
Full Name |
Jazz Kraz |
Race |
Warrior Android |
Classes/Levels |
Analyst Witchwarper 2: Spd:25, AC:18, HP:24/24, Fort:5(Constructed), Ref:7, Will:6, Perc:6, Darkvision, 1/1 Focus Point |
Gender |
Male |
Size |
Medium |
Age |
30 |
Alignment |
Holy |
Deity |
Hylax |
Location |
Castrovel: The Wild |
Languages |
Common, Castrovelian, Draconic, Dwarven, Elven, Fex, Vesk |
Occupation |
Scientist |
Strength |
12 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
10 |
Charisma |
8 |
About Jazz Kraz
Skills
Arcana(Trained 8), Athletics(Trained 5), Computers(Trained 8), Crafting(Trained 8), Deception(Trained 3), Medicine(Trained 4), Nature(Trained 4), Society(7) Physics Lore(Assurance 8), Stealth(Trained 7), Thievery(Trained 7).
Feats
Level 1 Ancestry: NightVision Adaptation
Level 2 Class Feat: Wizard dedication-evocation
Level 2 Skill Feat: Quick Jump
Paradoxes
Analyst
Anchor
Core Memories (Currently Deception to start for Assurance. Gives a 13).
Spells
Cantrips: Analyze Target, Light, Detect Magic, Electric Arc, Telekinetic Hand. (5 per day). (Frost bite, acid splash, ghost sound and message added from wizard. Prepared ghost sound and acid splash)
1st Level: Wisp Ally, Breathe Fire, Sure Strike, Force Barrage, illsionary disguise. (3 per day).
Warp Spells: Warp Probability.
Equipment
A. Credstick with 0 Credits
B. Carrying: 3 Bulk, 1 Light
1. Microcord Armor: 25 Credits. 2 AC. 3 Dex. ACP-1. 1 Upgrade. Polymer. Tech. Bulk 1
2. Hacking Kit: 20 Credits. Light Bulk.
3. Machine Gun. 80 Credits. 40 feet. 1d8 Piercing. Bulk 2. 20 Ammo. Uses 1. Analog. Automatic.
4. 24 Bullets: 24 Credits. (11 used)
5. Container: 1 Credit
6. Shooting Starknife: Found
7. Hypopen (found)
8. Medpatch (found)
Attacks.
1. Spells. +8 to hit. Spell save dc is 18.
2. Shooting Starknife. +7 to hit. 1d4+1 Piercing. +2 to hit 2nd attack. -2 to hit 3rd attack. Deadly D6. (Found this)
3. Machine Gun. +7 to hit. 1d8 Piercing. 40 feet.