The Seven Swordsman (Inactive)

Game Master Tark the Ork


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This is going to be a relatively short campaign in the manner of an old samurai/western flick. 7 warriors are hired to defend a small village from countless bandits and their diabolical leader. It will take cleverness, skill, and courage to survive.

The campaign takes place in an undisclosed location in Tian.

Sources: Paizo stuff.

Ability: 20pt. buy.

Level: Level is done differently this time around. Roll 1d6 and add 1. That is your starting level. You are warriors converging on a call to arms from a fellow adventurer, there's no real basis for you having adventured together, or even at all. Roll the die here before making your character.

Wealth and HP: Max at first and average per level. Wealth is whatever is appropriate for your level based on WBL guidelines.

Classes: NO gunslingers. Samurai's and ninjas are perfectly acceptable.

Alignments: Evil is okay but understand your purpose is to protect the village. No whining if the other 6 guys turn around and execute you for being a douche. An evil person has any number of reasons to stand up to the bandits from personal code to a desire for carnage.

Other stuff:

The game: I don't expect the game to take a very long time. Individual characters will be hired to protect the village and the campaign ends when the players are defeated or the bandits destroyed. The main challenge of the characters is trying to organize a defense with few resources against a well trained and bloodthirsty threat where even the characters themselves are not necessarily evenly skilled or experienced and have to take that into account when planning their strategy. Their are opportunities and ways to build a stronger defense (training villagers, appealing to outsiders for aid, etc.)

The bandits are smart and have done what they do for a very long time. They should be taken seriously.

Ultimately the goal is to tell a great story of overcoming the odds.

I'll be looking for 5 players (the other two are npc's a paladin and his cohort repsectively). REcruitment will close this time next week. Please submit a full sheet with a backstory.


1d6 + 1 ⇒ (4) + 1 = 5

Respectable roll, I don't have a character idea as of yet. My normal character ideas wouldn't fit into a campaign such as this but I am interested and I will try to make something worthy of joining


1d6+1=(4)+1=5

Good roll. Think I might try playing either a beast rider cavalier or a two weapon fighting ninja.


Ban on gunslingers feels like a thumb in my eye given the... familiarity to pop culture. O well, guess it serves me right for ignoring the original and flocking to the remake. Excited nonetheless! Posting from phone. Consider this a dot for the time being. :-)


1d6 + 1 ⇒ (2) + 1 = 3

hmmmm not so fantastic. I will see what I can come up with.


Tuckers Kobolds

This is what I imagine happening to us haha


1d6 + 1 ⇒ (2) + 1 = 3

Darn. I'll see what I can come up with.


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imjohnnyrah wrote:
Ban on gunslingers feels like a thumb in my eye given the... familiarity to pop culture. O well, guess it serves me right for ignoring the original and flocking to the remake. Excited nonetheless! Posting from phone. Consider this a dot for the time being. :-)

You can have your six shooters or you can have your samurai swords. But ya can't have both. :P


It sounds really good, a nice homage. I will watch with interest.


TarkXT wrote:
You can have your six shooters or you can have your samurai swords. But ya can't have both. :P

But I can have magic!


Thank Christ for increased starting wealth at high levels


level: 1d6 ⇒ 5

Level 6 very respectable. I think I'll be a barbarian. Would a greataxe go against the theme?


WIll probally play as a best rider for this campaign. Exotic mounts, here I come!


level: 1d6 + 1 ⇒ (2) + 1 = 3 Level 3, okay will think long and hard what I can do with that.

DM, what if we are evil but we try to hide it? Other PCs can't know our alignment without meta-gaming. I can be evil behind people's turned backs.

Grand Lodge

1d6 + 1 ⇒ (6) + 1 = 7
That's nice. Now what to be.


1d6 + 1 ⇒ (5) + 1 = 6
This sounds pretty interesting. I'm game. Thinking flowing monk.


1d6 + 1 ⇒ (2) + 1 = 3

I'd like to submit a middle aged dwarf monk with abilities similar to a bard.

Background:

In his youth, Molgrim Deathaxe was a brash and brave warrior. He was born into a modest dwarf family in Riddleport. When he came of age, he joined the family mercenary business. He was quite good at fighting, and made a career out of it. His confidence and fame grew for a time until a fateful meeting with a dragon. Disgusted with Molgrim’s pride, the dragon beat and humiliated the young mercenary. sundering his ancestral axe like a twig. Shamed at his loss, Molgrim retreated from the civilized world to pursue his inner self and make sense out of his defeat.

Now approaching old age, Molgrim’s interests have taken a philosophical turn. He wanders the land, learning all he can and teaching young warriors the art of fighting. His manner may be abrasive, but his instruction is top notch.

Mogrim is average sized for a dwarf. His hair is white and he wears his beard in a tight braid. He no longer wears his armor, but still carries his old axe shaft, both to use as a weapon and as a reminder.

Stats:

Dwarf Monk (Sensei Ki Mystic) 3
Alignment: Lawful Good

Scores
str 14 (7 PB -1 age)
dex 12 (3 PB -1 age)
con 14 (3 PB -1 age +2 racial)
int 12 (1 PB +1 age)
wis 18 10 (7 PB +1 age +2 racial)
cha 8 (-1 PB +1 age -2 racial)

Defenses
AC 15 (Flat Footed 14, Touch 15)
CMD 19 (+4 vs bull rush and trip)
HP 23

Speed
Initiative +2
Move 20’

Saves
Fort +6
Refl +5
Will +8

Languages
Common
Dwarf
Giant

Skills
Climb [2 ranks +2 str +3 class] +7
Stealth [3 ranks +4 wis +1 trait +3 class] +11
Sense Motive [3 ranks + 4 wis +3 class] +10
Perform: Oratory [3 ranks +3 class -1 cha] +5
Perception [3 ranks +4 wis +3 class] +10
Acrobatics [3 ranks +2 dex +3 class] +8 (-4 to jump)
Knowledge: all [1 int +2 feat] +3 (+2 when he has Ki)
Profession: all [4 wis +2 feat] +6
Swim [1 rank +2 str +3 class] +6

Feats
Improved Unarmed Strike
Stunning Fist (3/day. DC 15)
Breadth of Experience
Deflect Arrows
Snake Style

Abilities
Darkvision 60’
+4 AC vs giants
+1 attack vs goblins and orcs
+2 appraise vs gems and precious stones
+2 perception vs stonework, free check to detect unusual
+2 save vs poison, spells and SLAs
Stability
Weapon Familiarity
Advice (7 rounds/day)
+1 attack, damage and saves vs fear, 30’ radius
+2 to a single skill for a single character

Ki Pool (5/day)
While > 0: +2 to Knowledge Skills
1 Point: +4 to Ability or Skill Check

Traits
Honored Fist of the Society
Wisdom in the Flesh: Stealth

Attacks (BAB 2)
Staff +7 (1d6+4)
Shuriken +5 (1d2+2)
CMB +7

Gear
+1 Quarterstaff
5 shuriken
5x potions of cure light wounds
5x potions of mage armor
3x potions of expeditious retreat
Monk’s Kit
41 gp


1d6 + 1 ⇒ (3) + 1 = 4

No ideas quite yet but this sounds like too much fun not to try!


Nope, going with kensei Magus. Is that ok?


I have this Kensai magus I was wanting to play. Might have to adjust it to the building rules still and rewrite background.

Just to avoid confusion: I'm not The Patriot


Hmmm, let's see how badly the dice roller hates me.

Level: 1d6 + 1 ⇒ (6) + 1 = 7

Huh, well.... now I actually have to come up with something. LOL

Hmmm, let me think on it a few minutes.


Ok, You can play the magus, I need to mess with the program I'm using for character sheets. Its malfunctioning.


1d6 + 1 ⇒ (5) + 1 = 6

That's a nice level. Let me think about this


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Rolling for kicks.

1d6 + 1 ⇒ (4) + 1 = 5

Introducing Daren Mott, wondering ronin and bandit slayer.


Well here is my idea

Nameless:

Nameless was taken and enslaved so young that he never even learned his own name, whether he was sold by his parents or stolen he may never know. He grew up chained, always with manacles on his wrists attached to a wall or a pillar or an anchor in the ground. But growing this way made him strong, constantly having to carry the weight of the chain. One day one of the other slaves was being beaten and Nameless decided enough was enough. Pulling his wall anchor free from rotten wood he beat the slaver to death with his chains. He then lead a revolt and freed the other slaves. He now travels, righting wrongs and helping the oppressed always in manacles and chains.

Human Fighter5
Feats:Exotic Weapon proficiency(spiked chain), Dodge, Mobility, Spring Attack, Combat Reflexes, Combat Expertise, Whirlwind Attack


What would you think of 7th level Cavalier (Beast Rider) Ratfolk, riding a Giant Dire Rat (would require GM approval obviously). A Medium Beast Rider can ride any AC that would normally be Large at level 7, and Dire Rat is an AC, so a Giant one would be Medium. So it shouldn't be overbalanced compared to a medium riding a large bear. :)


I think I will take a Ninja.
BELIEVE IT!!!
(OK I'm sorry for that, but LOL)


1d6 + 1 ⇒ (3) + 1 = 4

Let's see what I can come up with. At least I'm in the middle of the level possibilities.


So, we have an interesting mix so far. Maybe we need more spellcasting?


@Cronax: Seems interesting but I'd have to wonder how a dwarf got from Riddleport all the way to Tian.

@Dementia Walker. Neat. Could use more detail.

@MDT: I'm okay with that. Would have to see final results to judge fully.

Don't be too disheartened if you roll a low level. I'm selecting based upon the strength of backstories and party balance is a secondary concern. Encounters will be mostly based on the parties APL.


1d6 + 1 ⇒ (6) + 1 = 7
Going to Make a female human bard...feel we need the party buff...


Hmmm....I'm thinking a Nodachi Polearm Master.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
HarbinNick wrote:

d6+1

Going to Make a female human bard...feel we need the party buff...

I'm really hoping you get in! Having a bard will surely allow the lower-level characters to pull their weight MUCH better.


Screw it, sticking with beast rider

Sovereign Court

1d6 + 1 ⇒ (5) + 1 = 6

I will have a think about it :-)

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

1d6 + 1 ⇒ (6) + 1 = 7 Sure, let's see where this goes...


Oops, must have missed that in editing the character for this game. Assume that's changed to Kasai.

The Exchange

PC level 1d6 + 1 ⇒ (1) + 1 = 2

HAH! I love my dice. Still submitting a PC because I can.


Huh? I was looking longingly at the Magnificent Seven thread that imploded a few days ago, and realized I was conflating it with Seven Samurai to get Sukiyaki Western Django. So this is definitely something I'll submit for. Thinking a Sohei rube because Paizo don't seem to have Bushi...

Level: 1d6 + 1 ⇒ (5) + 1 = 6

Dang, I was really hoping for a low roll. Oh well, I'll still stat him up… though the mounted Sohei schtick gives me fits. There must be another way to do this...


Oh, intriguing. Let's see what the dice tell me today...

Level Roll: 1d6 + 1 ⇒ (3) + 1 = 4

...seems I've landed smack dab in the middle in terms of level. Now to see what I can do with that.


Connell Rickard wrote:

1d6+1 = (3) + 1 = 4

No ideas quite yet but this sounds like too much fun not to try!

Starting to get an idea for a scout....bit of a career soldier who's used to being out on the battlefield alone, but will find himself in the role of trainer to help the village save itself.

Im thinking switch hitter, either all ranger or a mix of ranger/zen archer. should have something built for consideration in a day or so.


Dotty Dot: 1d6 + 1 ⇒ (2) + 1 = 3

The Exchange

Level: 1d6 + 1 ⇒ (6) + 1 = 7

Well... Lets see what I come up with.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber

Created some heraldry for my character's house, House Daren, just because I can.

You really want a graphic designer in your game.


Okay, here's my character idea. Don't know anything about Tian at all except it's supposedly like an Asian land, so I left things kind of generic in his backstory.

Crunch:

Todochi Iru
Human Fighter (Polearm Master) 4
LN Medium humanoid (human)
Init +2; Senses Perception +1
--------------------
Defense
--------------------
AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 37 (4d10+12)
Fort +6, Ref +3, Will +2
--------------------
Offense
--------------------
Speed 20 ft.
Melee +1 nodachi +10 (1d10+9/18-20)
Special Attacks pole fighting, steadfast pike
--------------------
Statistics
--------------------
Str 19, Dex 14, Con 14, Int 10, Wis 12, Cha 8
Base Atk +4; CMB +8; CMD 20
Feats Combat Reflexes, Jaguar Pounce, Power Attack, Stand Still, Weapon Focus (nodachi), Weapon Specialization (nodachi)
Traits armor expert, highlander (hills or mountains)
Skills Intimidate +6, Knowledge (engineering) +6, Stealth +9 (+11 in hilly or rocky areas), Survival +5; Racial Modifiers highlander (hills or mountains)
Languages Common
Other Gear +1 kikko armor, +1 nodachi, 3,760 gp
--------------------
Special Abilities
--------------------
Armor Expert -1 Armor check penalty.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Highlander (hills or mountains) +1 to Stealth checks, Stealth is always a class skill for you. Double this in hilly or rocky areas.
Jaguar Pounce Treat charge or spring attack against flat-footed or helpless foes as if you have Improved Critical.
Pole Fighting -4 (Ex) Use a spear or polearm against adjacent targets with a -4 penalty.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Stand Still When taking an AoO, you can make a combat maneuver check to end opponent's movement instead of attacking.
Steadfast Pike +1 (Ex) +1 to hit on readied attacks and AoO with polearms & spears.

Backstory:

Todochi Iru grew up in a martial family in Tian. Raised in service to a great house and destined to join the ranks of its army, he trained as a nodachi bearer to stop the charging infantry and calvalry. Forced to march on an enemy, his brigade was destroyed. Left for dead and with no home to return to, Todo left to earn work as a mercenary.


Hey Tark, fun idea!

Level: 1d6 + 1 ⇒ (4) + 1 = 5

I can work with that. Seems like a good excuse to build that Evangelist of Sun Wukong I've had bouncing around in my head...


I also don't know much about the setting, but here's my switch-hitter scout for consideration:

Stats:
Liu Quon
Male Human Zen Archer 2 / Battle Scout Skirmisher Ranger 2
N Medium Humanoid
Favored Class Ranger
Init + 4; Senses Perception + 9
Hero Points -
____________________
______DEFENSE_______
AC 17; Touch 16; FF 13 (+1 armor +4 Dex +2 Wis)
hp 25/25 (2d8 + 2d10 +2[Favored Class])
Fort + 6, Ref + 10, Will + 5;
____________________
______OFFENSE_______
Speed 30 ft.
Melee Kama +7 (1d6+2, x2)
Kama 2-weapon +5 (1d6+2, x2), +5 (1d6+2, x2)
Unarmed Strike +5 (1d8+2, x2)
Ranged +1 Comp Longbow +9 (1d8+3, x3) (+1/+1 within 30') range 110’
Tube Arrow Shooter +7 (1d4, x2) range 40’
Dagger +7 (1d3+2, 19-20/x2) range 10’
______________________
______STATISTICS_______
Str 14, Dex 18 (16+2), Con 10, Int 12, Wis 14 (13+1), Cha 10
BAB +3, CMB +5, CMD 19
Feats:
Weapon Finesse (H), Point Blank Shot (L1), Unarmed Strike (M1), Precise Shot (M1), Perfect Strike (Z1), Rapid Shot (M2), Weapon Focus: Longbow (Z2), Two-Weapon Fighting (L3), Double Slice (R2)
Skills (28 = 8[Monk] + 12[Ranger] +4[Int] +4[Human])
• +9 Acrobatics (2 [Ranks] + 4 [Dex] +3[Class])
• +6 Climb (1 [Ranks] + 2 [Str] +3 [Class])
• +5 Craft: Bowyer/Fletcher (1 [Ranks] + 1 [Int] + 3 [Class])
• +8 Escape Artist (1 [Ranks] + 4 [Dex] +3[Class])
• +4 Handle Animal (1 [Ranks] + 0 [Cha] +3 [Class])
• +6 Heal (1 [Ranks] + 2 [Wis] +3 [Class])
• +5 Knowledge: Nature (1 [Ranks] + 1 [Int] + 3 [Class])
• +9 Perception (4 [Ranks] + 2 [Wis] +3[class])
• +9 Profession: Soldier (4 [Ranks] + 2 [Wis] +3[class])
• +8 Ride (1 [Ranks] + 4 [Dex] +3[Class])
• +7 Sense Motive (2 [Ranks] + 2 [Wis] +3[class])
• +5 Sleight of Hand (1 [Ranks] + 4 [Dex]) , +7 to conceal Tube Arrow Shooter
• +11 Stealth (4 [Ranks] + 4 [Dex] +3[Class])
• +11 Survival (4 [Ranks] + 2 [Wis] +3[class]) , +12 to track

Languages Common, Orc

Special Abilities:

Flurry of Blows: +0/+0, can use longbow to flurry.
AC Bonus: +2 to AC if unarmored and unencumbered
Perfect Strike: Can perfect strike with monk weapons or any bow, 2x per day
Favored Enemy: Human +2 on Bluff, Knowledge, Perception, Sense Motive, and Survival checks against them. +2 bonus on weapon attack and damage rolls
Wild Empathy (Ex): 1d20+2
Combat Style: Two Weapon Fighting

Worn/Carried:
Combat Gear: +1 Composite Longbow: Str +2 (+2600 gp, x lbs), 2 Kama (+4 gp, 4 lbs), Dagger (+2 gps, 1 lbs)
Bracers of Armor +1 (+1000gp)
Efficient Quiver (+1800gp, 2 lbs)
• 30 cold iron durable arrows (+60 gp)
• 10 alchemical silver durable arrows (+12 gps)
• 10 blunt durable arrows (+11 gp)
• 3 smoke arrows (+30 gp)
• 7 whistling arrows (+0.7 gp)
Tube Arrow Shooter w/ 5 Bamboo shoot arrows (+3.5 gp, 1 lbs)
Gear Maintenance Kit (+5 gp, 2 lbs)
• metal polish, a small file, a leather paring knife, conditioning oil for leather, two soft cloths, extra leather straps, a sewing needle, and a few buttons.
Ranger’s Kit (+9 gp, 28 lbs)
• backpack, a bedroll, a belt pouch, a flint and steel, iron pot, mess kit, rope, torches (10), trail rations (5 days), and a waterskin.
Coins: 466 gp, 12 sp, 11 cp

Description:
Liu is of slight build, under 6’ tall and wiry. He dresses in drab colors all the time, as if expecting to have to disappear into the background at a moment’s notice. Dark haired and dark eyed, the young man has one of those faces that do not stand out in a crowd, that makes everyone think they might know him from somewhere.

Personality:
Liu is normally very quiet – it is his primary job to not be noticed after all. He has been a soldier as long as he can remember, so he follows the orders of authority figures almost without question. He is patient, ready to wait as long as it takes for the right moment to move or act. He has never been in a position of authority himself, and if he is ever placed there he would do what was needed

History:
Liu was born the fourth son of a minor noble family, minor enough that it certainly did not have the resources to support four sons. At a very young age he left home as a squire for a warrior of a higher ranking house. That warrior’s career was very short lived and left the young man far from home and without a role to play. Luckily for him the mercenary company his master had been fighting for was rather prosperous and always on the lookout for another soldier.
Liu had not even hit puberty yet so was not cut out for the role of a swordsman or a pikeman. Due to his small size and ability to not be noticed he was well suited for scout work. He grew up in the company, and the life of a soldier was all he ever knew. Growing up with several hundred surrogate fathers taught to boy quite a bit about the world. Of course, all those lessons were through the lens of the professional sellsword.
By the time he reached manhood Liu was both an accomplished archer and well on his way to being quite deadly with a kama in his hand. Or even more so with a kama in each hand. Finally realizing that there might be more to life than this one company, the young scout left the band to set out on his own. After several years of adventures – some for glory, some for coin – Liu finds himself again looking for the next job where he can test his skills against worthy opponents.


Introducing Hyung Yu, Evangelist Cleric of Sun Wukong (the Monkey God of Trickery, Exploration, and Drunkenness).

Hyung is a strong buffer (between spells, scrolls, and his bardic performances) and has some reasonable crowd control with his ale/drunkenness negative channelling, which (in addition to a bit of damage) causes 1 round of nausea to those who fail their (DC 19) Will save.

Fluff & remainder of gear in process.


Playtest classes?


Mark Sweetman wrote:
Dotty Dot: 1d6+1

Or not... not quite enough levels to work with there unfortunately for the concept.

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