The Seven Swordsman (Inactive)

Game Master Tark the Ork


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TarkXT wrote:

Going down the list of submitted characters so far that have completed sheets (that I found please post if you submitted one and I missed it).

Molgrim Death axe - Ki Mystic/Sensei 3 (MONK)

Todochi Iru - Polearm Master 4

Liu Quon - Monk 2/Ranger 2 (Archer)

Tsumoro - Barbarian2/Fighter5

Akio - Samurai/Fighter 4

DAren Mott - Staff Magus/Monk(interesting combo) 5

Selena Wild - Sorcerer 7 (Crossblooded)

Did I miss anyone?

I think someone asked about greataxes. Yes, they're fine they don't go against theme.

Tahei Asawa - Barbarian (Urban) 6 is ready with Background completed.


So I had a near death experience involving my family, the car, and airborne acrobatics. I'm alive, but not well, so it may be a day or two before I can post regularly. I'll give more details later. Car crushed on one side. Which happened to coincide with the side I was on. I'll keep an eye on here.


Ye gods, I hope and yours are ok.
take your time


level: 1d6 ⇒ 2

All of a sudden, rolling a 2 is not the frustrating thing it was prior to reading your post TarkXT.

I echo chillblame, look to yourself and yours first, that's the most important thing.


Agreed. Geez... O_O
This can wait, you focus on the uncrushing process.


I wish you all the best in recovering from that experience.
Hope you and your family are/get well soon.

Character is taking longer than I thought. Hope to get it up tomorrow.


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber

I know I've not submitted anything on here yet, but I'm sorry to here that TarkXT. I hope you make a swift recovery and that your family is alright.


Woah. Take care of you and your family TarkXT...


Two days left. I'm keeping my deadline here despite my injuries.


My final submission is ready, except for the basic clothes and such. All extra gold to go back into village, as I cannot accept it.

Story:
Shogure was born different from others of his clan. Whereas they had black feathers and were intelligent, concepts such as language coming easy to them, his feathers were of a medium brown. He was better at perceiving the things around him and had odd arms that caught the wind.

Due to his differences he was teased and bullied. He was punished where others were taught. It came as no surprise to them when he chose to leave his clan and find refuge elsewhere. Many were relieved.

As he visited other clans and even other races, he found the same prejudices against him and many would not even help him with food or shelter. It seemed likely he would not survive for long. At the point of exhaustion and near starvation, he collapsed on the road.

He awoke to the face of another odd Tengu, this one with almost silver grey feathers. This Tengu introduced himself as Kokuin, an adventurer and devotee of Hei Feng, the Duke of Thunder. He agreed to train Shogure in exchange for five years of service with his adventuring party.

So Shogure begun his training under Kokuin "the Swift", a master known for his insight and ability to respond quickly to problems that others don't detect. Kokuin was also known for his lightning beak and his unique swords that his wizard friend crafted.

When Shogure's training ended, Kokuin granted him one of his old swords, and told Shogure to work to perfect his unique talents and seek students of his own. Thus he began his journey, seeking out new experiences in places he had never been.

Crunch:
Str 12 Dex 14 Con 12 Int 10 Wis 20 Cha 8

|Offense| Melee + 4(8) Ranged +5(8) CMB +5(9)
Sword of KtR +9 (1d8+3)
Bite +9 (1d8+1)
Unarmed Strike +8 (1d8+1)

|Defense| HP 26(8+4.5x3+4) AC 18 FF 10 Touch 18 CMD 17

Fort +5 Ref +6 Will +9 Init +3 Perception +16 Sense Motive +16

------------
Feats
------------
Weapon Focus (Bite): +1 to attacks with bite

Feral Combat Training (Bite): bite is treated as under all effects of unarmed strike and can use abilities associated with unarmed strike.

------------
Class Abilities
------------
Vow of Poverty:Restriction: The monk taking a vow of poverty must never own more than a simple set of clothing, a pair of sandals or shoes, a bowl, a sack, a blanket, all of plain and simple make, plus any one other item of some value (often an heirloom of great personal significance to the monk). The monk can never keep more money or wealth on his person than he needs to feed, bathe, and shelter himself for 1 week in modest accommodations. He cannot borrow or carry wealth or items worth more than 50 gp that belong to others. He is allowed to accept and use curative potions (or similar magical items where the item is consumed and is valueless thereafter) from other creatures.
:Benefit: A monk with this vow increases his ki pool by 1 ki point for every monk level he possesses.

Unarmed Strike: as Improved Unarmed Strike feat, except that, for unarmed strikes, damage is increased to 1d8, full Strength bonus is always added to damage, can choose to deal lethal or non-lethal damage, is treated as both natural and manufactured for spells and effects that enhance or improve either.

Deflect Arrows: 1/rd may choose to deflect one ranged attack.

Evasion: no damage on successful Reflex save.

Fast Movement: +10 base speed (+4 to acrobatic running jumps).

Maneuver Training: use Monk level to calculate CMB.

Still Mind: +2 on saves vs. enchantment

Advice: 9 rd/day, as bardic performace, may inspire courage or competence as a bard of his monk level.

Insightful Strike: Use Wisdom for attacks and CMB with monk weapons and unarmed strikes.

Elemental Fist: 4/day, +1d6 damage to unarmed strike

Ki Pool: 11 ki, unarmed considered magic for overcoming DR, may spend 1 ki to gain 4 AC or 20 movement speed for 1 round.

Slow Fall: reduce fall damage by 20 ft by using nearby wall.

------------
Tengu
------------
Low-light Vision: Can see twice as far as humans in areas of dim light.

Sneaky: +2 to Perception and Stealth checks

Natural Weapon: bite does 1d3 damage

Sword Trained: proficient with sword-like objects

Glide: can make a DC 15 Fly check to fall safely from any distance and another DC 15 Fly check to move 5 ft laterally for every 20 ft fallen.

------------
Traits
------------
Ambush Training: gain +1 trait bonus to init and on weapon damage rolls during any surprise round in which you act.

Martial Manuscript: gain +2 trait bonus on rolls to confirm critical hits when using unarmed strike or monk weapons.

------------
Skills
------------
7 Acrobatics (2 +3 Class +2 Dex)

5 Knowledge(Religion) (2 +3 Class)

16 Perception (4 +3 Class +5 Wis +2 Race +2 competence)

11 Profession(Instructor) (3 +3 Class +5 Wis)

16 Sense Motive (4 +3 Class +5 Wis +4 competence)

9 Stealth (2 +3 Class +2 Dex +2 Race)

8 Survival (3 +5 Wis)

------------
Equipment
------------
315+2000+2400+600 =5315 gp Sword of Kokuin the Ready: +1 Nine Ring Broadsword(1d8, x3crit), +4 to Sense Motive, +2 to Perception

685 gp


@Shogure - can you point me to the rules for adding skill bonuses to weapons?

- Also, per WBL guidelines, only 25% of your wealth can go on each category of weapons, armor or misc. magic items. Though TarkXT may be forgiving given the awesomeness/theme of the weapon and your vow of poverty.


Here. Remember that all abilities after the first (including making it magical) are at 1.5x the price.

I hope he is a little forgiving with the weapon. I don't really know what else to do with the money in my case.


Yup. I'm personally forgoing about 3k of my wealth as living (large) expenses and and gifts to character's parents over the years...


Shogure wrote:

Here. Remember that all abilities after the first (including making it magical) are at 1.5x the price.

I'm not seeing the skill stuff on that page, nor the x1.5 stuff. Is my +1 merciful naginata not 4k (2k for +1, 2k for merciful)+ base cost of naginata? (apologies if I missed it, I'm on my "smartphone" so navigation is a little difficult...)...


It's on the table on that page. I think merciful is a separate cost ability, but it should be plus the cost of a masterwork naginata, not just a normal one.


+1 merciful naginata costs 8335gp. +1=2k, adding merciful (another +1 bonus) makes it an effective +2 weapon, raising the cost to 8k + masterwork + weapon cost


Ok thx all!

Will drop the merciful then. There go my aspirations of just beating the 100 bandits senseless rather than slaying them outright...

I guess this way I can still buy some other stuff...

I'm just not understanding the magic weapon creation stuff. Will reread entry in CRB in an attempt to wrap head around it (figuratively, not literally)...


I really like using PFSRD. Here's a link to the magic weapon entry.

http://www.d20pfsrd.com/magic-items/magic-weapons


Yeah, I mostly use d20PFSRD. Not much help either on this issue - I do find the d20PFSRD a little hard to navigate - some of the linking methods are counter intuitive, at least for me. :)

So I'm guessing +2 armor is 4,000 + mwk + base price? Which will put it outside my 25% of WBL by the mwk and base... I guess I could give +1 each to my armor and buckler, and run the risk of losing the buckler's +1 when using my naginata. So, always... ;)


Updated Selena's profile with a backstory..

Sorry to hear about the wreck.. Hope everyone is ok..


Pathfinder Pathfinder Accessories, PF Special Edition Subscriber; Pathfinder Roleplaying Game Superscriber

I'm going to go ahead and back out of this one. My creative juices just didn't jive with this one unfortunately. Thanks for the opportunity though and good luck to the rest of you.


Pathfinder Roleplaying Game Superscriber; Pathfinder Starfinder Roleplaying Game Subscriber
TarkXT wrote:
Daren Mott - Staff Magus/Monk(interesting combo) 5

I like to think that all my characters have interesting combos. :D


Sorry, been busy in real life. I'll get you something to look at soon I hope.


Going down the list of submitted characters so far that have completed sheets (that I found please post if you submitted one and I missed it).

Molgrim Death axe - Ki Mystic/Sensei 3 (MONK)

Todochi Iru - Polearm Master 4

Liu Quon - Monk 2/Ranger 2 (Archer)

Tsumoro - Barbarian2/Fighter5

Akio - Samurai/Fighter 4

DAren Mott - Staff Magus/Monk(interesting combo) 5

Selena Wild - Sorcerer 7 (Crossblooded)

Tahei Asawa - Barbarian (Urban) 6 is ready with Background completed.

Skales: Minimum level in thsi game is two.

Liang the Darter - Ninja 6

anyone else?


I'm withdrawing. Don't really have time for another game.


i won't have time to make a character by the deadline, so i too must withdraw.


I'm sorry, I'm not goign to be able to get this character done in time. Spent 3 hours, not done yet. Very complicated build. Going to have to withdraw. :(


REcruitment closes at 7 tonight.


Sorry for the tardiness, got a bit ill.

Here's my submission, Hisui no Hane the Tengu Cleric of Tsukiyo.

Hisui no Hane:

Male Tengu
Cleric 6 [Domains: Good(Archon Subdomain) and Darkness (Moon Subdomain)]
LG Medium humanoid (Tengu)
Init +1; Senses Perception +15, low-light vision
--------------------
Defense
--------------------
AC : 21 | T : 12 | F : 19
hp 45 (6d8+12) [FCB = HP]
Fort +5, Ref +3, Will +8
--------------------
Offense
--------------------
Speed 30 ft.
Melee +1 Katana +7 (1d8+3 18-20/x2 | S) or 2-handed +1 Katana +7 (1d8+4 18-20/x2 | S)
+ Bite (as secondary) +1 1d3+1 20/x2
when unarmed : Bite (as primary) +6 1d3+2 20/x2
Ranged
--------------------
Statistics
--------------------
STR 14 DEX 12 CON 10 INT 14 WIS 16 CHA 14
BAB +4; CMB +6; CMD 17
Feats Blind-fight, Selective Channeling, Quick Draw, Toughness
Traits Seeker
Birthmark
ACP -1
Skills
Acrobatics [3]+1+0 = 4
Diplomacy [3]+2+3 = 8
Heal [1]+3+3=7
Knowledge(History) [1]+2+3=6
Knowledge(Religion) [1]+2+3=6
Linguistics [6]+1+3=10
Perception [6]+3+3+2+1=15
Sense Motive [2]+3+3=8
Stealth [1]+1+2=4

SQ
Channel Positive Energy 3d6 5 times/day
Touch of Good 6 times/day
Touch of Darkness 6 time/day

Languages Tien, Common, Tengu, Dwarven, Elven, Gnome, Halfling, Samsaran, Draconic, Giant, Sylvan, Sign Language, Abyssal, Celestial, Infernal, Auran

Combat Gear +1 Mithral Mountain Pattern armor, +1 Living Steel Quickdraw Light Steel Shield, Ring of Protection +1, +1 Katana; Other gear explorer's outfit, handy haversack Robe of infinite twine, … (see starting equipment list);

--------------------
Magic
--------------------
Domain Spells
lvl 1: Divine Favor, Faerie Fire
lvl 2: Align Weapon (good only), Blindness/Deafness (Blindness only)
lvl 3: Prayer, Deeper Darkness
Spells Prepared still need to fill them up
lvl 0 (4): Create water, Purify food & drink, Stabilize, Light
lvl 1 (4+1): Open Slot, Open Slot, Open Slot, Open Slot, Divine Favor[Domain]
lvl 2 (4+1): Open Slot, Open Slot, Open Slot, Open Slot, Blindness/Deafness[Domain]
lvl 3 (3+1): Open Slot, Open Slot, Open Slot, Prayer[Domain]

--------------------
Other info
--------------------
Carrying capacity Light 58 lbs. or less Medium 59–116 lbs. Heavy 117–175 lbs.

Background:

Hisui no Hane, as his name might suggest was born with black feathers that have a jade sheen to them. Upon his head he bears a birthmark that resembles a Jade moon. It was taken as a sign for him to serve in the temples of Tsukiyo, as the Jade moon is his holy symbol. He has trained many years to follow his teaching and also mastering the art of swordplay. After his training was completed he traveled the country, visiting many villages. Helping them with whatever problems they had and to show them that there is no reason to fear the dark, for when the light of Shizuru is not upon them, Tsukiyo shines in her stead.
Upon hearing the troubles ailing the small village of [insert name here], he took whatever supplies he could gather and traveled swiftly to come to their aid.

Starting Equipment:

+1 (1000) mithral(4000) mountain pattern armor (250) = 5250gp 20 lbs
ring of sustenance (2500 GP) /
+1 (1000) MW(150) Living steel(100) Quickdraw Light Steel Shield (59) = 1309gp 7 lbs
Robe of infinte twine (1000 GP) 1 lb
Ring of protection +1 (1000 GP)
handy haversack (2000) 5 lb
+1 Katana (50GP + 300GP MW + 2000 GP) = 2350 GP 6 lbs
explorer’s outfit (free) 8 lbs
flint and steel 1gp /
grappling hook 1gp 4lb
Mirror,small steel 10gp .5lb
smoked goggles 10gp /
bedroll 1sp 5lb
signal whistle 8sp /
sewing needle 5sp /
4 bell’s 1 gp / (all with a different notes and stuffed with cloth to not make a sound when on the move)
belt pouch 1 gp .5lb
canteen 2 GP / 1 lb
potion of CLW 50 GP x 6 = 300 GP
260 GP 6 SP left

question concerning starting situation:

If possible he would gather what supplies he can in his handy haversack on the way to the little village.
I'm thinking food and other such things. I'm not certain what it would cost/weigh, but as you can see in the equipment list, he has 260 GP & 6 SP left. Just let me know how much of that can be converted into supplies he has with him (seeing as the haversack also has a limit)

Feedback is appreciated as always.


time's up. decisions soon.


Missed me on your list above.


I gotcha.


Theorythmus wrote:

Sorry for the tardiness, got a bit ill.

Here's my submission, Hisui no Hane the Tengu Cleric of Tsukiyo.
** spoiler omitted **...

I like Hisu's coloration - black feathers with a jade sheen. Wonderful.


So was a decision made?


I'll put up my decision later tonight.

The Exchange

I'd like to see another splash of this type of campaign on the boards. My only hesitation with this one was the randomized levels.


D-Kal wrote:
I'd like to see another splash of this type of campaign on the boards. My only hesitation with this one was the randomized levels.

Perhaps another time.

I wanted to make the actual range of experiences between the characters be mechanical.

It also challenged players a bit. Sure certain characters are going to be more powerful than others. But, they probably won't level and thus won't be able to grow organically to fit the game better.

I look at it like a good challenge.

The Exchange

It's certainly a challenge, but I'd consider it more of a challenge to the GM to present balanced encounters. It's a fun idea, but again, I'd be more inclined to join a more balanced table. Still, I love the setting.


D-Kal wrote:
It's certainly a challenge, but I'd consider it more of a challenge to the GM to present balanced encounters. It's a fun idea, but again, I'd be more inclined to join a more balanced table. Still, I love the setting.

Which is entirely possible even under these parameters. I just like the mechanics to better match the actual story. This isn't about 4 people randomly meeting in a tavern who happen to have complementary abilities. :)

But suit yourself.

Okie dokie here we go. Making announcements now while I'm still pleasantly buzzed on the painkillers the hospital gave me for my shoulder.

Daren Mott - Level 5

Tahei Asawa - Barbarian (Urban) 6

Skales - Sorcerer please make yourself level 2

Hisui no Hane - Tengu Cleric 6

Togure Monk of the 4 winds/sensei 4

OOC is up for those who want to post in it (it has a bunch of other games too I like to keep them together). Gameplay will be up either in the morning or later. HAve to catch my other games up too.


Ok! Thanks for the heads up Tark. Enjoy the medicinal buzz….

Grand Lodge

That's only 5. The thread calls for 7.


Dax Thura wrote:
That's only 5. The thread calls for 7.

The title calls for 7. I asked for 5. The other two are npc's who help get things moving along (an old paladin and his young disciple specifically).


As or everyone else I do appreciate your applications and ask that you not throw them away as I may call on you should one or more players drop. Thank you.


Thanks for the consideration.


Shogure wrote:
Thanks for the consideration.

Whoops I actually did pick you I spelled the name wrong.


That's cool. I'm glad I'm in, then. I'm looking forward to it.


Will get my profile made later today. Currently stuck with an iPad :-)


Thanks for the opportunity. Good luck with the game. I think I'll lurk it to see how it goes.


Congratz to those who got in.


Good luck all!

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