
Taedric Starfell |

Taedric nods at Elinor's suggestion, then stops when she backs away from it. Survivors should be our first priority, especially when there seems to be no limit to these dead things... Still, if this is the plan, we should at least do it right
He offers, "Those of us who are more mobile might work well as bait for the creatures -- letting you slower, armoured folk make your way without needing to worry about being overrun."

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"Me go away from fight? Get people. Right. Which way to people? Maybe they be at fires." Abbas is fairly champing at the bit to get on with saving lives.
He doesn't spend much time thinking about it. He never spends much time thinking about it.
"It be full dark soon."

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Frustration and impotent anger sums up the staff warrior. "You take too long!"
Abbas lifts one arm in the halflight, points it at the fires and screams and then draws a beeline in his oh-so-small mind then he heads down the straightest alley, through the back streets. When he has past the crowd of shamblers he will stop to see if he is alone or if someone sensible has followed.
It may not be sensible, it may not be wise, but tempus fugit and the time for decisive action is here. Follow or fight. Even Abbas can see the wisdom of avoiding this fight.

Harlynn P. Quinn |

idiots. Why do those who are martially inclined always think they can solve their problems with the tips of their swords. Greater numbers at the barricade would give us better odds of servicing but nooo let's rush headlong into battle for some romanticized ideology of glory.
Harlynn sighs audibly as he follows the two into the thick of the battle.

Narnel Falerathon |

Narnel stops in his tracks as he sees Elinor, Abbas and Harlynn head in the opposite direction. He puts a hand up to stop Seneca.
Well, friend, the do-gooders are off to save the world again, I guess we should join them, despite the lack of forethought.
Narnel shrugs draws and arrow and follows the others in the opposite direction.

Taedric Starfell |

Taedric smiles and pushed Trumps into action, easily catching up to the man with the staff. He leans over in the saddle and whispers, "Well done, friend Abbas."

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And so they charge into the night, avoiding the direct fight and creating distance between themselves and the risen dead. Immediately it becomes apparent that this is no small group of zombies, and instead seems like a legion of the things. Their speed makes avoiding them very possible and soon enough the only noise is that of the camp outside the walls. Still with the physical danger gone, why does your skin bristle? Could it be because this place is only just so big, and your dodge is merely that, a dodge. The dead will catch you if you stay here long, and they wish you would join their macabre eternal patrol.
The inn is still unexplored, as is the chapel to Asmodeus, and a large merchants exchange and warehouse and in fact most of the town. With no real clues to go by, you are somewhat without a path, blowing with the wind. So heroes, which way does the wind blow tonight? What would you like to examine?

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Frustrated at not being able to find anyone to help, Bryndyn recants his earlier position about being quiet. "We've seen that we can outrun the zombies...perhaps we should call out??
Sorry ...lots of travel for biz right now...

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Ok, who exactly are we supposed to be helping? As I mentioned before, I see no survivors in distress.
"What are we doing in here if not trying to find survivors? If we can't find any, let's leave. How do we find them? I was initially worried that making noise would bring the zombies...but we've proven we can outrun them...so let's call out. If no one comes out, let's get out of this hellish place"

Elinor Knutsdottir |

"My old uncle Ranald used to say 'when in doubt, shout, if still in doubt, you're not shouting loud enough'."
She pauses.
"It must be said, Ranald did receive rather a lot of knocks on the head, and once a giant stepped on him. Anyone fancy a sing along? If anything can prove we're harmless, albeit completely mental, it'd be a chorus of 'do it in the bar room'."
Elinor begins a cheerful drinking song. For the first few bars it seems that the gloom and danger will overwhelm her but she rallies and her voice rises in volume and strength. The chorus is well known to anyone who frequents the inns and taverns and she encourages the group to join in in the hope of attracting some attention of the friendly kind.

Harlynn P. Quinn |

Great, now we are singing to draw their attention.
Harlynn warily looks around, eyes darting to either side of his head. He then speaks up, Mayhaps, the survivors would be in the temple. Isn't that typical thing that would be done. Going to a safe place. I dare not think that even the abhorred children of Urgathoa would violate the threshold of The Lord of Hell.

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As the singing begins, wane at first but quickly building a few things happen.
First someone on the other side joins you, and then another and soon maybe a dozen voices are added to your chorus.
Second a large home, not far from your position, shows a light from a second story window. It blinks 4 times and then is gone.
And finally somewhere in the night an inhuman voice joins your chorus, with a soul chilling SCREEEEEEE.

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Bryndyn grins at Elinor, and adds his coarse voice to hers. When the lantern blinks, he grins again and points. Now, on the lookout even more for the horrors within here, he moves with the group toward the flickered light.

Elinor Knutsdottir |

Shaun of the dead is one of my favourite zombie films. Can we do a zombie shuffle towards the temple later do you think?
Elinor is almost as surprised as Harlynn that it kind of worked (and when she heard the guards (presumably) behind us joining in albeit, the idea of a zombie rock band gave me the giggles she'll throw in a couple rounds of bardic music to give them a boost when the zombies get to them). Still singing the chorus she grins happily, points at the big house and follows Abbas.
"In the bar room in the bar room, it's where we congregate, to set the sails and hunt the whales and pull in the catch of skate, and for to do a job of work I am never late, that's provided that we do it in the bar room."
The Ulfen version, not the Northumberland miner version.

Narnel Falerathon |

Narnel looks for a location for which to get a foothold so as climb to the upper floors.
Perception: 1d20 + 7 ⇒ (7) + 7 = 14
Keep a look out whilst I journey up, eh.
Climb:1d20 + 6 ⇒ (12) + 6 = 18

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Abbas pushes at his feet, helping Narnel up. Strength check (aid another) 1d20 + 3 ⇒ (1) + 3 = 4 Or not. "I thought you was light?"
He looks around to see if the room is truly empty. In the poor light the shadows may hide all manner of danger.
Perception check 1d20 - 1 ⇒ (10) - 1 = 9

Pluchak del Oktar |

Pluchak tries to help as well but is seriously distracted by Elinor rubbing up against the guys. He still is pretty uncomfortable around her and may not end up helping much at all.
Strength Check:1d20 + 3 ⇒ (3) + 3 = 6
Because one of us is not as dumb as all of us.

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Narnel manages to get up, the whole while holding back his bile. In fact, each of you find the rotting smell very distracting and while attempting to aid Narnel also tried not to breathe too much. Narnel gets his footing on the ledge, what was once the landing to the second floor, and looks around, letting his eyes adjust.
While the outside appeared relatively intact, the same cannot be said for the interior. Here there are soiled and ruined household objects scattered all around. The elf stands at the end of a very short hall. There is a door to the right that stands open, and a door to the left that is shut. Straight ahead several paces deeper in is a third door, also shut.

Narnel Falerathon |

Narnel lets down a length of rope to those below. he searches for a place to secure the same, and if there is nothing available, he will pull up the next person.
Cover your nose, but by all means, join me.