
Generic Dungeon Master |

Marvin - your two shots will hit, and due to the fact that BW_9 has already taken some damage, you will drop him in round three (I just wanted to make sure you knew you had options) - but you are still entangled in a net, so until you free yourself from it you suffer the -2 on attacks and a -4 to Dexterity (which carries an additional -2 to hit with missile weapons. You are free to move around, but let me wrap up round three before you post any actions for round 4, okay?

Generic Dungeon Master |

You remain Entangled. If there were no pressure, you could take your time and extracate yourself easily (essentially taking 20 on an Escape Artist Skill Check) but since you are being threatened, you can only remain entangled, and attack with those penalties, attempt to break the net (a Strength Check, DC 25) or attempt to escape with a rolled Escape Artist skill check, with a -2 modifier

Gwernach Nickelbeard |

'Ave got ma Bailey's an ice cream! Here's ta Saint Nick an Fath'r Time!

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'Ave got ma Bailey's an ice cream! Here's ta Saint Nick an Fath'r Time!
That sounds good - I should get some of that.
In the meantime, I'm less than a few hours away from going to see Episode VII!

Generic Dungeon Master |

I'm sorry for not updating the map, no excuse just didn't make it a priority.
However, you can always look at the Damage Tracker spoiler (it is only placed in a spoiler tag to keep the thread from being too cluttered with my notes) to find out if an enemy is still alive. I'm usually pretty good about making sure that when the damage tracker is posted it is current.

Generic Dungeon Master |

Update on my return - I don't want to bore anyone with details, but here we go. I bought an HP Pavilion on Friday, returned that machine to Best Buy on Monday and picked up a Dell. I am almost done setting up the Dell, and lucky for me my portable Hard Drive has almost all of my old maps and tokens. I hope to post a brief game update to all my games today, and by this weekend I should be posting maps again.
Thanks for being patient with me.

Generic Dungeon Master |
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After rebuilding the second computer I bought this week I discovered that I did not have the latest MapTools files for the encounter taking place in the marsh.
I know that all of you have been patient with me
Here is what I would like to suggest, and if you disagree with my proposal please let me know your concerns
No one was seriously injured in the encounter. You defeat the Bullywugs, but all of you remember that one of them, probably the leader, did not advance when you retreated and he is still hiding among the ruins. He is most likely looking for a way to escape without being seen. I will make a game post that wraps up the encounter, awards experience points and places all of you back at the ruins confronting the Bullywug leader and rescuing the Barkeeper from Connie’s Bright, who is barely alive.

Gwernach Nickelbeard |

Any plan that get's Gwernach out of the mess he'd created sounds like a good plan to me!

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Speaking for myself, I was waiting for others to do something that might enable me to better do something - I've learned that there evidently is very little I can do against Whap-whops.
I should mention that your dedication through hell, high water, and molasses is truly inspiring.

Generic Dungeon Master |

I will be traveling to Redondo Beach, California for training from Sunday to Saturday next week. The company is sending a laptop computer with me, and as long as the hotel has WiFi I should be posting normally, but if there is a delay, please forgive me, as you know, ITS REDONDO BEACH in February, and I live in Idaho, hahahahahahahahahah

Gwernach Nickelbeard |

Just scrolled back a bit but didn't see any XP awarded for the Bullywugs and does anyone have a running tally of where we are at for XP? We're on the fast track here, right?

Generic Dungeon Master |

After rebuilding the second computer I bought this week I discovered that I did not have the latest MapTools files for the encounter taking place in the marsh.
I know that all of you have been patient with me
Here is what I would like to suggest, and if you disagree with my proposal please let me know your concerns
No one was seriously injured in the encounter. You defeat the Bullywugs, but all of you remember that one of them, probably the leader, did not advance when you retreated and he is still hiding among the ruins. He is most likely looking for a way to escape without being seen. I will make a game post that wraps up the encounter, awards experience points and places all of you back at the ruins confronting the Bullywug leader and rescuing the Barkeeper from Connie’s Bright, who is barely alive.
so this happened during my computer fiasco, and I never posted the xp reward. I am on that now, will post it soon

Generic Dungeon Master |

Xor - that that it matters much, but you might want to look at all your modifiers a bit closer
for round 2
You blessed the party, which includes yourself +1 morale to hit
Zest for Battle, another +1 to hit
Point blank shot, +1 to hit, +1 damage
Rapid Shot -2 to hit
Weapon Focus +1 to hit
Rock Throwing, +1 to hit
BAB, +2 to hit
Dexterity, +1 to hit
Strength Bonus on damage with rocks +6
So I think overall you should have a +6 to hit, and +7 to damage, is that correct?

Diarmal Illsutra |

Sorry for the disappearing act, it seems the thread got un-dotted and wasn't giving me updates on new posts. I'd thought it was strange to not get any new posts for such a long time, but I wasn't going to question it.

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NEWS FLASH & PERSONAL 1ST: My Witch just turned his current adventure's "Big Bad" into a newt! :D

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Just so we're clear, DM, Linguistics isn't a Knowledge skill, as such...unless you're houseruling it to be.
In Pathfinder, Linguistics is an amalgam of Speak Language and the old cryptography skills - a package deal I'm not entirely satisfied with.

Generic Dungeon Master |

Ah, I see where I am going wrong here. Linguistics is a "separate" skill, based upon Intelligence that is not included in the "Knowledge" group (because obviously you cannot study Linguistics, or, um, well you tell me why?)
I think I meant to say, Linguistics, but also meant to include Knowledge Languages (which I feel should be in the knowledge category).
So, yeah

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In the Pathfinder University curriculum as stands, foreign language studies is the exact same class as cryptography. Despite it being called "Linguistics," Dr. Noam Chomsky Shall Not Be Appearing In This Film. Go figure. Yes, they were trying to "clean up" the 3.5 rules, but I think they took some of it too far (for instance, I'd have kept "Search" as its own Intelligence-based skill, i.e. looking for Waldo, whereas Perception would just be the combined Wisdom-based Spot and Listen, i.e. "Oh s#&$! I just noticed Waldo sneaking up behind me with a knife!")

Generic Dungeon Master |

The game takes place in the country of Vologna, a mostly human country on the western side of Ibalnd.
Coins of the realm here come in many varieties (vologna has no coins of their own). Typically the most traded coins in Vologna are Eshian durares (which come in gold, silver, and copper varieties). The Eshian durare has a symbol of the Queen’s profile on one side, while the gold durare has a image of a bunch of grapes on the other side, the silver has a symbol of a hammer, and the copper has a symbol that looks like a pair of maple leaves.
You will also find Drasbian copper and silver coins (the Drasbians do not mint gold coins for circulation, but produce small gold ingots with the King’s seal, for trading large amounts of goods, these Drasbian hoiruks are worth 100 Eshian gold coins). A drasbian silver piece and copper piece are worth the same as Eshian coins of the same metals.
Finally you are likely to find Anthandran coins (platinum, gold, electrum, silver, and copper) and these are all called Sivartos (gold sivartos, copper sivartos, the final "s" is silent, unless the plural is used, sivartose), as well as Beauvingian, and Eysturlun as well. The Beauvingians call their currency, twads, while the Eysturluns call their currency Kah.

Generic Dungeon Master |

Looks like we hit a stall zone. You've found some treasure (including a magic item you did not pick up due to the possibility it is cursed)and explored below this ruin (except the southern most passageway which is wet, slippery, and descends into a dark area.
You still have a mission to reach something called a "portal" even though you really don't know where it lies, you were following Marvin's tracking system to its location.

M.A.R.V.I.N. |

Thanks for the information! And yes, your recap sounds accurate! Thank you very much for it. Marvin's just been patrolling the area because they don't have much to contribute in terms of the items.
I'm curious about the remaining passageway and vote we just check what's over there (carefully) but I'll leave it for the party to decide.

Generic Dungeon Master |

Map should be updated now
About the water.
If you remember, the main chamber was flooded, to a depth of about eight inches, and the passageways going east and north went slightly upward, and were dry, while the passageway going south runs slightly downward, and the water that is flooding the main chamber flows out of the main chamber and down this passageway. The water flow is the full width of this passageway, and is about two to three inches deep,flows from north to south filling the passageway completely and making the floor a bit slippery.