The Spiral Wanderers (Inactive)

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Race: Human
Origin: Taldor noble
First Class Path: Brawler (Shield Champion)
Second Class Path: Paladin
Third Class Path: Inquisitor (Preacher)
Mythic Path: Marshal
Secondary Mythic Path: Guardian
Main Role: Melee combat, face with NPCs, leader-type, set up allies for devastating strikes
Secondary Roles: Buff allies with auras
Campaign Trait: No rest for old man (malleable)

Character sheet and history coming soon.


NarcoticSqurl here, posting with the Alias I'll be using if selected. Here's the summary for Zenithrax. I'll have more backstory and crunch written up for him within the next couple days. I'm not sure how to use hero lab so I'll be doing everything by hand. I'll make sure to make it as neat as possible for you!

Race: Drow
Origin: Pangolais, capital city of Nidal
First Class Path: Sorcerer 12 (Abyssal Bloodline)
Second Class Path: Magus 12(Eldritch Scion with Infernal Bloodrager Bloodline)
Third Class Path: Fighter 2/Summoner Unchained 9/Eldritch Knight 1 (so I think just 1 feat to unlock summoner?)
Mythic Path: Archmage
Secondary Mythic Path: Champion
Main Role: DPS, Off-Tank
Secondary Roles: Arcane Expert, Magic Skills master, Diplomat, Group problem solver.
Campaign Trait: Fragments of Someone Else


Adding Nesipho to the mix.

Summary:

Race Human
Origin Mwangi Expanse
First Class Path Magus
Second Class Path Slayer (Vanguard Archetype)
Third Class Path Oracle (Enlightened Philospher Archetype, Lunar Mystery, Haunted Cursed)
Mythic Path Archmage
Secondary Mythic Path Trickster
Main Role Scout, shutting down casters
Secondary Roles Battlefield control, buffer, secondary damage dealer
Campaign Trait Vanguard of the Rearguard

Backstory:
Nesipho Inkosi (meaning gifted king) was born into the Ilanga tribe, one of the Zenj jungle tribes, where he was quick to learn the skills necessary to survive the dangers of his homeland. As both a hunter and tracker he is comfortable either alone or working with a group to take down his quarry whether by direct confrontation for smaller less dangerous creatures or by luring more dangerous foes into an disadvantageous position. The various ruins in the expanse have always intrigued him and he took the opportunity when he could to delve into a few of the small ruin sites near his tribal lands.

Nesipho was the first of two sons born in his family. Shortly after his younger brother completed the rights of passage into manhood, Nesipho lead an expedition into the ruins around the drowning stones to investigate strange goings on there. His brother, Ojore, fell to the foul magic of an evil wizard and her pet demons, and Nesipho alone escaped from the drowning stones to relate the fate of the expedition.

Feeling guilt over the loss of his brother, he left his tribe, seeking purpose and direction. He spent several years alone, honing his skills as a tracker and hunter, and in time met up with a man by the name of Hammond Torenest. A man of large stature that was capable both with a blade and the arcane, Nesipho took up tutelage under him for a year, before setting out again. In due time he met with <insert one or more selected party members here>, and together they begin taking on tasks to tackle, first, the local concerns and troubles, but ultimately leading them farther and farther abroad. During these adventures he always found those able to wield magical energies to be among the most dangerous foes, and begin to sharpen his skills and focus for dealing with these enemies.

Meeting the different peoples of the outside world developed in him an intense interest in both languages and their past, in particular forgotten civilizations. He studied both with intensity, quickly expanding and changing his perceptions of the world as a result.

Recently he has begin manifesting new powers. While he seems to be able to control many of them, there appears to be a certain mischievousness about them. He will set down a tool or item, only to find it in a different location a moment later. More recent events in the world suggest there is a connection between these powers and the world of the fey. Simply fluff to explain the haunted curse and being mischievous gremlins or the like, can be changed or expanded upon.

Still working on stat block, though its mostly completing gear and tweaking spell lists at this point. Stat block and more info in the profile.


GM Archlich, I'd be interested in your view on these fiddly bits of the rules regarding my submission.

Fiddly Rules Bits:

Between gang up, outflank, improved critical, and paired opportunist, Nesipho is designed to generate AoO's for himself and his team.

There is some GM interpretation needed here in that if Nesipho crits, giving an ally an AoO, and thus giving himself an AoO, then crits again on the AoO it could result in a chain. I'm assuming a conservative approach here in that a crit off an AoO does not escalate the chain. Doing so makes keeping track of the entire chain between himself and allies a lot easier to deal with.

However, if he were to crit three times in a row as part of his normal full attack, that should still generate 3 AoO's for himself and his allies.

Because of his low base damage, I don't expect it is going to mean ridiculous damage output from Nesipho, but it could put a barbarian (or other two hander ally) way up there. If you'd rather not deal with that, and/or rather not deal with the AoO chains, let me know and I'll revamp my teamwork feats into other areas.


GM Archlich, Can Monk's Robe be used as is as well as armor attunement? To verify I am understanding the rules on Standard Clothing as Armor, the total Armor Class will be +2 from Attunement, correct?


@Zenithrax: Yes, just one feat to unlock Unchained Summoner for your third class path. I'm not sure about your two bloodlines though - I need to look at the rules on how it works. It feels strange to have multiple bloodlines without being crossblooded or having an eldritch heritage... Like I said, I need to check if the bloodline from the Magus shouldn't be the same as the one from your sorcerer side.

@Nesipho: basically, nothing that I an attack generated by an AoO does can provoke another AoO. Any resources that anyone have that generates AoOs simply don't work when used as a result of an AoO. Does it make sense? Other than that, I'm fine with a character generating multiple AoOs in different attacks because he crit'd too much. If the big two-hander barbarian has Combat Reflexes to enjoy all of them, then by all means, crush some faces together :)

@Anderlorn: no, Monk Robes can't be enchanted as armor or be attuned. The same applies to Robes of Arcane Inheritage, etc. I'm not counting them as standard clothing. That said, you can attune your normal clothes if using any, and by your level the bonus is +2.

Did I forget anyone? :)


You forgot my question about ring of relevation. Wondering about umd both for different mystery and level requirement.

I might just switch to rage prophet // witch // wizard (or maybe arcanist). That character will have a problem with saves, especially reflex, so if anyone got suggestions for how to deal with that it would be nice.


For Ring of Revelation and UMD, you can use UMD to emulate either a different mystery or a level requirement (not both) every time you become conscious. You can't use it if you're not an oracle, no matter what your UMD is.

Emulating a different mystery is DC 21. Emulating the level requirement is DC 20 + level requirement. Observe that even if you beat the level requirement DC, you just activate it on the minimum level to activate, but you still count as your actual oracle level (if it's the case) for any level-dependent variables on the revelation (such as in Channel Positive for example).

If the ring has not only a continuous effect but also some power that is activated, you have to roll the UMD again every time you're trying to use it.


Ok, Background is mostly done. I might tweak it a bit to fit some other changes, but more or less is so.
The references to people inside are explicitly vague due to the fact that I don't know who will be selected (even if I will).
Let me know if you need more, or if you feel something needs to be changed.

Silver Crane Monastery I:

-Where did you find him, Brother Malinder?

The young monk was a bit nervous, but answered. -At the main doors, Father. He was placed there with a blanket and a pot of milk, and was crying. That's why I got there and checked.

The Abbot carefully considered Malinder's words. Karma had brought this child here, they were to raise him. A word in his own and distant language came to his mind.

-He will be named Kejak, which means "Fate's Tool".


Silver Crane Monastery II:

-Fire! Fire!

The shouts of the monks reverberated anywhere, and soon the smoke began to invade the air and everyone's nostrils.

-Bandits! We're under attack!- Everybody was running around in chaos, some of them trying to save valuables and others just running for their lives. -They've set fire to the library! Save what you can!

Kejak, a young novice, was trying to find something useful to do, when he was surprised by a bunch of the invaders. He knocked out some of them, but they were too many. He fled and managed to hide among the shadows, hearing them speak briefly when they passed by.

-Find him! He's the only one left, we mustn't let him escape!- Then his pursuers were too far away for him to understand anything but some isolated words and a name: Novo.

Kejak fled and, from afar, contemplated the ruins of what had been his home for the last eighteen years. He swore he would wipe the place of scum, in due time.


The Gathering:

-So, do you all agree to the terms? Kejak asked.

It was the big guy who answered in name of the group. -Yes, we will help you wipe out your monastery of bandits. Plus, you say there are demons involved, and we like to hunt demons, so we can even offer you a discount. The guy smiled, and some of the rest nodded.

After some days...

-Ok, here's what we agreed on- Kejak said. -It's been a pleasure to fight with you.

-The pleasure is ours- answered the short guy, the magician. -If you... ever want to join a group, let us know, will you?

Kejak carefully considered the proposal. -I might think about it in the future, but as for now I need to investigate a bit further on who's behind all that. Thank you for your help.

The ruins of the old monastery remained silent and lonely for the time being.


The Beginning:

-I have invested a lot of time and have discovered nothing. This "Novo" is still a mystery to me.- Kejak's thoughts were flowing while he was waiting at the tavern. The people he was waiting for was about to arrive, so he decided he was going to wait for them to order. Meanwhile, he kept thinking about the same. -And even so, I have the feeling... I think I know, deep inside, that there's something else. That this "being" is something big and important, the kind of thing that would compare to a deity, or similar.- Kejak was beginning to feel a quiet and cold fear deep inside. -I hope... I hope it's just a new name for a god. I really hope so.

At that moment, someone entered the tavern and seemed to look in Kejak's direction and recognise him.

-Ah, my friend, it is nice to see you again. The spellcaster looked a bit older than he did at the monastery when they last spoke, but he was still the same short and cheerful man. -I bet you wanted to see us because you want to accept our offer, am I right?


Great, thanks. That makes me want to stick with my original fey-themed plan. Hopefully I can find some decent relevations to use my standard actions on. Anyone got any suggestions (preferably fitting with the fey theme, but it doesn't have to).


@GM Archlich: So I just checked and it seems they need to be the same bloodline. However, there is an Archetype for Bloodrager called Crossblooded Rager that lets me have two bloodrager bloodlines at the cost of a permanent -2 to will saves, and no +1 Will save when bloodraging. This can be offset by things like Iron Will, and greater and mighty bloodrage class feats. Though if you would allow the Archetype, I'd be content with keeping the penalty. It would after all fit with the characters theme.

So that means that I'd need to take the Bloodrager class instead of the Magus archetype. Which if I did that I'd be looking at switching my class spread. So the new class spread would be something like:

1st: Sorcerer 12 (Abyssal Bloodline)
2nd: Bloodrager 12 (Crossblooded, Abyssal+Infernal)
3rd: Bladebound Magus 12

This spread is easier to put together number-wise, I still get a good mix of arcane potential, and the flavor to play a mad drow is still there I think.


In this case, you'd have to be a crossblooded sorcerer as well to explain the bloodlines. You can be cross blooded, it becomes more a matter of backstory.

RPG Superstar 2012 Top 32

Obviously you can rule however you want but technically I'm pretty sure you can be crossblooded in bloodrager and a regular sorcerer as long as your sorcerer bloodline is the same as one of your bloodrager ones (as though you have more than one magical lineage and you tapped into both of them to blood rage but really focused on one for developing your magic). That said, the -2 to will looks like it shouldn't stack... If that's the case going crossblooded in both may be a pretty good option; if you're going to rule that they do stack though, -4 will on a build where Wis is the only available dump stat is a big hit...


To stay consistent with his other rulings crossblooded for both makes sense. The actual penalty for taking double crossblooded is -4 will, effectively-6 while raging since you don't get the normal willsave bonus from rage as crossblooded. Offsetting that without paladin or mesmerist would be difficult, though you probably need to boost will as well.

@Necrotic: Could Eldritch Heritage to get a second bloodline help with your issues?

We are kinda competing for the same slot (unless Archlich changes his criteria, with tristalt and dual path pretty much no matter what kind of party he picks it should work somewhat). So I'll refrain from commenting further.


GM Archlich, are the magical item Monk Robes a permissible item?


@Zenithrax, Nate, Oyzar: I just think it wouldn't make sense being crossblooded in one but not the other, hence why. Still, being crossblooded requires a fairly good backstory, so let's see. Eldritch Heritage is fine, but it wouldn't change the double crossblooded ruling.

@Anderlorn: it is fine!


Sent you a pm GM.. Dunno if you saw it or not.


I could see Crossbloded/not Crossblooded working out pretty well.

Bloodlines are usually gained through one of three things:

1.) Ancestry (Mother was a dragon, father a human. And some great-greats and grands in there to taste).

2.) Some kind of weird confluence of destiny or environmental changes (See: Destined, Aquatic).

3.) Weird arcane experiments (See: Some variants of Undead or Arcane Blodlines).

I could see him being, say, a Draconic Sorcerer/Draconic Bloodrager by blood, and Abyssal by even more distant heritage or simple environment (lives near the Worldwound, for instance).

The Abyssal blood is still there, but clearly much weaker.

Alternatively, perhaps, a Chaotic Evil Abyss dwelling Dragon was his ancestor.

Plenty of opportunity for story justification, I think.


Hey was interested in this. Any idea when you'll be closing recruitment? I didn't see it in the first post.


GM Archlich wrote:


@Nesipho: basically, nothing that I an attack generated by an AoO does can provoke another AoO. Any resources that anyone have that generates AoOs simply don't work when used as a result of an AoO. Does it make sense? Other than that, I'm fine with a character generating multiple AoOs in different attacks because he crit'd too much. If the big two-hander barbarian has Combat Reflexes to enjoy all of them, then by all means, crush some faces together :)

It does. That was the conservative approach I was expecting.


I'm perfectly content to do cross blooded as sorcerer and bloodrager. If the -2 to will stacks to -4 though I'd be inclined to take iron will. I'm stating things out today though as far as crunch is concerned. My backstory will account for both bloodlines though. I'm going to have fun with this write up. Also, for character sheet do you prefer a sheet here, or a link to google docs?


Battlespy wrote:
Hey was interested in this. Any idea when you'll be closing recruitment? I didn't see it in the first post.

Also, how many submissions so far?


He said recruitment is open until end of the month.


I prefer sheets here, nothing external. Recruitment goes currently until the end of March, as confirmed by oyzar. And I have no clue how many submissions! A good number, but most I think are incomplete.


This is Jack Daniels. Here is the crunch on my submission. I have broken it down as much as I can. Backstory to come soon.


Hey Arch! GM Snowe here. I'm working on my submission now. I don't want to have too many dead aliases in my profile, so I'll keep the info for this on my profile for GM Snowe :)

Ultimately, I decided I wanted to run something a little different (SO MANY BLOODRAGERS!). Here are the basics!

Race: Gnome
Origin: Star Keep, Mendev
First Class Path: Paladin (Oath of Vengeance)
Second Class Path: Cavalier (Emissary, Beast Rider)
Third Class Path: Fighter (Dragoon)
Mythic Path: Guardian
Secondary Mythic Path: Marshall
Main Role: Skirmisher, Archer, Tank, bit only one at a time.
Secondary Roles: Healing, Social Skills, Delivering Righeousness
Campaign Trait: Vanguard on the Rearguard


GM, do you know if you want the -2 bonuses from both cross blooded classes to stack to -4 or just be -2?

RPG Superstar 2012 Top 32

So, my RL friend and I are working on a joint application. We're building twins of unknown origin who were discovered living alone in the woods as young children (fey foundlings, both probably taking the fey campaign trait). Even as kids they clearly possessed a power beyond normal men (were already mythic).

He's building a hierophant focused on healing with buffing as his secondary (paladin/bard/life oracle). I'm building a guardian focusing on tanking and increasing everybody else's survivability (sacred shield paladin/skald/invulnerable rager barbarian).


GM Archlich, do these auto bonus progression bonuses stack with other same bonuses or do the non-stacking rules apply?


Rewrote several paragraphs of my backstory. Added a section to my profile on me as a person (the player). Added some more gear. Switched my campaign trait to Nature Shall Speak.


@snowe: solid combination of classes, my friend. Be careful, though, with mounts, animal companions, eidolons and whatnot - not sure they'll ever last a fight. :(

@Zenithrax: Penalties do stack, and the two archetypes do too.

@nate: curious to see them.

@Anderlorn: not sure I understand exactly what the question is, but bonuses of the same type (or based on the same attribute) don't stack. What are you trying to stack with the automatic progression?


Ok, I'm a bit new to some concepts, so I feel I need to ask this.

Taking 20 with Eidetic Recollection still takes 20 times the usual amount of time, otherwise it would state that you "act as you would've rolled a 20", am I right?


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Kejak wrote:

Ok, I'm a bit new to some concepts, so I feel I need to ask this.

Taking 20 with Eidetic Recollection still takes 20 times the usual amount of time, otherwise it would state that you "act as you would've rolled a 20", am I right?

That's correct, the take 20 time is unchanged.


Well I'm pretty sure I am done. See you guys in 2 and half weeks I guess.


Malfurion is also pretty much complete.. There is some slight tweaking here and there, but overall complete.


GM Archlich wrote:
@Anderlorn: not sure I understand exactly what the question is, but bonuses of the same type (or based on the same attribute) don't stack. What are you trying to stack with the automatic progression?

I apologize for the questions but I never played with Auto Bonus Progression (ABP) so I was investigating what can and can not be done. I was going to stack ABP Toughened with Dragon Disciple Natural Armor if it was permitted and I was double checking the ruling before I created a crunch error.


You'll have to check. Some bonuses stack, like dodge bonus, and others do not, like armor or shield.


@Flint Thanks! :-)

I know the normal rules of stacking and if I don't, I can also check online. I was just checking if Auto Bonus was an exception to avoid error.


The bonus from ABP is an enhancement bonus and the bonus from Dragon Disciple is an untyped increase; they stack.


Also:

Natural Armor Increase (Ex)

"As his skin thickens, a dragon disciple takes on more and more of his progenitor's physical aspect. At 1st, 4th, and 7th level, a dragon disciple gains an increase to the character's existing natural armor (if any), as indicated on Table: Dragon Disciple. These armor bonuses stack."

It specifically says it stacks.


Yeah I was considering that. I'm working on some of the mechanics now specifically to keep the mount from crapping out on me. Specifically, spells like heal mount, feats like mounted shield, and some cool mythic abilities that will let me soak damage for it.


Flint Blackwood wrote:

Also:

Natural Armor Increase (Ex)

"As his skin thickens, a dragon disciple takes on more and more of his progenitor's physical aspect. At 1st, 4th, and 7th level, a dragon disciple gains an increase to the character's existing natural armor (if any), as indicated on Table: Dragon Disciple. These armor bonuses stack."

It specifically says it stacks.

Oops, thank-you Johnnycat93 and Flint!


GM Snowe wrote:
Yeah I was considering that. I'm working on some of the mechanics now specifically to keep the mount from crapping out on me. Specifically, spells like heal mount, feats like mounted shield, and some cool mythic abilities that will let me soak damage for it.

Ironically one of the best ways to keep a mount alive is bloodrager (bloodrider). Especially arcane bloodline gives lot of survivability, but simply greater bloodrage combined with share spells (I assume that works) goes a long way. Indomitable Mount can also be decent (though probably worse than combining a paladin (shining knight) with greater ferocious mount + superstition). Mounted Combat + Combat Stamina is a great way to deflect a great number of attacks. I'm myself playing a mounted tristalt character in another game, though that's a summoner...


Oyzar, you doing it with a synth summoner?

I really had contemplated the Barb for awhile. And a few other people made the suggestion to me of going barb. Especially getting beast totem for pounces on the lance charge. I obviously don't want to give up the Paladin or Cavalier (since thats 96 damage per charge on an evil creature). Giving up my Fighter levels would cost six feats and a sizeable chucnk of static damage with weapon spec and spear training.


Nope, mounted on the eidolon. Classes are barb/summoner/vivisectionist. That's quite a different build though.

I think Bloodrager (bloodrider) might be better than barb due to sharing bloodline powers with the mount, though barb is obviously great as well (more HP/DR). At least if the purpose is to protect the mount.

With so many feats already I would think extra class abilities would be better than feats, though I could be wrong of course.

How I wish oath of vengeance and shining knight stacked :(.

Aren't there a bunch of mythic abilities to emulate pounce?

I got a bunch of ideas for various mounted builds. It all depends on what you are trying to do though. If you are interested you could PM me so we don't clutter the thread. Maybe we'll even be able to tie our two gnomes together story-wise.


*Comes in with Hardcore Support Character*
*Realizes that you can't cast multiple spells per round, meaning that each of the reletively weak buff spell means very little on this scale*
*Is annoyed, and now makes request*

May I request a feat that will permit me to cast multiple casting of a spell with the [Harmless] descriptor on other people? (AKA, not including myself?)

Current idea is a Samarasan Arcanist [Brown Fur Transmuter]//Cleric [Evangelist]//Investigator, focused on party support.


There are plenty of ways to buff and support without spells. Bard comes to mind and marshal have a metric ton of such abilities. Fortune + cackle and chant or other hexes are yet other alternatives for buffing hexes. Hierophant allows your buffs to last all day...

With likely at least 3, possibly 5 characters having attacks as their main source of damage in the party, having a bard as a support focused character might be very good indeed. Not to mention marshal lets bard add their inspire courage bonus to all saves as well.


oyzar wrote:

There are plenty of ways to buff and support without spells. Bard comes to mind and marshal have a metric ton of such abilities. Fortune + cackle and chant or other hexes are yet other alternatives for buffing hexes. Hierophant allows your buffs to last all day...

With likely at least 3, possibly 5 characters having attacks as their main source of damage in the party, having a bard as a support focused character might be very good indeed. Not to mention marshal lets bard add their inspire courage bonus to all saves as well.

Not to do solely that- While the Witch has a handful of Buffing hexes, hexes can only be used once per day per person, which doesn't work, combined with a fluff that I do not particularly enjoy. Bard can only have one bardic performance active at a time (And I'll be getting performances from the Cleric side), Investigator is the best buffer among the list here because you can imbue as many potions as you wish. Domain powers tend not to scale particularly well (Though I will be using them to a degree, since they have some useful abilities unavailable from the Transmutation school). Oracle revelations tend to lack multiple party buffing spells. Generally speaking, you want to buff, you use spells, because they're the best- And in this game, due to the prominence of self-buffers (Since why not, you're tristalt), if you want to go pure buffing, you better be damn good at it.


Other than abilities and spells that specifically say that go around the limit of one spell per round, the only exception I allow is for the immediate action spells. Action economy is absurdly important, and for this game in particular the selected people will notice on their skin the consequences of entities who manage to go beyond that.


It was staed that quickened spell works.. Thats your 2 spells a round there..

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