HP 23 (4d6+3)
AC 16, touch 15, flat-footed 14 (+1 armor, +2 dex, +1 size, +2 deflection)
Initiative +2
Saving Throws:
Fort +3
Ref +3
Will +3 (+4 vs domination/charm/hypnosis/compulsion)
Speed 20 feet
BAB +2
Attacks: morningstar +2 (1d6-1) or light crossbow +5 (1d6)
CMB 0
CMD 12
Feats:
Armor Proficiency (Light), Weapon Proficiency (Simple), Gift of the Void, Shadow Cast, Depths of the Void
Skills:
Diplomacy +7, Intimidate +7, Knowledge (Arcana) +12, Knowledge (Dungeoneering, Geography, History, Nobility) +9, Knowledge (Planes) +13, Linguistics +11, Perception +4, Sense Motive +1, Spellcraft +12, Stealth +15*
* = loses Deep Shadows bonus in direct sunlight or a daylight spell
Traits:
Eastern Mysteries, Lucid Dreamer, Light Sensitivity, Prince
Racial Abilities:
Eysterlun Low-Light Vision
Dissociative
Shadow Resistance
Shadow Magic
Light and Dark
ghost sound, pass without trace, ventriloquism 1/day each (DC 11+ spell level)
Favored Class: Shadowcaster (+3 hit points, +1 skill point)
Class Features
Fundamentals of Shadow
Apprentice Paths: Cloak of Shadow, Touch of Twilight, Eyes of Darkness (arcane spells)
Deep Shadows +2
Umbral Sight
Mysteries:
Fundamentals (at will) - Arrow of Dusk, Black Candle, Mystic Reflections, Caul of Shadow, Shadow Hood (DC 16)
1st - Steel Shadows 2/day*, Life Fades 2/day, Bend Perspective 2/day (DC 17)
2nd - Sight Eclipsed 2/day, Flesh Fails 2/day, Piercing Sight 2/day (DC 18)