was broken when I got it out of storage and now I have to go shopping for a new one tonight, eek! Being old is hard enough, being old and traveling sucks.
Generic Dungeon Master |
I hope everyone is enjoying the game, so far.
Each time a character posts something unique about himself, I get another idea of how to weave that into this campaign, and it looks like it is going to be a good one (if we can stick with it).
Now, for the good news/bad news
My daughter is receiving her Master’s Degree in South East Asian Studies from the University of Hawaii at Manoa. The graduation ceremony is on May 17. The wife and I are going to be there! We are leaving for Hawaii on the 13th and will be back on the 20th and, honestly, posting will not be high on my list of things to do while I am there ;)
So there will be a break. I hope everyone can put up with it.
Both!
Ribat |
Not that it probably matters because I rolled really low anyway, but just in case it comes up again:
Net Adept (Combat)
You have trained to use the net as a melee weapon.
Prerequisite: Exotic Weapon Proficiency (net), base attack bonus +1.
Benefit: You can treat a net as a one-handed melee reach weapon with a 10-foot reach. Further, you take no penalty on melee attack rolls for using an unfolded net, and you can use one full-round action or two move actions to fold a net.
Normal: A net is a ranged weapon that imposes a –4 penalty on ranged attack rolls if it is unfolded. Folding a net takes a proficient user 2 rounds.
I took the step forward so that I could use it as a melee weapon.
Sasithorn Loom |
If you're going to track active spells anyway, you might want to add my Steel Shadows Mystery - admittedly, it lasts 10 minutes, so it's got 95 rounds left, but still, it is, for your information, there.
Sasithorn Loom |
EDIT: Many apologies, it's been awhile. I just remembered that she's not using her spear, but rather her dagger. It still has the same reach though. It actually does:
[dice=If Hit, Damage]1d4+3 (slashing)
Not if she's enlarged, it doesn't. A Large dagger become a more versatile short sword, and does 1d6 damage - and have you accounted for your Strength bonus and Dexterity penalty?