The Storm in Isger

Game Master Sigil


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Dark Archive

K'uhulajaw, Init +5, AC20/13/17, Hits 24/24, Perception -1

Abbas returns to the pit as people get ready to leave. He looks down at the ragged mess with an arrow in the chest and another in the neck.

Words fail him as he rejoins the rest and heads on, his quarterstaff strangely dimmed.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Elinor puts her hand on Abbas' shoulder and leaves it there until a random movement causes it to slide off.

Oh bugger. Now I have this image of Elinor's severed hand balanced on Abbas' shoulder. So I thought I'd share it with you all.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn turns. He's dealt with Goblins before and doesn't have any compassion for them. "Let's move on."

Liberty's Edge

Do you want to find a way to traverse the pit, or go back to the main room and choose a new path?

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn looks to see if there is an easy way around the pit... If so, that is the direction he travels. If not, He shrugs and says "Climb in and out...or another way" he asks Elinor and the others.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

"Climb? Dressed like this? You'd have to put me on a rope and lower me down like a sack of rusty potatoes. I'm not sure my dignity will stand it."

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

"Then let us find a different way - this way is blocked to us"

Dark Archive

K'uhulajaw, Init +5, AC20/13/17, Hits 24/24, Perception -1

Abbas stands beside Ellie and raises his staff. "Lets leave."

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn nods - he's ready to leave.

Liberty's Edge

Heading back to that main room, the one with the statues, you see it unchanged. There lies Abbas' small pile of "treasures" and the empty cages and the pillared ring and the 2 entrances not yet explored. Back to the surface, or to what was the "right" option or the "straight ahead", the one Bryndyn detected a draft from?

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn looks around... I'm starting to think we need to get out of here... What do you all think?


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Taedric shrugs, "Can't help but think we're missing something.... but, aye."


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

"I divvent naa, I think we're here now and either there's a purpose to it or we make one. What's the worst that could happen?"

Dark Archive

K'uhulajaw, Init +5, AC20/13/17, Hits 24/24, Perception -1

Abbas stands next to Taedric and provides light, waiting for the party to decide on a route. He opens his mouth to voice an opinion then shuts it again.

Don't even know why we come here? Best be quiet and let the cleverer ones be cleverer than me. Da said I missed so much a ship could sail between my ears. And he was always right.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Bryndyn looks at Elinor, at first confused by her accent for a brief moment, then understanding.

"I'm ready to continue on. Pick a direction Elinor and we'll follow"


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Elinor realises they're looking at her.

"Oh, that one," she says, pointing 'straight ahead'.

Liberty's Edge

There is no drama in the trip across the floor. The opposing tunnel seems identical to the one you just left, save when you come to the place where the trap is, you find a doorway instead. The door was wooden and there are the marks of ornate carving, but having smashed to splinters there is little remaining to tell what the carving was. The destruction of the trolls made it this far. On the other side of the door there is a small room. It is in similar disarray. It appears to have been fairly oppulently furnished and those furnishings stood the test of time until the trolls came. Now they are like the door, destroyed. There are over-turned bookshelves here as well, the books scattered and torn, though large numbers of them are in fairly decent repair.

Off this room are 5 doors, 2 on each side, and one straight ahead. The wrecking crew has ruined them all.


Male Half Orc Bloodrager (Rageshaper, Draconic) 4 (HP 35/40, AC 20/T10/FF 20, CMD 16, F 6, R 1, W 2, Perception +7, Init +0)

Pluchak follows along with the rest of the crew, but when it comes to looking down dark tunnels, he knows he can help while the others sort out if there's anything to be salvaged from the mess. He pays particular attention to the four doors off the straight path.

Perception: 1d20 + 7 ⇒ (17) + 7 = 24


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Taedric shakes his head, "Typical. Blasted goblins."


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Elinor scans the books quickly in case there's a copy of The Evil Plan of the Wifey in the Tower or a bodice ripping romance then joins Pluchak to see if he's spotted anything in the darkness.

Liberty's Edge

Pluchak discerns nothing from the dark in the doorways from this room. It is quiet and dark here.

The books are an ancient treasure trove! There are none of recent vintage but the titles, focusing largely on religious titles holds literally hundreds of books. Of the the religious books, a surprisingly large number focus on Aroden, and are esoteric treaties on the faith, the deity, the expected conduct of worshipers etc. More than a few take small pieces of scripture and expand and expound on them for 100's of pages.

There are also books on science and the trades here. Farming, metal working, mathematics, healing, engineering and nearly any other advancement of culture you can think of. There are no bodice rippers, but there is a slim treatise called "Haugins Ear: From Barbarism to Enlightenment" that catches Elinor's eye. 3/4 or more of the books have only superficial damage. 1/8 or so are salvageable, 1/16th are partially salvageable and the remaining 1/16th is irrevocably ruined. The books have been burned, torn and used as latrines.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

"This must be ancient history, they's well into decadance."

She'll pick it up for later study.


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Taedric sighs, "Figures the little monsters would destroy the things with value.. Still, anything we might salvage that might have some clues about what's going on would be useful "


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Unless there's another entrance, it's back the way we came and take the third exit.


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Taedric takes a moment to search the area, looking for a hidden exit or hoping that Trumps' sense of smell might notice a change.

Perception (Taedric): 1d20 + 5 ⇒ (9) + 5 = 14
Perception (Trumps): 1d20 + 7 ⇒ (13) + 7 = 20 +8 if scent applies

Dark Archive

K'uhulajaw, Init +5, AC20/13/17, Hits 24/24, Perception -1

Abbas takes a book on Aroden to practise his letters and words. He tries to find a pretty one with illuminated text and even the odd picture.

He tucks it away for later and puts a gold coin down to pay for it. Then the simple man leaves. Happy.

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

If no one else takes the book on Haugin's ear, Bryndyn will take it.


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

I thought Elinor did.


Female Human (HP 18/18, AC 13/T12/FF 11, CMD 13, F 1, R 5, W 5, Perception +3, Init +2)

Yeah, if Elinor did not take them I would have.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

If there's light and time, Elinor will likely demonstrate that this is indeed the case by reading out the funny bits e.g. where it says The folk of Haughin's Ear are renowned for their generosity and public spirit... (probably in a variety of silly voices). (Or, The Lady in the tower is definitely not evil.)


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

I call horse s~++ on that one!

Liberty's Edge

The doorways Bryndyn investigated led to sleeping chambers. Three of are fairly small chambers, but the 4th is larger, more opulent and has a private bathroom. The door at the end of the room you are in opens into a large bathroom with large tub dominating the center of the room. The bath tub is fill of water, and in fact water continues to trickle into it from a hole in the wall, while at the same rate water over flows the tub and seeps through rocks in the floor.

As expected all of these rooms are in a desperate state of disrepair, having been preserved for many long years and destroyed recently by the vermin that arrived before you got here.


Male Wood Elf Kensei Monk 7; AC 16 (18-melee Kensei), HP 5/52, Str +3, Dex +7, Con +2, Int +1, Wis +2 Cha -1, Perc +5, Acro +7, Athl +3/+6, Stealth +6, Ki 1/7, (DC 13)

I am sorry, guys, but I am going to politely withdraw from this game. I have become so enamored with the simplicity of 5E that I no longer have the desire to play Pathfinder, or any other edition. This has been a fantastic group and a great journey. Sigil, you have done an excellent job. I have enjoyed gaming with all of you. Good luck, and maybe I will see some of you on a 5E PbP!

Liberty's Edge

Narnel, you will be missed. It has been great to game with you and I wish you many great games in your future!


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Yeah, take care Narnel. Now Ellie's plans of a four in a bed romp with Pluchak, Narnel and Abbas will have to go on indefinite hold :-(


Female Human (HP 18/18, AC 13/T12/FF 11, CMD 13, F 1, R 5, W 5, Perception +3, Init +2)

Take care Narnel, good gaming.


Male Half Orc Bloodrager (Rageshaper, Draconic) 4 (HP 35/40, AC 20/T10/FF 20, CMD 16, F 6, R 1, W 2, Perception +7, Init +0)

Well, I don't have any inclination of going back to 2e, so I can understand. Good gaming.

Dark Archive

K'uhulajaw, Init +5, AC20/13/17, Hits 24/24, Perception -1

O me miseram! Et tu Narnel??

Good luck and cheers from Abbas and me

The Exchange

Male Lizardfolk Lizardfolk 1/Ranger 3;AC: 20, T:11, FF: 20; HP 49/49; F:+9, R+4, W: +1, Init + 1; Perc+8 (add +2 terrain +2 undead)

Sad day. Thanks for a great game Narnel

Liberty's Edge

I am assuming no wants to tarry?

Heading back to the room with the statues the party has a moment to make preparations before heading into the blackness of the last passage.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Onwards!


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Taedric nods.

The Exchange

I'm on holiday for the next two weeks and moving around alot so posting maybe very spotty. Feel free to npc my chap if needs be.

Liberty's Edge

The last path is like the others at first, but soon the worked stone gives way to a natural passage. It is clear that at intervals the rock has been chipped away to achieve a uniform minimal width of about 15 feet. The floor has also been worked so that any uneven spots are corrected, all the while the path slopes gently downward.

The first 200 or so feet are unremarkable except as noted, but somewhere there after a goblin body is found bearing terrible wounds. It appears that the creature bled out while fleeing from something deeper in the dark.


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

"Ha! Action."

Any sense of how long it's been there? Blood still wet, congealed or long dried?

Liberty's Edge

Blood is dry, body is rigid and in full rigor


Taedric's Vitals:
(HP: 102[126]/102[126] AC: 25[23]/12[10]/24[22](uncanny dodge); Percep: +13; Init: +3; Fort +15[+18], Ref: +6, Will: +8[+10] (+1 within 30' of an animal); CMD: 24; CMB +13 [+15]; Speed: 30)
Male Gnome Marshal/Champion 2-Cavalier (Emissary) 4/Bloodrager 2/Paladin 2
Knave's Vitals:
(HP: 62/62 AC: 24/11/22; Percep: +8 (scent); Init: +2; Fort +9, Ref: +7(evasion), Will: +3(+devotion); CMD: 24 (30 v trip); CMB +12(+14 trip); Spd: 50)

Taedric says, "Only good goblin's a dead one, but this might be a sign of something else bad."


Male Half Orc Bloodrager (Rageshaper, Draconic) 4 (HP 35/40, AC 20/T10/FF 20, CMD 16, F 6, R 1, W 2, Perception +7, Init +0)

"They were protectin' something down here, let's keep going. You guys were here for a reason, let's find it."


F Human Fighter 2/Bard 2 (HP32/32 AC 27 Ft+4 Rf+4 Wl+3 Pcp +7)

Elinor strips off her gauntlets, puts her fingers in her mouth and gives a shrill and piercing whistle.

"We're coming! Ready or not!"

She shrugs at any disapproving looks.

"What? It's not like they's not going to hear us anyway."

She picks up her shield again and strides deeper into the tunnel (and renews the light spell on her sword if necessary).

Liberty's Edge

The passage continues on, and in short order another goblin is found, it's head bashed in. A few feet later, one is missing an arm and a leg. Then another dead goblin is seen. Another one. Another. Now you are at a dozen. As you find the 13th body you also find that the passage way opens into a vast natural cavern. It is difficult to see the far side, of to estimate how tall the place is but it could be 80 feet or so to the center of the domed ceiling. The roof and floor are covered in stalagmites and stalactites and there are enough of them that there are no clear fields of vision.

Just off to the right side you can hear a steady scratching sound. The floor in front of you has another group of dead goblins strewn about. From the brutality of their death it is hard to tell how many, but 5 would be a good guess.

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