The Shining Hosts - Way of the Wicked Gameplay (Inactive)

Game Master Dennis Harry

The Horn

Lower Caverns

Initiative:

Dramatis Personae
Nathaniel [dice]1d20 + 5[/dice]
Grumblejack [dice]1d20 + 1[/dice]
Aurex [dice]1d20 + 2[/dice]
Alice [dice]1d20 + 2[/dice]
Errisaigh [dice]1d20+4[/dice]
Havelyn [dice]1d20+2[/dice]

Perception:

Dramatis Personae
Nathaniel [dice]1d20 + 5[/dice]
Grumblejack [dice]1d20 - 1[/dice]
Aurex [dice]1d20 + 5[/dice]
Alice [dice]1d20 + 2[/dice]
Errisaigh [dice]1d20+7[/dice]
Havelyn [dice]1d20+10[/dice]


1,551 to 1,600 of 2,077 << first < prev | 27 | 28 | 29 | 30 | 31 | 32 | 33 | 34 | 35 | 36 | 37 | next > last >>

Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

Am I up? I don't think so, but I wanted to check I wasn't who we were waiting on.


Shadow's Status
Soren Marsailles wrote:
Am I up? I don't think so, but I wanted to check I wasn't who we were waiting on.

I'll be updating tonight then you'll be up :-)


Shadow's Status

Morana and Aurex assume that where you are represented on the map is the SECOND floor. You'll need to climb down or find some other way down from where you are right now.

---

OK, between RL and the site being a f!+#ing mess we are delayed but finally underway! This is a big fight and as most of the opponents can see each other now, I am collapsing actions into the same rounds and turns.

I'll try to expedite the fight so please post as quickly as you all can so we can get to the final act of the Book 1! :-)

---

Also, it's clear we've lost Lothryn. That leaves us with 5 PC's. Do you want to move forward with 5 or Recruit after Book 1?


HP 66/66, RavHP 33/33, Temp HP: 9, Deathless HP 32/32, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

We seem to be doing just fine with 5. The party dynamic is great. The loss of a full divine caster is a bit rough, but given that we are gestalt, it makes up for it a bit, and if someone wanted to they could easily respec for more divine casting oomph.

My vote is to continue as-is.


Human Female Pact Wizard 38 HP | AC 13, T13, FF10 | Fort +6, Ref +6, Will +4 | Init +2 | Spells per day 1st: 4 + 1 2nd: 3 +1 3rd: 1 + 1

We seem to be working as a good team so far.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Once I get my leadership for Morana's dead hubby I have been thinking about some levels in cleric. Naderi Not alot of levels but with, it is some kind of channeling block that increases the dice for channel. Weren't we able to sacrifice feats to gain levels?

Mage armor would have been cast cause I am squishy.


HP 66/66, RavHP 33/33, Temp HP: 9, Deathless HP 32/32, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Morana, where's the DC 15 animate dead ability coming from? That's awesome and I want to steal it for another character.


Shadow's Status

At 5th, 9th, 15th, and 19th level instead of a feat the Villains may take a Gestalt Level if they so choose. :-)


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

I'm fine with just sticking with 5 if we want, although if we wanted to recruit someone new I'm sure we could pluck someone from another game rather than an open recruitment.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

It uses my hex so that is how. I am assuming that it is a standard action. And actually it is higher. My hex is half level + int. So 16

Bonethrall (Su)
At 1st level, a gravewalker can take control of an undead creature within her aura of desecration by forcing her will upon it (Will negates, using her hex DC.) If it fails the save, the creature falls under her control as if she had used command undead (once control is established, the undead remain controlled even if outside the witch’s aura). Intelligent undead receive a new saving throw each day to resist her command. The witch can control up to 1 HD of undead creatures per caster level. If an undead creature is under the control of another creature, the witch must make an opposed Charisma check whenever her orders conflict with that creature’s.


HP 66/66, RavHP 33/33, Temp HP: 9, Deathless HP 32/32, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

It looks like that allows you to take control of a nearby undead creature, not animate a corpse. Am I reading that wrong?


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Curses! I miss read that. Damn :( Ignore the illiterate one over here.


Human Female Pact Wizard 38 HP | AC 13, T13, FF10 | Fort +6, Ref +6, Will +4 | Init +2 | Spells per day 1st: 4 + 1 2nd: 3 +1 3rd: 1 + 1

This weekend will be insanely busy for me so bot me if needed.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

Dealing with some personal issues. Please DMPC as needed. I apologize for any inconvenience.


HP 66/66, RavHP 33/33, Temp HP: 9, Deathless HP 32/32, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Checking in. I'm pretty sure the game isn't waiting on me.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

I just checked to make sure my post went through, so we aren't waiting on me either. I think we just need a post for the soldiers and stuff before we move on.


Shadow's Status

RL backing me up.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

I do not think it is my fault.


Shadow's Status

Now f&*@ing computer needs a restart, what a week...


Shadow's Status

Please BOT Nate & Lothryn for me, thanks guys.


HP 66/66, RavHP 33/33, Temp HP: 9, Deathless HP 32/32, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Since it doesn't look like Lothyn is coming back, should we try to find a player to take over the character?


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Did me and my haunting regret get the haste too?


Human Female Pact Wizard 38 HP | AC 13, T13, FF10 | Fort +6, Ref +6, Will +4 | Init +2 | Spells per day 1st: 4 + 1 2nd: 3 +1 3rd: 1 + 1
Morana Soto wrote:
Did me and my haunting regret get the haste too?

Yes. You two did.


Shadow's Status
Grumble Jack wrote:
Since it doesn't look like Lothyn is coming back, should we try to find a player to take over the character?

My experience is most people just want to use their own build but if anyone knows anyone see if they'd be interested :-)


HP 66/66, RavHP 33/33, Temp HP: 9, Deathless HP 32/32, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Own build, sure. The constraints of "a divine caster named Lothryn" are actually pretty broad. I'm sure someone wouldn't mind taking up the mantle.


Shadow's Status
Grumble Jack wrote:
Own build, sure. The constraints of "a divine caster named Lothryn" are actually pretty broad. I'm sure someone wouldn't mind taking up the mantle.

Yes, I've done that before, I'll put out the word in my Recruitment thread.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

A heads up for all my games; I'm going to be camping from Monday to Wednesday, so I won't be able to post. I should have Internet on my phone, but posting from my phone is a real chore (even ignoring the logout issue I still have on mobile) so I will be silent for a few days. I may keep up if I can get Paizo to reliably work on my phone, but if not I'll catch up when I get back.


(Alias: Elim Thatcher) Ifrit Warlord 5 // Oracle (Solar) 1 : HP 48 : AC 17 CMD 19 Touch 14 Flat 13 : F +7 R +6 W +5 : INIT +6 Perc +8 CMB +5

Hello, ladies and gentlemen. I'm happy to be joining your game. If anyone has tweaks or corrections to suggest for my character sheet, I am very open to feedback.

I have never played in Way of the Wicked, so if someone could give me a synopsis of the action thus far I would appreciate it.

I notice some of you have an alias listed in your profile. Do I need one? My character is not monstrous-looking like the last character and has a few social skills.


HP 66/66, RavHP 33/33, Temp HP: 9, Deathless HP 32/32, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

Welcome to the madhouse.

Since this is an evil game there's some social contract stuff that needs to be talked about.

So far in the game we have done/discussed a lot of really awful things, but at no point did we devolve into tastelessness. We ascribe to the "less is more" and "let the mind fill in the blanks" methods of dealing with horror and trauma.

Also, just because we are evil does not mean anything goes. There are things that are too awful even for us (rape being the big one that was very briefly talked about).

Also, we're very firm with party loyalty. We don't undermine each other, plot against each other or fight amongst ourselves. It's literally us against the world so we can't afford that stuff.

I'm sure all this doesn't need to be said, but due to the nature of the game I feel it's important to have the discussion when new people join.

I highly recommend reading through the whole story thread. Its a fun read.


HP 66/66, Temp HP: 0, Deathless HP 32/32, AC 23, Fort +9, Ref +6, Will +7, Spells 3/3 Perception -1, Darkvision 60',

As for additional aliases, that's mostly me. I'm a vigilante, so it helps me differentiate between my two identities. They behave and look pretty differently.

There are also extra aliases for familiars and companions.

Since we all have in-game pseudonyms, most of the party has put their false name in their character heading and switched to a different avatar picture when we are in disguise. Right now we aren't in disguise, but we probably will be again soon.


Perception +11, Darkvision 60, Active Effects: Detect Magic, Detect Good, Invisibility

The action so far-

After breaking out of the impossible-to-escape Branderscar prison, our villains were recruited by Cardinal Thorn, the high priest of Asmodeus. His cells of opperatives are organized into "knots" (which are basically adventuring parties). We are the 9th Knot.

Our first mission was to take a shipment of weapons and armor to the bugbear horde in the north. It wasn't an easy boat ride, but we made it, sunk the ship, killed the crew, and delivered the cargo to Sakkarot Fire-Axe and his horde.

Now we are infiltrating Fortress Ballentyne, a keep on the frontier that guards the pass to the northlands. Our goal is to cripple the defenses, open the gate, and let the horde in.

We have been posing as inquisitors and have led two of our targets into a trap while simultaneously double-crossing the Cult of Urgathoa we had been allied with. We are currently pretending to be Urgathoan cultists and very publicly killing the keep's highest ranking priest and wizard.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

Oh, don't forget that the Lord Commander is betraying his country and joining us because I look like/might be/promised to resurrect his dead wife. That's a whole situation that'll have to be dealt with at some point, but suffice to say we've got a man on the inside. We also poisoned the soldiers in the keep to make it easier to kill them when the time comes. The Lord Commander just wanted us to kill the cultists as he always suspected they were bad news.

I think that's the last of the super important information.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

But most of us are in some for of disguise at the moment, well except for Grumble who's letting himself be who he really is.

Also thank you Grumble darling all of that was a required thing to mention. The goal is morbid and creepy while still being fun. At some point in the discussion there is a rather lengthy about theme songs which was fun :)

Also welcome aboard the descent into glorious evil!


(Alias: Elim Thatcher) Ifrit Warlord 5 // Oracle (Solar) 1 : HP 48 : AC 17 CMD 19 Touch 14 Flat 13 : F +7 R +6 W +5 : INIT +6 Perc +8 CMB +5

Noted, and thank you for the clarification. I have played in an evil campaign previously, and our motto was, Would this be on-screen or off-screen in Game of Thrones? It sounds like this game is at about the same level.

Thank you for the synopsis!

It looks like some characters have additional traits. I'm seeing "Marked by Unknown Forces", and some people have a trait from Cardinal Thorn. I did not see either of those on my predecessor's sheet. Am I supposed to have one?

Since I'm standing next to Soren and Nathanial outside, I'm going to go ahead and post an action for this round. :)


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

The game started with three traits and the option for a drawback, and then everyone got another trait after we finished the dungeon underneath the manse. So, it was possible to have up to five traits. I'm not sure how many people have that many, but I know I do.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Hmm, I have a three traits, the drawback, and the campaign trait. Should I have another trait? Did I misread?

Also Marked by Unknown Forces is a fun trait. Fun potential for a GM. I took that one. I usually do if the GM wants something fun for it.


HP 66/66, RavHP 33/33, Temp HP: 9, Deathless HP 32/32, Cold, Electricity, Fire resist 5 AC 23, Fort +14, Ref +10, Will +11, Corruption 9/9, Spells 3/3, Active Effects: Cowardice Aura

...I just discovered I only have one trait. How the hell did that happen? BrB gotta fix myself this is so embarrassing...


Perception +11, Darkvision 60, Active Effects: Detect Magic, Detect Good, Invisibility

I seriously can't take you anywhere.


HP 66/66, Temp HP: 0, Deathless HP 32/32, AC 23, Fort +9, Ref +6, Will +7, Spells 3/3 Perception -1, Darkvision 60',
Lothrian wrote:

I'm seeing "Marked by Unknown Forces", and some people have a trait from Cardinal Thorn. I did not see either of those on my predecessor's sheet. Am I supposed to have one?

The trait from Thorn was a story reward after completing the Nine Trials. I'm pretty sure Lothryin was there. Morana and Alice joined later, so I don't think they got the benefit of the cardinal's training. Maybe they just got another regular trait? I don't remember.

If you read through the gameplay thread, you should see the trait options listed shortly after we get out of the Cardinal's basement.

EDIT: Found the post about the reward traits. Here it is.


Perception +11, Darkvision 60, Active Effects: Detect Magic, Detect Good, Invisibility
Lothrian wrote:
Lothrian retrieves an arrow from his quiver and nocks it to his bowstring. "Come! Let these worms feel the might of the Lord of Darkness!"

A quick note here-

We are super careful not to reveal our true allegiances. Right now, even though we are fighting the good guys, we are pretending to be Cultists of Lamashtu. (I said Urgathoa earlier, that was a mistake). So, maybe we can retcon this to Mother of Monsters to maintain our cover?

It's all lies piled on top of lies with us.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Not sure about Alice but I got one of those traits during our small space of down time.

Storyteller Shadow should I have another trait?


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)
Raaven, Hell's Mouth wrote:

It's all lies piled on top of lies with us.

Seriously. We've been in... what, like six fights this entire campaign?

Also, as far as I know, you should have another trait.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

Welcome to the madhouse.


(Alias: Elim Thatcher) Ifrit Warlord 5 // Oracle (Solar) 1 : HP 48 : AC 17 CMD 19 Touch 14 Flat 13 : F +7 R +6 W +5 : INIT +6 Perc +8 CMB +5

Not a problem. I will just pick a random deity to venerate every time I shout a challenge. I'm sure an oath to Nivi Rhombodazzle next round should do the trick.


Shadow's Status
Morana Soto wrote:

Not sure about Alice but I got one of those traits during our small space of down time.

Storyteller Shadow should I have another trait?

I'll go with yes :-)

Between taking this campaign over from another DM and the comings and going of different PCs before and after the Trials, I've lost track so yes seems like a fine answer!


Can I have a flying mecha shark with laser beams attached to its head? Cause that would be freaking awesome and you are handing out yes's


Perception +11, Darkvision 60, Active Effects: Detect Magic, Detect Good, Invisibility

Sharks are 325 gp

Clockwork Creature Template for Shark 4k gp

Cybernetic Weapon Implants are 10k gp

Laser Pistols are 10k gp

Wings of Flying 54k gp

Total: 78,325 gp


Woot! All villains need a shark with freaking laser beams on their heads!


Shadow's Status
Vedran Soto wrote:
Woot! All villains need a shark with freaking laser beams on their heads!

Well the Cardinal has one cause he's Dr Evil ATM...


Human Female Pact Wizard 38 HP | AC 13, T13, FF10 | Fort +6, Ref +6, Will +4 | Init +2 | Spells per day 1st: 4 + 1 2nd: 3 +1 3rd: 1 + 1

Welcome aboard!

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