Full Name |
Jazz Kraz |
Race |
Warrior Android |
Classes/Levels |
Analyst Witchwarper: Spd:25, AC:18, HP:17/17, Fort:4(Constructed), Ref:6, Will:5, Perc:5, Darkvision, 1/1 Focus Point |
Gender |
Male |
Size |
Medium |
Age |
30 |
Alignment |
Holy |
Deity |
Hylax |
Location |
Castrovel: The Wild |
Languages |
Common, Castrovelian, Draconic, Dwarven, Elven, Fex, Vesk |
Occupation |
Scientist |
Strength |
12 |
Dexterity |
16 |
Constitution |
12 |
Intelligence |
18 |
Wisdom |
10 |
Charisma |
8 |
About Jazz Kraz
Skills
Arcana(Trained 7), Athletics(Trained 4), Computers(Trained 7), Crafting(Trained 7), Deception(Trained 2), Medicine(Trained 3), Nature(Trained 3), Physics Lore(Assurance 7), Stealth(Trained 6), Thievery(Trained 6).
Feats
Level 1 Ancestry: NightVision Adaptation
Paradoxes
Analyst
Anchor
Core Memories (Currently Deception to start for Assurance. Gives a 13).
Spells
Cantrips: Analyze Target, Light, Detect Magic, Electric Arc, Telekinetic Hand. (5 per day).
1st Level: Wisp Ally, Breathe Fire, Sure Strike. (3 per day).
Warp Spells: Warp Probability.
Equipment
A. Credstick with 0 Credits
B. Carrying: 3 Bulk, 1 Light
1. Microcord Armor: 25 Credits. 2 AC. 3 Dex. ACP-1. 1 Upgrade. Polymer. Tech. Bulk 1
2. Hacking Kit: 20 Credits. Light Bulk.
3. Machine Gun. 80 Credits. 40 feet. 1d8 Piercing. Bulk 2. 20 Ammo. Uses 1. Analog. Automatic.
4. 24 Bullets: 24 Credits. (7 used)
5. Container: 1 Credit
Attacks.
1. Spells. +7 to hit. Spell save dc is 17.
2. Shooting Starknife. +6 to hit. 1d4+1 Piercing. +2 to hit 2nd attack. -2 to hit 3rd attack. Deadly D6. (Buy this later)
3. Machine Gun. +6 to hit. 1d8 Piercing. 40 feet.