The Strangler of the Shadow Moor (Inactive)

Game Master Terquem

When a mysterious experiment draws together the Plane of Shadows and the Plane of Negative Energy, strange things are born, and a world begins to unravel |

Encounter in the Hall


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Meero - reading your PM, and I'll check into the character soon

Riyah - Thanks for letting me know your intentions. There is always the chance someone already playing will discover the game isn't working out for them they way they had hoped, and who knows, I might be recruiting again in a month. Good luck. I hope you find a game that suits you and you find something fun to do here.


There were so many conversations going on I feel I may have overlooked someone.

If you are waiting for me and I have forgotten about your character, please let me know


This recruitment is not officially opened, however, some new characters may be joining the game so I am bumping this for the possible use of working out new character details


The group disembarks from the strange sled, and gathers around Parker, who stands in the shade a large pile of boulders on the canyon floor near the south wall. The wall towers above you, almost completely smooth to a height of nearly a thousand feet.

To the east the southern canyon wall curves toward the north slightly, as it goes away from your position, and becomes rougher in appearance, with many ledges and protrusion jutting out here and there.

To the north the canyon floor stretches half a mile, and has a noticeable decline to it as it goes away from your position. Somewhere, off in that direction you know there is a small river. The far canyon wall, the north canyon wall, looks to be only about one half the height of the southern wall, here, but grows higher to the west.

Parker takes a small box out of his pack, and holds it in front of him, looking at it, he touches it with the fingers of one hand and says

The wreck is about a quarter mile to the east, where the canyon wall here turns sharply to the north. The wreck lies at a fifteen degree angle, with the front of the ship pointing slightly northeast by east. It is upright, according to these readings, and it looks like, over the years that it has been resting here, someone has taken the effort to build up stone supports for the upper hull. That probably explains why it hasn’t sunk deeper into the canyon floor over the four hundred years its been resting here. The ship, by the way, was once a Leviathan merchant cruiser. The IRS purchased it, gutted most of the interior decks, and repurposed it as a long range rescue ship with full hospital capabilities.

Parker swipes the box with his finger, and then looks at it again.

All the actual records for the interior layout of the Contagion have been lost or destroyed. What we do know is that it should have a general layout similar to other such ships, of which there are three. But there’s no guarantee the information I have will be correct.

There are four normal access points to a ship like this. The first is a small airlock at the top of the ship, on the port side about athwart ships. The second and third are airlocks on the E deck, that’s going to be about nine meters up. One of these is athwart ships, on the starboard side, and the other is on the bow. The forth, and probably our best bet, is a special engine room access on F deck, about six meters above the canyon floor, starboard near the stern. Each of these doors is going to be a heavy, thick, mechanically locked and normally electrically sealed door. I’m sure that by now all the electrical power of the ship has been depleted, so with these doors we only need to defeat the locks, and then pry them open, which who knows how much rust and grime has sealed them shut after all these years, could be impossible.

There are two other possible ways to get in, harder, but if we can’t open any of the doors, these will be our last options. On the very top of the ship there is a folding canopy that is opened to deploy a shuttle, this is a small ship, bigger than our sled, about twelve meters long, that’s forty of your feet, sorry. There is practically no way we would open it if it were sealed, but if it had been opened when the Contagion was in her descent to the planet, say for the crew to escape, then we have a shot there. The other is a cargo door, also very large, on the starboard side on E and F deck. There would have been no reason for that hatch to be open, so I’m betting it isn’t even worth investigating.

Once inside we should be able to move around alright. The passageways are not tight, as they were, or should have been, designed to accommodate medical beds. We will encounter three types of doors. Regular doors that swing open, these might be heavy, and possibly locked. Pocket doors, these are light, and slide into the walls next to them. They typically do not have more than privacy locks, so they should be easy to defeat. The last type of door will be an air tight hatch. There will be a few of these in key locations. They will be small, set in the wall like a sort of hole you have to step through, heavy, locked and possibly sealed shut. That’s what our tools are for.

Now it’s going to be dark, and I’ve arranged for us to have a few head lamps, but they won’t last forever, so we need to use them sparingly. Once inside, if for any reason we should get separated we have the radios, which, inside the hull will only work over a short range. The inside of the hull should have markings on the walls and floors at random locations. These markings are standardized, and will help you should you get lost. You’ll see a letter, and these letters are in an alphabet different from yours, but just know that the first symbol is a letter and it corresponds to the deck you are on, then there will be two, two digit numbers separated by a slash. The first number is the transverse frame number immediately aft of your position while the second number is the closest longitudinal frame number inboard toward the centerline of the ship. Odd numbers in the last place mean you are starboard of the centerline, even numbers mean you are port of the centerline. Any questions? Good, let’s check our gear, and head for the wreck. We’ll stay close to the southern wall of the canyon, the shadows here will afford us a bit of cover as we approach, and we can decide what access we will try first once we get a little closer.

One last thing. Now that we are away from the eyes and ears of the IRS, let me tell you what we are looking for. Somewhere on that ship, I’m betting, the IRS has hidden away a device called a Black Globe Generator. I wouldn’t expect it to be installed, as a hospital ship really has no use for such a device, so why it might be there is a mystery. However, having one of these devices is a violation of many interstellar treaties, and only a very small number of ships in the UCoPG are allowed to have them. These devices can generate a shield, huge in size, that surrounds a ship, like this one, which can negate almost any kind of attack thrown at it. These devices are made from artifacts, you might know them, and on your world they are called Spheres of Annihilation. A Sphere of Annihilation is said to be a remnant of what was once an entire plane of existence, an entire universe, that collapsed in upon itself for reasons no one understands well. These artifacts are found all over this universe. There is a race of beings who have mastered the art of combining magic, something that doesn’t exist on every world, with technology. They keep their skills secret from everyone else, and because of what they can do with these secrets no one is foolish enough to challenge them, but they have found a way to harness a Sphere of Annihilation, set it into a devices which controls the destructive power of the Sphere and turns it into a shield generator called the Black Globe. If the Contagion was carrying a Black Globe, and if someone had found a way, or who knows maybe it was installed, but if it was activated incorrectly, at a time when it should not have been activated, it could have, would have caused the ship to malfunction. It would also have protected the ship as it descended down to the surface of this world. How the ship survived the impact in this canyon I can’t explain, but if we find this device, and I want you to listen carefully.

If we find this device, we are not going to approach it, handle it, or interact with it in any way. We are going to get our asses off that ship the minute we verify the presence of the generator. When the UCoPG arrives, if there is a generator, they can deal with it. These things can terrible damage to whatever is around them if they are handled incorrectly.

Xor, Gwernach, Sasithorn, and Marvin try to take in all this information. Some pay close attention, while others notice that the canyon floor here is littered with fist sized, polished stones, dark in color, which look hard, solid, and heavy.

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