| Full Name |
AC 18, DR 5/good or silver; Immune acid, Resist cold 10, electricity 10, fire 10 |
| Race |
Perception +11, Darkvision 60, Active Effects: Detect Magic, Detect Good, Invisibility |
| Strength |
12 |
| Dexterity |
11 |
| Constitution |
13 |
| Intelligence |
12 |
| Wisdom |
13 |
| Charisma |
12 |
About Raaven, Hell's Mouth
Fiendish Boon Sage Protector Familiar
NE Tiny outsider (daemon, evil, extraplanar)
Senses darkvision 60 ft., detect good, detect magic; Perception +11
DEFENSE
HD: 3, counts as 7
AC 18, touch 12, flat-footed 16 (+6 natural, +2 size)
hp 33 (half grumble's); fast healing 2
DR 5/good or silver; Immune acid, death effects, disease, poison; Resist cold 10, electricity 10, fire 10
Fort +6, (1 con, 5 grumble)
Ref +5, (5 grumble)
Will +6 (1 wis, 5 grumble)
OFFENSE
Init +0
Speed 5 ft., fly 50 ft. (perfect)
BaB +6
CMB +4
Melee bite +9 (1d4+1 plus disease)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks soul lock
Spell-Like Abilities (CL 6th; concentration +7)
Constant—detect good, detect magic
At will—invisibility (self only)
3/day—lesser confusion (DC 12)
1/week—commune (CL 12th, six questions)
Feats
Deific Obedience
Flyby Attack
Combat reflexes (archetype Bonus)
Bodyguard (archetype bonus)
Class Skills: Acrobatics, Climb, Fly, Perception, Stealth, Swim, All Knowledges, Bluff, Craft, Perception, Sense Motive, and Stealth.
Skill Points: 6 per level, +1 int, (+ grumble's level x2) sage
Max ranks = grumble's HD
Italics = skill ranks from Grumble
35 total
+11 Perception (7 ranks, +1 wis, +3 class)
+9 Bluff (5 ranks grumble, +1 cha, +3 class)
+11 Sense Motive (7 ranks, +1 wis, +3 class)
+10 Slight of Hand (7 ranks, +3 class)
+18 Fly (4 ranks grumble, +3 class, +8 maneuverability)
Stealth +14 (7 ranks grumble, +3 class, +8 size)
+8 Knowledge Planes (2 ranks, +1 int, +3 class)
+11 Knowledge Religion (7 ranks, +1 int, +3 class)
+8 Knowledge Arcana (2 ranks, +1 int, +3 class)
+5 Knowledge Nobility (1 rank, +1 int, +3 class)
+5 Knowledge History (1 rank, +1 int, +3 class)
+5 Knowledge Local (1 rank, +1 int, +3 class)
Languages Abyssal, Common, Infernal; telepathy 100 ft.
SQ change shape (2 of the following forms: lizard, octopus, small scorpion, venomous snake, polymorph)
SPECIAL ABILITIES
Disease (Su)
Cacodaemonia: Bite—injury; save Fortitude DC 12; onset 1 day; frequency 1/day; effect 1d2 Wisdom damage, cure 2 consecutive saves.
In addition to the normal effects of the disease, as long as a victim is infected, the cacodaemon can telepathically communicate with the creature over any distance (as long as they remain on the same plane).
Soul Lock (Su) Once per day as a full-round action, a cacodaemon can ingest the spirit of any sentient creature that has died within the last minute. This causes a soul gem to grow inside of the cacodaemon’s gut, which it can regurgitate as a standard action. A soul gem is a fine-sized object with 1 hit point and hardness 2. Destroying a soul gem frees the soul within, though it does not return the deceased creature to life. This is a death effect. Any attempt to resurrect a body whose soul is trapped in a soul gem requires a DC 12 caster level check. Failure results in the spell having no effect, while success shatters the victim’s soul gem and returns the creature to life as normal. If the soul gem rests in an unholy location, such as that created by the spell unhallow, the DC of this caster level check increases by +2. The caster level check DC is Charisma-based.
Any evil outsider can, as a standard action, ingest a soul gem. Doing so frees the soul within, but condemns it to one of the lower planes (though the soul can be returned to life as normal). The outsider gains fast healing 2 for a number of rounds equal to its Hit Dice.
Loyal Bodyguard (Ex) A protector gains Bodyguard and Combat Reflexes as bonus feats. If the familiar is sharing its master’s square, it can use Bodyguard to aid another to improve its master’s AC even if it doesn’t threaten the attacking foe, though it still needs line of effect to its master and the attacker.
This replaces alertness and improved evasion.
Shield Master (Su) At 5th level, whenever a protector or its master takes hit point damage, as long as the protector and its master are touching, its master can split the damage evenly between them as if under the effects of shield other.
This replaces deliver touch spells and speak with animals of its kind.
Soul Stones:
Treant