Rynjin |
House rules!
1 is an automatic failure for skill checks. Even if your character reasonably wouldn't fail, trust me, I could come up with some reason.
Taking 20 on perception takes about an hour per 4 squares.
20 is an automatic pass, no matter what the DC.
You (and everyone else. Mostly everyone else.) are going to regret numbers 1&3 by the end of this, I can assure you.
1 leads to the game becoming the Three Stooges at select points ("Oh yeah it seems plausible that my champion tumbler failed to balance on a 4 foot wide beam. Sure.").
3 results in some likewise silly moments ("I try to jump to the moon! *Rolls 20* SUCCESS!").
Number 1 means I'm probably going to Take 10 on every skill check I can.
Doombringer the DM |
Rynjyn... essentially that's how it would work here. I want to reward those with high knowledge skills... however that becomes a bit harder when I just had you interact with someone who is one of the heads of an organization dedicated to gathering knowledge.
If I was going to reveal said information anyways, I could have had him reveal everything you'd want to know without having you go through the research... but then what would the point of investing in knowledge skills be? The information exists, believe me, but the means of obtaining that information will be different.
Rynjin |
IMO those with high Knowledge skills are already rewarded by being able to recollect those things off the top of their head. Remember, research in a library takes time (1d4 hours seems to be the average when they show up in APs, though it does provides a bonus), so having it simply be there, but nobody found it in the time allotted would probably be a better way of handling it.
You also limited it to 1-2 checks based on an entirely unrelated skill instead of allowing whoever had what Knowledges to simply roll whether they knew it or not.
Seems like there should be some room here for social interaction/skills as well turning up much of the same knowledge (not that I tried it, Intimidating the guy seems like a bad idea).
To be clear here, I'm not really griping about not getting the knowledge, more about the way it was locked out (exists/doesn't exist depending on whether it was found, rather than simply leaving it undiscovered) and the oddly limited opportunities granted to gain it.
Our party only has one Knowledge guy (and even he is only half Bard), and most of the people you've put in this party only have 2 skills a level and or few Knowledge skills on their class skill list. I have Nature, the Cleric has Religion, and the Arcane Trickster has Arcana/Local, but Alistair is really the only guy we have who has multiple.
But, we do have various social skills covered, so perhaps allowing us to use them (where it would make sense, I'm not saying we can Gather Info from the Demons =p) would be useful in the future.
Doombringer the DM |
Mmm. Yes, there will be opportunities in the future to figure something out. There will be a base of organizations on said island filled with NPCs that aren't Pathfinders, who may or may not have access to secret knowledge. You also have access to a cleric whose spell list includes divination...
As for trying to use diplomacy to gather information from demons, why not?! :3 It seems like a perfectly swell idea as long as they aren't trying to kill you while you ask! (Which is uh... unlikely yet possible)
One thing though (I'm taking note of how to alter the beginning interactions in the future). You've never used linguistics to speed up research?
Rynjin |
Nope. Feels like an odd use for the skill. Deciphering code, faking a language/puzzling one out, and so on, sure.
Speed reading feels more like a straight Int check and better research skills is I think represented better by the Knowledge check itself (higher result = better research). But if that's how you want to run it, it's kinda neat. Would have been kind of nice to know before game start though (I love the skill, but rarely have any use for it, so it would have encouraged me to put some ranks in it if I knew there were extra uses).
Alistair Cooper |
Ill get something soon but if you want to move on that is also fine.
You kind of made it clear he cant find the vampire girl to talk to anyway
Max Gain |
So how would we all like to continue?
I have nothing to do on the boat either. Also as a DM myself, if you have to force the story along, that works too. I'm okay with you doing that.
Alistair Cooper |
had to take Wife to the hospital spent the last several hours in the ER.
She was diagnosed with pancreatitis. so she will be in for a few days.
Rynjin |
There are many reasons to take risky actions. Assuming I take them out of stupidity is pretty offensive. Being that my character is probably the smartest here, and that I as a person score in the 140's on any IQ test, I'm confident nothing I do is stupid.
Having a high IQ does not make you immune to doing stupid things. If someone with a high IQ watches someone get burned on a stove and then touches said stove themselves to see if the same thing will happen, that is stupid.
This is essentially what you did.
Foolish perhaps, but those are two different things.
On aseperateseparate note, each time someone insults me, it just makes me care less about this game. First I was reprimanded for wanting to get paid, now my actions are stupid. I'm to the point where I don't really care if I die here or not.
I will point out that you began the insults (in character). Retaliation in kind (also in character) is something you should expect.
I thought you were just playing your character as arrogant and abrasive, and I rolled with it. I'm sorry you weren't able to tell the difference between in character speech and out of character speech.
Ransaq |
People with high IQ's don't touch hot stoves after watching someone else burn themselves on it, so that pretty much makes what you said pointless.
Synonyms have similar, but not always the same meanings. The opposite of stupid is intelligent, the opposite of foolish is wise, two different attributes.
You've tried several times to make me look foolish, but all you've really accomplished is to look like a jerk.
And when was this that I insulted someone first?
Rynjin |
People with high IQ's don't touch hot stoves after watching someone else burn themselves on it
And yet...
Synonyms have similar, but not always the same meanings. The opposite of stupid is intelligent, the opposite of foolish is wise, two different attributes.
Close enough as makes no difference.
Real life doesn't have RPG attributes.
You've tried several times to make me look foolish, but all you've really accomplished is to look like a jerk.
My friend, I have never tried to MAKE you look foolish.
And when was this that I insulted someone first?
Ransaq can't help but wonder if Agnir is truly as foolish as his words, or if he's just a brown noser. "Oh yur right, please, let me fund the entire expedition", he responds with condescending sarcasm. "I hope you have more wit in battle than in logic".
jimibones83 |
Thats not true what so ever. Intelligent and wise are 2 very different things, even more so in real life than in the game, but also in game.
First I was reprimanded for wanting paid
"We're here to investigate a potentially world threatening, or at least city threatening event. Your wallet is the least of everyone's concerns."
I notice you quoted my response, but not your actions that triggered it. If you wouldn't have attacked my efforts, I wouldn't have been on the defensive.
Doombringer the DM |
APL, more chances to spot a trap. Basically with one less person, you have one less chance to spot a trap, which increases the likelihood you will run into it. To counteract this, I lower DC to allow of you to bypass the trap in another way. (A bit like PFS modules and their system with tiers. Losing even one player would, shift the tier so to speak as the elasticity of difficulty is quite high here.)
Alistair Cooper |
since we really have not gotten to far in I am sure it will be easy to get another. but I am good either way.
I certainly hope that I was not a prat of all the frustrations.
I certainly didn't expect what happened to actually go down as it did.
also, Mr. GM, I sent the requested info for you to totally screw me over with later.
Doombringer the DM |
Hello all.
I unfortunately must postpone this campaign indefinitely, if not cancel it altogether. Yesterday afternoon, there was a death in the family, and as of now, I neither have the time, energy, willpower, or want to either run or play any game. I am sorry for any inconvenience this causes you all, and I thank you all for participating thus far. Unfortunately at this present time, I will not be able to continue. Perhaps some time in the future I may come back to Paizo, but for now, I am putting everything to a stop.
Thank you for making this a fun time for me.
Thank you for understanding,
Michael Riter
Max Gain |
its been fun roleplaying with you though. Just make sure to mark the game as inactive and sorry to hear the news.