About UnderstudyYour Name Here
Also, per his traits, raised in part by some fey. Maybe they told him about the artefact? =================================================
Melee:
Ranged:
Special: Range penalties with the sling-staff are halved; Studied Combat +1/+1 Base Atk: +2, CMB: +1
Magical Knack (Magic) [Wizard]
Standard Feats: Point Blank Shot, Spell Focus (Conjuration). ================================================================
Adventuring Skills
Background Skills
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Apprentice's Spellbook (64 pages remaining):
1st Level: ant haul (DC 14) , burning hands (DC 14) , corrosive touch , enlarge person (DC 14) , expeditious retreat (DC ) , feather fall (DC 14) , grease (DC 15) , identify , mage armor (DC 15) , magic missile , magic weapon (DC 14) , mindlink (DC 14) , reduce person (DC 14) , shield (DC ) , shocking grasp , summon monster i , true strike (DC ) Cantrips:acid splash , arcane mark , bleed (DC 13) , dancing lights , detect magic , detect poison , disrupt undead , flare (DC 13) , light , mage hand , mending (DC 13) , message , open/close (DC 13) , prestidigitation (DC 13) , ray of frost , read magic (DC ) , resistance (DC 13) , spark (DC 13) , touch of fatigue (DC 13) Prepared Spells (Concentration: +6) [4 -- (3+1)/0/0/0/0/0/0/0/0] Cantrips: Detect Magic, Guidance, Light, Message.
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Fearless (Ex)
Fleet of Foot
Halfling Luck (Ex)
Keen Senses (Ex)
Weapon Familiarity (Ex) Halflings are proficient with slings and treat any weapon with the word "halfling" in its name as a martial weapon. =================================================
Accuracy (Ex) A sniper halves all range increment penalties when making ranged attacks with a bow, crossbow, sling or firearm. Familiar (Arcane Bond) (Squeaky the Rhamphorrhynchus, see below)
A familiar grants special abilities to its master, as given on the table below. These special abilities apply only when the master and familiar are within 1 mile of each other. Levels of different classes that are entitled to familiars stack for the purpose of determining any familiar abilities that depend on the master's level. If a familiar is dismissed, lost, or dies, it can be replaced 1 week later through a specialized ritual that costs 200 gp per wizard level. The ritual takes 8 hours to complete. Favoured Class: Wizard
Opposition Schools
Shift (Su) (ooooo o)
Studied Target (Ex)
Summoner's Charm (Su)
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Backpack (Masterwork) (Small) [ Spellbook; Waterskin, Filled (Small); Rations, Trail (Small) (x5); Bedroll (Small); Mess Kit; ]; Waterproof Bag (Small) [ Ink; Inkpen; ]; Scroll Case [ Parchment (x10); ]; Coinpurse: 21gp, 12sp, 10cp. Current load: Light
Squeaky:
Male Familiar Pterodon (Rhamphorhynchus) animal 1 TN tiny magical beast (augmented animal) Init +3; Senses Darkvision (60 ft.), Low-Light Vision, Scent; Perception +9 [+2 when near his master] Communication Empathic Link AC 17, touch 15, flat-footed 14; CMD 10 hp 11 (1HD) Fort +2, Ref +8, Will +5 Defensive Abilities: Improved Evasion Speed 10 ft. (2 squares) Fly 40 ft. (good) Melee bite +2 (1d3-2) Reach: 0ft Base Atk +2; [/b]CMB[/b] +3; Special Actions: Sudden Swoop Abilities:[b] Str 6, Dex 17, Con 11, Int 7, Wis 14, Cha 11 [b]Special Qualities: Alertness, Darkvision, Empathic Link, Intelligence Score, Low-Light Vision, Natural Armor Bonus, Scent, Share Spells, Feats: Lightning Reflexes Skills: Escape Artist +3, Fly: +11, Heal +2, Intimidate -3, Knowledge (Arcana) +2; Knowledge (Nature) +0, Knowledge (Planes) +1, Knowledge (Arcana/Dungeoneering/Local/Nature/Planes) +0; Perception +7, Stealth +20 Alertness (Ex) While a familiar is within arm's reach, the master gains the Alertness feat. Deliver Touch Spells (Su) If the master is 3rd level or higher, a familiar can deliver touch spells for him. If the master and the familiar are in contact at the time the master casts a touch spell, he can designate his familiar as the "toucher." The familiar can then deliver the touch spell just as the master would. As usual, if the master casts another spell before the touch is delivered, the touch spell dissipates. Empathic Link (Su) The master has an empathic link with his familiar to a 1 mile distance. The master can communicate emphatically with the familiar, but cannot see through its eyes. Because of the link's limited nature, only general emotions can be shared. The master has the same connection to an item or place that his familiar does. Improved Evasion (Ex) When subjected to an attack that normally allows a Reflex saving throw for half damage, a familiar takes no damage if it makes a successful saving throw and half damage even if the saving throw fails. Scent (Ex) You can detect approaching enemies, sniff out hidden foes, and track by sense of smell. You can identify familiar odors just as humans do familiar sights. You can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. When you detect a scent, the exact location of the source is not revealed--only its presence somewhere within range. You can take a move action to note the direction of the scent. When you are within 5 feet of the source, you pinpoint the source's location. You can follow tracks by smell, making a Wisdom (or Survival) check to find or follow a track. The typical DC for a fresh trail is 10 (no matter what kind of surface holds the scent). This DC increases or decreases depending on how strong the quarry's odor is, the number of creatures, and the age of the trail. For each hour that the trail is cold, the DC increases by 2. The ability otherwise follows the rules for the Survival skill. When tracking by scent you ignore the effects of surface conditions and poor visibility. Share Spells (Ex) The witch may cast a spell with a target of "You" on his familiar (as a touch spell) instead of on himself. A witch may cast spells on his familiar even if the spells do not normally affect creatures of the familiar's type (magical beast). Sudden Swoop (Ex) If a rhamphorhynchus makes a charge attack while flying, it does not provoke attacks of opportunity when it enters an opponent’s space to make a melee attack. It also gains a +2 bonus on damage rolls with its bite attack when it makes a sudden swoop. |