The Shining Hosts - Way of the Wicked Gameplay (Inactive)

Game Master Dennis Harry

The Horn

Lower Caverns

Initiative:

Dramatis Personae
Nathaniel [dice]1d20 + 5[/dice]
Grumblejack [dice]1d20 + 1[/dice]
Aurex [dice]1d20 + 2[/dice]
Alice [dice]1d20 + 2[/dice]
Errisaigh [dice]1d20+4[/dice]
Havelyn [dice]1d20+2[/dice]

Perception:

Dramatis Personae
Nathaniel [dice]1d20 + 5[/dice]
Grumblejack [dice]1d20 - 1[/dice]
Aurex [dice]1d20 + 5[/dice]
Alice [dice]1d20 + 2[/dice]
Errisaigh [dice]1d20+7[/dice]
Havelyn [dice]1d20+10[/dice]


1,201 to 1,250 of 2,001 << first < prev | 20 | 21 | 22 | 23 | 24 | 25 | 26 | 27 | 28 | 29 | 30 | next > last >>
Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

Dunno about making a character aligned with the Lamashtu, but that is something to consider...

Actually, now that I'm thinking about it, a promethean alchemist sounds interesting, something based around creating monsters and the like...


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

Vandour, not to force anything on you or anything, but if you're considering another character for the party potentially someone skilled in melee might be a decent idea. The only really... dedicated melee combatant is Grumble Jack, even though Nathanial is decent at it along with Aurex (although by my understanding I think he's planning to also primarily fight at range, maybe with flyby attacks?). Alice has some gestalt monk levels but still suffers from being (mostly) squishy wizard, and until I have the room to pick up Weapon Finesse as a back-up Soren is kind of crap at it as well. Another person who can get up close and deadly might not be bad for us, balance-wise.

Of course, I think we can function quite well without that if something else really speaks to you; just wanted to throw that out there in case it got you thinking on anything.

Also, couldn't a new character still become a member of the Knot? Theoretically a character who doesn't worship Asmodeus can do so, considering that Shalewigg wasn't.


Shadow's Status
Soren Marsailles wrote:
Also, couldn't a new character still become a member of the Knot? Theoretically a character who doesn't worship Asmodeus can do so, considering that Shalewigg wasn't.

Yes, once they agree and sign the contract but that is not possible until the Tower falls.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

Not stuck on the idea of the promethean alchemist, just something that occured when GM mentioned a character worshipping Lamashtu. But if we want another dedicated melee, how does everyone feel about a raging cannibal barbarian?


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

Is cannibalism kosher with Asmodeus? I'm... not really sure. If you're still thinking about being someone who's worshiping Lamashtu I suppose that's less of a pressing issue, though. I don't really have a problem with it OOC; one of my home groups runs a Fallout RPG (based on Savage Worlds) and we've got a character in that who's a former member of the Family and eats people. What were you thinking about using as your gestalt level? A Mutagenic Mauler Brawler might make for an interesting choice if you're still going with a Lamashtu theme.

Alternately, you can make a very good melee character as an alchemist if that kind of thing still interests you. A couple of discoveries can make you a nice natural attack build. I'm actually doing a similar concept in a Hell's Vengeance game here on the boards.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

So lucky about the Fallout game! I was on one here on the boards, using Savage Worlds, that was a lot of fun until the GM closed the game. Had a bird companion that one-shotted a giant yao-gui by ripping its eyes out. Would love to get in on one of those again.

Still thinking about what I'd choose, anyway. I want to stick with Vaundour for a bit longer, see what happens there, but the more I think about it the more a new character seems the way to go.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

I may end up running a table of a Fallout game at some point in the future, I'll definitely post about it in the games I play in if that happens, so you'll hear about it.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

Vaundour, have you considered retraining? A better option would be for you to keep the history with the party, and the awesome personality, and just redo his mechanics.

I can see Vaun being a great Swashbuckler, Bard, Cavalier, Gunslinger, Investigator, or Mesmerist. (I'd vote for Mesmerist or one of the non-mounted cavalier archetypes personally).


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Cavaliers are freaking awesome! Sorry you are feeling disconnected from your character Vaundour.

Dark Archive

Count Kristos Von Struker Half-Drow Hedgewitch 1/UC Rouge 3 | HP [29/29] | AC 16 | Fort +1 / Ref +7 / Will +5 | Init +3 | Perception +12 | Concoction 4/day | Channel Spirit 4/day | Charmer 2/day | Bluff +15, Diplomacy +14 |

I've already got a swashbuckler in another game, ironically another noble, though the cavalier idea seems interesting. Maybe the beast master archetype that gives it a companion instead of a mount. I can see that working. Or maybe the eldritch guardian fighter with a mauler familiar. Go my mighty battle chicken!

And it's not really a disconnect with the character, it's more like I can't really see him bringing aomething unique to the party.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Ahh ok. I feel you there. Morana is a bit of a slow burn to get to her uniqueness so I get that.


Human Female Pact Wizard 38 HP | AC 13, T13, FF10 | Fort +6, Ref +6, Will +4 | Init +2 | Spells per day 1st: 4 + 1 2nd: 3 +1 3rd: 1 + 1

I've never done gestalt before and the idea with the monk levels was to negate the complete squishyness that's a wizard. THat didnt work as well as I thought it would. Oh well.

Also, I will be at a LARP I co-organise this weekend. Feel free to bot me, as I probably wont have chance to post.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

I mean, at the very least you have a decent amount of hit points. You only have like two less than Soren, and neither of us are really meant to be in the thick of combat unless absolutely necessary. I just can't wait until I can get Snap Shot and such later on...


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

The problem is the stats don't stack for a monk wizard, to get the true benefit you need a wis based caster. Something like an empyreal sorcerer would be the way to go for a monk gestalt that way you really only focus one stat.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura
Alice Duvotour wrote:

I've never done gestalt before and the idea with the monk levels was to negate the complete squishyness that's a wizard. THat didnt work as well as I thought it would. Oh well.

Loth's right. Monk seems like a good match for arcane casters but it really isn't. There's not a lot of synergy.

Check out the Mutagenic Mauler Brawler. I think it covers a similar niche, but works a lot better. More HP, martial flexibility, and the ability to use mutagens to boost your combat stats when you run out of usable spells.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Bah! I posted and the website ate it so Lothryin has ninjaed me!


Shadow's Status

Saw Logan last night, updates likely tomorrow as I have table top dnd tonight.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

I have returned!

@Teamwork feat - I don't know if you want to be in Nate's mind :P also I have an extremely feat hungry build. But if everyone else is on board I'll jump on.

@Vandour - Have you considered retraining?

Aurex can flyby attack in open fields but otherwise he will probably be up close with natural attacks and withering fire.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)
Storyteller Shadow wrote:
Saw Logan last night, updates likely tomorrow as I have table top dnd tonight.

Oh man, me and my girlfriend saw Logan last night too!


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

If you spoil that movie I will make you beg for Mitran mercy.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

I won't spoil it. All I'll say is it's one of the best movies in the X-Men series in my opinion. In some cases that isn't too high of a bar, but still. The plot is coherent and well-done, and I love the cinematography. Hugh Jackman has such great chemistry with Patrick Stewart, too. It's just very well-done.

It's a shame both Hugh Jackman and Patrick Stewart have said this was the last time they'd play their respective characters.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

I want to see that movie so bad!


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

Soon for me, currently skiing out in Utah so not much time for movies but it is first on my list when i return to normal life.


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

I am trying to put Lothyrin a little more out there, he has been a tad quiet and I aim to remedy that.


Human Female Pact Wizard 38 HP | AC 13, T13, FF10 | Fort +6, Ref +6, Will +4 | Init +2 | Spells per day 1st: 4 + 1 2nd: 3 +1 3rd: 1 + 1

I am more or less alive.

Regarding gestalt, I only figured later on that Alchemist would have been the perfect pick. Dont know where my head was during character creation.


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

Why do you say that Alice just interested for future reference. I personally would have suggested a Kendal Bladebound magus. Get Int to ac and a decent weapon with the ability to spell strike.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

She couldn't Spellstrike with anything but her Magus spells until she took one of the Magus arcana at level 3, and considering our gestalt set-up that could be a long time in the making.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

Technically speaking, aren't we supposed to have taken the Wall by the time Sakkarot shows up? We're supposed to kill the commander and open the gates to let them through as opposed to making them fight their way in. At least, that has been my understanding thus far. We want to eliminate it as a threat so that when Sakkarot shows up he can breeze right through the gates and into the heartland, as opposed to being mucked down and losing warriors fighting through the Wall. That's why I'm thinking of plans to take the Wall and kill the people in it. If that's not the intention or we have other ideas, that's fine, this is just the assumption I've been operating on.


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

I think you are correct and your plan does make sense, we are 5th level characters we can clean up a few soldiers without too much problem if we poison most of them.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

I believe the idea is to take out as many commanders as possible and open the walls so the bugbear horde can wipe out all the soldiers. I think 100 soldiers plus their leaders is simply too much for us, that's why we have an army outside. We're not here to commando kill everybody, we're here to soften them up and set them up for failure. Otherwise it's just Sakarott walking in and going "Oh you got them all, alright guess I'll head home".


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

Isn't he going past the wall and heading farther into the civilized areas of the country, though? That's the whole idea of us opening the gates, so that they can get in and "bring war to Talingarde". He's not just killing off the soldiers at the Wall and going home, he's pushing through and literally going to war. I guess we don't have to storm it after we poison them, but I figured taking out as many people as possible was the idea so that they could move through unopposed. If we poison them there are far less than 100 soldiers (presumably many of them would die, and the vast majority of the others would be severely weakened). If we attack during the night we have even more of an advantage, plus with the cultists of Lamashtu we have a decently sized fighting force. It seems like we have different ideas about what's expected of us at the tower, which we should probably clear up somehow.

I have an idea or two about how to get rid of the commanders if we want to go that route.


(Alias: Nicholas Terren) Male Human Dragonrider 5/Bard 1 | AC 18, Touch 15, FF 13 | HP 47/47 | F +5, R +8, W +4 | Init +5 | Perc +8

Ohhh, I thought you were saying we need to literally wipe out every soldier before calling Sakarott. Gotcha.

Yeah killing off as many as is reasonable is a good idea. As long as we don't blow our cover early.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

From a meta-game perspective, our challenge is to take out the people with levels and names. We should be gunning for the leadership. Once they're gone we seize the gatehouse and let in the horde.

We don't need to over complicate things.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

Yeah, my plan was to poison them the night Sakkarot comes calling, then launch a surprise attack just before he arrives. They're confused, sick/dead, and disoriented. This makes it easy for the bugbears to storm the place now that we've dealt with the biggest threats.

It may behoove us to kill the commanders early and perhaps impersonate them? We could meet with them and try to learn as much about them as we can in order to keep up the facade that they're alive. We all have disguises, it wouldn't be hard to keep people believing they're alive until it's time to drop the disguise.


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

Yes however they know what we look like and it would seem strange if this group of Mitran followers disappeared after just showing up.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura
Lothryin Harad wrote:
Yes however they know what we look like and it would seem strange if this group of Mitran followers disappeared after just showing up.

That's a good point.

It might serve us well to arrange explainable deaths at first, then hit them with a final big push when they are weakened.

Sounds like it's time to start gathering info on the commanders and other important local figures.


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

I slept and so much has happened.

So as I understand what the plan is we need to get in a position to poison the stew and a start learning about the various people in charge so that we can impersonate them. So those with the better bluffs will be doing the impersonations. While someone else would be getting in with Mama Guissepppe? Using the a disguise as someone else someone could look for work with her.

Should someone change where they are staying and go to the other inn to find this tunnel?


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

Essentially yes the concern is timing, too early and their will be enough time for reinforcements to be called, too late and we may miss our chance. A few days before we plan on having the horde attack would be ideal. We want it to be a quick one two punch. Honestly if we poison them we could then respond to the tower as Sir Balin and co find our way to the commanders to "help" them before eliminating them and any remaining resistance.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

I think poisoning the stew is going to happen the night before we try to take the gatehouse. The stew happens on it's own weekly timetable, so all our other plans should be made as a lead-up to that.

What day is today?

What day does the stew get made?


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Monday is the day they get the stew. I have no issue with doing the poisoning right before the big fight. That is the most logical option. The time in-between we need to be gathering info and someone should be working on figuring out how to get in on the making of the stew.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

True they know what we look like and that we've been around, but we haven't been traveling around town together as a group. If we were to kill the commanders and take their places, some of us could masquerade as them while the others walk around town. It's not as if they need to stick to one disguise all day, either; they could head into the inn or duck into an alleyway and re-appear as another of us. Especially if two or three of us move about on a daily basis and we swap who appears and what not. If we've met with them at the tower we could always say, if questioned, that the rest of us are speaking with those at the tower or are at the inn. Ideally, Grumble can be with one group of people while his familiar is with the other; the familiar can communicate with those nearby telepathically, and can communicate with Grumble at any distance (I think, anyway). That allows us to stay a step ahead of any suspicions.

We don't have to do this, but that's how I pictured it working if we wanted to do so.

Also, we can signal Sakkarot, correct? I know he'll show up in a month's time, but if we're ready before that we have a means of letting him know, correct?


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

I would hope so, it would be silly for it to be required that he come on a specific day with no choice of change.


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

Yes. That's what the Firework is for.


Female Tiefling Inquisitor (Infiltrator) 5
Spoiler:
HP: 19/40 | AC: 18, T: 15, FF: 13 | CMD: 20 | F: +5, R: +8, W: +8 | Init: +8, Perception: +11 | Spell Slots: 5|3
(Alias: Lydia Kallin)

Right, that's what I thought. I just couldn't remember what it was that we had. Do we want to try taking out the commanders first, or would we rather just deal with them before we summon Sakkarot?


HP 53/53, Temp HP: 8, Cold, Electricity, Fire resist 5, AC 23, For +10, Ref +5, Will +6 Corruption 5/5 Active Effects: Cowardice Aura

I've played through this scenario before, and I'm playing a character who isn't very good at planning, so I'm going to sit this part out, but I will say that gathering information on our potential targets will serve us very well.


Laurence Hail Male Ifrit Oracle 5 / Crossblooded Sorcerer 1

I can imagine that, We need to know strengths that way we don't end up in way over our head. I like my idea personally of usin the poisoning then responding to the scene and dispatching the commanders. That has a lot of risks however


Shadow's Status

I'll update the thread I/C tomorrow.

It looks like:

1) Gather information on the Commanders,
2) Assassinate and impersonate them if possible,
3) If not possible, time any infiltration the day before you set off the firework.

I will have you spend ascertain amount of days gathering information and then you can ascertain from there whether to attack any of the commanders or not. Don't want to have the 30 days drag on to be sure and playing out the siege and assassination attempts will be time consuming to say the least! Once this arc is resolved it is on to book 2!


female (Alias: Mirna Suero) Spiritualist lvl 1 / Witch Gravewalker lvl 5 init+1, Percpt+5/+7 Fort+4, Reflex+2, Will+8/+10, / HP 16-27 / Aura of Desecration 30ft aura of evil Misfortune DC15 / Bonethrall DC15 in aura, acts as command undead, 5HD worth.

Do we want someone to work on getting in with Mama Guissepppe and are we going to pursue the tunnel at the other inn?


Human Female Pact Wizard 38 HP | AC 13, T13, FF10 | Fort +6, Ref +6, Will +4 | Init +2 | Spells per day 1st: 4 + 1 2nd: 3 +1 3rd: 1 + 1

Things have been really hectic at work. While I am here reading along it eats into my creative energies so I dont have a lot to add at the moment.


Shadow's Status

There are some "events" that take place over the next 28 days. I will insert them depending on what the Knot does or does not do.

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